ERROR: 0:251: 'sampler/image' : type requires declaration of default precision qualifier \r
ERROR: 0:252: 'sampler/image' : type requires declaration of default precision qualifier \r
ERROR: 0:253: 'sampler/image' : type requires declaration of default precision qualifier \r
-ERROR: 0:309: 'sampler2DMSArray' : Reserved word. \r
-ERROR: 0:309: 'sampler/image' : type requires declaration of default precision qualifier \r
-ERROR: 0:310: 'isampler2DMSArray' : Reserved word. \r
-ERROR: 0:310: 'sampler/image' : type requires declaration of default precision qualifier \r
-ERROR: 0:311: 'usampler2DMSArray' : Reserved word. \r
-ERROR: 0:311: 'sampler/image' : type requires declaration of default precision qualifier \r
-ERROR: 0:317: 'sampler/image' : type requires declaration of default precision qualifier \r
-ERROR: 0:318: 'sampler/image' : type requires declaration of default precision qualifier \r
-ERROR: 0:319: 'sampler/image' : type requires declaration of default precision qualifier \r
-ERROR: 0:339: 'textureSize' : no matching overloaded function found \r
-ERROR: 0:339: '=' : cannot convert from 'const float' to 'temp highp 3-component vector of int'\r
-ERROR: 0:377: 'sample' : Reserved word. \r
-ERROR: 0:388: 'interpolateAtCentroid' : no matching overloaded function found \r
-ERROR: 0:389: 'interpolateAtSample' : no matching overloaded function found \r
-ERROR: 0:390: 'interpolateAtOffset' : no matching overloaded function found \r
+ERROR: 0:321: 'sampler2DMSArray' : Reserved word. \r
+ERROR: 0:321: 'sampler/image' : type requires declaration of default precision qualifier \r
+ERROR: 0:322: 'isampler2DMSArray' : Reserved word. \r
+ERROR: 0:322: 'sampler/image' : type requires declaration of default precision qualifier \r
+ERROR: 0:323: 'usampler2DMSArray' : Reserved word. \r
+ERROR: 0:323: 'sampler/image' : type requires declaration of default precision qualifier \r
+ERROR: 0:329: 'sampler/image' : type requires declaration of default precision qualifier \r
+ERROR: 0:330: 'sampler/image' : type requires declaration of default precision qualifier \r
+ERROR: 0:331: 'sampler/image' : type requires declaration of default precision qualifier \r
+ERROR: 0:351: 'textureSize' : no matching overloaded function found \r
+ERROR: 0:351: '=' : cannot convert from 'const float' to 'temp highp 3-component vector of int'\r
+ERROR: 0:389: 'sample' : Reserved word. \r
+ERROR: 0:400: 'interpolateAtCentroid' : no matching overloaded function found \r
+ERROR: 0:401: 'interpolateAtSample' : no matching overloaded function found \r
+ERROR: 0:402: 'interpolateAtOffset' : no matching overloaded function found \r
ERROR: 90 compilation errors. No code generated.\r
\r
\r
0:232 textureFetch (global highp 4-component vector of uint)\r
0:232 'bufSamp3' (uniform highp usamplerBuffer)\r
0:232 's3' (temp highp int)\r
-0:275 Function Definition: CAT( (global void)\r
-0:275 Function Parameters: \r
-0:277 Sequence\r
-0:277 Sequence\r
-0:277 move second child to first child (temp highp 3-component vector of int)\r
-0:277 's4' (temp highp 3-component vector of int)\r
-0:277 textureSize (global highp 3-component vector of int)\r
-0:277 'CA4' (uniform highp samplerCubeArray)\r
-0:277 Constant:\r
-0:277 1 (const int)\r
-0:278 Sequence\r
-0:278 move second child to first child (temp highp 3-component vector of int)\r
-0:278 's5' (temp highp 3-component vector of int)\r
-0:278 textureSize (global highp 3-component vector of int)\r
-0:278 'CA5' (uniform highp samplerCubeArrayShadow)\r
-0:278 Constant:\r
-0:278 1 (const int)\r
-0:279 Sequence\r
-0:279 move second child to first child (temp highp 3-component vector of int)\r
-0:279 's6' (temp highp 3-component vector of int)\r
-0:279 textureSize (global highp 3-component vector of int)\r
-0:279 'CA6' (uniform highp isamplerCubeArray)\r
-0:279 Constant:\r
-0:279 1 (const int)\r
-0:280 Sequence\r
-0:280 move second child to first child (temp highp 3-component vector of int)\r
-0:280 's7' (temp highp 3-component vector of int)\r
-0:280 textureSize (global highp 3-component vector of int)\r
-0:280 'CA7' (uniform highp usamplerCubeArray)\r
-0:280 Constant:\r
-0:280 1 (const int)\r
+0:279 Function Definition: CAT( (global void)\r
+0:279 Function Parameters: \r
+0:281 Sequence\r
+0:281 Sequence\r
+0:281 move second child to first child (temp highp 3-component vector of int)\r
+0:281 's4' (temp highp 3-component vector of int)\r
+0:281 textureSize (global highp 3-component vector of int)\r
+0:281 'CA4' (uniform highp samplerCubeArray)\r
+0:281 Constant:\r
+0:281 1 (const int)\r
0:282 Sequence\r
-0:282 move second child to first child (temp highp 4-component vector of float)\r
-0:282 't4' (temp highp 4-component vector of float)\r
-0:282 texture (global highp 4-component vector of float)\r
-0:282 'CA4' (uniform highp samplerCubeArray)\r
+0:282 move second child to first child (temp highp 3-component vector of int)\r
+0:282 's5' (temp highp 3-component vector of int)\r
+0:282 textureSize (global highp 3-component vector of int)\r
+0:282 'CA5' (uniform highp samplerCubeArrayShadow)\r
0:282 Constant:\r
-0:282 0.500000\r
-0:282 0.500000\r
-0:282 0.500000\r
-0:282 0.500000\r
+0:282 1 (const int)\r
0:283 Sequence\r
-0:283 move second child to first child (temp highp float)\r
-0:283 't5' (temp highp float)\r
-0:283 texture (global highp float)\r
-0:283 'CA5' (uniform highp samplerCubeArrayShadow)\r
+0:283 move second child to first child (temp highp 3-component vector of int)\r
+0:283 's6' (temp highp 3-component vector of int)\r
+0:283 textureSize (global highp 3-component vector of int)\r
+0:283 'CA6' (uniform highp isamplerCubeArray)\r
0:283 Constant:\r
-0:283 0.500000\r
-0:283 0.500000\r
-0:283 0.500000\r
-0:283 0.500000\r
-0:283 Constant:\r
-0:283 3.000000\r
+0:283 1 (const int)\r
0:284 Sequence\r
-0:284 move second child to first child (temp highp 4-component vector of int)\r
-0:284 't6' (temp highp 4-component vector of int)\r
-0:284 texture (global highp 4-component vector of int)\r
-0:284 'CA6' (uniform highp isamplerCubeArray)\r
+0:284 move second child to first child (temp highp 3-component vector of int)\r
+0:284 's7' (temp highp 3-component vector of int)\r
+0:284 textureSize (global highp 3-component vector of int)\r
+0:284 'CA7' (uniform highp usamplerCubeArray)\r
0:284 Constant:\r
-0:284 0.500000\r
-0:284 0.500000\r
-0:284 0.500000\r
-0:284 0.500000\r
-0:285 Sequence\r
-0:285 move second child to first child (temp highp 4-component vector of uint)\r
-0:285 't7' (temp highp 4-component vector of uint)\r
-0:285 texture (global highp 4-component vector of uint)\r
-0:285 'CA7' (uniform highp usamplerCubeArray)\r
-0:285 Constant:\r
-0:285 0.500000\r
-0:285 0.500000\r
-0:285 0.500000\r
-0:285 0.500000\r
+0:284 1 (const int)\r
+0:286 Sequence\r
+0:286 move second child to first child (temp highp 4-component vector of float)\r
+0:286 't4' (temp highp 4-component vector of float)\r
+0:286 texture (global highp 4-component vector of float)\r
+0:286 'CA4' (uniform highp samplerCubeArray)\r
+0:286 Constant:\r
+0:286 0.500000\r
+0:286 0.500000\r
+0:286 0.500000\r
+0:286 0.500000\r
0:287 Sequence\r
-0:287 move second child to first child (temp highp 4-component vector of float)\r
-0:287 'L4' (temp highp 4-component vector of float)\r
-0:287 textureLod (global highp 4-component vector of float)\r
-0:287 'CA4' (uniform highp samplerCubeArray)\r
+0:287 move second child to first child (temp highp float)\r
+0:287 't5' (temp highp float)\r
+0:287 texture (global highp float)\r
+0:287 'CA5' (uniform highp samplerCubeArrayShadow)\r
0:287 Constant:\r
0:287 0.500000\r
0:287 0.500000\r
0:287 0.500000\r
0:287 0.500000\r
0:287 Constant:\r
-0:287 0.240000\r
+0:287 3.000000\r
0:288 Sequence\r
0:288 move second child to first child (temp highp 4-component vector of int)\r
-0:288 'L6' (temp highp 4-component vector of int)\r
-0:288 textureLod (global highp 4-component vector of int)\r
+0:288 't6' (temp highp 4-component vector of int)\r
+0:288 texture (global highp 4-component vector of int)\r
0:288 'CA6' (uniform highp isamplerCubeArray)\r
0:288 Constant:\r
0:288 0.500000\r
0:288 0.500000\r
0:288 0.500000\r
0:288 0.500000\r
-0:288 Constant:\r
-0:288 0.260000\r
0:289 Sequence\r
0:289 move second child to first child (temp highp 4-component vector of uint)\r
-0:289 'L7' (temp highp 4-component vector of uint)\r
-0:289 textureLod (global highp 4-component vector of uint)\r
+0:289 't7' (temp highp 4-component vector of uint)\r
+0:289 texture (global highp 4-component vector of uint)\r
0:289 'CA7' (uniform highp usamplerCubeArray)\r
0:289 Constant:\r
0:289 0.500000\r
0:289 0.500000\r
0:289 0.500000\r
0:289 0.500000\r
-0:289 Constant:\r
-0:289 0.270000\r
0:291 Sequence\r
0:291 move second child to first child (temp highp 4-component vector of float)\r
-0:291 'g4' (temp highp 4-component vector of float)\r
-0:291 textureGrad (global highp 4-component vector of float)\r
+0:291 'L4' (temp highp 4-component vector of float)\r
+0:291 textureLod (global highp 4-component vector of float)\r
0:291 'CA4' (uniform highp samplerCubeArray)\r
0:291 Constant:\r
0:291 0.500000\r
0:291 0.500000\r
0:291 0.500000\r
0:291 Constant:\r
-0:291 0.100000\r
-0:291 0.100000\r
-0:291 0.100000\r
-0:291 Constant:\r
-0:291 0.200000\r
-0:291 0.200000\r
-0:291 0.200000\r
+0:291 0.240000\r
0:292 Sequence\r
0:292 move second child to first child (temp highp 4-component vector of int)\r
-0:292 'g6' (temp highp 4-component vector of int)\r
-0:292 textureGrad (global highp 4-component vector of int)\r
+0:292 'L6' (temp highp 4-component vector of int)\r
+0:292 textureLod (global highp 4-component vector of int)\r
0:292 'CA6' (uniform highp isamplerCubeArray)\r
0:292 Constant:\r
0:292 0.500000\r
0:292 0.500000\r
0:292 0.500000\r
0:292 Constant:\r
-0:292 0.100000\r
-0:292 0.100000\r
