Merge pull request #1451 from KhronosGroup/shadow-forces-depth
authorJohn Kessenich <johnkslang@users.noreply.github.com>
Mon, 23 Jul 2018 23:41:00 +0000 (16:41 -0700)
committerGitHub <noreply@github.com>
Mon, 23 Jul 2018 23:41:00 +0000 (16:41 -0700)
GLSL/SPV: If a texture is used with a shadow sampler, force 'shadow'.


Trivial merge