Revert "[3.0]add perf-scroll sample" 57/64757/1
authorsuhyung Eom <suhyung.eom@samsung.com>
Tue, 5 Apr 2016 07:55:38 +0000 (16:55 +0900)
committersuhyung Eom <suhyung.eom@samsung.com>
Tue, 5 Apr 2016 07:56:24 +0000 (16:56 +0900)
This reverts commit eac11f6754453be02224b98ad46c619a725cb02d.
Change-Id: Ibd27a1d25acabe76e741aa2f2ae3b0bed4fa881a

com.samsung.dali-demo.xml
examples/perf-scroll/perf-scroll-example.cpp [deleted file]

index 755b7af..e388766 100644 (file)
        <ui-application appid="tilt.example" exec="/usr/apps/com.samsung.dali-demo/bin/tilt.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
                <label>Tilt sensor</label>
        </ui-application>
-       <ui-application appid="perf-scroll.example" exec="/usr/apps/com.samsung.dali-demo/bin/perf-scroll.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
-               <label>perf scroll</label>
-       </ui-application>
 </manifest>
diff --git a/examples/perf-scroll/perf-scroll-example.cpp b/examples/perf-scroll/perf-scroll-example.cpp
deleted file mode 100755 (executable)
index 39740cc..0000000
+++ /dev/null
@@ -1,552 +0,0 @@
-/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-
-#include <dali-toolkit/dali-toolkit.h>
-#include <dali/devel-api/rendering/renderer.h>
-#include <dali/devel-api/rendering/sampler.h>
-#include <dali/public-api/common/dali-common.h>
-#include <dali/integration-api/resource-policies.h>
-#include <dali/integration-api/debug.h>
-#include <iostream>
-
-using namespace Dali;
-using namespace Dali::Toolkit;
-
-
-namespace
-{
-const char* IMAGE_PATH[] = {
-                            DEMO_IMAGE_DIR "gallery-medium-1.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-2.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-3.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-4.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-5.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-6.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-7.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-8.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-9.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-10.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-11.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-12.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-13.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-14.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-15.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-16.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-17.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-18.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-19.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-20.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-21.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-22.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-23.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-24.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-25.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-26.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-27.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-28.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-29.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-30.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-31.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-32.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-33.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-34.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-35.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-36.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-37.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-38.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-39.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-40.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-41.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-42.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-43.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-44.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-45.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-46.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-47.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-48.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-49.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-50.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-51.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-52.jpg",
-                            DEMO_IMAGE_DIR "gallery-medium-53.jpg",
-};
-
-const char* NINEPATCH_IMAGE_PATH[] = {