-0:292 0.100000\r
-0:292 Constant:\r
-0:292 0.200000\r
-0:292 0.200000\r
-0:292 0.200000\r
+0:292 0.260000\r
0:293 Sequence\r
0:293 move second child to first child (temp highp 4-component vector of uint)\r
-0:293 'g7' (temp highp 4-component vector of uint)\r
-0:293 textureGrad (global highp 4-component vector of uint)\r
+0:293 'L7' (temp highp 4-component vector of uint)\r
+0:293 textureLod (global highp 4-component vector of uint)\r
0:293 'CA7' (uniform highp usamplerCubeArray)\r
0:293 Constant:\r
0:293 0.500000\r
0:293 0.500000\r
0:293 0.500000\r
0:293 Constant:\r
-0:293 0.100000\r
-0:293 0.100000\r
-0:293 0.100000\r
-0:293 Constant:\r
-0:293 0.200000\r
-0:293 0.200000\r
-0:293 0.200000\r
+0:293 0.270000\r
0:295 Sequence\r
0:295 move second child to first child (temp highp 4-component vector of float)\r
-0:295 'gath4' (temp highp 4-component vector of float)\r
-0:295 textureGather (global highp 4-component vector of float)\r
+0:295 'g4' (temp highp 4-component vector of float)\r
+0:295 textureGrad (global highp 4-component vector of float)\r
0:295 'CA4' (uniform highp samplerCubeArray)\r
0:295 Constant:\r
0:295 0.500000\r
0:295 0.500000\r
0:295 0.500000\r
0:295 0.500000\r
+0:295 Constant:\r
+0:295 0.100000\r
+0:295 0.100000\r
+0:295 0.100000\r
+0:295 Constant:\r
+0:295 0.200000\r
+0:295 0.200000\r
+0:295 0.200000\r
0:296 Sequence\r
-0:296 move second child to first child (temp highp 4-component vector of float)\r
-0:296 'gathC4' (temp highp 4-component vector of float)\r
-0:296 textureGather (global highp 4-component vector of float)\r
-0:296 'CA4' (uniform highp samplerCubeArray)\r
+0:296 move second child to first child (temp highp 4-component vector of int)\r
+0:296 'g6' (temp highp 4-component vector of int)\r
+0:296 textureGrad (global highp 4-component vector of int)\r
+0:296 'CA6' (uniform highp isamplerCubeArray)\r
0:296 Constant:\r
0:296 0.500000\r
0:296 0.500000\r
0:296 0.500000\r
0:296 0.500000\r
0:296 Constant:\r
-0:296 2 (const int)\r
+0:296 0.100000\r
+0:296 0.100000\r
+0:296 0.100000\r
+0:296 Constant:\r
+0:296 0.200000\r
+0:296 0.200000\r
+0:296 0.200000\r
0:297 Sequence\r
-0:297 move second child to first child (temp highp 4-component vector of int)\r
-0:297 'gath6' (temp highp 4-component vector of int)\r
-0:297 textureGather (global highp 4-component vector of int)\r
-0:297 'CA6' (uniform highp isamplerCubeArray)\r
+0:297 move second child to first child (temp highp 4-component vector of uint)\r
+0:297 'g7' (temp highp 4-component vector of uint)\r
+0:297 textureGrad (global highp 4-component vector of uint)\r
+0:297 'CA7' (uniform highp usamplerCubeArray)\r
0:297 Constant:\r
0:297 0.500000\r
0:297 0.500000\r
0:297 0.500000\r
0:297 0.500000\r
-0:298 Sequence\r
-0:298 move second child to first child (temp highp 4-component vector of int)\r
-0:298 'gathC6' (temp highp 4-component vector of int)\r
-0:298 textureGather (global highp 4-component vector of int)\r
-0:298 'CA6' (uniform highp isamplerCubeArray)\r
-0:298 Constant:\r
-0:298 0.500000\r
-0:298 0.500000\r
-0:298 0.500000\r
-0:298 0.500000\r
-0:298 Constant:\r
-0:298 1 (const int)\r
+0:297 Constant:\r
+0:297 0.100000\r
+0:297 0.100000\r
+0:297 0.100000\r
+0:297 Constant:\r
+0:297 0.200000\r
+0:297 0.200000\r
+0:297 0.200000\r
0:299 Sequence\r
-0:299 move second child to first child (temp highp 4-component vector of uint)\r
-0:299 'gath7' (temp highp 4-component vector of uint)\r
-0:299 textureGather (global highp 4-component vector of uint)\r
-0:299 'CA7' (uniform highp usamplerCubeArray)\r
+0:299 move second child to first child (temp highp 4-component vector of float)\r
+0:299 'gath4' (temp highp 4-component vector of float)\r
+0:299 textureGather (global highp 4-component vector of float)\r
+0:299 'CA4' (uniform highp samplerCubeArray)\r
0:299 Constant:\r
0:299 0.500000\r
0:299 0.500000\r
0:299 0.500000\r
0:299 0.500000\r
0:300 Sequence\r
-0:300 move second child to first child (temp highp 4-component vector of uint)\r
-0:300 'gathC7' (temp highp 4-component vector of uint)\r
-0:300 textureGather (global highp 4-component vector of uint)\r
-0:300 'CA7' (uniform highp usamplerCubeArray)\r
+0:300 move second child to first child (temp highp 4-component vector of float)\r
+0:300 'gathC4' (temp highp 4-component vector of float)\r
+0:300 textureGather (global highp 4-component vector of float)\r
+0:300 'CA4' (uniform highp samplerCubeArray)\r
0:300 Constant:\r
0:300 0.500000\r
0:300 0.500000\r
0:300 0.500000\r
0:300 0.500000\r
0:300 Constant:\r
-0:300 0 (const int)\r
+0:300 2 (const int)\r
+0:301 Sequence\r
+0:301 move second child to first child (temp highp 4-component vector of int)\r
+0:301 'gath6' (temp highp 4-component vector of int)\r
+0:301 textureGather (global highp 4-component vector of int)\r
+0:301 'CA6' (uniform highp isamplerCubeArray)\r
+0:301 Constant:\r
+0:301 0.500000\r
+0:301 0.500000\r
+0:301 0.500000\r
+0:301 0.500000\r
0:302 Sequence\r
-0:302 move second child to first child (temp highp 4-component vector of float)\r
-0:302 'gath5' (temp highp 4-component vector of float)\r
-0:302 textureGather (global highp 4-component vector of float)\r
-0:302 'CA5' (uniform highp samplerCubeArrayShadow)\r
+0:302 move second child to first child (temp highp 4-component vector of int)\r
+0:302 'gathC6' (temp highp 4-component vector of int)\r
+0:302 textureGather (global highp 4-component vector of int)\r
+0:302 'CA6' (uniform highp isamplerCubeArray)\r
0:302 Constant:\r
0:302 0.500000\r
0:302 0.500000\r
0:302 0.500000\r
0:302 0.500000\r
0:302 Constant:\r
-0:302 2.500000\r
+0:302 1 (const int)\r
+0:303 Sequence\r
+0:303 move second child to first child (temp highp 4-component vector of uint)\r
+0:303 'gath7' (temp highp 4-component vector of uint)\r
+0:303 textureGather (global highp 4-component vector of uint)\r
+0:303 'CA7' (uniform highp usamplerCubeArray)\r
+0:303 Constant:\r
+0:303 0.500000\r
+0:303 0.500000\r
+0:303 0.500000\r
+0:303 0.500000\r
0:304 Sequence\r
-0:304 move second child to first child (temp highp 3-component vector of int)\r
-0:304 's1' (temp highp 3-component vector of int)\r
-0:304 imageQuerySize (global highp 3-component vector of int)\r
-0:304 'CA1' (writeonly uniform highp imageCubeArray)\r
-0:305 Sequence\r
-0:305 move second child to first child (temp highp 3-component vector of int)\r
-0:305 's2' (temp highp 3-component vector of int)\r
-0:305 imageQuerySize (global highp 3-component vector of int)\r
-0:305 'CA2' (writeonly uniform highp iimageCubeArray)\r
+0:304 move second child to first child (temp highp 4-component vector of uint)\r
+0:304 'gathC7' (temp highp 4-component vector of uint)\r
+0:304 textureGather (global highp 4-component vector of uint)\r
+0:304 'CA7' (uniform highp usamplerCubeArray)\r
+0:304 Constant:\r
+0:304 0.500000\r
+0:304 0.500000\r
+0:304 0.500000\r
+0:304 0.500000\r
+0:304 Constant:\r
+0:304 0 (const int)\r
0:306 Sequence\r
-0:306 move second child to first child (temp highp 3-component vector of int)\r
-0:306 's3' (temp highp 3-component vector of int)\r
-0:306 imageQuerySize (global highp 3-component vector of int)\r
-0:306 'CA3' (writeonly uniform highp uimageCubeArray)\r
-0:331 Function Definition: MSA( (global void)\r
-0:331 Function Parameters: \r
-0:333 Sequence\r
-0:333 Sequence\r
-0:333 move second child to first child (temp highp 4-component vector of float)\r
-0:333 'tf' (temp highp 4-component vector of float)\r
-0:333 textureFetch (global highp 4-component vector of float)\r
-0:333 'samp2DMSA' (uniform highp sampler2DMSArray)\r
-0:333 Constant:\r
-0:333 5 (const int)\r
-0:333 5 (const int)\r
-0:333 5 (const int)\r
-0:333 Constant:\r
-0:333 2 (const int)\r
-0:334 Sequence\r
-0:334 move second child to first child (temp highp 4-component vector of int)\r
-0:334 'tfi' (temp highp 4-component vector of int)\r
-0:334 textureFetch (global highp 4-component vector of int)\r
-0:334 'samp2DMSAi' (uniform highp isampler2DMSArray)\r
-0:334 Constant:\r
-0:334 5 (const int)\r
-0:334 5 (const int)\r
-0:334 5 (const int)\r
-0:334 Constant:\r
-0:334 2 (const int)\r
-0:335 Sequence\r
-0:335 move second child to first child (temp highp 4-component vector of uint)\r
-0:335 'tfu' (temp highp 4-component vector of uint)\r
-0:335 textureFetch (global highp 4-component vector of uint)\r
-0:335 'samp2DMSAu' (uniform highp usampler2DMSArray)\r
-0:335 Constant:\r
-0:335 5 (const int)\r
-0:335 5 (const int)\r
-0:335 5 (const int)\r
-0:335 Constant:\r
-0:335 2 (const int)\r
-0:337 Sequence\r
-0:337 move second child to first child (temp highp 3-component vector of int)\r
-0:337 'tfs' (temp highp 3-component vector of int)\r
-0:337 textureSize (global highp 3-component vector of int)\r
-0:337 'samp2DMSA' (uniform highp sampler2DMSArray)\r
-0:338 Sequence\r
-0:338 move second child to first child (temp highp 3-component vector of int)\r
-0:338 'tfsi' (temp highp 3-component vector of int)\r
-0:338 textureSize (global highp 3-component vector of int)\r
-0:338 'samp2DMSAi' (uniform highp isampler2DMSArray)\r
-0:340 Sequence\r
-0:340 move second child to first child (temp highp 3-component vector of int)\r
-0:340 'tfsu' (temp highp 3-component vector of int)\r
-0:340 textureSize (global highp 3-component vector of int)\r
-0:340 'samp2DMSAu' (uniform highp usampler2DMSArray)\r
-0:352 Function Definition: goodImageAtom( (global void)\r
-0:352 Function Parameters: \r
+0:306 move second child to first child (temp highp 4-component vector of float)\r
+0:306 'gath5' (temp highp 4-component vector of float)\r
+0:306 textureGather (global highp 4-component vector of float)\r
+0:306 'CA5' (uniform highp samplerCubeArrayShadow)\r
+0:306 Constant:\r
+0:306 0.500000\r
+0:306 0.500000\r
+0:306 0.500000\r
+0:306 0.500000\r
+0:306 Constant:\r
+0:306 2.500000\r
+0:308 Sequence\r
+0:308 move second child to first child (temp highp 3-component vector of int)\r
