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Merge pull request #1451 from KhronosGroup/shadow-forces-depth
author
John Kessenich
<johnkslang@users.noreply.github.com>
Mon, 23 Jul 2018 23:41:00 +0000
(16:41 -0700)
committer
GitHub
<noreply@github.com>
Mon, 23 Jul 2018 23:41:00 +0000
(16:41 -0700)
GLSL/SPV: If a texture is used with a shadow sampler, force 'shadow'.
Trivial merge