release_optional_register(f, r);
}
+
+
+/**
+ * Unpack/convert framebuffer colors from four 32-bit packed colors
+ * (fbRGBA) to four float RGBA vectors (fbR, fbG, fbB, fbA).
+ * Each 8-bit color component is expanded into a float in [0.0, 1.0].
+ */
+static void
+unpack_colors(struct spe_function *f,
+ enum pipe_format color_format,
+ int fbRGBA_reg,
+ int fbR_reg, int fbG_reg, int fbB_reg, int fbA_reg)
+{
+ int mask_reg = spe_allocate_available_register(f);
+
+ /* mask = {0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff} */
+ spe_load_int(f, mask_reg, 0xff);
+
+ /* XXX there may be more clever ways to implement the following code */
+ switch (color_format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ /* fbB = fbB & mask */
+ spe_and(f, fbB_reg, fbRGBA_reg, mask_reg);
+ /* mask = mask << 8 */
+ spe_roti(f, mask_reg, mask_reg, 8);
+
+ /* fbG = fbRGBA & mask */
+ spe_and(f, fbG_reg, fbRGBA_reg, mask_reg);
+ /* fbG = fbG >> 8 */
+ spe_roti(f, fbG_reg, fbG_reg, -8);
+ /* mask = mask << 8 */
+ spe_roti(f, mask_reg, mask_reg, 8);
+
+ /* fbR = fbRGBA & mask */
+ spe_and(f, fbR_reg, fbRGBA_reg, mask_reg);
+ /* fbR = fbR >> 16 */
+ spe_roti(f, fbR_reg, fbR_reg, -16);
+ /* mask = mask << 8 */
+ spe_roti(f, mask_reg, mask_reg, 8);
+
+ /* fbA = fbRGBA & mask */
+ spe_and(f, fbA_reg, fbRGBA_reg, mask_reg);
+ /* fbA = fbA >> 24 */
+ spe_roti(f, fbA_reg, fbA_reg, -24);
+ break;
+
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ /* fbA = fbA & mask */
+ spe_and(f, fbA_reg, fbRGBA_reg, mask_reg);
+ /* mask = mask << 8 */
+ spe_roti(f, mask_reg, mask_reg, 8);
+
+ /* fbR = fbRGBA & mask */
+ spe_and(f, fbR_reg, fbRGBA_reg, mask_reg);
+ /* fbR = fbR >> 8 */
+ spe_roti(f, fbR_reg, fbR_reg, -8);
+ /* mask = mask << 8 */
+ spe_roti(f, mask_reg, mask_reg, 8);
+
+ /* fbG = fbRGBA & mask */
+ spe_and(f, fbG_reg, fbRGBA_reg, mask_reg);
+ /* fbG = fbG >> 16 */
+ spe_roti(f, fbG_reg, fbG_reg, -16);
+ /* mask = mask << 8 */
+ spe_roti(f, mask_reg, mask_reg, 8);
+
+ /* fbB = fbRGBA & mask */
+ spe_and(f, fbB_reg, fbRGBA_reg, mask_reg);
+ /* fbB = fbB >> 24 */
+ spe_roti(f, fbB_reg, fbB_reg, -24);
+ break;
+
+ default:
+ ASSERT(0);
+ }
+
+ /* convert int[4] in [0,255] to float[4] in [0.0, 1.0] */
+ spe_cuflt(f, fbR_reg, fbR_reg, 8);
+ spe_cuflt(f, fbG_reg, fbG_reg, 8);
+ spe_cuflt(f, fbB_reg, fbB_reg, 8);
+ spe_cuflt(f, fbA_reg, fbA_reg, 8);
+
+ spe_release_register(f, mask_reg);
+}
+
+
/**
* Generate SPE code to implement the given blend mode for a quad of pixels.
* \param f SPE function to append instruction onto.
ASSERT(blend->blend_enable);
- /* Unpack/convert framebuffer colors from four 32-bit packed colors
- * (fbRGBA) to four float RGBA vectors (fbR, fbG, fbB, fbA).
- * Each 8-bit color component is expanded into a float in [0.0, 1.0].
- */
- {
- int mask_reg = spe_allocate_available_register(f);
-
- /* mask = {0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff} */
- spe_load_int(f, mask_reg, 0xff);
-
- /* XXX there may be more clever ways to implement the following code */
- switch (color_format) {
- case PIPE_FORMAT_A8R8G8B8_UNORM:
- /* fbB = fbB & mask */
- spe_and(f, fbB_reg, fbRGBA_reg, mask_reg);
- /* mask = mask << 8 */
- spe_roti(f, mask_reg, mask_reg, 8);
-
- /* fbG = fbRGBA & mask */
- spe_and(f, fbG_reg, fbRGBA_reg, mask_reg);
- /* fbG = fbG >> 8 */
- spe_roti(f, fbG_reg, fbG_reg, -8);
- /* mask = mask << 8 */
- spe_roti(f, mask_reg, mask_reg, 8);
-
- /* fbR = fbRGBA & mask */
- spe_and(f, fbR_reg, fbRGBA_reg, mask_reg);
- /* fbR = fbR >> 16 */
- spe_roti(f, fbR_reg, fbR_reg, -16);
- /* mask = mask << 8 */
- spe_roti(f, mask_reg, mask_reg, 8);
-
- /* fbA = fbRGBA & mask */
- spe_and(f, fbA_reg, fbRGBA_reg, mask_reg);
- /* fbA = fbA >> 24 */
- spe_roti(f, fbA_reg, fbA_reg, -24);
- break;
-
- case PIPE_FORMAT_B8G8R8A8_UNORM:
- /* fbA = fbA & mask */
- spe_and(f, fbA_reg, fbRGBA_reg, mask_reg);
- /* mask = mask << 8 */
- spe_roti(f, mask_reg, mask_reg, 8);
-
- /* fbR = fbRGBA & mask */
- spe_and(f, fbR_reg, fbRGBA_reg, mask_reg);
- /* fbR = fbR >> 8 */
- spe_roti(f, fbR_reg, fbR_reg, -8);
- /* mask = mask << 8 */
- spe_roti(f, mask_reg, mask_reg, 8);
-
- /* fbG = fbRGBA & mask */
- spe_and(f, fbG_reg, fbRGBA_reg, mask_reg);
- /* fbG = fbG >> 16 */
- spe_roti(f, fbG_reg, fbG_reg, -16);
- /* mask = mask << 8 */
- spe_roti(f, mask_reg, mask_reg, 8);
-
- /* fbB = fbRGBA & mask */
- spe_and(f, fbB_reg, fbRGBA_reg, mask_reg);
- /* fbB = fbB >> 24 */
- spe_roti(f, fbB_reg, fbB_reg, -24);
- break;
-
- default:
- ASSERT(0);
- }
-
- /* convert int[4] in [0,255] to float[4] in [0.0, 1.0] */
- spe_cuflt(f, fbR_reg, fbR_reg, 8);
- spe_cuflt(f, fbG_reg, fbG_reg, 8);
- spe_cuflt(f, fbB_reg, fbB_reg, 8);
- spe_cuflt(f, fbA_reg, fbA_reg, 8);
-
- spe_release_register(f, mask_reg);
- }
+ /* packed RGBA -> float colors */
+ unpack_colors(f, color_format, fbRGBA_reg,
+ fbR_reg, fbG_reg, fbB_reg, fbA_reg);
/*
* Compute Src RGB terms. We're actually looking for the value