+0:308 's1' (temp highp 3-component vector of int)\r
+0:308 imageQuerySize (global highp 3-component vector of int)\r
+0:308 'CA1' (writeonly uniform highp imageCubeArray)\r
+0:309 Sequence\r
+0:309 move second child to first child (temp highp 3-component vector of int)\r
+0:309 's2' (temp highp 3-component vector of int)\r
+0:309 imageQuerySize (global highp 3-component vector of int)\r
+0:309 'CA2' (writeonly uniform highp iimageCubeArray)\r
+0:310 Sequence\r
+0:310 move second child to first child (temp highp 3-component vector of int)\r
+0:310 's3' (temp highp 3-component vector of int)\r
+0:310 imageQuerySize (global highp 3-component vector of int)\r
+0:310 'CA3' (writeonly uniform highp uimageCubeArray)\r
+0:312 imageStore (global highp void)\r
+0:312 'CA1' (writeonly uniform highp imageCubeArray)\r
+0:312 's3' (temp highp 3-component vector of int)\r
+0:312 Constant:\r
+0:312 1.000000\r
+0:312 1.000000\r
+0:312 1.000000\r
+0:312 1.000000\r
+0:313 imageStore (global highp void)\r
+0:313 'CA2' (writeonly uniform highp iimageCubeArray)\r
+0:313 's3' (temp highp 3-component vector of int)\r
+0:313 Constant:\r
+0:313 1 (const int)\r
+0:313 1 (const int)\r
+0:313 1 (const int)\r
+0:313 1 (const int)\r
+0:314 imageStore (global highp void)\r
+0:314 'CA3' (writeonly uniform highp uimageCubeArray)\r
+0:314 's3' (temp highp 3-component vector of int)\r
+0:314 Constant:\r
+0:314 1 (const uint)\r
+0:314 1 (const uint)\r
+0:314 1 (const uint)\r
+0:314 1 (const uint)\r
+0:316 Sequence\r
+0:316 move second child to first child (temp highp 4-component vector of float)\r
+0:316 'cl1' (temp highp 4-component vector of float)\r
+0:316 imageLoad (global highp 4-component vector of float)\r
+0:316 'rCA1' (layout(rgba16f ) readonly uniform highp imageCubeArray)\r
+0:316 's3' (temp highp 3-component vector of int)\r
+0:317 Sequence\r
+0:317 move second child to first child (temp highp 4-component vector of int)\r
+0:317 'cl2' (temp highp 4-component vector of int)\r
+0:317 imageLoad (global highp 4-component vector of int)\r
+0:317 'rCA2' (layout(rgba32i ) readonly uniform highp iimageCubeArray)\r
+0:317 's3' (temp highp 3-component vector of int)\r
+0:318 Sequence\r
+0:318 move second child to first child (temp highp 4-component vector of uint)\r
+0:318 'cl3' (temp highp 4-component vector of uint)\r
+0:318 imageLoad (global highp 4-component vector of uint)\r
+0:318 'rCA3' (layout(r32ui ) readonly uniform highp uimageCubeArray)\r
+0:318 's3' (temp highp 3-component vector of int)\r
+0:343 Function Definition: MSA( (global void)\r
+0:343 Function Parameters: \r
+0:345 Sequence\r
+0:345 Sequence\r
+0:345 move second child to first child (temp highp 4-component vector of float)\r
+0:345 'tf' (temp highp 4-component vector of float)\r
+0:345 textureFetch (global highp 4-component vector of float)\r
+0:345 'samp2DMSA' (uniform highp sampler2DMSArray)\r
+0:345 Constant:\r
+0:345 5 (const int)\r
+0:345 5 (const int)\r
+0:345 5 (const int)\r
+0:345 Constant:\r
+0:345 2 (const int)\r
+0:346 Sequence\r
+0:346 move second child to first child (temp highp 4-component vector of int)\r
+0:346 'tfi' (temp highp 4-component vector of int)\r
+0:346 textureFetch (global highp 4-component vector of int)\r
+0:346 'samp2DMSAi' (uniform highp isampler2DMSArray)\r
+0:346 Constant:\r
+0:346 5 (const int)\r
+0:346 5 (const int)\r
+0:346 5 (const int)\r
+0:346 Constant:\r
+0:346 2 (const int)\r
+0:347 Sequence\r
+0:347 move second child to first child (temp highp 4-component vector of uint)\r
+0:347 'tfu' (temp highp 4-component vector of uint)\r
+0:347 textureFetch (global highp 4-component vector of uint)\r
+0:347 'samp2DMSAu' (uniform highp usampler2DMSArray)\r
+0:347 Constant:\r
+0:347 5 (const int)\r
+0:347 5 (const int)\r
+0:347 5 (const int)\r
+0:347 Constant:\r
+0:347 2 (const int)\r
+0:349 Sequence\r
+0:349 move second child to first child (temp highp 3-component vector of int)\r
+0:349 'tfs' (temp highp 3-component vector of int)\r
+0:349 textureSize (global highp 3-component vector of int)\r
+0:349 'samp2DMSA' (uniform highp sampler2DMSArray)\r
+0:350 Sequence\r
+0:350 move second child to first child (temp highp 3-component vector of int)\r
+0:350 'tfsi' (temp highp 3-component vector of int)\r
+0:350 textureSize (global highp 3-component vector of int)\r
+0:350 'samp2DMSAi' (uniform highp isampler2DMSArray)\r
+0:352 Sequence\r
+0:352 move second child to first child (temp highp 3-component vector of int)\r
+0:352 'tfsu' (temp highp 3-component vector of int)\r
+0:352 textureSize (global highp 3-component vector of int)\r
+0:352 'samp2DMSAu' (uniform highp usampler2DMSArray)\r
+0:364 Function Definition: goodImageAtom( (global void)\r
+0:364 Function Parameters: \r
0:? Sequence\r
-0:358 imageAtomicAdd (global highp int)\r
-0:358 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
-0:358 'P' (uniform highp 2-component vector of int)\r
-0:358 'dati' (temp highp int)\r
-0:359 imageAtomicAdd (global highp uint)\r
-0:359 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
-0:359 'P' (uniform highp 2-component vector of int)\r
-0:359 'datu' (temp highp uint)\r
-0:360 imageAtomicMin (global highp int)\r
-0:360 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
-0:360 'P' (uniform highp 2-component vector of int)\r
-0:360 'dati' (temp highp int)\r
-0:361 imageAtomicMin (global highp uint)\r
-0:361 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
-0:361 'P' (uniform highp 2-component vector of int)\r
-0:361 'datu' (temp highp uint)\r
-0:362 imageAtomicMax (global highp int)\r
-0:362 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
-0:362 'P' (uniform highp 2-component vector of int)\r
-0:362 'dati' (temp highp int)\r
-0:363 imageAtomicMax (global highp uint)\r
-0:363 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
-0:363 'P' (uniform highp 2-component vector of int)\r
-0:363 'datu' (temp highp uint)\r
-0:364 imageAtomicAnd (global highp int)\r
-0:364 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
-0:364 'P' (uniform highp 2-component vector of int)\r
-0:364 'dati' (temp highp int)\r
-0:365 imageAtomicAnd (global highp uint)\r
-0:365 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
-0:365 'P' (uniform highp 2-component vector of int)\r
-0:365 'datu' (temp highp uint)\r
-0:366 imageAtomicOr (global highp int)\r
-0:366 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
-0:366 'P' (uniform highp 2-component vector of int)\r
-0:366 'dati' (temp highp int)\r
-0:367 imageAtomicOr (global highp uint)\r
-0:367 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
-0:367 'P' (uniform highp 2-component vector of int)\r
-0:367 'datu' (temp highp uint)\r
-0:368 imageAtomicXor (global highp int)\r
-0:368 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
-0:368 'P' (uniform highp 2-component vector of int)\r
-0:368 'dati' (temp highp int)\r
-0:369 imageAtomicXor (global highp uint)\r
-0:369 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
-0:369 'P' (uniform highp 2-component vector of int)\r
-0:369 'datu' (temp highp uint)\r
-0:370 imageAtomicExchange (global highp int)\r
+0:370 imageAtomicAdd (global highp int)\r
0:370 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:370 'P' (uniform highp 2-component vector of int)\r
0:370 'dati' (temp highp int)\r
-0:371 imageAtomicExchange (global highp uint)\r
+0:371 imageAtomicAdd (global highp uint)\r
0:371 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:371 'P' (uniform highp 2-component vector of int)\r
0:371 'datu' (temp highp uint)\r
-0:372 imageAtomicExchange (global highp float)\r
-0:372 'im2Df' (layout(r32f ) uniform highp image2D)\r
+0:372 imageAtomicMin (global highp int)\r
+0:372 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:372 'P' (uniform highp 2-component vector of int)\r
-0:372 'datf' (temp highp float)\r
-0:373 imageAtomicCompSwap (global highp int)\r
-0:373 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
+0:372 'dati' (temp highp int)\r
+0:373 imageAtomicMin (global highp uint)\r
+0:373 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:373 'P' (uniform highp 2-component vector of int)\r
-0:373 Constant:\r
-0:373 3 (const int)\r
-0:373 'dati' (temp highp int)\r
-0:374 imageAtomicCompSwap (global highp uint)\r
-0:374 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
+0:373 'datu' (temp highp uint)\r
+0:374 imageAtomicMax (global highp int)\r
+0:374 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:374 'P' (uniform highp 2-component vector of int)\r
-0:374 Constant:\r
-0:374 5 (const uint)\r
-0:374 'datu' (temp highp uint)\r
-0:386 Function Definition: badInterp( (global void)\r
-0:386 Function Parameters: \r
-0:388 Sequence\r
-0:388 Constant:\r
-0:388 0.000000\r
-0:389 Constant:\r
-0:389 0.000000\r
-0:390 Constant:\r
-0:390 0.000000\r
+0:374 'dati' (temp highp int)\r
+0:375 imageAtomicMax (global highp uint)\r
+0:375 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
+0:375 'P' (uniform highp 2-component vector of int)\r
+0:375 'datu' (temp highp uint)\r
+0:376 imageAtomicAnd (global highp int)\r
+0:376 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
+0:376 'P' (uniform highp 2-component vector of int)\r
+0:376 'dati' (temp highp int)\r
+0:377 imageAtomicAnd (global highp uint)\r
+0:377 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
+0:377 'P' (uniform highp 2-component vector of int)\r
+0:377 'datu' (temp highp uint)\r
+0:378 imageAtomicOr (global highp int)\r
+0:378 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
+0:378 'P' (uniform highp 2-component vector of int)\r
+0:378 'dati' (temp highp int)\r
+0:379 imageAtomicOr (global highp uint)\r
+0:379 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
+0:379 'P' (uniform highp 2-component vector of int)\r
+0:379 'datu' (temp highp uint)\r
