void DummyControlImplOverride::OnPan(const PanGesture& pan) { panCalled = true; }
void DummyControlImplOverride::OnTap(const TapGesture& tap) { tapCalled = true; }
void DummyControlImplOverride::OnLongPress(const LongPressGesture& longPress) { longPressCalled = true; }
-void DummyControlImplOverride::OnStageConnection() { stageConnectionCalled = true; }
+void DummyControlImplOverride::OnStageConnection( unsigned int depth ) { stageConnectionCalled = true; }
void DummyControlImplOverride::OnStageDisconnection() { stageDisconnectionCalled = true; }
void DummyControlImplOverride::OnChildAdd(Actor& child) { childAddCalled = true; }
void DummyControlImplOverride::OnChildRemove(Actor& child) { childRemoveCalled = true; }
private: // From CustomActorImpl
- virtual void OnStageConnection();
+ virtual void OnStageConnection( unsigned int depth );
virtual void OnStageDisconnection();
virtual void OnChildAdd(Actor& child);
virtual void OnChildRemove(Actor& child);
mShadowView.Activate();
}
-void PageTurnView::OnStageConnection()
+void PageTurnView::OnStageConnection( unsigned int depth )
{
SetupShadowView();
mTurningPageLayer.RaiseToTop();
/**
* @copydoc CustomActorImpl::OnStageConnection()
*/
- virtual void OnStageConnection();
+ virtual void OnStageConnection( unsigned int depth );
/**
* @copydoc CustomActorImpl::OnStageDisconnection()
SetInternalConstraints();
}
-void ScrollView::OnStageConnection()
+void ScrollView::OnStageConnection( unsigned int depth )
{
DALI_LOG_SCROLL_STATE("[0x%X]", this);
/**
* @copydoc CustomActorImpl::OnStageConnection()
*/
- virtual void OnStageConnection();
+ virtual void OnStageConnection( unsigned int depth );
/**
* @copydoc CustomActorImpl::OnStageDisconnection()
}
}
-void Control::OnStageConnection()
+void Control::OnStageConnection( unsigned int depth )
{
}
/**
* @copydoc CustomActorImpl::OnStageConnection()
*/
- virtual void OnStageConnection();
+ virtual void OnStageConnection( unsigned int depth );
/**
* @copydoc CustomActorImpl::OnStageDisconnection()