-                            DEMO_IMAGE_DIR "selection-popup-bg.1.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.2.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.3.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.4.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.5.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.6.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.7.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.8.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.9.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.10.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.11.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.12.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.13.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.14.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.15.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.16.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.17.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.18.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.19.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.20.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.21.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.22.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.23.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.24.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.25.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.26.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.27.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.28.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.29.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.30.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.31.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.32.9.png",
-                            DEMO_IMAGE_DIR "selection-popup-bg.33.9.png",
-                            DEMO_IMAGE_DIR "button-disabled.9.png",
-                            DEMO_IMAGE_DIR "button-down.9.png",
-                            DEMO_IMAGE_DIR "button-down-disabled.9.png",
-                            DEMO_IMAGE_DIR "button-up-1.9.png",
-                            DEMO_IMAGE_DIR "button-up-2.9.png",
-                            DEMO_IMAGE_DIR "button-up-3.9.png",
-                            DEMO_IMAGE_DIR "button-up-4.9.png",
-                            DEMO_IMAGE_DIR "button-up-5.9.png",
-                            DEMO_IMAGE_DIR "button-up-6.9.png",
-                            DEMO_IMAGE_DIR "button-up-7.9.png",
-                            DEMO_IMAGE_DIR "button-up-8.9.png",
-                            DEMO_IMAGE_DIR "button-up-9.9.png",
-                            DEMO_IMAGE_DIR "button-up-10.9.png",
-                            DEMO_IMAGE_DIR "button-up-11.9.png",
-                            DEMO_IMAGE_DIR "button-up-12.9.png",
-                            DEMO_IMAGE_DIR "button-up-13.9.png",
-                            DEMO_IMAGE_DIR "button-up-14.9.png",
-                            DEMO_IMAGE_DIR "button-up-15.9.png",
-                            DEMO_IMAGE_DIR "button-up-16.9.png",
-                            DEMO_IMAGE_DIR "button-up-17.9.png",
-};
-
-const unsigned int NUM_IMAGES = sizeof(IMAGE_PATH) / sizeof(char*);
-const unsigned int NUM_NINEPATCH_IMAGES = sizeof(NINEPATCH_IMAGE_PATH) / sizeof(char*);
-
-const float ANIMATION_TIME ( 5.0f ); // animation length in seconds
-
-struct VertexWithTexture
-{
-  Vector2 position;
-  Vector2 texCoord;
-};
-
-VertexWithTexture gQuadWithTexture[] = {
-                                        { Vector2( -0.5f, -0.5f ), Vector2( 0.0f, 0.0f ) },
-                                        { Vector2(  0.5f, -0.5f ), Vector2( 1.0f, 0.0f ) },
-                                        { Vector2( -0.5f,  0.5f ), Vector2( 0.0f, 1.0f ) },
-                                        { Vector2(  0.5f,  0.5f ), Vector2( 1.0f, 1.0f ) }
-};
-
-const char* VERTEX_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
-    attribute mediump vec2 aPosition;\n
-    attribute mediump vec2 aTexCoord;\n
-    uniform mediump mat4 uMvpMatrix;\n
-    uniform mediump vec3 uSize;\n
-    varying mediump vec2 vTexCoord;\n
-    void main()\n
-    {\n
-      vec4 position = vec4(aPosition,0.0,1.0)*vec4(uSize,1.0);\n
-      gl_Position = uMvpMatrix * position;\n
-      vTexCoord = aTexCoord;\n
-    }\n
-);
-
-const char* FRAGMENT_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
-    uniform lowp vec4 uColor;\n
-    uniform sampler2D sTexture;\n
-    varying mediump vec2 vTexCoord;\n
-
-    void main()\n
-    {\n
-      gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n
-    }\n
-);
-
-
-Geometry& QuadMesh()
-{
-  static Geometry mesh;
-  if( !mesh )
-  {
-    PropertyBuffer vertexBuffer;
-    Property::Map vertexFormat;
-    vertexFormat["aPosition"] = Property::VECTOR2;