+0:380 imageAtomicXor (global highp int)\r
+0:380 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
+0:380 'P' (uniform highp 2-component vector of int)\r
+0:380 'dati' (temp highp int)\r
+0:381 imageAtomicXor (global highp uint)\r
+0:381 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
+0:381 'P' (uniform highp 2-component vector of int)\r
+0:381 'datu' (temp highp uint)\r
+0:382 imageAtomicExchange (global highp int)\r
+0:382 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
+0:382 'P' (uniform highp 2-component vector of int)\r
+0:382 'dati' (temp highp int)\r
+0:383 imageAtomicExchange (global highp uint)\r
+0:383 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
+0:383 'P' (uniform highp 2-component vector of int)\r
+0:383 'datu' (temp highp uint)\r
+0:384 imageAtomicExchange (global highp float)\r
+0:384 'im2Df' (layout(r32f ) uniform highp image2D)\r
+0:384 'P' (uniform highp 2-component vector of int)\r
+0:384 'datf' (temp highp float)\r
+0:385 imageAtomicCompSwap (global highp int)\r
+0:385 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
+0:385 'P' (uniform highp 2-component vector of int)\r
+0:385 Constant:\r
+0:385 3 (const int)\r
+0:385 'dati' (temp highp int)\r
+0:386 imageAtomicCompSwap (global highp uint)\r
+0:386 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
+0:386 'P' (uniform highp 2-component vector of int)\r
+0:386 Constant:\r
+0:386 5 (const uint)\r
+0:386 'datu' (temp highp uint)\r
+0:398 Function Definition: badInterp( (global void)\r
+0:398 Function Parameters: \r
+0:400 Sequence\r
+0:400 Constant:\r
+0:400 0.000000\r
+0:401 Constant:\r
+0:401 0.000000\r
+0:402 Constant:\r
+0:402 0.000000\r
0:? Linker Objects\r
0:? 's' (shared highp 4-component vector of float)\r
0:? 'v' (buffer highp 4-component vector of float)\r
0:? 'CA1' (writeonly uniform highp imageCubeArray)\r
0:? 'CA2' (writeonly uniform highp iimageCubeArray)\r
0:? 'CA3' (writeonly uniform highp uimageCubeArray)\r
+0:? 'rCA1' (layout(rgba16f ) readonly uniform highp imageCubeArray)\r
+0:? 'rCA2' (layout(rgba32i ) readonly uniform highp iimageCubeArray)\r
+0:? 'rCA3' (layout(r32ui ) readonly uniform highp uimageCubeArray)\r
0:? 'CA4' (uniform highp samplerCubeArray)\r
0:? 'CA5' (uniform highp samplerCubeArrayShadow)\r
0:? 'CA6' (uniform highp isamplerCubeArray)\r
0:232 textureFetch (global highp 4-component vector of uint)\r
0:232 'bufSamp3' (uniform highp usamplerBuffer)\r
0:232 's3' (temp highp int)\r
-0:275 Function Definition: CAT( (global void)\r
-0:275 Function Parameters: \r
-0:277 Sequence\r
-0:277 Sequence\r
-0:277 move second child to first child (temp highp 3-component vector of int)\r
-0:277 's4' (temp highp 3-component vector of int)\r
-0:277 textureSize (global highp 3-component vector of int)\r
-0:277 'CA4' (uniform highp samplerCubeArray)\r
-0:277 Constant:\r
-0:277 1 (const int)\r
-0:278 Sequence\r
-0:278 move second child to first child (temp highp 3-component vector of int)\r
-0:278 's5' (temp highp 3-component vector of int)\r
-0:278 textureSize (global highp 3-component vector of int)\r
-0:278 'CA5' (uniform highp samplerCubeArrayShadow)\r
-0:278 Constant:\r
-0:278 1 (const int)\r
-0:279 Sequence\r
-0:279 move second child to first child (temp highp 3-component vector of int)\r
-0:279 's6' (temp highp 3-component vector of int)\r
-0:279 textureSize (global highp 3-component vector of int)\r
-0:279 'CA6' (uniform highp isamplerCubeArray)\r
-0:279 Constant:\r
-0:279 1 (const int)\r
-0:280 Sequence\r
-0:280 move second child to first child (temp highp 3-component vector of int)\r
-0:280 's7' (temp highp 3-component vector of int)\r
-0:280 textureSize (global highp 3-component vector of int)\r
-0:280 'CA7' (uniform highp usamplerCubeArray)\r
-0:280 Constant:\r
-0:280 1 (const int)\r
+0:279 Function Definition: CAT( (global void)\r
+0:279 Function Parameters: \r
+0:281 Sequence\r
+0:281 Sequence\r
+0:281 move second child to first child (temp highp 3-component vector of int)\r
+0:281 's4' (temp highp 3-component vector of int)\r
+0:281 textureSize (global highp 3-component vector of int)\r
+0:281 'CA4' (uniform highp samplerCubeArray)\r
+0:281 Constant:\r
+0:281 1 (const int)\r
0:282 Sequence\r
-0:282 move second child to first child (temp highp 4-component vector of float)\r
-0:282 't4' (temp highp 4-component vector of float)\r
-0:282 texture (global highp 4-component vector of float)\r
-0:282 'CA4' (uniform highp samplerCubeArray)\r
+0:282 move second child to first child (temp highp 3-component vector of int)\r
+0:282 's5' (temp highp 3-component vector of int)\r
+0:282 textureSize (global highp 3-component vector of int)\r
+0:282 'CA5' (uniform highp samplerCubeArrayShadow)\r
0:282 Constant:\r
-0:282 0.500000\r
-0:282 0.500000\r
-0:282 0.500000\r
-0:282 0.500000\r
+0:282 1 (const int)\r
0:283 Sequence\r
-0:283 move second child to first child (temp highp float)\r
-0:283 't5' (temp highp float)\r
-0:283 texture (global highp float)\r
-0:283 'CA5' (uniform highp samplerCubeArrayShadow)\r
+0:283 move second child to first child (temp highp 3-component vector of int)\r
+0:283 's6' (temp highp 3-component vector of int)\r
+0:283 textureSize (global highp 3-component vector of int)\r
+0:283 'CA6' (uniform highp isamplerCubeArray)\r
0:283 Constant:\r
-0:283 0.500000\r
-0:283 0.500000\r
-0:283 0.500000\r
-0:283 0.500000\r
-0:283 Constant:\r
-0:283 3.000000\r
+0:283 1 (const int)\r
0:284 Sequence\r
-0:284 move second child to first child (temp highp 4-component vector of int)\r
-0:284 't6' (temp highp 4-component vector of int)\r
-0:284 texture (global highp 4-component vector of int)\r
-0:284 'CA6' (uniform highp isamplerCubeArray)\r
+0:284 move second child to first child (temp highp 3-component vector of int)\r
+0:284 's7' (temp highp 3-component vector of int)\r
+0:284 textureSize (global highp 3-component vector of int)\r
+0:284 'CA7' (uniform highp usamplerCubeArray)\r
0:284 Constant:\r
-0:284 0.500000\r
-0:284 0.500000\r
-0:284 0.500000\r
-0:284 0.500000\r
-0:285 Sequence\r
-0:285 move second child to first child (temp highp 4-component vector of uint)\r
-0:285 't7' (temp highp 4-component vector of uint)\r
-0:285 texture (global highp 4-component vector of uint)\r
-0:285 'CA7' (uniform highp usamplerCubeArray)\r
-0:285 Constant:\r
-0:285 0.500000\r
-0:285 0.500000\r
-0:285 0.500000\r
-0:285 0.500000\r
+0:284 1 (const int)\r
+0:286 Sequence\r
+0:286 move second child to first child (temp highp 4-component vector of float)\r
+0:286 't4' (temp highp 4-component vector of float)\r
+0:286 texture (global highp 4-component vector of float)\r
+0:286 'CA4' (uniform highp samplerCubeArray)\r
+0:286 Constant:\r
+0:286 0.500000\r
+0:286 0.500000\r
+0:286 0.500000\r
+0:286 0.500000\r
0:287 Sequence\r
-0:287 move second child to first child (temp highp 4-component vector of float)\r
-0:287 'L4' (temp highp 4-component vector of float)\r
-0:287 textureLod (global highp 4-component vector of float)\r
-0:287 'CA4' (uniform highp samplerCubeArray)\r
+0:287 move second child to first child (temp highp float)\r
+0:287 't5' (temp highp float)\r
+0:287 texture (global highp float)\r
+0:287 'CA5' (uniform highp samplerCubeArrayShadow)\r
0:287 Constant:\r
0:287 0.500000\r
0:287 0.500000\r
0:287 0.500000\r
0:287 0.500000\r
0:287 Constant:\r
-0:287 0.240000\r
+0:287 3.000000\r
0:288 Sequence\r
0:288 move second child to first child (temp highp 4-component vector of int)\r
-0:288 'L6' (temp highp 4-component vector of int)\r
-0:288 textureLod (global highp 4-component vector of int)\r
+0:288 't6' (temp highp 4-component vector of int)\r
+0:288 texture (global highp 4-component vector of int)\r
0:288 'CA6' (uniform highp isamplerCubeArray)\r
0:288 Constant:\r
0:288 0.500000\r
0:288 0.500000\r
0:288 0.500000\r
0:288 0.500000\r
-0:288 Constant:\r
-0:288 0.260000\r
0:289 Sequence\r
0:289 move second child to first child (temp highp 4-component vector of uint)\r
-0:289 'L7' (temp highp 4-component vector of uint)\r
-0:289 textureLod (global highp 4-component vector of uint)\r
+0:289 't7' (temp highp 4-component vector of uint)\r
+0:289 texture (global highp 4-component vector of uint)\r
0:289 'CA7' (uniform highp usamplerCubeArray)\r
0:289 Constant:\r
0:289 0.500000\r
0:289 0.500000\r
0:289 0.500000\r
0:289 0.500000\r
-0:289 Constant:\r
-0:289 0.270000\r
0:291 Sequence\r
0:291 move second child to first child (temp highp 4-component vector of float)\r
-0:291 'g4' (temp highp 4-component vector of float)\r
-0:291 textureGrad (global highp 4-component vector of float)\r
+0:291 'L4' (temp highp 4-component vector of float)\r
+0:291 textureLod (global highp 4-component vector of float)\r
0:291 'CA4' (uniform highp samplerCubeArray)\r
0:291 Constant:\r
0:291 0.500000\r
0:291 0.500000\r
0:291 0.500000\r
0:291 Constant:\r
-0:291 0.100000\r
-0:291 0.100000\r
-0:291 0.100000\r
-0:291 Constant:\r
-0:291 0.200000\r
-0:291 0.200000\r
-0:291 0.200000\r
+0:291 0.240000\r
0:292 Sequence\r
0:292 move second child to first child (temp highp 4-component vector of int)\r
-0:292 'g6' (temp highp 4-component vector of int)\r
-0:292 textureGrad (global highp 4-component vector of int)\r
+0:292 'L6' (temp highp 4-component vector of int)\r
+0:292 textureLod (global highp 4-component vector of int)\r
0:292 'CA6' (uniform highp isamplerCubeArray)\r
0:292 Constant:\r
0:292 0.500000\r
0:292 0.500000\r
0:292 0.500000\r
0:292 Constant:\r
-0:292 0.100000\r
-0:292 0.100000\r
-0:292 0.100000\r
-0:292 Constant:\r
-0:292 0.200000\r
-0:292 0.200000\r
-0:292 0.200000\r
+0:292 0.260000\r
0:293 Sequence\r
0:293 move second child to first child (temp highp 4-component vector of uint)\r
-0:293 'g7' (temp highp 4-component vector of uint)\r
-0:293 textureGrad (global highp 4-component vector of uint)\r
+0:293 'L7' (temp highp 4-component vector of uint)\r
