{ "disable-stdio" , OptionValue::eTypeBoolean , false, false , NULL, NULL, "Disable stdin/stdout for process (e.g. for a GUI application)" },
{ "inline-breakpoint-strategy" , OptionValue::eTypeEnum , false, eInlineBreakpointsAlways , NULL, g_inline_breakpoint_enums, "The strategy to use when settings breakpoints by file and line. "
"Breakpoint locations can end up being inlined by the compiler, so that a compile unit 'a.c' might contain an inlined function from another source file. "
- "Usually this is limitted to breakpoint locations from inlined functions from header or other include files, or more accurately non-implementation source files. "
+ "Usually this is limited to breakpoint locations from inlined functions from header or other include files, or more accurately non-implementation source files. "
"Sometimes code might #include implementation files and cause inlined breakpoint locations in inlined implementation files. "
"Always checking for inlined breakpoint locations can be expensive (memory and time), so if you have a project with many headers "
"and find that setting breakpoints is slow, then you can change this setting to headers. "