last commit. I've been convinced by keithw that it's sufficient, and put a note
in the code about it.
Close another race for state in the Clear functions. I made the situation worse
in my last commit, but this should fix things. Might be a slight performance
hit, which could be regained by splitting the R*_FIREVERTICES calls in r*Clear
up so that the EmitState doesn't happen in a separate new cmdbuf.
rmesa->store.statenr = 0;
rmesa->store.cmd_used = 0;
rmesa->dma.nr_released_bufs = 0;
+ /* Set lost_context so that the first state emit on the new buffer is a full
+ * one. This is because the context might get lost while preparing the next
+ * buffer, and when we lock and find out, we don't have the information to
+ * recreate the state. This function should always be called before the new
+ * buffer is begun, so it's sufficient to just set lost_context here.
+ *
+ * The alternative to this would be to copy out the state on unlock
+ * (approximately) and if we did lose the context, dispatch a cmdbuf to reset
+ * the state to that old copy before continuing with the accumulated command
+ * buffer.
+ */
+ rmesa->lost_context = 1;
+
return ret;
}
return;
}
- /* Need to cope with lostcontext here as kernel relies on
- * some residual state:
- */
R200_FIREVERTICES( rmesa );
if ( mask & DD_FRONT_LEFT_BIT ) {
cx += dPriv->x;
cy = dPriv->y + dPriv->h - cy - ch;
+ /* We have to emit state along with the clear, since the kernel relies on
+ * some of it. The EmitState that was above R200_FIREVERTICES was an
+ * attempt to do that, except that another context may come in and cause us
+ * to lose our context while we're unlocked.
+ */
+ r200EmitState( rmesa );
+
LOCK_HARDWARE( rmesa );
/* Throttle the number of clear ioctls we do.
}
}
+ /* Send current state to the hardware */
+ r200FlushCmdBufLocked( rmesa, __FUNCTION__ );
for ( i = 0 ; i < dPriv->numClipRects ; ) {
GLint nr = MIN2( i + RADEON_NR_SAREA_CLIPRECTS, dPriv->numClipRects );
DEBUG_LOCK(); \
} while (0)
-/* Unlock the hardware. We must assume that state has been lost when we unlock,
- * because when we next grab the lock (to emit an accumulated cmdbuf), we don't
- * have the information to recreate the context state as of the last unlock in
- * in the case that we did lose the context state.
- *
- * The alternative to this would be to copy out the state on unlock
- * (approximately) and if we did lose the context, dispatch a cmdbuf to reset
- * the state to that old copy before continuing with the accumulated command
- * buffer.
- */
#define UNLOCK_HARDWARE( rmesa ) \
do { \
DRM_UNLOCK( rmesa->dri.fd, \
rmesa->dri.hwLock, \
rmesa->dri.hwContext ); \
DEBUG_RESET(); \
- rmesa->lost_context = GL_TRUE; \
} while (0)
#endif
rmesa->store.statenr = 0;
rmesa->store.cmd_used = 0;
rmesa->dma.nr_released_bufs = 0;
+ /* Set lost_context so that the first state emit on the new buffer is a full
+ * one. This is because the context might get lost while preparing the next
+ * buffer, and when we lock and find out, we don't have the information to
+ * recreate the state. This function should always be called before the new
+ * buffer is begun, so it's sufficient to just set lost_context here.
+ *
+ * The alternative to this would be to copy out the state on unlock
+ * (approximately) and if we did lose the context, dispatch a cmdbuf to reset
+ * the state to that old copy before continuing with the accumulated command
+ * buffer.
+ */
+ rmesa->lost_context = 1;
+
return ret;
}
__FUNCTION__, all, cx, cy, cw, ch );
}
- /* Need to cope with lostcontext here as kernel relies on
- * some residual state:
- */
RADEON_FIREVERTICES( rmesa );
if ( mask & DD_FRONT_LEFT_BIT ) {
cx += dPriv->x;
cy = dPriv->y + dPriv->h - cy - ch;
+ /* We have to emit state along with the clear, since the kernel relies on
+ * some of it. The EmitState that was above RADEON_FIREVERTICES was an
+ * attempt to do that, except that another context may come in and cause us
+ * to lose our context while we're unlocked.
+ */
+ radeonEmitState( rmesa );
+
LOCK_HARDWARE( rmesa );
/* Throttle the number of clear ioctls we do.
}
}
+ /* Send current state to the hardware */
+ radeonFlushCmdBufLocked( rmesa, __FUNCTION__ );
+
for ( i = 0 ; i < dPriv->numClipRects ; ) {
GLint nr = MIN2( i + RADEON_NR_SAREA_CLIPRECTS, dPriv->numClipRects );
drm_clip_rect_t *box = dPriv->pClipRects;
DEBUG_LOCK(); \
} while (0)
-/* Unlock the hardware. We must assume that state has been lost when we unlock,
- * because when we next grab the lock (to emit an accumulated cmdbuf), we don't
- * have the information to recreate the context state as of the last unlock in
- * in the case that we did lose the context state.
- *
- * The alternative to this would be to copy out the state on unlock
- * (approximately) and if we did lose the context, dispatch a cmdbuf to reset
- * the state to that old copy before continuing with the accumulated command
- * buffer.
- */
#define UNLOCK_HARDWARE( rmesa ) \
do { \
DRM_UNLOCK( rmesa->dri.fd, \
rmesa->dri.hwLock, \
rmesa->dri.hwContext ); \
DEBUG_RESET(); \
- rmesa->lost_context = GL_TRUE; \
} while (0)
#endif