// structs, and tables) and output them to a single file.
bool generate() {
code_.Clear();
- code_ += "// " + std::string(FlatBuffersGeneratedWarning()) + "\n\n";
- code_ += "#![allow(dead_code)]";
- code_ += "#![allow(unused_imports)]";
- code_ += "extern crate flatbuffers;\n";
+ code_ += "// " + std::string(FlatBuffersGeneratedWarning()) + "\n\n";
assert(!cur_name_space_);
// automatically generated by the FlatBuffers compiler, do not modify
-#![allow(dead_code)]
-#![allow(unused_imports)]
-extern crate flatbuffers;
-
pub mod my_game {
#![allow(dead_code)]
#![allow(unused_imports)]
// automatically generated by the FlatBuffers compiler, do not modify
-#![allow(dead_code)]
-#![allow(unused_imports)]
-extern crate flatbuffers;
-
pub mod namespace_a {
#![allow(dead_code)]
#![allow(unused_imports)]
// automatically generated by the FlatBuffers compiler, do not modify
-#![allow(dead_code)]
-#![allow(unused_imports)]
-extern crate flatbuffers;
-
pub mod namespace_a {
#![allow(dead_code)]
#![allow(unused_imports)]