-    vertexFormat["aTexCoord"] = Property::VECTOR2;
-
-    //Create a vertex buffer for vertex positions and texture coordinates
-    vertexBuffer = PropertyBuffer::New( vertexFormat, 4u );
-    vertexBuffer.SetData( gQuadWithTexture );
-
-    //Create the geometry
-    mesh = Geometry::New();
-    mesh.AddVertexBuffer( vertexBuffer );
-    mesh.SetGeometryType( Geometry::TRIANGLE_STRIP );
-  }
-  return mesh;
-}
-
-bool gUseMesh(false);
-bool gUseImageView(false);
-bool gNinePatch(false);
-unsigned int gRowsPerPage(15);
-unsigned int gColumnsPerPage(15);
-unsigned int gPageCount(10);
-float gDuration(10.0f);
-
-Renderer CreateRenderer( unsigned int index )
-{
-
-  int numImages = !gNinePatch ? NUM_IMAGES : NUM_NINEPATCH_IMAGES;
-  static Renderer* renderers = new Renderer[numImages];
-  if( !renderers[index] )
-  {
-    //Create the renderer
-    Shader shader = Shader::New( VERTEX_SHADER_TEXTURE, FRAGMENT_SHADER_TEXTURE );
-
-    const char* imagePath = !gNinePatch ? IMAGE_PATH[index] : NINEPATCH_IMAGE_PATH[index];
-    Image image = ResourceImage::New( imagePath );
-    Material material = Material::New( shader );
-    material.AddTexture( image, "sTexture" );
-//    material.SetBlendMode( BlendingMode::OFF );
-    renderers[index] = Renderer::New( QuadMesh(), material );
-    renderers[index].SetProperty( Renderer::Property::BLENDING_MODE, BlendingMode::OFF );
-
-  }
-  return renderers[index];
-}
-
-Actor CreateMeshActor( unsigned int index)
-{
-  Renderer renderer = CreateRenderer( index );
-  Actor meshActor = Actor::New();
-  meshActor.AddRenderer( renderer );
-  return meshActor;
-}
-
-}
-// Test application to compare performance between ImageActor and ImageView
-// By default, the application consist of 10 pages of 25x25 ImageActors, this can be modified using the following command line arguments:
-// -r NumberOfRows  (Modifies the number of rows per page)
-// -c NumberOfColumns (Modifies the number of columns per page)
-// -p NumberOfPages (Modifies the nimber of pages )
-// -t duration (sec )
-// --use-imageview ( Use ImageView instead of ImageActor )
-// --use-mesh ( Use new renderer API (as ImageView) but shares renderers between actors when possible )
-// --use-nine-patch ( Use nine patch images )
-// --animate-parent ( Animate one parent actor instead of all child actors )
-
-//
-class PerfScroll : public ConnectionTracker
-{
-public:
-
-  PerfScroll( Application& application )
-  : mApplication( application ),
-  mRowsPerPage( gRowsPerPage ),
-  mColumnsPerPage( gColumnsPerPage ),
-  mPageCount( gPageCount )
-  {
-    // Connect to the Application's Init signal
-    mApplication.InitSignal().Connect( this, &PerfScroll::Create );
-  }
-
-  ~PerfScroll()
-  {
-    // Nothing to do here;
-  }
-
-  // The Init signal is received once (only) during the Application lifetime
-  void Create( Application& application )
-  {
-    // Get a handle to the stage
-    Stage stage = Stage::GetCurrent();
-    stage.SetBackgroundColor( Color::WHITE );
-    Vector2 stageSize = stage.GetSize();
-
-    stage.GetRootLayer().SetDepthTestDisabled(true);
-
-    mSize = Vector3( stageSize.x / mColumnsPerPage, stageSize.y / mRowsPerPage, 0.0f );
-
-    // Respond to a click anywhere on the stage
-    stage.GetRootLayer().TouchedSignal().Connect( this, &PerfScroll::OnTouch );
-
-    mParent = Actor::New();
-    mParent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
-    stage.Add(mParent);
-
-    if( gUseMesh )
-    {
-      CreateMeshActors();
-    }
-    else if( gUseImageView )
-    {
-      CreateImageViews();
-    }
-    else
-    {
-      CreateImageActors();
-    }
-
-    ShowAnimation();
-  }
-
-  bool OnTouch( Actor actor, const TouchEvent& touch )
-  {
-    // quit the application
-    mApplication.Quit();
-    return true;
-  }
-
-  const char* ImagePath( int i )
-  {
-    return !gNinePatch ? IMAGE_PATH[i % NUM_IMAGES] : NINEPATCH_IMAGE_PATH[i % NUM_NINEPATCH_IMAGES];
-  }
-
-  void CreateImageActors()
-  {
-    Stage stage = Stage::GetCurrent();
-    unsigned int actorCount( mRowsPerPage*mColumnsPerPage * mPageCount );
-    mActor.resize( actorCount );
-
-    for( size_t i(0); i<actorCount; ++i )
-    {
-      Image image = ResourceImage::New( ImagePath(i) );
-      mActor[i] = ImageActor::New( image );
-      mActor[i].SetSize( Vector3(0.0f,0.0f,0.0f) );
-      mActor[i].SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
-      mParent.Add( mActor[i] );
-    }
-  }
-
-  void CreateImageViews()
-  {
-    Stage stage = Stage::GetCurrent();
-    unsigned int actorCount( mRowsPerPage*mColumnsPerPage * mPageCount );
-    mImageView.resize( actorCount );
-
-    for( size_t i(0); i<actorCount; ++i )
-    {
-      mImageView[i] = ImageView::New( ImagePath(i) );