+0:293 textureLod (global highp 4-component vector of uint)\r
0:293 'CA7' (uniform highp usamplerCubeArray)\r
0:293 Constant:\r
0:293 0.500000\r
0:293 0.500000\r
0:293 0.500000\r
0:293 Constant:\r
-0:293 0.100000\r
-0:293 0.100000\r
-0:293 0.100000\r
-0:293 Constant:\r
-0:293 0.200000\r
-0:293 0.200000\r
-0:293 0.200000\r
+0:293 0.270000\r
0:295 Sequence\r
0:295 move second child to first child (temp highp 4-component vector of float)\r
-0:295 'gath4' (temp highp 4-component vector of float)\r
-0:295 textureGather (global highp 4-component vector of float)\r
+0:295 'g4' (temp highp 4-component vector of float)\r
+0:295 textureGrad (global highp 4-component vector of float)\r
0:295 'CA4' (uniform highp samplerCubeArray)\r
0:295 Constant:\r
0:295 0.500000\r
0:295 0.500000\r
0:295 0.500000\r
0:295 0.500000\r
+0:295 Constant:\r
+0:295 0.100000\r
+0:295 0.100000\r
+0:295 0.100000\r
+0:295 Constant:\r
+0:295 0.200000\r
+0:295 0.200000\r
+0:295 0.200000\r
0:296 Sequence\r
-0:296 move second child to first child (temp highp 4-component vector of float)\r
-0:296 'gathC4' (temp highp 4-component vector of float)\r
-0:296 textureGather (global highp 4-component vector of float)\r
-0:296 'CA4' (uniform highp samplerCubeArray)\r
+0:296 move second child to first child (temp highp 4-component vector of int)\r
+0:296 'g6' (temp highp 4-component vector of int)\r
+0:296 textureGrad (global highp 4-component vector of int)\r
+0:296 'CA6' (uniform highp isamplerCubeArray)\r
0:296 Constant:\r
0:296 0.500000\r
0:296 0.500000\r
0:296 0.500000\r
0:296 0.500000\r
0:296 Constant:\r
-0:296 2 (const int)\r
+0:296 0.100000\r
+0:296 0.100000\r
+0:296 0.100000\r
+0:296 Constant:\r
+0:296 0.200000\r
+0:296 0.200000\r
+0:296 0.200000\r
0:297 Sequence\r
-0:297 move second child to first child (temp highp 4-component vector of int)\r
-0:297 'gath6' (temp highp 4-component vector of int)\r
-0:297 textureGather (global highp 4-component vector of int)\r
-0:297 'CA6' (uniform highp isamplerCubeArray)\r
+0:297 move second child to first child (temp highp 4-component vector of uint)\r
+0:297 'g7' (temp highp 4-component vector of uint)\r
+0:297 textureGrad (global highp 4-component vector of uint)\r
+0:297 'CA7' (uniform highp usamplerCubeArray)\r
0:297 Constant:\r
0:297 0.500000\r
0:297 0.500000\r
0:297 0.500000\r
0:297 0.500000\r
-0:298 Sequence\r
-0:298 move second child to first child (temp highp 4-component vector of int)\r
-0:298 'gathC6' (temp highp 4-component vector of int)\r
-0:298 textureGather (global highp 4-component vector of int)\r
-0:298 'CA6' (uniform highp isamplerCubeArray)\r
-0:298 Constant:\r
-0:298 0.500000\r
-0:298 0.500000\r
-0:298 0.500000\r
-0:298 0.500000\r
-0:298 Constant:\r
-0:298 1 (const int)\r
+0:297 Constant:\r
+0:297 0.100000\r
+0:297 0.100000\r
+0:297 0.100000\r
+0:297 Constant:\r
+0:297 0.200000\r
+0:297 0.200000\r
+0:297 0.200000\r
0:299 Sequence\r
-0:299 move second child to first child (temp highp 4-component vector of uint)\r
-0:299 'gath7' (temp highp 4-component vector of uint)\r
-0:299 textureGather (global highp 4-component vector of uint)\r
-0:299 'CA7' (uniform highp usamplerCubeArray)\r
+0:299 move second child to first child (temp highp 4-component vector of float)\r
+0:299 'gath4' (temp highp 4-component vector of float)\r
+0:299 textureGather (global highp 4-component vector of float)\r
+0:299 'CA4' (uniform highp samplerCubeArray)\r
0:299 Constant:\r
0:299 0.500000\r
0:299 0.500000\r
0:299 0.500000\r
0:299 0.500000\r
0:300 Sequence\r
-0:300 move second child to first child (temp highp 4-component vector of uint)\r
-0:300 'gathC7' (temp highp 4-component vector of uint)\r
-0:300 textureGather (global highp 4-component vector of uint)\r
-0:300 'CA7' (uniform highp usamplerCubeArray)\r
+0:300 move second child to first child (temp highp 4-component vector of float)\r
+0:300 'gathC4' (temp highp 4-component vector of float)\r
+0:300 textureGather (global highp 4-component vector of float)\r
+0:300 'CA4' (uniform highp samplerCubeArray)\r
0:300 Constant:\r
0:300 0.500000\r
0:300 0.500000\r
0:300 0.500000\r
0:300 0.500000\r
0:300 Constant:\r
-0:300 0 (const int)\r
+0:300 2 (const int)\r
+0:301 Sequence\r
+0:301 move second child to first child (temp highp 4-component vector of int)\r
+0:301 'gath6' (temp highp 4-component vector of int)\r
+0:301 textureGather (global highp 4-component vector of int)\r
+0:301 'CA6' (uniform highp isamplerCubeArray)\r
+0:301 Constant:\r
+0:301 0.500000\r
+0:301 0.500000\r
+0:301 0.500000\r
+0:301 0.500000\r
0:302 Sequence\r
-0:302 move second child to first child (temp highp 4-component vector of float)\r
-0:302 'gath5' (temp highp 4-component vector of float)\r
-0:302 textureGather (global highp 4-component vector of float)\r
-0:302 'CA5' (uniform highp samplerCubeArrayShadow)\r
+0:302 move second child to first child (temp highp 4-component vector of int)\r
+0:302 'gathC6' (temp highp 4-component vector of int)\r
+0:302 textureGather (global highp 4-component vector of int)\r
+0:302 'CA6' (uniform highp isamplerCubeArray)\r
0:302 Constant:\r
0:302 0.500000\r
0:302 0.500000\r
0:302 0.500000\r
0:302 0.500000\r
0:302 Constant:\r
-0:302 2.500000\r
+0:302 1 (const int)\r
+0:303 Sequence\r
+0:303 move second child to first child (temp highp 4-component vector of uint)\r
+0:303 'gath7' (temp highp 4-component vector of uint)\r
+0:303 textureGather (global highp 4-component vector of uint)\r
+0:303 'CA7' (uniform highp usamplerCubeArray)\r
+0:303 Constant:\r
+0:303 0.500000\r
+0:303 0.500000\r
+0:303 0.500000\r
+0:303 0.500000\r
0:304 Sequence\r
-0:304 move second child to first child (temp highp 3-component vector of int)\r
-0:304 's1' (temp highp 3-component vector of int)\r
-0:304 imageQuerySize (global highp 3-component vector of int)\r
-0:304 'CA1' (writeonly uniform highp imageCubeArray)\r
-0:305 Sequence\r
-0:305 move second child to first child (temp highp 3-component vector of int)\r
-0:305 's2' (temp highp 3-component vector of int)\r
-0:305 imageQuerySize (global highp 3-component vector of int)\r
-0:305 'CA2' (writeonly uniform highp iimageCubeArray)\r
+0:304 move second child to first child (temp highp 4-component vector of uint)\r
+0:304 'gathC7' (temp highp 4-component vector of uint)\r
+0:304 textureGather (global highp 4-component vector of uint)\r
+0:304 'CA7' (uniform highp usamplerCubeArray)\r
+0:304 Constant:\r
+0:304 0.500000\r
+0:304 0.500000\r
+0:304 0.500000\r
+0:304 0.500000\r
+0:304 Constant:\r
+0:304 0 (const int)\r
0:306 Sequence\r
-0:306 move second child to first child (temp highp 3-component vector of int)\r
-0:306 's3' (temp highp 3-component vector of int)\r
-0:306 imageQuerySize (global highp 3-component vector of int)\r
-0:306 'CA3' (writeonly uniform highp uimageCubeArray)\r
-0:331 Function Definition: MSA( (global void)\r
-0:331 Function Parameters: \r
-0:333 Sequence\r
-0:333 Sequence\r
-0:333 move second child to first child (temp highp 4-component vector of float)\r
-0:333 'tf' (temp highp 4-component vector of float)\r
-0:333 textureFetch (global highp 4-component vector of float)\r
-0:333 'samp2DMSA' (uniform highp sampler2DMSArray)\r
-0:333 Constant:\r
-0:333 5 (const int)\r
-0:333 5 (const int)\r
-0:333 5 (const int)\r
-0:333 Constant:\r
-0:333 2 (const int)\r
-0:334 Sequence\r
-0:334 move second child to first child (temp highp 4-component vector of int)\r
-0:334 'tfi' (temp highp 4-component vector of int)\r
-0:334 textureFetch (global highp 4-component vector of int)\r
-0:334 'samp2DMSAi' (uniform highp isampler2DMSArray)\r
-0:334 Constant:\r
-0:334 5 (const int)\r
-0:334 5 (const int)\r
-0:334 5 (const int)\r
-0:334 Constant:\r
-0:334 2 (const int)\r
-0:335 Sequence\r
-0:335 move second child to first child (temp highp 4-component vector of uint)\r
-0:335 'tfu' (temp highp 4-component vector of uint)\r
-0:335 textureFetch (global highp 4-component vector of uint)\r
-0:335 'samp2DMSAu' (uniform highp usampler2DMSArray)\r
-0:335 Constant:\r
-0:335 5 (const int)\r
-0:335 5 (const int)\r
-0:335 5 (const int)\r
-0:335 Constant:\r
-0:335 2 (const int)\r
-0:337 Sequence\r
-0:337 move second child to first child (temp highp 3-component vector of int)\r
-0:337 'tfs' (temp highp 3-component vector of int)\r
-0:337 textureSize (global highp 3-component vector of int)\r
-0:337 'samp2DMSA' (uniform highp sampler2DMSArray)\r
-0:338 Sequence\r
-0:338 move second child to first child (temp highp 3-component vector of int)\r
-0:338 'tfsi' (temp highp 3-component vector of int)\r
-0:338 textureSize (global highp 3-component vector of int)\r
-0:338 'samp2DMSAi' (uniform highp isampler2DMSArray)\r
-0:340 Sequence\r
-0:340 move second child to first child (temp highp 3-component vector of int)\r
-0:340 'tfsu' (temp highp 3-component vector of int)\r
-0:340 textureSize (global highp 3-component vector of int)\r
-0:340 'samp2DMSAu' (uniform highp usampler2DMSArray)\r
-0:352 Function Definition: goodImageAtom( (global void)\r
-0:352 Function Parameters: \r
+0:306 move second child to first child (temp highp 4-component vector of float)\r
+0:306 'gath5' (temp highp 4-component vector of float)\r
+0:306 textureGather (global highp 4-component vector of float)\r
+0:306 'CA5' (uniform highp samplerCubeArrayShadow)\r
+0:306 Constant:\r
+0:306 0.500000\r
+0:306 0.500000\r
+0:306 0.500000\r
+0:306 0.500000\r
+0:306 Constant:\r
+0:306 2.500000\r
+0:308 Sequence\r
+0:308 move second child to first child (temp highp 3-component vector of int)\r
+0:308 's1' (temp highp 3-component vector of int)\r
+0:308 imageQuerySize (global highp 3-component vector of int)\r
+0:308 'CA1' (writeonly uniform highp imageCubeArray)\r
+0:309 Sequence\r
+0:309 move second child to first child (temp highp 3-component vector of int)\r
+0:309 's2' (temp highp 3-component vector of int)\r
