set(SOURCES InitializeDll.cpp InitializeDll.h)
add_library(OGLCompiler STATIC ${SOURCES})
-set_property(TARGET OGLCompiler PROPERTY FOLDER glslang POSITION_INDEPENDENT_CODE ON)
+set_property(TARGET OGLCompiler PROPERTY FOLDER glslang)
+set_property(TARGET OGLCompiler PROPERTY POSITION_INDEPENDENT_CODE ON)
if(WIN32)
source_group("Source" FILES ${SOURCES})
endif(ENABLE_NV_EXTENSIONS)
add_library(SPIRV STATIC ${SOURCES} ${HEADERS})
-set_property(TARGET SPIRV PROPERTY FOLDER glslang POSITION_INDEPENDENT_CODE ON)
+set_property(TARGET SPIRV PROPERTY FOLDER glslang)
+set_property(TARGET SPIRV PROPERTY POSITION_INDEPENDENT_CODE ON)
target_link_libraries(SPIRV glslang)
add_library(SPVRemapper STATIC ${SPVREMAP_SOURCES} ${SPVREMAP_HEADERS})
-set_property(TARGET SPVRemapper PROPERTY FOLDER glslang POSITION_INDEPENDENT_CODE ON)
+set_property(TARGET SPVRemapper PROPERTY FOLDER glslang)
+set_property(TARGET SPVRemapper PROPERTY POSITION_INDEPENDENT_CODE ON)
if(WIN32)
source_group("Source" FILES ${SOURCES} ${HEADERS})
add_library(glslang-default-resource-limits
${CMAKE_CURRENT_SOURCE_DIR}/ResourceLimits.cpp)
-set_property(TARGET glslang-default-resource-limits PROPERTY FOLDER glslang POSITION_INDEPENDENT_CODE ON)
+set_property(TARGET glslang-default-resource-limits PROPERTY FOLDER glslang)
+set_property(TARGET glslang-default-resource-limits PROPERTY POSITION_INDEPENDENT_CODE ON)
target_include_directories(glslang-default-resource-limits
PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
# set(BISON_GLSLParser_OUTPUT_SOURCE ${CMAKE_CURRENT_SOURCE_DIR}/MachineIndependent/glslang_tab.cpp)
add_library(glslang STATIC ${BISON_GLSLParser_OUTPUT_SOURCE} ${SOURCES} ${HEADERS})
-set_property(TARGET glslang PROPERTY FOLDER glslang POSITION_INDEPENDENT_CODE ON)
+set_property(TARGET glslang PROPERTY FOLDER glslang)
+set_property(TARGET glslang PROPERTY POSITION_INDEPENDENT_CODE ON)
target_link_libraries(glslang OGLCompiler OSDependent)
if(ENABLE_HLSL)
target_link_libraries(glslang HLSL)
add_library(OSDependent STATIC ossource.cpp ../osinclude.h)
-set_property(TARGET OSDependent PROPERTY FOLDER glslang POSITION_INDEPENDENT_CODE ON)
+set_property(TARGET OSDependent PROPERTY FOLDER glslang)
+set_property(TARGET OSDependent PROPERTY POSITION_INDEPENDENT_CODE ON)
install(TARGETS OSDependent
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR})
set(SOURCES ossource.cpp ../osinclude.h)
add_library(OSDependent STATIC ${SOURCES})
-set_property(TARGET OSDependent PROPERTY FOLDER glslang POSITION_INDEPENDENT_CODE ON)
+set_property(TARGET OSDependent PROPERTY FOLDER glslang)
+set_property(TARGET OSDependent PROPERTY POSITION_INDEPENDENT_CODE ON)
# MinGW GCC complains about function pointer casts to void*.
# Turn that off with -fpermissive.
hlslParseables.h)
add_library(HLSL STATIC ${SOURCES} ${HEADERS})
-set_property(TARGET HLSL PROPERTY FOLDER hlsl POSITION_INDEPENDENT_CODE ON)
+set_property(TARGET HLSL PROPERTY FOLDER hlsl)
+set_property(TARGET HLSL PROPERTY POSITION_INDEPENDENT_CODE ON)
if(WIN32)
source_group("Source" FILES ${SOURCES} ${HEADERS})