{
if (!screen->info.feats.features.logicOp ||
!screen->info.feats.features.fillModeNonSolid ||
- !screen->info.feats.features.wideLines ||
!screen->info.feats.features.largePoints ||
!screen->info.feats.features.shaderClipDistance ||
!(screen->info.feats12.scalarBlockLayout ||
fprintf(stderr, "%s ", #X)
CHECK_OR_PRINT(feats.features.logicOp);
CHECK_OR_PRINT(feats.features.fillModeNonSolid);
- CHECK_OR_PRINT(feats.features.wideLines);
CHECK_OR_PRINT(feats.features.largePoints);
CHECK_OR_PRINT(feats.features.shaderClipDistance);
if (!screen->info.feats12.scalarBlockLayout && !screen->info.have_EXT_scalar_block_layout)