+0:309 imageQuerySize (global highp 3-component vector of int)\r
+0:309 'CA2' (writeonly uniform highp iimageCubeArray)\r
+0:310 Sequence\r
+0:310 move second child to first child (temp highp 3-component vector of int)\r
+0:310 's3' (temp highp 3-component vector of int)\r
+0:310 imageQuerySize (global highp 3-component vector of int)\r
+0:310 'CA3' (writeonly uniform highp uimageCubeArray)\r
+0:312 imageStore (global highp void)\r
+0:312 'CA1' (writeonly uniform highp imageCubeArray)\r
+0:312 's3' (temp highp 3-component vector of int)\r
+0:312 Constant:\r
+0:312 1.000000\r
+0:312 1.000000\r
+0:312 1.000000\r
+0:312 1.000000\r
+0:313 imageStore (global highp void)\r
+0:313 'CA2' (writeonly uniform highp iimageCubeArray)\r
+0:313 's3' (temp highp 3-component vector of int)\r
+0:313 Constant:\r
+0:313 1 (const int)\r
+0:313 1 (const int)\r
+0:313 1 (const int)\r
+0:313 1 (const int)\r
+0:314 imageStore (global highp void)\r
+0:314 'CA3' (writeonly uniform highp uimageCubeArray)\r
+0:314 's3' (temp highp 3-component vector of int)\r
+0:314 Constant:\r
+0:314 1 (const uint)\r
+0:314 1 (const uint)\r
+0:314 1 (const uint)\r
+0:314 1 (const uint)\r
+0:316 Sequence\r
+0:316 move second child to first child (temp highp 4-component vector of float)\r
+0:316 'cl1' (temp highp 4-component vector of float)\r
+0:316 imageLoad (global highp 4-component vector of float)\r
+0:316 'rCA1' (layout(rgba16f ) readonly uniform highp imageCubeArray)\r
+0:316 's3' (temp highp 3-component vector of int)\r
+0:317 Sequence\r
+0:317 move second child to first child (temp highp 4-component vector of int)\r
+0:317 'cl2' (temp highp 4-component vector of int)\r
+0:317 imageLoad (global highp 4-component vector of int)\r
+0:317 'rCA2' (layout(rgba32i ) readonly uniform highp iimageCubeArray)\r
+0:317 's3' (temp highp 3-component vector of int)\r
+0:318 Sequence\r
+0:318 move second child to first child (temp highp 4-component vector of uint)\r
+0:318 'cl3' (temp highp 4-component vector of uint)\r
+0:318 imageLoad (global highp 4-component vector of uint)\r
+0:318 'rCA3' (layout(r32ui ) readonly uniform highp uimageCubeArray)\r
+0:318 's3' (temp highp 3-component vector of int)\r
+0:343 Function Definition: MSA( (global void)\r
+0:343 Function Parameters: \r
+0:345 Sequence\r
+0:345 Sequence\r
+0:345 move second child to first child (temp highp 4-component vector of float)\r
+0:345 'tf' (temp highp 4-component vector of float)\r
+0:345 textureFetch (global highp 4-component vector of float)\r
+0:345 'samp2DMSA' (uniform highp sampler2DMSArray)\r
+0:345 Constant:\r
+0:345 5 (const int)\r
+0:345 5 (const int)\r
+0:345 5 (const int)\r
+0:345 Constant:\r
+0:345 2 (const int)\r
+0:346 Sequence\r
+0:346 move second child to first child (temp highp 4-component vector of int)\r
+0:346 'tfi' (temp highp 4-component vector of int)\r
+0:346 textureFetch (global highp 4-component vector of int)\r
+0:346 'samp2DMSAi' (uniform highp isampler2DMSArray)\r
+0:346 Constant:\r
+0:346 5 (const int)\r
+0:346 5 (const int)\r
+0:346 5 (const int)\r
+0:346 Constant:\r
+0:346 2 (const int)\r
+0:347 Sequence\r
+0:347 move second child to first child (temp highp 4-component vector of uint)\r
+0:347 'tfu' (temp highp 4-component vector of uint)\r
+0:347 textureFetch (global highp 4-component vector of uint)\r
+0:347 'samp2DMSAu' (uniform highp usampler2DMSArray)\r
+0:347 Constant:\r
+0:347 5 (const int)\r
+0:347 5 (const int)\r
+0:347 5 (const int)\r
+0:347 Constant:\r
+0:347 2 (const int)\r
+0:349 Sequence\r
+0:349 move second child to first child (temp highp 3-component vector of int)\r
+0:349 'tfs' (temp highp 3-component vector of int)\r
+0:349 textureSize (global highp 3-component vector of int)\r
+0:349 'samp2DMSA' (uniform highp sampler2DMSArray)\r
+0:350 Sequence\r
+0:350 move second child to first child (temp highp 3-component vector of int)\r
+0:350 'tfsi' (temp highp 3-component vector of int)\r
+0:350 textureSize (global highp 3-component vector of int)\r
+0:350 'samp2DMSAi' (uniform highp isampler2DMSArray)\r
+0:352 Sequence\r
+0:352 move second child to first child (temp highp 3-component vector of int)\r
+0:352 'tfsu' (temp highp 3-component vector of int)\r
+0:352 textureSize (global highp 3-component vector of int)\r
+0:352 'samp2DMSAu' (uniform highp usampler2DMSArray)\r
+0:364 Function Definition: goodImageAtom( (global void)\r
+0:364 Function Parameters: \r
0:? Sequence\r
-0:358 imageAtomicAdd (global highp int)\r
-0:358 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
-0:358 'P' (uniform highp 2-component vector of int)\r
-0:358 'dati' (temp highp int)\r
-0:359 imageAtomicAdd (global highp uint)\r
-0:359 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
-0:359 'P' (uniform highp 2-component vector of int)\r
-0:359 'datu' (temp highp uint)\r
-0:360 imageAtomicMin (global highp int)\r
-0:360 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
-0:360 'P' (uniform highp 2-component vector of int)\r
-0:360 'dati' (temp highp int)\r
-0:361 imageAtomicMin (global highp uint)\r
-0:361 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
-0:361 'P' (uniform highp 2-component vector of int)\r
-0:361 'datu' (temp highp uint)\r
-0:362 imageAtomicMax (global highp int)\r
-0:362 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
-0:362 'P' (uniform highp 2-component vector of int)\r
-0:362 'dati' (temp highp int)\r
-0:363 imageAtomicMax (global highp uint)\r
-0:363 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
-0:363 'P' (uniform highp 2-component vector of int)\r
-0:363 'datu' (temp highp uint)\r
-0:364 imageAtomicAnd (global highp int)\r
-0:364 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
-0:364 'P' (uniform highp 2-component vector of int)\r
-0:364 'dati' (temp highp int)\r
-0:365 imageAtomicAnd (global highp uint)\r
-0:365 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
-0:365 'P' (uniform highp 2-component vector of int)\r
-0:365 'datu' (temp highp uint)\r
-0:366 imageAtomicOr (global highp int)\r
-0:366 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
-0:366 'P' (uniform highp 2-component vector of int)\r
-0:366 'dati' (temp highp int)\r
-0:367 imageAtomicOr (global highp uint)\r
-0:367 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
-0:367 'P' (uniform highp 2-component vector of int)\r
-0:367 'datu' (temp highp uint)\r
-0:368 imageAtomicXor (global highp int)\r
-0:368 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
-0:368 'P' (uniform highp 2-component vector of int)\r
-0:368 'dati' (temp highp int)\r
-0:369 imageAtomicXor (global highp uint)\r
-0:369 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
-0:369 'P' (uniform highp 2-component vector of int)\r
-0:369 'datu' (temp highp uint)\r
-0:370 imageAtomicExchange (global highp int)\r
+0:370 imageAtomicAdd (global highp int)\r
0:370 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:370 'P' (uniform highp 2-component vector of int)\r
0:370 'dati' (temp highp int)\r
-0:371 imageAtomicExchange (global highp uint)\r
+0:371 imageAtomicAdd (global highp uint)\r
0:371 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:371 'P' (uniform highp 2-component vector of int)\r
0:371 'datu' (temp highp uint)\r
-0:372 imageAtomicExchange (global highp float)\r
-0:372 'im2Df' (layout(r32f ) uniform highp image2D)\r
+0:372 imageAtomicMin (global highp int)\r
+0:372 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:372 'P' (uniform highp 2-component vector of int)\r
-0:372 'datf' (temp highp float)\r
-0:373 imageAtomicCompSwap (global highp int)\r
-0:373 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
+0:372 'dati' (temp highp int)\r
+0:373 imageAtomicMin (global highp uint)\r
+0:373 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:373 'P' (uniform highp 2-component vector of int)\r
-0:373 Constant:\r
-0:373 3 (const int)\r
-0:373 'dati' (temp highp int)\r
-0:374 imageAtomicCompSwap (global highp uint)\r
-0:374 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
+0:373 'datu' (temp highp uint)\r
+0:374 imageAtomicMax (global highp int)\r
+0:374 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:374 'P' (uniform highp 2-component vector of int)\r
-0:374 Constant:\r
-0:374 5 (const uint)\r
-0:374 'datu' (temp highp uint)\r
-0:386 Function Definition: badInterp( (global void)\r
-0:386 Function Parameters: \r
-0:388 Sequence\r
-0:388 Constant:\r
-0:388 0.000000\r
-0:389 Constant:\r
-0:389 0.000000\r
-0:390 Constant:\r
-0:390 0.000000\r
+0:374 'dati' (temp highp int)\r
+0:375 imageAtomicMax (global highp uint)\r
+0:375 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
+0:375 'P' (uniform highp 2-component vector of int)\r
+0:375 'datu' (temp highp uint)\r
+0:376 imageAtomicAnd (global highp int)\r
+0:376 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
+0:376 'P' (uniform highp 2-component vector of int)\r
+0:376 'dati' (temp highp int)\r
+0:377 imageAtomicAnd (global highp uint)\r
+0:377 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
+0:377 'P' (uniform highp 2-component vector of int)\r
+0:377 'datu' (temp highp uint)\r
+0:378 imageAtomicOr (global highp int)\r
+0:378 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
+0:378 'P' (uniform highp 2-component vector of int)\r
+0:378 'dati' (temp highp int)\r
+0:379 imageAtomicOr (global highp uint)\r
+0:379 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
+0:379 'P' (uniform highp 2-component vector of int)\r
+0:379 'datu' (temp highp uint)\r
+0:380 imageAtomicXor (global highp int)\r
+0:380 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
+0:380 'P' (uniform highp 2-component vector of int)\r
+0:380 'dati' (temp highp int)\r
+0:381 imageAtomicXor (global highp uint)\r
+0:381 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
+0:381 'P' (uniform highp 2-component vector of int)\r
