#include "rbadaptors.h"
-#include "pipe/p_state.h"
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
#include "state_tracker/st_context.h"
GLenum internalFormat,
GLuint width, GLuint height)
{
- struct pipe_context *pipe = ctx->st->pipe;
GLuint pixelSize;
/* first clear these fields */
rb->PutMonoValues = put_mono_values_ubyte;
rb->StencilBits = 8 * sizeof(GLubyte);
pixelSize = sizeof(GLubyte);
-#if 0
- if (!rb->surface)
- rb->surface = (struct pipe_surface *)
- pipe->surface_alloc(pipe, PIPE_FORMAT_U_S8);
-#endif
break;
case GL_STENCIL_INDEX16_EXT:
rb->_ActualFormat = GL_STENCIL_INDEX16_EXT;
rb->PutValues = put_values_ushort;
rb->PutMonoValues = put_mono_values_ushort;
rb->DepthBits = 8 * sizeof(GLushort);
-#if 0
- if (!rb->surface)
- rb->surface = (struct pipe_surface *)
- pipe->surface_alloc(pipe, PIPE_FORMAT_U_Z16);
-#endif
pixelSize = sizeof(GLushort);
break;
case GL_DEPTH_COMPONENT24:
rb->_ActualFormat = GL_DEPTH_COMPONENT32;
rb->DepthBits = 32;
}
-#if 0
- if (!rb->surface)
- rb->surface = (struct pipe_surface *)
- pipe->surface_alloc(pipe, PIPE_FORMAT_U_Z32);
-#endif
pixelSize = sizeof(GLuint);
break;
case GL_DEPTH_STENCIL_EXT:
rb->PutMonoValues = put_mono_values_uint;
rb->DepthBits = 24;
rb->StencilBits = 8;
-#if 0
- if (!rb->surface)
- rb->surface = (struct pipe_surface *)
- pipe->surface_alloc(pipe, PIPE_FORMAT_S8_Z24);
-#endif
pixelSize = sizeof(GLuint);
break;
case GL_COLOR_INDEX8_EXT:
ASSERT(rb->PutMonoValues);
/* free old buffer storage */
- if (0/**rb->surface**/) {
- /* pipe_surface/region */
- }
- else if (rb->Data) {
- /* legacy renderbuffer (this will go away) */
+ if (rb->Data) {
_mesa_free(rb->Data);
+ rb->Data = NULL;
}
- rb->Data = NULL;
if (width > 0 && height > 0) {
/* allocate new buffer storage */
- if (0/**rb->surface**/) {
- /* pipe_surface/region */
-#if 0
- if (rb->surface->region) {
- pipe->region_unmap(pipe, rb->surface->region);
- pipe->region_release(pipe, &rb->surface->region);
- }
- rb->surface->region = pipe->region_alloc(pipe, pixelSize, width, height);
- /* XXX probably don't want to really map here */
- pipe->region_map(pipe, rb->surface->region);
- rb->Data = rb->surface->region->map;
-#endif
- }
- else {
- /* legacy renderbuffer (this will go away) */
- rb->Data = malloc(width * height * pixelSize);
- }
+ rb->Data = malloc(width * height * pixelSize);
if (rb->Data == NULL) {
rb->Width = 0;