if (mode == TRACK_ALLOCATION_SITE) {
size += AllocationMemento::kSize;
}
- int elems_offset = size;
- InstanceType instance_type = IsFastDoubleElementsKind(kind) ?
- FIXED_DOUBLE_ARRAY_TYPE : FIXED_ARRAY_TYPE;
- if (length > 0) {
- size += IsFastDoubleElementsKind(kind)
- ? FixedDoubleArray::SizeFor(length)
- : FixedArray::SizeFor(length);
- }
- // Allocate both the JS array and the elements array in one big
- // allocation. This avoids multiple limit checks.
HValue* size_in_bytes = Add<HConstant>(size);
HInstruction* object = Add<HAllocate>(size_in_bytes,
HType::JSObject(),
NOT_TENURED,
- instance_type);
+ JS_OBJECT_TYPE);
// Copy the JS array part.
for (int i = 0; i < JSArray::kSize; i += kPointerSize) {
}
if (length > 0) {
- // Get hold of the elements array of the boilerplate and setup the
- // elements pointer in the resulting object.
HValue* boilerplate_elements = AddLoadElements(boilerplate);
- HValue* object_elements = Add<HInnerAllocatedObject>(object, elems_offset);
+ HValue* object_elements;
+ if (IsFastDoubleElementsKind(kind)) {
+ HValue* elems_size = Add<HConstant>(FixedDoubleArray::SizeFor(length));
+ object_elements = Add<HAllocate>(elems_size, HType::JSArray(),
+ NOT_TENURED, FIXED_DOUBLE_ARRAY_TYPE);
+ } else {
+ HValue* elems_size = Add<HConstant>(FixedArray::SizeFor(length));
+ object_elements = Add<HAllocate>(elems_size, HType::JSArray(),
+ NOT_TENURED, FIXED_ARRAY_TYPE);
+ }
Add<HStoreNamedField>(object, HObjectAccess::ForElementsPointer(),
object_elements);