clearColor(reference, pixelData, pixelSize);
const int rowWidth = (m_rowLength == 0 ? m_width : m_rowLength);
- const int rowPitch = m_alignment * deCeilFloatToInt32(pixelSize * rowWidth / (float)m_alignment);
+ const int rowPitch = m_alignment * deCeilFloatToInt32((float)(pixelSize * rowWidth) / (float)m_alignment);
const tcu::ConstPixelBufferAccess resultAccess = tcu::ConstPixelBufferAccess(format, m_width, m_height, 1, rowPitch, 0, &(pixelData[pixelSize * m_skipPixels + m_skipRows * rowPitch]));
// \note Renderbuffers are never multisampled