Remove a few tests from M mustpass
authorPyry Haulos <phaulos@google.com>
Mon, 3 Aug 2015 18:14:17 +0000 (11:14 -0700)
committerPyry Haulos <phaulos@google.com>
Mon, 3 Aug 2015 18:22:15 +0000 (11:22 -0700)
Bug: 22920759
Bug: 22859221
Bug: 22632106
Bug: 22921258
Change-Id: Ic6f40dc60384a9ba3c5237ccc626682bcb446206

13 files changed:
android/cts/master/com.drawelements.deqp.gles3.xml
android/cts/master/com.drawelements.deqp.gles31.xml
android/cts/master/gles3-master.txt
android/cts/master/gles3-multisample.txt
android/cts/master/gles3-rotate-landscape.txt
android/cts/master/gles3-rotate-portrait.txt
android/cts/master/gles3-rotate-reverse-landscape.txt
android/cts/master/gles3-rotate-reverse-portrait.txt
android/cts/master/gles31-master.txt
android/cts/master/src/gles3-hw-issues.txt
android/cts/master/src/gles3-test-issues.txt
android/cts/master/src/gles31-driver-issues.txt
android/cts/master/src/gles31-test-issues.txt

index 9562279..cb4584c 100644 (file)
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                        </Test>
-                                                       <Test name="vec4_lowp">
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                       </Test>
-                                                       <Test name="vec4_mediump">
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                       </Test>
                                                </TestCase>
                                                <TestCase name="in_function">
                                                        <Test name="float_mediump">
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                        </Test>
-                                                       <Test name="vec4_mediump">
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                       </Test>
                                                </TestCase>
                                                <TestCase name="static_if">
                                                        <Test name="float_mediump">
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                        </Test>
-                                                       <Test name="vec4_mediump">
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                       </Test>
                                                </TestCase>
                                                <TestCase name="static_loop">
                                                        <Test name="float_mediump">
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                        </Test>
-                                                       <Test name="vec4_mediump">
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                       </Test>
                                                </TestCase>
                                                <TestCase name="static_switch">
                                                        <Test name="float_mediump">
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                        </Test>
-                                                       <Test name="vec4_mediump">
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                       </Test>
                                                </TestCase>
                                                <TestCase name="uniform_if">
                                                        <Test name="float_mediump">
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                        </Test>
-                                                       <Test name="vec4_mediump">
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                       </Test>
                                                </TestCase>
                                                <TestCase name="uniform_loop">
                                                        <Test name="float_mediump">
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                        </Test>
-                                                       <Test name="vec4_mediump">
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                       </Test>
                                                </TestCase>
                                                <TestCase name="uniform_switch">
                                                        <Test name="float_mediump">
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                        </Test>
-                                                       <Test name="vec4_mediump">
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                       </Test>
                                                </TestCase>
                                                <TestCase name="fbo">
                                                        <Test name="float_mediump">
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                        </Test>
-                                                       <Test name="vec4_mediump">
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                       </Test>
                                                </TestCase>
                                                <TestCase name="fbo_float">
                                                        <Test name="float_lowp">
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                        </Test>
-                                                       <Test name="vec2_lowp">
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                       </Test>
                                                        <Test name="vec2_mediump">
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                        </Test>
-                                                       <Test name="vec4_lowp">
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                       </Test>
-                                                       <Test name="vec4_mediump">
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                       </Test>
                                                </TestCase>
                                                <TestSuite name="fastest">
                                                        <TestCase name="default">
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                                </Test>
-                                                               <Test name="vec4_mediump">
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                               </Test>
                                                        </TestCase>
                                                        <TestCase name="fbo_float">
                                                                <Test name="float_lowp">
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                                </Test>
-                                                               <Test name="vec2_lowp">
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                               </Test>
                                                                <Test name="vec2_mediump">
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                                </Test>
-                                                               <Test name="vec4_lowp">
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                               </Test>
-                                                               <Test name="vec4_mediump">
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                               </Test>
                                                        </TestCase>
                                                </TestSuite>
                                                <TestSuite name="nicest">
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                                </Test>
-                                                               <Test name="vec4_mediump">
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                               </Test>
                                                        </TestCase>
                                                        <TestCase name="fbo_float">
                                                                <Test name="float_lowp">
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                                </Test>
-                                                               <Test name="vec2_lowp">
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                               </Test>
                                                                <Test name="vec2_mediump">
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                                </Test>
-                                                               <Test name="vec4_lowp">
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                               </Test>
-                                                               <Test name="vec4_mediump">
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                               </Test>
                                                        </TestCase>
                                                </TestSuite>
                                                <TestSuite name="texture">
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                        </Test>
-                                                       <Test name="vec4_mediump">
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                       </Test>
                                                </TestCase>
                                                <TestCase name="in_function">
                                                        <Test name="float_mediump">
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                        </Test>
-                                                       <Test name="vec4_mediump">
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                       </Test>
                                                </TestCase>
                                                <TestCase name="static_if">
                                                        <Test name="float_mediump">
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                        </Test>
-                                                       <Test name="vec4_mediump">
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                       </Test>
                                                </TestCase>
                                                <TestCase name="static_loop">
                                                        <Test name="float_mediump">
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                        </Test>
-                                                       <Test name="vec4_mediump">
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                       </Test>
                                                </TestCase>
                                                <TestCase name="static_switch">
                                                        <Test name="float_mediump">
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                        </Test>
-                                                       <Test name="vec4_mediump">
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                       </Test>
                                                </TestCase>
                                                <TestCase name="uniform_if">
                                                        <Test name="float_mediump">
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                        </Test>
-                                                       <Test name="vec4_mediump">
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                       </Test>
                                                </TestCase>
                                                <TestCase name="uniform_loop">
                                                        <Test name="float_mediump">
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                        </Test>
