* @pre The player state must be one of these: #PLAYER_STATE_IDLE, #PLAYER_STATE_READY, #PLAYER_STATE_PLAYING, or #PLAYER_STATE_PAUSED.
* @see legacy_player_set_display_rotation
*/
-int legacy_player_set_display(legacy_player_h player, player_display_type_e type, unsigned int wl_surface_id);
+int legacy_player_set_display(legacy_player_h player, player_display_type_e type, int wl_surface_id);
int legacy_player_release_video_stream_bo(legacy_player_h player, void *bo);
return PLAYER_ERROR_NONE;
}
-int legacy_player_set_display(legacy_player_h player, player_display_type_e type, unsigned int wl_surface_id)
+int legacy_player_set_display(legacy_player_h player, player_display_type_e type, int wl_surface_id)
{
legacy_player_t *handle = (legacy_player_t *)player;
int ret = MM_ERROR_NONE;
if (type == PLAYER_DISPLAY_TYPE_OVERLAY) {
ret = mm_player_set_attribute(handle->mm_handle, NULL,
"display_surface_type", surface_type,
- "display_overlay", (int)wl_surface_id, NULL);
+ "display_overlay", wl_surface_id, NULL);
}
} else {
ret = mm_player_change_videosink(handle->mm_handle, surface_type, wl_surface_id);