/// Enumeration for stereoscopic view modes.
/// </summary>
/// <since_tizen> 3 </since_tizen>
+ /// <remarks>
+ /// Deprecated.(API Level 6) Not used.
+ /// </remarks>
+ [Obsolete("Please do not use this ViewMode(Deprecated).")]
public enum ViewMode
{
/// <summary>
/// Monoscopic (single camera). This is the default.
/// </summary>
/// <since_tizen> 3 </since_tizen>
+ /// <remarks>
+ /// Deprecated.(API Level 6) Not used.
+ /// </remarks>
+ [Obsolete("Please do not use this ViewMode.Mono(Deprecated).")]
Mono,
/// <summary>
/// Stereoscopic. Frame buffer is split horizontally with the left and right camera views in their respective sides.
/// </summary>
/// <since_tizen> 3 </since_tizen>
+ /// <remarks>
+ /// Deprecated.(API Level 6) Not used.
+ /// </remarks>
+ [Obsolete("Please do not use this ViewMode.StereoHorizontal(Deprecated).")]
StereoHorizontal,
/// <summary>
/// Stereoscopic. Frame buffer is split vertically with the left camera view at the top and the right camera view at the bottom.
/// </summary>
/// <since_tizen> 3 </since_tizen>
+ /// <remarks>
+ /// Deprecated.(API Level 6) Not used.
+ /// </remarks>
+ [Obsolete("Please do not use this ViewMode.StereoVertical(Deprecated).")]
StereoVertical,
/// <summary>
/// Stereoscopic. Left/Right camera views are rendered into the framebuffer on alternate frames.
/// </summary>
/// <since_tizen> 3 </since_tizen>
+ /// <remarks>
+ /// Deprecated.(API Level 6) Not used.
+ /// </remarks>
+ [Obsolete("Please do not use this ViewMode.StereoInterlaced(Deprecated).")]
StereoInterlaced
}
/// <summary>
/// The text alignment to match the direction of the system language.
/// </summary>
- /// <since_tizen> 5 </since_tizen>
- /// This will be released at Tizen.NET API Level 5, so currently this would be used as inhouse API.
- [EditorBrowsable(EditorBrowsableState.Never)]
+ /// <since_tizen> 6 </since_tizen>
public bool MatchSystemLanguageDirection
{
get
/// The ShadowOffset property.
/// </summary>
/// <since_tizen> 3 </since_tizen>
+ /// <remarks>
+ /// Deprecated.(API Level 6) Use Shadow instead.
+ /// </remarks>
+ [Obsolete("Please do not use this ShadowOffset(Deprecated). Please use Shadow instead.")]
public Vector2 ShadowOffset
{
get
/// The ShadowColor property.
/// </summary>
/// <since_tizen> 3 </since_tizen>
+ /// <remarks>
+ /// Deprecated.(API Level 6) Use Shadow instead.
+ /// </remarks>
+ [Obsolete("Please do not use this ShadowColor(Deprecated). Please use Shadow instead.")]
public Vector4 ShadowColor
{
get
}
}
-
/// <summary>
/// The text alignment to match the direction of the system language.
/// </summary>
- /// <since_tizen> 5 </since_tizen>
- /// This will be released at Tizen.NET API Level 5, so currently this would be used as inhouse API.
- [EditorBrowsable(EditorBrowsableState.Never)]
+ /// <since_tizen> 6 </since_tizen>
public bool MatchSystemLanguageDirection
{
get
/// The drop shadow offset 0 indicates no shadow.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
+ /// <remarks>
+ /// Deprecated.(API Level 6) Use Shadow instead.
+ /// </remarks>
+ [Obsolete("Please do not use this ShadowOffset(Deprecated). Please use Shadow instead.")]
public Vector2 ShadowOffset
{
get
/// The color of a drop shadow.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
+ /// <remarks>
+ /// Deprecated.(API Level 6) Use Shadow instead.
+ /// </remarks>
+ [Obsolete("Please do not use this ShadowColor(Deprecated). Please use Shadow instead.")]
public Vector4 ShadowColor
{
get
/// The underline enabled flag.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
+ /// <remarks>
+ /// Deprecated.(API Level 6) Use Underline instead.
+ /// </remarks>
+ [Obsolete("Please do not use this UnderlineEnabled(Deprecated). Please use Underline instead.")]
public bool UnderlineEnabled
{
get
/// Overrides the underline height from font metrics.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
+ /// <remarks>
+ /// Deprecated.(API Level 6) Use Underline instead.
