* Copyright (c) 2018 Bootlin
*/
+#include <linux/delay.h>
#include <linux/types.h>
#include <media/videobuf2-dma-contig.h>
}
}
+/*
+ * It turns out that using VE_H264_VLD_OFFSET to skip bits is not reliable. In
+ * rare cases frame is not decoded correctly. However, setting offset to 0 and
+ * skipping appropriate amount of bits with flush bits trigger always works.
+ */
+static void cedrus_skip_bits(struct cedrus_dev *dev, int num)
+{
+ int count = 0;
+
+ while (count < num) {
+ int tmp = min(num - count, 32);
+
+ cedrus_write(dev, VE_H264_TRIGGER_TYPE,
+ VE_H264_TRIGGER_TYPE_FLUSH_BITS |
+ VE_H264_TRIGGER_TYPE_N_BITS(tmp));
+ while (cedrus_read(dev, VE_H264_STATUS) & VE_H264_STATUS_VLD_BUSY)
+ udelay(1);
+
+ count += tmp;
+ }
+}
+
static void cedrus_set_params(struct cedrus_ctx *ctx,
struct cedrus_run *run)
{
struct vb2_buffer *src_buf = &run->src->vb2_buf;
struct cedrus_dev *dev = ctx->dev;
dma_addr_t src_buf_addr;
- u32 offset = slice->header_bit_size;
- u32 len = (slice->size * 8) - offset;
+ u32 len = slice->size * 8;
unsigned int pic_width_in_mbs;
bool mbaff_pic;
u32 reg;
cedrus_write(dev, VE_H264_VLD_LEN, len);
- cedrus_write(dev, VE_H264_VLD_OFFSET, offset);
+ cedrus_write(dev, VE_H264_VLD_OFFSET, 0);
src_buf_addr = vb2_dma_contig_plane_dma_addr(src_buf, 0);
cedrus_write(dev, VE_H264_VLD_END,
cedrus_write(dev, VE_H264_TRIGGER_TYPE,
VE_H264_TRIGGER_TYPE_INIT_SWDEC);
+ cedrus_skip_bits(dev, slice->header_bit_size);
+
if (((pps->flags & V4L2_H264_PPS_FLAG_WEIGHTED_PRED) &&
(slice->slice_type == V4L2_H264_SLICE_TYPE_P ||
slice->slice_type == V4L2_H264_SLICE_TYPE_SP)) ||
VE_H264_CTRL_SLICE_DECODE_INT)
#define VE_H264_TRIGGER_TYPE 0x224
+#define VE_H264_TRIGGER_TYPE_N_BITS(x) (((x) & 0x3f) << 8)
#define VE_H264_TRIGGER_TYPE_AVC_SLICE_DECODE (8 << 0)
#define VE_H264_TRIGGER_TYPE_INIT_SWDEC (7 << 0)
+#define VE_H264_TRIGGER_TYPE_FLUSH_BITS (3 << 0)
#define VE_H264_STATUS 0x228
#define VE_H264_STATUS_VLD_DATA_REQ_INT VE_H264_CTRL_VLD_DATA_REQ_INT
#define VE_H264_STATUS_DECODE_ERR_INT VE_H264_CTRL_DECODE_ERR_INT
#define VE_H264_STATUS_SLICE_DECODE_INT VE_H264_CTRL_SLICE_DECODE_INT
+#define VE_H264_STATUS_VLD_BUSY BIT(8)
#define VE_H264_STATUS_INT_MASK VE_H264_CTRL_INT_MASK