<TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec4_lowp">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec4_mediump">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
<TestCase name="in_function">
<Test name="float_mediump">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec4_mediump">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
<TestCase name="static_if">
<Test name="float_mediump">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec4_mediump">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
<TestCase name="static_loop">
<Test name="float_mediump">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec4_mediump">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
<TestCase name="static_switch">
<Test name="float_mediump">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec4_mediump">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
<TestCase name="uniform_if">
<Test name="float_mediump">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec4_mediump">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
<TestCase name="uniform_loop">
<Test name="float_mediump">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec4_mediump">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
<TestCase name="uniform_switch">
<Test name="float_mediump">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec4_mediump">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
<TestCase name="fbo">
<Test name="float_mediump">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec4_mediump">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
<TestCase name="fbo_float">
<Test name="float_lowp">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec2_lowp">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="vec2_mediump">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec4_lowp">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec4_mediump">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
<TestSuite name="fastest">
<TestCase name="default">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec4_mediump">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
<TestCase name="fbo_float">
<Test name="float_lowp">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec2_lowp">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="vec2_mediump">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec4_lowp">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec4_mediump">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
</TestSuite>
<TestSuite name="nicest">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec4_mediump">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
<TestCase name="fbo_float">
<Test name="float_lowp">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec2_lowp">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="vec2_mediump">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec4_lowp">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec4_mediump">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
</TestSuite>
<TestSuite name="texture">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec4_mediump">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
<TestCase name="in_function">
<Test name="float_mediump">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec4_mediump">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
<TestCase name="static_if">
<Test name="float_mediump">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec4_mediump">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
<TestCase name="static_loop">
<Test name="float_mediump">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec4_mediump">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
<TestCase name="static_switch">
<Test name="float_mediump">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec4_mediump">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
<TestCase name="uniform_if">
<Test name="float_mediump">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec4_mediump">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
<TestCase name="uniform_loop">
<Test name="float_mediump">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec4_mediump">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
<TestCase name="uniform_switch">
<Test name="float_mediump">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec4_mediump">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
<TestCase name="fbo">
<Test name="float_mediump">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec4_mediump">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
<TestCase name="fbo_float">
<Test name="float_lowp">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec4_mediump">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
<TestCase name="fbo_float">
<Test name="float_lowp">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="vec4_mediump">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="0" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="90" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="180" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="270" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
<TestCase name="fbo_float">
<Test name="float_lowp">
</Test>
</TestCase>
<TestCase name="mediump_vertex">
- <Test name="scalar">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="vec3">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
</Test>
</TestCase>
<TestCase name="mediump_fragment">
- <Test name="scalar">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="vec3">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
</Test>
</TestCase>
<TestCase name="max_level">
- <Test name="nearest_nearest">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="nearest_linear">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
</Test>
</TestCase>
<TestCase name="mediump_compute">
- <Test name="scalar">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="vec2">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="0">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="1">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="2">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="28">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="29">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="30">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
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-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_lowp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_lowp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_lowp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_lowp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_lowp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_lowp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_lowp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_lowp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_lowp
dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec4
-dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec4
dEQP-GLES31.functional.ubo.random.basic_type_arrays.23
dEQP-GLES31.functional.ubo.random.basic_type_arrays.24
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.0
-dEQP-GLES31.functional.ubo.random.all_per_block_buffers.1
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.2
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.3
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.4
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.26
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.27
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.28
-dEQP-GLES31.functional.ubo.random.all_per_block_buffers.29
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.30
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.31
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.32
dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_vertex.vec4
dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_fragment.vec4
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba16f_linear_mipmap_linear
+
+# Bug 22920759
+dEQP-GLES3.functional.texture.mipmap.cube.projected.nearest_linear
+dEQP-GLES3.functional.texture.mipmap.cube.max_level.nearest_nearest
dEQP-GLES3.functional.shaders.derivate.dfdx.*_float.*_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.*_float.*_highp
+# Bug 22921258
+dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_lowp
+dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_lowp
+dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_lowp
+dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_lowp
+dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec4_lowp
+dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_lowp
+dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_lowp
+dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec4_mediump
+dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec4_mediump
+
# Bug 22665757
dEQP-GLES3.functional.fbo.completeness.renderable.renderbuffer.color0.rgb16f
dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgb16f
# Bug 22794704
dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.sampler3d_float_vertex
+
+# Bug 22859221
+dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.*mediump*.scalar
dEQP-GLES31.functional.texture.border_clamp.unused_channels.stencil_index8
# Bug 22632106
+dEQP-GLES31.functional.ubo.random.all_per_block_buffers.1
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.20
+dEQP-GLES31.functional.ubo.random.all_per_block_buffers.29
# Bug 22302334
dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.highp_*
dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.highp_*
+
+# Bug 22859221
+dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.*mediump*.scalar