case Instruction::FCmp: {
// Check that all of the compares have the same predicate.
CmpInst::Predicate P0 = cast<CmpInst>(VL0)->getPredicate();
+ CmpInst::Predicate SwapP0 = CmpInst::getSwappedPredicate(P0);
Type *ComparedTy = VL0->getOperand(0)->getType();
for (unsigned i = 1, e = VL.size(); i < e; ++i) {
CmpInst *Cmp = cast<CmpInst>(VL[i]);
- if (Cmp->getPredicate() != P0 ||
+ if ((Cmp->getPredicate() != P0 && Cmp->getPredicate() != SwapP0) ||
Cmp->getOperand(0)->getType() != ComparedTy) {
BS.cancelScheduling(VL, VL0);
newTreeEntry(VL, false, UserTreeIdx, ReuseShuffleIndicies);
newTreeEntry(VL, true, UserTreeIdx, ReuseShuffleIndicies);
LLVM_DEBUG(dbgs() << "SLP: added a vector of compares.\n");
- for (unsigned i = 0, e = VL0->getNumOperands(); i < e; ++i) {
- ValueList Operands;
- // Prepare the operand vector.
- for (Value *j : VL)
- Operands.push_back(cast<Instruction>(j)->getOperand(i));
-
- UserTreeIdx.EdgeIdx = i;
- buildTree_rec(Operands, Depth + 1, UserTreeIdx);
+ // Collect operands - commute if it uses the swapped predicate.
+ ValueList Left, Right;
+ for (Value *V : VL) {
+ auto *Cmp = cast<CmpInst>(V);
+ Value *LHS = Cmp->getOperand(0);
+ Value *RHS = Cmp->getOperand(1);
+ if (Cmp->getPredicate() != P0)
+ std::swap(LHS, RHS);
+ Left.push_back(LHS);
+ Right.push_back(RHS);
}
+
+ UserTreeIdx.EdgeIdx = 0;
+ buildTree_rec(Left, Depth + 1, UserTreeIdx);
+ UserTreeIdx.EdgeIdx = 1;
+ buildTree_rec(Right, Depth + 1, UserTreeIdx);
return;
}
case Instruction::Select:
define <4 x i32> @icmp_sgt_slt_v4i32(<4 x i32> %a, i32* %b) {
; CHECK-LABEL: @icmp_sgt_slt_v4i32(
-; CHECK-NEXT: [[A0:%.*]] = extractelement <4 x i32> [[A:%.*]], i32 0
-; CHECK-NEXT: [[A1:%.*]] = extractelement <4 x i32> [[A]], i32 1
-; CHECK-NEXT: [[A2:%.*]] = extractelement <4 x i32> [[A]], i32 2
-; CHECK-NEXT: [[A3:%.*]] = extractelement <4 x i32> [[A]], i32 3
-; CHECK-NEXT: [[P1:%.*]] = getelementptr inbounds i32, i32* [[B:%.*]], i64 1
-; CHECK-NEXT: [[P2:%.*]] = getelementptr inbounds i32, i32* [[B]], i64 2
-; CHECK-NEXT: [[P3:%.*]] = getelementptr inbounds i32, i32* [[B]], i64 3
-; CHECK-NEXT: [[B0:%.*]] = load i32, i32* [[B]], align 4
-; CHECK-NEXT: [[B1:%.*]] = load i32, i32* [[P1]], align 4
-; CHECK-NEXT: [[B2:%.*]] = load i32, i32* [[P2]], align 4
-; CHECK-NEXT: [[B3:%.*]] = load i32, i32* [[P3]], align 4
-; CHECK-NEXT: [[C0:%.*]] = icmp sgt i32 [[A0]], [[B0]]
-; CHECK-NEXT: [[C1:%.*]] = icmp slt i32 [[B1]], [[A1]]
-; CHECK-NEXT: [[C2:%.*]] = icmp slt i32 [[B2]], [[A2]]
-; CHECK-NEXT: [[C3:%.*]] = icmp sgt i32 [[A3]], [[B3]]
-; CHECK-NEXT: [[D0:%.*]] = insertelement <4 x i1> undef, i1 [[C0]], i32 0
-; CHECK-NEXT: [[D1:%.*]] = insertelement <4 x i1> [[D0]], i1 [[C1]], i32 1
-; CHECK-NEXT: [[D2:%.*]] = insertelement <4 x i1> [[D1]], i1 [[C2]], i32 2
-; CHECK-NEXT: [[D3:%.*]] = insertelement <4 x i1> [[D2]], i1 [[C3]], i32 3
-; CHECK-NEXT: [[R:%.*]] = sext <4 x i1> [[D3]] to <4 x i32>
+; CHECK-NEXT: [[TMP1:%.*]] = bitcast i32* [[B:%.*]] to <4 x i32>*
+; CHECK-NEXT: [[TMP2:%.*]] = load <4 x i32>, <4 x i32>* [[TMP1]], align 4
+; CHECK-NEXT: [[TMP3:%.*]] = icmp slt <4 x i32> [[TMP2]], [[A:%.*]]
+; CHECK-NEXT: [[R:%.*]] = sext <4 x i1> [[TMP3]] to <4 x i32>
; CHECK-NEXT: ret <4 x i32> [[R]]
;
%a0 = extractelement <4 x i32> %a, i32 0
define <4 x i32> @icmp_uge_ule_v4i32(<4 x i32> %a, i32* %b) {
; CHECK-LABEL: @icmp_uge_ule_v4i32(
-; CHECK-NEXT: [[A0:%.*]] = extractelement <4 x i32> [[A:%.*]], i32 0