+ /// </remarks>
+ [Obsolete("Please do not use this UnderlineColor(Deprecated). Please use Underline instead.")]
public Vector4 UnderlineColor
{
get
/// Overrides the underline height from font metrics.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
+ /// <remarks>
+ /// Deprecated.(API Level 6) Use Underline instead.
+ /// </remarks>
+ [Obsolete("Please do not use this UnderlineHeight(Deprecated). Please use Underline instead.")]
public float UnderlineHeight
{
get
/// <summary>
/// The text alignment to match the direction of the system language.
/// </summary>
- /// <since_tizen> 5 </since_tizen>
- /// This will be released at Tizen.NET API Level 5, so currently this would be used as inhouse API.
- [EditorBrowsable(EditorBrowsableState.Never)]
+ /// <since_tizen> 6 </since_tizen>
public bool MatchSystemLanguageDirection
{
get
/// <summary>
/// Will be replaced by separate ClippingMode enum. Draw the actor and its children into the stencil buffer.
/// </summary>
+ /// <remarks>
+ /// Deprecated.(API Level 6) Use ClippingModeType instead.
+ /// </remarks>
+ [Obsolete("Please do not use this DrawModeType.Stencil(Deprecated). Please use ClippingModeType instead.")]
Stencil = 3
}
/// Gets the the hash code of this Position.
/// </summary>
/// <returns>The Hash Code.</returns>
- /// <since_tizen> 5 </since_tizen>
+ /// <since_tizen> 6 </since_tizen>
public override int GetHashCode()
{
return swigCPtr.Handle.GetHashCode();
/// Gets the the hash code of this Position2D.
/// </summary>
/// <returns>The Hash Code.</returns>
- /// <since_tizen> 5 </since_tizen>
+ /// <since_tizen> 6 </since_tizen>
public override int GetHashCode()
{
return swigCPtr.Handle.GetHashCode();
/// Gets the the hash code of this RelativeVector2.
/// </summary>
/// <returns>The Hash Code.</returns>
- /// <since_tizen> 5 </since_tizen>
+ /// <since_tizen> 6 </since_tizen>
public override int GetHashCode()
{
return swigCPtr.Handle.GetHashCode();
/// Gets the the hash code of this RelativeVector3.
/// </summary>
/// <returns>The Hash Code.</returns>
- /// <since_tizen> 5 </since_tizen>
+ /// <since_tizen> 6 </since_tizen>
public override int GetHashCode()
{
return swigCPtr.Handle.GetHashCode();
/// Gets the the hash code of this RelativeVector4.
/// </summary>
/// <returns>The Hash Code.</returns>
- /// <since_tizen> 5 </since_tizen>
+ /// <since_tizen> 6 </since_tizen>
public override int GetHashCode()
{
return swigCPtr.Handle.GetHashCode();
/// Gets the the hash code of this Size.
/// </summary>
/// <returns>The Hash Code.</returns>
- /// <since_tizen> 5 </since_tizen>
+ /// <since_tizen> 6 </since_tizen>
public override int GetHashCode()
{
return swigCPtr.Handle.GetHashCode();
/// Gets the the hash code of this Size2D.
/// </summary>
/// <returns>The Hash Code.</returns>
- /// <since_tizen> 5 </since_tizen>
+ /// <since_tizen> 6 </since_tizen>
public override int GetHashCode()
{
return swigCPtr.Handle.GetHashCode();
/// Gets the the hash code of this Vector2.
/// </summary>
/// <returns>The Hash Code.</returns>
- /// <since_tizen> 5 </since_tizen>
+ /// <since_tizen> 6 </since_tizen>
public override int GetHashCode()
{
return swigCPtr.Handle.GetHashCode();
/// Gets the the hash code of this Vector3.
/// </summary>
/// <returns>The Hash Code.</returns>
- /// <since_tizen> 5 </since_tizen>
+ /// <since_tizen> 6 </since_tizen>
public override int GetHashCode()
{
return swigCPtr.Handle.GetHashCode();
/// Gets the the hash code of this Vector4.
/// </summary>
/// <returns>The Hash Code.</returns>
- /// <since_tizen> 5 </since_tizen>
+ /// <since_tizen> 6 </since_tizen>
public override int GetHashCode()
{
return swigCPtr.Handle.GetHashCode();