radeonsi: don't pass si_shader to si_shader_binary_read
authorMarek Olšák <marek.olsak@amd.com>
Mon, 28 Dec 2015 00:45:00 +0000 (01:45 +0100)
committerMarek Olšák <marek.olsak@amd.com>
Thu, 7 Jan 2016 17:26:06 +0000 (18:26 +0100)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/gallium/drivers/radeonsi/si_compute.c
src/gallium/drivers/radeonsi/si_shader.c
src/gallium/drivers/radeonsi/si_shader.h

index 7aedd39..a543c55 100644 (file)
@@ -136,7 +136,8 @@ static void *si_create_compute_state(
         * the shader code to the GPU.
         */
        init_scratch_buffer(sctx, program);
-       si_shader_binary_read(sctx->screen, &program->shader, &sctx->b.debug,
+       si_shader_binary_read(sctx->screen, &program->shader.binary,
+                             &program->shader.config, &sctx->b.debug,
                              TGSI_PROCESSOR_COMPUTE);
        si_shader_binary_upload(sctx->screen, &program->shader);
 
index ac1d3e3..9f6f3e1 100644 (file)
@@ -3852,12 +3852,13 @@ static void si_shader_dump_disassembly(const struct radeon_shader_binary *binary
        }
 }
 
-void si_shader_binary_read(struct si_screen *sscreen, struct si_shader *shader,
-                          struct pipe_debug_callback *debug, unsigned processor)
+void si_shader_binary_read(struct si_screen *sscreen,
+                          struct radeon_shader_binary *binary,
+                          struct si_shader_config *conf,
+                          struct pipe_debug_callback *debug,
+                          unsigned processor)
 {
-       const struct radeon_shader_binary *binary = &shader->binary;
-
-       si_shader_binary_read_config(&shader->binary, &shader->config, 0);
+       si_shader_binary_read_config(binary, conf, 0);
 
        if (r600_can_dump_shader(&sscreen->b, processor)) {
                if (!(sscreen->b.debug_flags & DBG_NO_ASM))
@@ -3866,15 +3867,14 @@ void si_shader_binary_read(struct si_screen *sscreen, struct si_shader *shader,
                fprintf(stderr, "*** SHADER STATS ***\n"
                        "SGPRS: %d\nVGPRS: %d\nCode Size: %d bytes\nLDS: %d blocks\n"
                        "Scratch: %d bytes per wave\n********************\n",
-                       shader->config.num_sgprs, shader->config.num_vgprs, binary->code_size,
-                       shader->config.lds_size, shader->config.scratch_bytes_per_wave);
+                       conf->num_sgprs, conf->num_vgprs, binary->code_size,
+                       conf->lds_size, conf->scratch_bytes_per_wave);
        }
 
        pipe_debug_message(debug, SHADER_INFO,
                           "Shader Stats: SGPRS: %d VGPRS: %d Code Size: %d LDS: %d Scratch: %d",
-                          shader->config.num_sgprs, shader->config.num_vgprs,
-                          binary->code_size, shader->config.lds_size,
-                          shader->config.scratch_bytes_per_wave);
+                          conf->num_sgprs, conf->num_vgprs, binary->code_size,
+                          conf->lds_size, conf->scratch_bytes_per_wave);
 }
 
 int si_compile_llvm(struct si_screen *sscreen, struct si_shader *shader,
@@ -3899,7 +3899,8 @@ int si_compile_llvm(struct si_screen *sscreen, struct si_shader *shader,
                        return r;
        }
 
-       si_shader_binary_read(sscreen, shader, debug, processor);
+       si_shader_binary_read(sscreen, &shader->binary, &shader->config,
+                             debug, processor);
 
        r = si_shader_binary_upload(sscreen, shader);
        if (r)
index 93d5af6..b0abacc 100644 (file)
@@ -339,8 +339,11 @@ int si_compile_llvm(struct si_screen *sscreen, struct si_shader *shader,
 void si_shader_destroy(struct si_shader *shader);
 unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index);
 int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader);
-void si_shader_binary_read(struct si_screen *sscreen, struct si_shader *shader,
-                          struct pipe_debug_callback *debug, unsigned processor);
+void si_shader_binary_read(struct si_screen *sscreen,
+                          struct radeon_shader_binary *binary,
+                          struct si_shader_config *conf,
+                          struct pipe_debug_callback *debug,
+                          unsigned processor);
 void si_shader_apply_scratch_relocs(struct si_context *sctx,
                        struct si_shader *shader,
                        uint64_t scratch_va);