-; CHECK-NEXT: [[A1:%.*]] = extractelement <4 x i32> [[A]], i32 1
-; CHECK-NEXT: [[A2:%.*]] = extractelement <4 x i32> [[A]], i32 2
-; CHECK-NEXT: [[A3:%.*]] = extractelement <4 x i32> [[A]], i32 3
-; CHECK-NEXT: [[P1:%.*]] = getelementptr inbounds i32, i32* [[B:%.*]], i64 1
-; CHECK-NEXT: [[P2:%.*]] = getelementptr inbounds i32, i32* [[B]], i64 2
-; CHECK-NEXT: [[P3:%.*]] = getelementptr inbounds i32, i32* [[B]], i64 3
-; CHECK-NEXT: [[B0:%.*]] = load i32, i32* [[B]], align 4
-; CHECK-NEXT: [[B1:%.*]] = load i32, i32* [[P1]], align 4
-; CHECK-NEXT: [[B2:%.*]] = load i32, i32* [[P2]], align 4
-; CHECK-NEXT: [[B3:%.*]] = load i32, i32* [[P3]], align 4
-; CHECK-NEXT: [[C0:%.*]] = icmp uge i32 [[A0]], [[B0]]
-; CHECK-NEXT: [[C1:%.*]] = icmp ule i32 [[B1]], [[A1]]
-; CHECK-NEXT: [[C2:%.*]] = icmp ule i32 [[B2]], [[A2]]
-; CHECK-NEXT: [[C3:%.*]] = icmp uge i32 [[A3]], [[B3]]
-; CHECK-NEXT: [[D0:%.*]] = insertelement <4 x i1> undef, i1 [[C0]], i32 0
-; CHECK-NEXT: [[D1:%.*]] = insertelement <4 x i1> [[D0]], i1 [[C1]], i32 1
-; CHECK-NEXT: [[D2:%.*]] = insertelement <4 x i1> [[D1]], i1 [[C2]], i32 2
-; CHECK-NEXT: [[D3:%.*]] = insertelement <4 x i1> [[D2]], i1 [[C3]], i32 3
-; CHECK-NEXT: [[R:%.*]] = sext <4 x i1> [[D3]] to <4 x i32>
+; CHECK-NEXT: [[TMP1:%.*]] = bitcast i32* [[B:%.*]] to <4 x i32>*
+; CHECK-NEXT: [[TMP2:%.*]] = load <4 x i32>, <4 x i32>* [[TMP1]], align 4
+; CHECK-NEXT: [[TMP3:%.*]] = icmp ule <4 x i32> [[TMP2]], [[A:%.*]]
+; CHECK-NEXT: [[R:%.*]] = sext <4 x i1> [[TMP3]] to <4 x i32>
; CHECK-NEXT: ret <4 x i32> [[R]]
;
%a0 = extractelement <4 x i32> %a, i32 0
define <4 x i32> @fcmp_ogt_olt_v4i32(<4 x float> %a, float* %b) {
; CHECK-LABEL: @fcmp_ogt_olt_v4i32(
-; CHECK-NEXT: [[A0:%.*]] = extractelement <4 x float> [[A:%.*]], i32 0
-; CHECK-NEXT: [[A1:%.*]] = extractelement <4 x float> [[A]], i32 1
-; CHECK-NEXT: [[A2:%.*]] = extractelement <4 x float> [[A]], i32 2
-; CHECK-NEXT: [[A3:%.*]] = extractelement <4 x float> [[A]], i32 3
-; CHECK-NEXT: [[P1:%.*]] = getelementptr inbounds float, float* [[B:%.*]], i64 1
-; CHECK-NEXT: [[P2:%.*]] = getelementptr inbounds float, float* [[B]], i64 2
-; CHECK-NEXT: [[P3:%.*]] = getelementptr inbounds float, float* [[B]], i64 3
-; CHECK-NEXT: [[B0:%.*]] = load float, float* [[B]], align 4
-; CHECK-NEXT: [[B1:%.*]] = load float, float* [[P1]], align 4
-; CHECK-NEXT: [[B2:%.*]] = load float, float* [[P2]], align 4
-; CHECK-NEXT: [[B3:%.*]] = load float, float* [[P3]], align 4
-; CHECK-NEXT: [[C0:%.*]] = fcmp ogt float [[A0]], [[B0]]
-; CHECK-NEXT: [[C1:%.*]] = fcmp olt float [[B1]], [[A1]]
-; CHECK-NEXT: [[C2:%.*]] = fcmp olt float [[B2]], [[A2]]
-; CHECK-NEXT: [[C3:%.*]] = fcmp ogt float [[A3]], [[B3]]
-; CHECK-NEXT: [[D0:%.*]] = insertelement <4 x i1> undef, i1 [[C0]], i32 0
-; CHECK-NEXT: [[D1:%.*]] = insertelement <4 x i1> [[D0]], i1 [[C1]], i32 1
-; CHECK-NEXT: [[D2:%.*]] = insertelement <4 x i1> [[D1]], i1 [[C2]], i32 2
-; CHECK-NEXT: [[D3:%.*]] = insertelement <4 x i1> [[D2]], i1 [[C3]], i32 3
-; CHECK-NEXT: [[R:%.*]] = sext <4 x i1> [[D3]] to <4 x i32>
+; CHECK-NEXT: [[TMP1:%.*]] = bitcast float* [[B:%.*]] to <4 x float>*
+; CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* [[TMP1]], align 4
+; CHECK-NEXT: [[TMP3:%.*]] = fcmp olt <4 x float> [[TMP2]], [[A:%.*]]
+; CHECK-NEXT: [[R:%.*]] = sext <4 x i1> [[TMP3]] to <4 x i32>
; CHECK-NEXT: ret <4 x i32> [[R]]
;
%a0 = extractelement <4 x float> %a, i32 0