* @ingroup Evas_Canvas
*/
+/**
+ * @addtogroup Evas_Canvas_Events
+ * @{
+ */
/**
* Add a callback function to the canvas.
* }
* @endcode
*/
-
-/**
- * @addtogroup Evas_Canvas_Events
- * @{
- */
EAPI void evas_event_callback_add (Evas *e, Evas_Callback_Type type, Evas_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 3);
/**
EAPI void evas_post_event_callback_remove_full (Evas *e, Evas_Object_Event_Post_Cb func, const void *data);
/**
+ * @}
+ */
+
+/**
* @defgroup Evas_Image_Group Image Functions
*
* Functions that deals with images at canvas level.
EAPI Eina_Bool evas_object_propagate_events_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_PURE;
/**
+ * @}
+ */
+
+/**
* @defgroup Evas_Object_Group_Map UV Mapping (Rotation, Perspecitve, 3D...)
*
* Evas allows different transformations to be applied to all kinds of
EAPI Eina_Bool evas_object_static_clip_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_PURE;
/**
+ * @}
+ */
+
+/**
* @defgroup Evas_Object_Group_Find Finding Objects
*
* Functions that allows finding objects by their position, name or
};
/**
- * @defgroup Evas_GL group for rendering GL on Evas
+ * @defgroup Evas_GL Rendering GL on Evas
*
* Functions that are used to do OpenGL rendering on Evas. Evas allows you
* to use OpenGL to render to specially set up image objects (which act as