+0:381 'datu' (temp highp uint)\r
+0:382 imageAtomicExchange (global highp int)\r
+0:382 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
+0:382 'P' (uniform highp 2-component vector of int)\r
+0:382 'dati' (temp highp int)\r
+0:383 imageAtomicExchange (global highp uint)\r
+0:383 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
+0:383 'P' (uniform highp 2-component vector of int)\r
+0:383 'datu' (temp highp uint)\r
+0:384 imageAtomicExchange (global highp float)\r
+0:384 'im2Df' (layout(r32f ) uniform highp image2D)\r
+0:384 'P' (uniform highp 2-component vector of int)\r
+0:384 'datf' (temp highp float)\r
+0:385 imageAtomicCompSwap (global highp int)\r
+0:385 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
+0:385 'P' (uniform highp 2-component vector of int)\r
+0:385 Constant:\r
+0:385 3 (const int)\r
+0:385 'dati' (temp highp int)\r
+0:386 imageAtomicCompSwap (global highp uint)\r
+0:386 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
+0:386 'P' (uniform highp 2-component vector of int)\r
+0:386 Constant:\r
+0:386 5 (const uint)\r
+0:386 'datu' (temp highp uint)\r
+0:398 Function Definition: badInterp( (global void)\r
+0:398 Function Parameters: \r
+0:400 Sequence\r
+0:400 Constant:\r
+0:400 0.000000\r
+0:401 Constant:\r
+0:401 0.000000\r
+0:402 Constant:\r
+0:402 0.000000\r
0:? Linker Objects\r
0:? 's' (shared highp 4-component vector of float)\r
0:? 'v' (buffer highp 4-component vector of float)\r
0:? 'CA1' (writeonly uniform highp imageCubeArray)\r
0:? 'CA2' (writeonly uniform highp iimageCubeArray)\r
0:? 'CA3' (writeonly uniform highp uimageCubeArray)\r
+0:? 'rCA1' (layout(rgba16f ) readonly uniform highp imageCubeArray)\r
+0:? 'rCA2' (layout(rgba32i ) readonly uniform highp iimageCubeArray)\r
+0:? 'rCA3' (layout(r32ui ) readonly uniform highp uimageCubeArray)\r
0:? 'CA4' (uniform highp samplerCubeArray)\r
0:? 'CA5' (uniform highp samplerCubeArrayShadow)\r
0:? 'CA6' (uniform highp isamplerCubeArray)\r
Name 133 "ic1D"\r
Name 143 "ic2D"\r
Name 153 "ic3D"\r
- Name 172 "ic4D"\r
- Name 234 "ui"\r
- Name 238 "ii1D"\r
- Name 252 "ui2D"\r
- Name 255 "value"\r
- Name 370 "fragData"\r
+ Name 231 "ui"\r
+ Name 235 "ii1D"\r
+ Name 249 "ui2D"\r
+ Name 252 "value"\r
+ Name 367 "fragData"\r
+ Name 382 "ic4D"\r
Decorate 15(i1D) Binding 0\r
Decorate 25(i2D) Binding 1\r
Decorate 36(i3D) Binding 2\r
Decorate 87(iBuffer) Binding 8\r
Decorate 97(i2DMS) Binding 9\r
Decorate 107(i2DMSArray) Binding 10\r
- Decorate 238(ii1D) Binding 11\r
- Decorate 252(ui2D) Binding 12\r
+ Decorate 235(ii1D) Binding 11\r
+ Decorate 249(ui2D) Binding 12\r
+ Decorate 382(ic4D) NoStaticUse\r
2: TypeVoid\r
3: TypeFunction 2\r
6: TypeInt 32 1\r
143(ic2D): 142(ptr) Variable UniformConstant\r
152: TypePointer UniformConstant 7(ivec3)\r
153(ic3D): 152(ptr) Variable UniformConstant\r
- 170: TypeVector 6(int) 4\r
- 171: TypePointer UniformConstant 170(ivec4)\r
- 172(ic4D): 171(ptr) Variable UniformConstant\r
- 214: 6(int) Constant 1\r
- 220: 6(int) Constant 2\r
- 224: 6(int) Constant 3\r
- 230: 6(int) Constant 4\r
- 232: TypeInt 32 0\r
- 233: TypePointer Function 232(int)\r
- 235: 232(int) Constant 0\r
- 236: TypeImage 6(int) 1D nonsampled format:R32i\r
- 237: TypePointer UniformConstant 236\r
- 238(ii1D): 237(ptr) Variable UniformConstant\r
- 240: 6(int) Constant 10\r
- 241: TypePointer Image 6(int)\r
- 243: 232(int) Constant 1\r
- 250: TypeImage 232(int) 2D nonsampled format:R32ui\r
- 251: TypePointer UniformConstant 250\r
- 252(ui2D): 251(ptr) Variable UniformConstant\r
- 254: TypePointer UniformConstant 232(int)\r
- 255(value): 254(ptr) Variable UniformConstant\r
- 257: TypePointer Image 232(int)\r
- 263: 6(int) Constant 11\r
- 278: 6(int) Constant 12\r
- 293: 6(int) Constant 13\r
- 308: 6(int) Constant 14\r
- 323: 6(int) Constant 15\r
- 338: 6(int) Constant 16\r
- 353: 6(int) Constant 18\r
- 354: 6(int) Constant 17\r
- 363: 232(int) Constant 19\r
- 369: TypePointer Output 126(fvec4)\r
- 370(fragData): 369(ptr) Variable Output\r
- 376: TypeBool\r
+ 211: 6(int) Constant 1\r
+ 217: 6(int) Constant 2\r
+ 221: 6(int) Constant 3\r
+ 227: 6(int) Constant 4\r
+ 229: TypeInt 32 0\r
+ 230: TypePointer Function 229(int)\r
+ 232: 229(int) Constant 0\r
+ 233: TypeImage 6(int) 1D nonsampled format:R32i\r
+ 234: TypePointer UniformConstant 233\r
+ 235(ii1D): 234(ptr) Variable UniformConstant\r
+ 237: 6(int) Constant 10\r
+ 238: TypePointer Image 6(int)\r
+ 240: 229(int) Constant 1\r
+ 247: TypeImage 229(int) 2D nonsampled format:R32ui\r
+ 248: TypePointer UniformConstant 247\r
+ 249(ui2D): 248(ptr) Variable UniformConstant\r
+ 251: TypePointer UniformConstant 229(int)\r
+ 252(value): 251(ptr) Variable UniformConstant\r
+ 254: TypePointer Image 229(int)\r
+ 260: 6(int) Constant 11\r
+ 275: 6(int) Constant 12\r
+ 290: 6(int) Constant 13\r
+ 305: 6(int) Constant 14\r
+ 320: 6(int) Constant 15\r
+ 335: 6(int) Constant 16\r
+ 350: 6(int) Constant 18\r
+ 351: 6(int) Constant 17\r
+ 360: 229(int) Constant 19\r
+ 366: TypePointer Output 126(fvec4)\r
+ 367(fragData): 366(ptr) Variable Output\r
+ 373: TypeBool\r
+ 380: TypeVector 6(int) 4\r
+ 381: TypePointer UniformConstant 380(ivec4)\r
+ 382(ic4D): 381(ptr) Variable UniformConstant\r
4(main): 2 Function None 3\r
5: Label\r
9(iv): 8(ptr) Variable Function\r
128(v): 127(ptr) Variable Function\r
- 234(ui): 233(ptr) Variable Function\r
- 371: 127(ptr) Variable Function\r
+ 231(ui): 230(ptr) Variable Function\r
+ 368: 127(ptr) Variable Function\r
Store 9(iv) 11\r
16: 13 Load 15(i1D)\r
17: 6(int) ImageQuerySize 16\r
168: 126(fvec4) Load 128(v)\r
ImageWrite 166 167 168\r
169: 51 Load 53(iCubeArray)\r
- 173: 170(ivec4) Load 172(ic4D)\r
- 174: 126(fvec4) ImageRead 169 173\r
- 175: 126(fvec4) Load 128(v)\r
- 176: 126(fvec4) FAdd 175 174\r
- Store 128(v) 176\r
- 177: 51 Load 53(iCubeArray)\r
- 178: 170(ivec4) Load 172(ic4D)\r
- 179: 126(fvec4) Load 128(v)\r
- ImageWrite 177 178 179\r
- 180: 58 Load 60(i2DRect)\r
- 181: 27(ivec2) Load 143(ic2D)\r
- 182: 126(fvec4) ImageRead 180 181\r
- 183: 126(fvec4) Load 128(v)\r
- 184: 126(fvec4) FAdd 183 182\r
- Store 128(v) 184\r
- 185: 58 Load 60(i2DRect)\r
+ 170: 7(ivec3) Load 153(ic3D)\r
+ 171: 126(fvec4) ImageRead 169 170\r
+ 172: 126(fvec4) Load 128(v)\r
+ 173: 126(fvec4) FAdd 172 171\r
+ Store 128(v) 173\r
+ 174: 51 Load 53(iCubeArray)\r
+ 175: 7(ivec3) Load 153(ic3D)\r
+ 176: 126(fvec4) Load 128(v)\r
+ ImageWrite 174 175 176\r
+ 177: 58 Load 60(i2DRect)\r
+ 178: 27(ivec2) Load 143(ic2D)\r
+ 179: 126(fvec4) ImageRead 177 178\r
+ 180: 126(fvec4) Load 128(v)\r
+ 181: 126(fvec4) FAdd 180 179\r
+ Store 128(v) 181\r
+ 182: 58 Load 60(i2DRect)\r
+ 183: 27(ivec2) Load 143(ic2D)\r
+ 184: 126(fvec4) Load 128(v)\r
+ ImageWrite 182 183 184\r
+ 185: 68 Load 70(i1DArray)\r
186: 27(ivec2) Load 143(ic2D)\r
- 187: 126(fvec4) Load 128(v)\r
- ImageWrite 185 186 187\r
- 188: 68 Load 70(i1DArray)\r
- 189: 27(ivec2) Load 143(ic2D)\r
- 190: 126(fvec4) ImageRead 188 189\r
- 191: 126(fvec4) Load 128(v)\r
- 192: 126(fvec4) FAdd 191 190\r
- Store 128(v) 192\r
- 193: 68 Load 70(i1DArray)\r
- 194: 27(ivec2) Load 143(ic2D)\r
- 195: 126(fvec4) Load 128(v)\r
- ImageWrite 193 194 195\r
- 196: 78 Load 80(i2DArray)\r
- 197: 7(ivec3) Load 153(ic3D)\r
- 198: 126(fvec4) ImageRead 196 197\r
- 199: 126(fvec4) Load 128(v)\r
- 200: 126(fvec4) FAdd 199 198\r
- Store 128(v) 200\r
- 201: 78 Load 80(i2DArray)\r
- 202: 7(ivec3) Load 153(ic3D)\r
- 203: 126(fvec4) Load 128(v)\r
- ImageWrite 201 202 203\r
- 204: 85 Load 87(iBuffer)\r
- 205: 6(int) Load 133(ic1D)\r
- 206: 126(fvec4) ImageRead 204 205\r
- 207: 126(fvec4) Load 128(v)\r
- 208: 126(fvec4) FAdd 207 206\r
- Store 128(v) 208\r
- 209: 85 Load 87(iBuffer)\r
- 210: 6(int) Load 133(ic1D)\r
- 211: 126(fvec4) Load 128(v)\r
- ImageWrite 209 210 211\r
- 212: 95 Load 97(i2DMS)\r
- 213: 27(ivec2) Load 143(ic2D)\r
- 215: 126(fvec4) ImageRead 212 213\r
- 216: 126(fvec4) Load 128(v)\r
- 217: 126(fvec4) FAdd 216 215\r
- Store 128(v) 217\r
- 218: 95 Load 97(i2DMS)\r
- 219: 27(ivec2) Load 143(ic2D)\r
- 221: 126(fvec4) Load 128(v)\r
- ImageWrite 218 219 220\r
- 222: 105 Load 107(i2DMSArray)\r
- 223: 7(ivec3) Load 153(ic3D)\r
- 225: 126(fvec4) ImageRead 222 223\r
- 226: 126(fvec4) Load 128(v)\r
- 227: 126(fvec4) FAdd 226 225\r
- Store 128(v) 227\r
- 228: 105 Load 107(i2DMSArray)\r
- 229: 7(ivec3) Load 153(ic3D)\r
- 231: 126(fvec4) Load 128(v)\r
- ImageWrite 228 229 230\r
- Store 234(ui) 235\r
- 239: 6(int) Load 133(ic1D)\r
- 242: 241(ptr) ImageTexelPointer 238(ii1D) 239 0\r
- 244: 6(int) AtomicIAdd 242 243 235 240\r
+ 187: 126(fvec4) ImageRead 185 186\r
+ 188: 126(fvec4) Load 128(v)\r
+ 189: 126(fvec4) FAdd 188 187\r
+ Store 128(v) 189\r
+ 190: 68 Load 70(i1DArray)\r
+ 191: 27(ivec2) Load 143(ic2D)\r
+ 192: 126(fvec4) Load 128(v)\r
+ ImageWrite 190 191 192\r
+ 193: 78 Load 80(i2DArray)\r
+ 194: 7(ivec3) Load 153(ic3D)\r
+ 195: 126(fvec4) ImageRead 193 194\r
+ 196: 126(fvec4) Load 128(v)\r
+ 197: 126(fvec4) FAdd 196 195\r
+ Store 128(v) 197\r
+ 198: 78 Load 80(i2DArray)\r
+ 199: 7(ivec3) Load 153(ic3D)\r
+ 200: 126(fvec4) Load 128(v)\r
+ ImageWrite 198 199 200\r
+ 201: 85 Load 87(iBuffer)\r
+ 202: 6(int) Load 133(ic1D)\r
+ 203: 126(fvec4) ImageRead 201 202\r
+ 204: 126(fvec4) Load 128(v)\r
+ 205: 126(fvec4) FAdd 204 203\r
+ Store 128(v) 205\r
+ 206: 85 Load 87(iBuffer)\r
+ 207: 6(int) Load 133(ic1D)\r
+ 208: 126(fvec4) Load 128(v)\r
+ ImageWrite 206 207 208\r
+ 209: 95 Load 97(i2DMS)\r
+ 210: 27(ivec2) Load 143(ic2D)\r
+ 212: 126(fvec4) ImageRead 209 210\r
+ 213: 126(fvec4) Load 128(v)\r
+ 214: 126(fvec4) FAdd 213 212\r
+ Store 128(v) 214\r
+ 215: 95 Load 97(i2DMS)\r
+ 216: 27(ivec2) Load 143(ic2D)\r
+ 218: 126(fvec4) Load 128(v)\r
+ ImageWrite 215 216 217\r
+ 219: 105 Load 107(i2DMSArray)\r
+ 220: 7(ivec3) Load 153(ic3D)\r
+ 222: 126(fvec4) ImageRead 219 220\r
+ 223: 126(fvec4) Load 128(v)\r
