GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_stencil_blit,Fail
KHR-GL46.copy_image.functional,Fail
KHR-GL46.shader_image_load_store.non-layered_binding,Fail
-KHR-GL46.sparse_buffer_tests.BufferStorageTest,Crash
KHR-GL46.sparse_texture2_tests.SparseTexture2Commitment,Fail
KHR-GL46.sparse_texture2_tests.SparseTexture2Lookup,Fail
KHR-GL46.sparse_texture2_tests.StandardPageSizesTestCase,Fail
}
static bool
-buffer_commit_single(struct zink_screen *screen, struct zink_resource *res, struct zink_bo *bo, uint32_t offset, uint32_t size, bool commit)
+buffer_commit_single(struct zink_screen *screen, struct zink_resource *res, struct zink_bo *bo, uint32_t bo_offset, uint32_t offset, uint32_t size, bool commit)
{
VkBindSparseInfo sparse = {0};
sparse.sType = VK_STRUCTURE_TYPE_BIND_SPARSE_INFO;
mem_bind.resourceOffset = offset;
mem_bind.size = MIN2(res->base.b.width0 - offset, size);
mem_bind.memory = commit ? (bo->mem ? bo->mem : bo->u.slab.real->mem) : VK_NULL_HANDLE;
- mem_bind.memoryOffset = commit ? (bo->mem ? 0 : bo->offset) : 0;
+ mem_bind.memoryOffset = bo_offset * ZINK_SPARSE_BUFFER_PAGE_SIZE + (commit ? (bo->mem ? 0 : bo->offset) : 0);
mem_bind.flags = 0;
sparse_bind[0].pBinds = &mem_bind;
sparse_bind[1].pBinds = &mem_bind;
ok = false;
goto out;
}
- if (!buffer_commit_single(screen, res, backing->bo,
+ if (!buffer_commit_single(screen, res, backing->bo, backing_start,
(uint64_t)span_va_page * ZINK_SPARSE_BUFFER_PAGE_SIZE,
(uint64_t)backing_size * ZINK_SPARSE_BUFFER_PAGE_SIZE, true)) {
continue;
}
- if (!done && !buffer_commit_single(screen, res, NULL,
+ if (!done && !buffer_commit_single(screen, res, NULL, 0,
(uint64_t)base_page * ZINK_SPARSE_BUFFER_PAGE_SIZE,
(uint64_t)(end_va_page - base_page) * ZINK_SPARSE_BUFFER_PAGE_SIZE, false)) {
ok = false;