_application.Initialized += OnInitialized;
_application.Resumed += OnResumed;
- _application.Terminated += OnTerminated;
+ _application.Terminating += OnTerminated;
_application.Paused += OnPaused;
_application.AppControl += OnAppControl;
/// </summary>
/// <param name="source">Application instance</param>
/// <param name="e">Event argument for Terminated</param>
- private void OnTerminated(object source, NUIApplicationTerminateEventArgs e)
+ private void OnTerminated(object source, NUIApplicationTerminatingEventArgs e)
{
Log.Debug("NUI", "NUICorebackend OnTerminated Called");
var handler = Handlers[EventType.Terminated] as Action;
/// </summary>
/// <param name="source">Application instance</param>
/// <param name="e">Event argument for Resumed</param>
- private void OnResumed(object source, NUIApplicationResumeEventArgs e)
+ private void OnResumed(object source, NUIApplicationResumedEventArgs e)
{
Log.Debug("NUI", "NUICorebackend OnResumed Called");
var handler = Handlers[EventType.Resumed] as Action;
/// </summary>
/// <param name="source">Application instance</param>
/// <param name="e">Event argument for Paused</param>
- private void OnPaused(object source, NUIApplicationPauseEventArgs e)
+ private void OnPaused(object source, NUIApplicationPausedEventArgs e)
{
Log.Debug("NUI", "NUICorebackend OnPaused Called");
var handler = Handlers[EventType.Paused] as Action;
/// </summary>
protected override void OnLowBattery(LowBatteryEventArgs e)
{
- Log.Debug("OnLowBattery() is called!");
+ Log.Debug("NUI", "OnLowBattery() is called!");
}
/// <summary>
/// </summary>
protected override void OnLowMemory(LowMemoryEventArgs e)
{
- Log.Debug("OnLowMemory() is called!");
+ Log.Debug("NUI", "OnLowMemory() is called!");
}
/// <summary>
/// </summary>
protected override void OnRegionFormatChanged(RegionFormatChangedEventArgs e)
{
- Log.Debug("OnRegionFormatChanged() is called!");
+ Log.Debug("NUI", "OnRegionFormatChanged() is called!");
}
/// <summary>
/// </summary>
protected override void OnTerminate()
{
- Log.Debug("OnTerminate() is called!");
+ Log.Debug("NUI", "OnTerminate() is called!");
}
/// <summary>
/// </summary>
protected void OnResume()
{
- Log.Debug("OnResume() is called!");
+ Log.Debug("NUI", "OnResume() is called!");
}
/// <summary>
/// </summary>
protected override void OnAppControlReceived(AppControlReceivedEventArgs e)
{
- Log.Debug("OnAppControlReceived() is called!");
+ Log.Debug("NUI", "OnAppControlReceived() is called!");
if (e != null)
{
- Log.Debug("OnAppControlReceived() is called! ApplicationId=" + e.ReceivedAppControl.ApplicationId);
- Log.Debug("CallerApplicationId=" + e.ReceivedAppControl.CallerApplicationId + " IsReplyRequest=" + e.ReceivedAppControl.IsReplyRequest);
+ Log.Debug("NUI", "OnAppControlReceived() is called! ApplicationId=" + e.ReceivedAppControl.ApplicationId);
+ Log.Debug("NUI", "CallerApplicationId=" + e.ReceivedAppControl.CallerApplicationId + " IsReplyRequest=" + e.ReceivedAppControl.IsReplyRequest);
}
}
// This is also required to create DisposeQueue on main thread.
DisposeQueue disposeQ = DisposeQueue.Instance;
disposeQ.Initialize();
- Log.Debug("OnCreate() is called!");
+ Log.Debug("NUI","OnCreate() is called!");
}
/// <summary>