+ 224: 126(fvec4) FAdd 223 222\r
+ Store 128(v) 224\r
+ 225: 105 Load 107(i2DMSArray)\r
+ 226: 7(ivec3) Load 153(ic3D)\r
+ 228: 126(fvec4) Load 128(v)\r
+ ImageWrite 225 226 227\r
+ Store 231(ui) 232\r
+ 236: 6(int) Load 133(ic1D)\r
+ 239: 238(ptr) ImageTexelPointer 235(ii1D) 236 0\r
+ 241: 6(int) AtomicIAdd 239 240 232 237\r
+ 242: 7(ivec3) Load 9(iv)\r
+ 243: 6(int) CompositeExtract 242 0\r
+ 244: 6(int) IAdd 243 241\r
245: 7(ivec3) Load 9(iv)\r
- 246: 6(int) CompositeExtract 245 0\r
- 247: 6(int) IAdd 246 244\r
- 248: 7(ivec3) Load 9(iv)\r
- 249: 7(ivec3) CompositeInsert 247 248 0\r
- Store 9(iv) 249\r
- 253: 27(ivec2) Load 143(ic2D)\r
- 256: 232(int) Load 255(value)\r
- 258: 257(ptr) ImageTexelPointer 252(ui2D) 253 0\r
- 259: 232(int) AtomicIAdd 258 243 235 256\r
- 260: 232(int) Load 234(ui)\r
- 261: 232(int) IAdd 260 259\r
- Store 234(ui) 261\r
- 262: 6(int) Load 133(ic1D)\r
- 264: 241(ptr) ImageTexelPointer 238(ii1D) 262 0\r
- 265: 6(int) AtomicSMin 264 243 235 263\r
+ 246: 7(ivec3) CompositeInsert 244 245 0\r
+ Store 9(iv) 246\r
+ 250: 27(ivec2) Load 143(ic2D)\r
+ 253: 229(int) Load 252(value)\r
+ 255: 254(ptr) ImageTexelPointer 249(ui2D) 250 0\r
+ 256: 229(int) AtomicIAdd 255 240 232 253\r
+ 257: 229(int) Load 231(ui)\r
+ 258: 229(int) IAdd 257 256\r
+ Store 231(ui) 258\r
+ 259: 6(int) Load 133(ic1D)\r
+ 261: 238(ptr) ImageTexelPointer 235(ii1D) 259 0\r
+ 262: 6(int) AtomicSMin 261 240 232 260\r
+ 263: 7(ivec3) Load 9(iv)\r
+ 264: 6(int) CompositeExtract 263 0\r
+ 265: 6(int) IAdd 264 262\r
266: 7(ivec3) Load 9(iv)\r
- 267: 6(int) CompositeExtract 266 0\r
- 268: 6(int) IAdd 267 265\r
- 269: 7(ivec3) Load 9(iv)\r
- 270: 7(ivec3) CompositeInsert 268 269 0\r
- Store 9(iv) 270\r
- 271: 27(ivec2) Load 143(ic2D)\r
- 272: 232(int) Load 255(value)\r
- 273: 257(ptr) ImageTexelPointer 252(ui2D) 271 0\r
- 274: 232(int) AtomicUMin 273 243 235 272\r
- 275: 232(int) Load 234(ui)\r
- 276: 232(int) IAdd 275 274\r
- Store 234(ui) 276\r
- 277: 6(int) Load 133(ic1D)\r
- 279: 241(ptr) ImageTexelPointer 238(ii1D) 277 0\r
- 280: 6(int) AtomicSMax 279 243 235 278\r
+ 267: 7(ivec3) CompositeInsert 265 266 0\r
+ Store 9(iv) 267\r
+ 268: 27(ivec2) Load 143(ic2D)\r
+ 269: 229(int) Load 252(value)\r
+ 270: 254(ptr) ImageTexelPointer 249(ui2D) 268 0\r
+ 271: 229(int) AtomicUMin 270 240 232 269\r
+ 272: 229(int) Load 231(ui)\r
+ 273: 229(int) IAdd 272 271\r
+ Store 231(ui) 273\r
+ 274: 6(int) Load 133(ic1D)\r
+ 276: 238(ptr) ImageTexelPointer 235(ii1D) 274 0\r
+ 277: 6(int) AtomicSMax 276 240 232 275\r
+ 278: 7(ivec3) Load 9(iv)\r
+ 279: 6(int) CompositeExtract 278 0\r
+ 280: 6(int) IAdd 279 277\r
281: 7(ivec3) Load 9(iv)\r
- 282: 6(int) CompositeExtract 281 0\r
- 283: 6(int) IAdd 282 280\r
- 284: 7(ivec3) Load 9(iv)\r
- 285: 7(ivec3) CompositeInsert 283 284 0\r
- Store 9(iv) 285\r
- 286: 27(ivec2) Load 143(ic2D)\r
- 287: 232(int) Load 255(value)\r
- 288: 257(ptr) ImageTexelPointer 252(ui2D) 286 0\r
- 289: 232(int) AtomicUMax 288 243 235 287\r
- 290: 232(int) Load 234(ui)\r
- 291: 232(int) IAdd 290 289\r
- Store 234(ui) 291\r
- 292: 6(int) Load 133(ic1D)\r
- 294: 241(ptr) ImageTexelPointer 238(ii1D) 292 0\r
- 295: 6(int) AtomicAnd 294 243 235 293\r
+ 282: 7(ivec3) CompositeInsert 280 281 0\r
+ Store 9(iv) 282\r
+ 283: 27(ivec2) Load 143(ic2D)\r
+ 284: 229(int) Load 252(value)\r
+ 285: 254(ptr) ImageTexelPointer 249(ui2D) 283 0\r
+ 286: 229(int) AtomicUMax 285 240 232 284\r
+ 287: 229(int) Load 231(ui)\r
+ 288: 229(int) IAdd 287 286\r
+ Store 231(ui) 288\r
+ 289: 6(int) Load 133(ic1D)\r
+ 291: 238(ptr) ImageTexelPointer 235(ii1D) 289 0\r
+ 292: 6(int) AtomicAnd 291 240 232 290\r
+ 293: 7(ivec3) Load 9(iv)\r
+ 294: 6(int) CompositeExtract 293 0\r
+ 295: 6(int) IAdd 294 292\r
296: 7(ivec3) Load 9(iv)\r
- 297: 6(int) CompositeExtract 296 0\r
- 298: 6(int) IAdd 297 295\r
- 299: 7(ivec3) Load 9(iv)\r
- 300: 7(ivec3) CompositeInsert 298 299 0\r
- Store 9(iv) 300\r
- 301: 27(ivec2) Load 143(ic2D)\r
- 302: 232(int) Load 255(value)\r
- 303: 257(ptr) ImageTexelPointer 252(ui2D) 301 0\r
- 304: 232(int) AtomicAnd 303 243 235 302\r
- 305: 232(int) Load 234(ui)\r
- 306: 232(int) IAdd 305 304\r
- Store 234(ui) 306\r
- 307: 6(int) Load 133(ic1D)\r
- 309: 241(ptr) ImageTexelPointer 238(ii1D) 307 0\r
- 310: 6(int) AtomicOr 309 243 235 308\r
+ 297: 7(ivec3) CompositeInsert 295 296 0\r
+ Store 9(iv) 297\r
+ 298: 27(ivec2) Load 143(ic2D)\r
+ 299: 229(int) Load 252(value)\r
+ 300: 254(ptr) ImageTexelPointer 249(ui2D) 298 0\r
+ 301: 229(int) AtomicAnd 300 240 232 299\r
+ 302: 229(int) Load 231(ui)\r
+ 303: 229(int) IAdd 302 301\r
+ Store 231(ui) 303\r
+ 304: 6(int) Load 133(ic1D)\r
+ 306: 238(ptr) ImageTexelPointer 235(ii1D) 304 0\r
+ 307: 6(int) AtomicOr 306 240 232 305\r
+ 308: 7(ivec3) Load 9(iv)\r
+ 309: 6(int) CompositeExtract 308 0\r
+ 310: 6(int) IAdd 309 307\r
311: 7(ivec3) Load 9(iv)\r
- 312: 6(int) CompositeExtract 311 0\r
- 313: 6(int) IAdd 312 310\r
- 314: 7(ivec3) Load 9(iv)\r
- 315: 7(ivec3) CompositeInsert 313 314 0\r
- Store 9(iv) 315\r
- 316: 27(ivec2) Load 143(ic2D)\r
- 317: 232(int) Load 255(value)\r
- 318: 257(ptr) ImageTexelPointer 252(ui2D) 316 0\r
- 319: 232(int) AtomicOr 318 243 235 317\r
- 320: 232(int) Load 234(ui)\r
- 321: 232(int) IAdd 320 319\r
- Store 234(ui) 321\r
- 322: 6(int) Load 133(ic1D)\r
- 324: 241(ptr) ImageTexelPointer 238(ii1D) 322 0\r
- 325: 6(int) AtomicXor 324 243 235 323\r
+ 312: 7(ivec3) CompositeInsert 310 311 0\r
+ Store 9(iv) 312\r
+ 313: 27(ivec2) Load 143(ic2D)\r
+ 314: 229(int) Load 252(value)\r
+ 315: 254(ptr) ImageTexelPointer 249(ui2D) 313 0\r
+ 316: 229(int) AtomicOr 315 240 232 314\r
+ 317: 229(int) Load 231(ui)\r
+ 318: 229(int) IAdd 317 316\r
+ Store 231(ui) 318\r
+ 319: 6(int) Load 133(ic1D)\r
+ 321: 238(ptr) ImageTexelPointer 235(ii1D) 319 0\r
+ 322: 6(int) AtomicXor 321 240 232 320\r
+ 323: 7(ivec3) Load 9(iv)\r
+ 324: 6(int) CompositeExtract 323 0\r
+ 325: 6(int) IAdd 324 322\r
326: 7(ivec3) Load 9(iv)\r
- 327: 6(int) CompositeExtract 326 0\r
- 328: 6(int) IAdd 327 325\r
- 329: 7(ivec3) Load 9(iv)\r
- 330: 7(ivec3) CompositeInsert 328 329 0\r
- Store 9(iv) 330\r
- 331: 27(ivec2) Load 143(ic2D)\r
- 332: 232(int) Load 255(value)\r
- 333: 257(ptr) ImageTexelPointer 252(ui2D) 331 0\r
- 334: 232(int) AtomicXor 333 243 235 332\r
- 335: 232(int) Load 234(ui)\r
- 336: 232(int) IAdd 335 334\r
- Store 234(ui) 336\r
- 337: 6(int) Load 133(ic1D)\r
- 339: 241(ptr) ImageTexelPointer 238(ii1D) 337 0\r
- 340: 6(int) AtomicExchange 339 243 235 338\r
+ 327: 7(ivec3) CompositeInsert 325 326 0\r
+ Store 9(iv) 327\r
+ 328: 27(ivec2) Load 143(ic2D)\r
+ 329: 229(int) Load 252(value)\r
+ 330: 254(ptr) ImageTexelPointer 249(ui2D) 328 0\r
+ 331: 229(int) AtomicXor 330 240 232 329\r
+ 332: 229(int) Load 231(ui)\r
+ 333: 229(int) IAdd 332 331\r
+ Store 231(ui) 333\r
+ 334: 6(int) Load 133(ic1D)\r
+ 336: 238(ptr) ImageTexelPointer 235(ii1D) 334 0\r
+ 337: 6(int) AtomicExchange 336 240 232 335\r
+ 338: 7(ivec3) Load 9(iv)\r
+ 339: 6(int) CompositeExtract 338 0\r
+ 340: 6(int) IAdd 339 337\r
341: 7(ivec3) Load 9(iv)\r
- 342: 6(int) CompositeExtract 341 0\r
- 343: 6(int) IAdd 342 340\r
- 344: 7(ivec3) Load 9(iv)\r
- 345: 7(ivec3) CompositeInsert 343 344 0\r
- Store 9(iv) 345\r
- 346: 27(ivec2) Load 143(ic2D)\r
- 347: 232(int) Load 255(value)\r
- 348: 257(ptr) ImageTexelPointer 252(ui2D) 346 0\r
- 349: 232(int) AtomicExchange 348 243 235 347\r
- 350: 232(int) Load 234(ui)\r
- 351: 232(int) IAdd 350 349\r
- Store 234(ui) 351\r
- 352: 6(int) Load 133(ic1D)\r
- 355: 241(ptr) ImageTexelPointer 238(ii1D) 352 0\r
- 356: 6(int) AtomicCompareExchange 355 243 235 235 354 353\r
+ 342: 7(ivec3) CompositeInsert 340 341 0\r
+ Store 9(iv) 342\r
+ 343: 27(ivec2) Load 143(ic2D)\r
+ 344: 229(int) Load 252(value)\r
+ 345: 254(ptr) ImageTexelPointer 249(ui2D) 343 0\r
+ 346: 229(int) AtomicExchange 345 240 232 344\r
+ 347: 229(int) Load 231(ui)\r
+ 348: 229(int) IAdd 347 346\r
+ Store 231(ui) 348\r
+ 349: 6(int) Load 133(ic1D)\r
+ 352: 238(ptr) ImageTexelPointer 235(ii1D) 349 0\r
+ 353: 6(int) AtomicCompareExchange 352 240 232 232 351 350\r
+ 354: 7(ivec3) Load 9(iv)\r
+ 355: 6(int) CompositeExtract 354 0\r
+ 356: 6(int) IAdd 355 353\r
357: 7(ivec3) Load 9(iv)\r
- 358: 6(int) CompositeExtract 357 0\r
- 359: 6(int) IAdd 358 356\r
- 360: 7(ivec3) Load 9(iv)\r
- 361: 7(ivec3) CompositeInsert 359 360 0\r
- Store 9(iv) 361\r
- 362: 27(ivec2) Load 143(ic2D)\r
- 364: 232(int) Load 255(value)\r
- 365: 257(ptr) ImageTexelPointer 252(ui2D) 362 0\r
- 366: 232(int) AtomicCompareExchange 365 243 235 235 364 363\r
- 367: 232(int) Load 234(ui)\r
- 368: 232(int) IAdd 367 366\r
- Store 234(ui) 368\r
- 372: 232(int) Load 234(ui)\r
- 373: 7(ivec3) Load 9(iv)\r
- 374: 6(int) CompositeExtract 373 1\r
- 375: 232(int) Bitcast 374\r
- 377: 376(bool) INotEqual 372 375\r
- SelectionMerge 379 None\r
- BranchConditional 377 378 381\r
+ 358: 7(ivec3) CompositeInsert 356 357 0\r
+ Store 9(iv) 358\r
+ 359: 27(ivec2) Load 143(ic2D)\r
+ 361: 229(int) Load 252(value)\r
+ 362: 254(ptr) ImageTexelPointer 249(ui2D) 359 0\r
+ 363: 229(int) AtomicCompareExchange 362 240 232 232 361 360\r
+ 364: 229(int) Load 231(ui)\r
+ 365: 229(int) IAdd 364 363\r
+ Store 231(ui) 365\r
+ 369: 229(int) Load 231(ui)\r
+ 370: 7(ivec3) Load 9(iv)\r
+ 371: 6(int) CompositeExtract 370 1\r
+ 372: 229(int) Bitcast 371\r
+ 374: 373(bool) INotEqual 369 372\r
+ SelectionMerge 376 None\r
+ BranchConditional 374 375 378\r
+ 375: Label\r
+ 377: 126(fvec4) Load 128(v)\r
+ Store 368 377\r
+ Branch 376\r
378: Label\r
- 380: 126(fvec4) Load 128(v)\r
- Store 371 380\r
- Branch 379\r
- 381: Label\r
- Store 371 130\r
- Branch 379\r
- 379: Label\r
- 382: 126(fvec4) Load 371\r
- Store 370(fragData) 382\r
+ Store 368 130\r
+ Branch 376\r
+ 376: Label\r
+ 379: 126(fvec4) Load 368\r
+ Store 367(fragData) 379\r
Return\r
FunctionEnd\r