-                                                       <Test name="vec4_mediump">
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                       </Test>
                                                </TestCase>
                                                <TestCase name="uniform_switch">
                                                        <Test name="float_mediump">
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                        </Test>
-                                                       <Test name="vec4_mediump">
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                       </Test>
                                                </TestCase>
                                                <TestCase name="fbo">
                                                        <Test name="float_mediump">
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                        </Test>
-                                                       <Test name="vec4_mediump">
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                               <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                       </Test>
                                                </TestCase>
                                                <TestCase name="fbo_float">
                                                        <Test name="float_lowp">
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                                </Test>
-                                                               <Test name="vec4_mediump">
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                               </Test>
                                                        </TestCase>
                                                        <TestCase name="fbo_float">
                                                                <Test name="float_lowp">
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
                                                                        <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                                </Test>
-                                                               <Test name="vec4_mediump">
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
-                                                                       <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                                               </Test>
                                                        </TestCase>
                                                        <TestCase name="fbo_float">
                                                                <Test name="float_lowp">
                                                                </Test>
                                                        </TestCase>
                                                        <TestCase name="mediump_vertex">
-                                                               <Test name="scalar">
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                               </Test>
                                                                <Test name="vec3">
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                                                </Test>
                                                                </Test>
                                                        </TestCase>
                                                        <TestCase name="mediump_fragment">
-                                                               <Test name="scalar">
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                               </Test>
                                                                <Test name="vec3">
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                                                </Test>
                                                        </Test>
                                                </TestCase>
                                                <TestCase name="max_level">
-                                                       <Test name="nearest_nearest">
-                                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                       </Test>
                                                        <Test name="nearest_linear">
                                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                                        </Test>
index 00d200c..6a6772c 100644 (file)
                                                                </Test>
                                                        </TestCase>
                                                        <TestCase name="mediump_compute">
-                                                               <Test name="scalar">
-                                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                               </Test>
                                                                <Test name="vec2">
                                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                                                </Test>
                                                <Test name="0">
                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                                </Test>
-                                               <Test name="1">
-                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                               </Test>
                                                <Test name="2">
                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                                </Test>
                                                <Test name="28">
                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                                </Test>
-                                               <Test name="29">
-                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                               </Test>
                                                <Test name="30">
                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                                </Test>
index 96a24f9..8423f6e 100644 (file)
@@ -15676,76 +15676,55 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec2_mediump
@@ -15779,47 +15758,38 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_lowp
@@ -15831,7 +15801,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_lowp
@@ -15843,7 +15812,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_lowp
@@ -17314,10 +17282,8 @@ dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_vertex.ve
 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_fragment.scalar
 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_fragment.vec3
 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_fragment.vec4
-dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_vertex.scalar
 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_vertex.vec3
 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_vertex.vec4
-dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_fragment.scalar
 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_fragment.vec3
 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_fragment.vec4
 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_vertex.scalar
@@ -22383,7 +22349,6 @@ dEQP-GLES3.functional.texture.mipmap.cube.base_level.nearest_nearest
 dEQP-GLES3.functional.texture.mipmap.cube.base_level.linear_nearest
 dEQP-GLES3.functional.texture.mipmap.cube.base_level.nearest_linear
 dEQP-GLES3.functional.texture.mipmap.cube.base_level.linear_linear
-dEQP-GLES3.functional.texture.mipmap.cube.max_level.nearest_nearest
 dEQP-GLES3.functional.texture.mipmap.cube.max_level.nearest_linear
 dEQP-GLES3.functional.texture.mipmap.cube.max_level.linear_linear
 dEQP-GLES3.functional.texture.mipmap.3d.basic.nearest_nearest_clamp
index 580226a..2a94e77 100644 (file)
@@ -96,76 +96,55 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec2_mediump
@@ -199,47 +178,38 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_lowp
@@ -251,7 +221,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_lowp
@@ -263,7 +232,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_lowp
index 646b33b..5e28267 100644 (file)
@@ -53,76 +53,55 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec2_mediump
@@ -156,47 +135,38 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_lowp
@@ -208,7 +178,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_lowp
@@ -220,7 +189,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_lowp
index 646b33b..5e28267 100644 (file)
@@ -53,76 +53,55 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec2_mediump
@@ -156,47 +135,38 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_lowp
@@ -208,7 +178,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_lowp
@@ -220,7 +189,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_lowp
index 646b33b..5e28267 100644 (file)
@@ -53,76 +53,55 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec2_mediump
@@ -156,47 +135,38 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_lowp
@@ -208,7 +178,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_lowp
@@ -220,7 +189,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_lowp
index 646b33b..5e28267 100644 (file)
@@ -53,76 +53,55 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec2_mediump
@@ -156,47 +135,38 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_highp
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 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.float_mediump
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 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_mediump
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-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_lowp
@@ -208,7 +178,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_lowp
@@ -220,7 +189,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_lowp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_lowp
index 5665d1c..c81cbbb 100644 (file)
@@ -2607,7 +2607,6 @@ dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.
 dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec2
 dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec3
 dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec4
-dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.scalar
 dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec2
 dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec3
 dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec4
@@ -8759,7 +8758,6 @@ dEQP-GLES31.functional.ubo.random.basic_type_arrays.22
 dEQP-GLES31.functional.ubo.random.basic_type_arrays.23
 dEQP-GLES31.functional.ubo.random.basic_type_arrays.24
 dEQP-GLES31.functional.ubo.random.all_per_block_buffers.0
-dEQP-GLES31.functional.ubo.random.all_per_block_buffers.1
 dEQP-GLES31.functional.ubo.random.all_per_block_buffers.2
 dEQP-GLES31.functional.ubo.random.all_per_block_buffers.3
 dEQP-GLES31.functional.ubo.random.all_per_block_buffers.4
@@ -8786,7 +8784,6 @@ dEQP-GLES31.functional.ubo.random.all_per_block_buffers.25
 dEQP-GLES31.functional.ubo.random.all_per_block_buffers.26
 dEQP-GLES31.functional.ubo.random.all_per_block_buffers.27
 dEQP-GLES31.functional.ubo.random.all_per_block_buffers.28
-dEQP-GLES31.functional.ubo.random.all_per_block_buffers.29
 dEQP-GLES31.functional.ubo.random.all_per_block_buffers.30
 dEQP-GLES31.functional.ubo.random.all_per_block_buffers.31
 dEQP-GLES31.functional.ubo.random.all_per_block_buffers.32
index 8c06229..a6f753b 100644 (file)
@@ -879,3 +879,7 @@ dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_fragment.v
 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_vertex.vec4
 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_fragment.vec4
 dEQP-GLES3.functional.texture.filtering.3d.formats.rgba16f_linear_mipmap_linear
+
+# Bug 22920759
+dEQP-GLES3.functional.texture.mipmap.cube.projected.nearest_linear
+dEQP-GLES3.functional.texture.mipmap.cube.max_level.nearest_nearest
index 3524fce..a7333c0 100644 (file)
@@ -101,6 +101,40 @@ dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.sampler3d_f
 dEQP-GLES3.functional.shaders.derivate.dfdx.*_float.*_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.*_float.*_highp
 
