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evas_render: Ignore objects on planes for rendering
author
Derek Foreman
<derek.foreman.samsung@gmail.com>
Mon, 22 Oct 2018 15:37:35 +0000
(10:37 -0500)
committer
Wonki Kim
<wonki_.kim@samsung.com>
Tue, 18 Dec 2018 04:23:55 +0000
(13:23 +0900)
We want to pretend they're just not there at this point since the
hardware is responsible for drawing them.
Signed-off-by: Derek Foreman <derek.foreman.samsung@gmail.com>
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D7198
src/lib/evas/canvas/evas_render.c
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diff --git
a/src/lib/evas/canvas/evas_render.c
b/src/lib/evas/canvas/evas_render.c
index 315d74fef66d830ef9a4876dd46d9aeb9264c4c5..54435693744e19be35d9ac6690c9e584c57fc789 100644
(file)
--- a/
src/lib/evas/canvas/evas_render.c
+++ b/
src/lib/evas/canvas/evas_render.c
@@
-1246,6
+1246,7
@@
_evas_render_phase1_process(Phase1_Context *p1ctx)
EINA_INLIST_FOREACH(lay->objects, obj)
{
+ if (evas_object_is_on_plane(obj->object, obj)) continue;
clean_them |= _evas_render_phase1_object_process
(p1ctx, obj, EINA_FALSE, EINA_FALSE, EINA_FALSE, 2);
}