The destination buffer was initialized with random uint32_t values, so
it started out different on big endian vs. little endian. Fix that by
initializing the buffer with random uint8_t values instead.
}
else
{
+ uint8_t *d8;
+
data = malloc (stride * height);
- for (i = 0; i < height * stride / 4; ++i)
- data[i] = lcg_rand_u32();
+
+ d8 = (uint8_t *)data;
+ for (i = 0; i < height * stride; ++i)
+ d8[i] = lcg_rand_n (256);
destroy = destroy_malloced;
}
main (int argc, const char *argv[])
{
return fuzzer_test_main ("glyph", 30000,
- 0xA2B67F99,
+ 0x1B7696A2,
test_glyphs, argc, argv);
}