+# Bug 22921258
+dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_lowp
+dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_lowp
+dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_lowp
+dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_lowp
+dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec4_lowp
+dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_lowp
+dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_lowp
+dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec4_mediump
+
 # Bug 22665757
 dEQP-GLES3.functional.fbo.completeness.renderable.renderbuffer.color0.rgb16f
 dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgb16f
@@ -110,3 +144,6 @@ dEQP-GLES3.functional.texture.mipmap.cube.projected.*
 
 # Bug 22794704
 dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.sampler3d_float_vertex
+
+# Bug 22859221
+dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.*mediump*.scalar
index bd1774c..e0f3e2f 100644 (file)
@@ -860,4 +860,6 @@ dEQP-GLES31.functional.texture.border_clamp.unused_channels.depth32f_stencil8_sa
 dEQP-GLES31.functional.texture.border_clamp.unused_channels.stencil_index8
 
 # Bug 22632106
+dEQP-GLES31.functional.ubo.random.all_per_block_buffers.1
 dEQP-GLES31.functional.ubo.random.all_per_block_buffers.20
+dEQP-GLES31.functional.ubo.random.all_per_block_buffers.29
index 160888b..074e34a 100644 (file)
@@ -38,3 +38,6 @@ dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_lines_*_samples_*
 # Bug 22302334
 dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.highp_*
 dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.highp_*
+
+# Bug 22859221
+dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.*mediump*.scalar