-      mImageView[i].SetSize( Vector3(0.0f,0.0f,0.0f) );
-      mImageView[i].SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
-      mParent.Add( mImageView[i] );
-    }
-  }
-
-  void CreateMeshActors()
-  {
-    Stage stage = Stage::GetCurrent();
-
-    unsigned int actorCount( mRowsPerPage * mColumnsPerPage * mPageCount );
-    mActor.resize( actorCount );
-
-    for( size_t i(0); i<actorCount; ++i )
-    {
-      size_t numImages = !gNinePatch ? NUM_IMAGES : NUM_NINEPATCH_IMAGES;
-      mActor[i] = CreateMeshActor( i % numImages );
-      mActor[i].SetSize(0.0f,0.0f,0.0f);
-
-      mParent.Add( mActor[i] );
-    }
-  }
-
-  void OnAnimationEnd( Animation& source )
-  {
-    if( source == mShow )
-    {
-      ScrollAnimation();
-    }
-    else if( source == mScroll )
-    {
-      HideAnimation();
-    }
-    else
-    {
-      mApplication.Quit();
-    }
-  }
-
-  void ShowAnimation()
-  {
-    Stage stage = Stage::GetCurrent();
-    Vector3 initialPosition( stage.GetSize().x * 0.5f, stage.GetSize().y*0.5f, 1000.0f );
-
-    unsigned int totalColumns = mColumnsPerPage * mPageCount;
-
-    size_t count(0);
-    float xpos, ypos;
-    mShow = Animation::New( 0.0f );
-
-    float totalDuration( 0.0f );
-    float durationPerActor( 0.0f );
-    float delayBetweenActors = ( totalDuration - durationPerActor ) / ( mRowsPerPage * mColumnsPerPage );
-
-    for( size_t i(0); i<totalColumns; ++i )
-    {
-      xpos = mSize.x * i;
-
-      for( size_t j(0); j<mRowsPerPage; ++j )
-      {
-
-        ypos = mSize.y * j;
-
-        float delay = 0.0f;
-        float duration = 0.0f;
-        if( count < mRowsPerPage*mColumnsPerPage )
-        {
-          duration = durationPerActor;
-          delay = delayBetweenActors * count;
-        }
-        if( gUseImageView )
-        {
-          mImageView[count].SetPosition( initialPosition );
-          mImageView[count].SetSize( Vector3(0.0f,0.0f,0.0f) );
-          mImageView[count].SetOrientation( Quaternion( Radian(0.0f),Vector3::XAXIS ) );
-          mShow.AnimateTo( Property( mImageView[count], Actor::Property::POSITION ), Vector3( xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f ), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
-          mShow.AnimateTo( Property( mImageView[count], Actor::Property::SIZE ), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
-        }
-        else
-        {
-          mActor[count].SetPosition( initialPosition );
-          mActor[count].SetSize( Vector3(0.0f,0.0f,0.0f) );
-          mActor[count].SetOrientation( Quaternion( Radian( 0.0f ), Vector3::XAXIS ) );
-          mShow.AnimateTo( Property( mActor[count], Actor::Property::POSITION ), Vector3( xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
-          mShow.AnimateTo( Property( mActor[count], Actor::Property::SIZE ), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
-        }
-        ++count;
-      }
-    }
-    mShow.Play();
-    mShow.FinishedSignal().Connect( this, &PerfScroll::OnAnimationEnd );
-  }
-
-  void ScrollAnimation()
-  {
-    Stage stage = Stage::GetCurrent();
-    Vector3 stageSize( stage.GetSize() );
-
-    mScroll = Animation::New( gDuration );
-
-    mScroll.AnimateBy( Property( mParent, Actor::Property::POSITION ), Vector3( -(gPageCount-1.)*stageSize.x,0.0f, 0.0f) );
-    mScroll.Play();
-    mScroll.FinishedSignal().Connect( this, &PerfScroll::OnAnimationEnd );
-  }
-
-  void HideAnimation()
-  {
-    size_t count(0);
-    unsigned int actorsPerPage( mRowsPerPage*mColumnsPerPage );
-    mHide = Animation::New( 0.0f );
-
-    unsigned int totalColumns = mColumnsPerPage * mPageCount;
-
-    float totalDuration( 0.0f );
-    float durationPerActor( 0.0f );
-    float delayBetweenActors = ( totalDuration - durationPerActor ) / ( mRowsPerPage * mColumnsPerPage );
-    for( size_t i(0); i<mRowsPerPage; ++i )
-    {
-      for( size_t j(0); j<totalColumns; ++j )
-      {
-        float delay = 0.0f;
-        float duration = 0.0f;
-        if( count < actorsPerPage )
-        {
-          duration = durationPerActor;
-          delay = delayBetweenActors * count;
-        }
-
-        if( gUseImageView )
-        {
-          mHide.AnimateTo( Property( mImageView[count], Actor::Property::ORIENTATION ),  Quaternion( Radian( Degree( 70.0f ) ), Vector3::XAXIS ), AlphaFunction::EASE_OUT, TimePeriod( delay, duration ) );
-          mHide.AnimateBy( Property( mImageView[count], Actor::Property::POSITION_Z ), 1000.0f, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay +delayBetweenActors*actorsPerPage + duration, duration ) );
-        }
-        else
-        {
-          mHide.AnimateTo( Property( mActor[count], Actor::Property::ORIENTATION ),  Quaternion( Radian( Degree( 70.0f ) ), Vector3::XAXIS ), AlphaFunction::EASE_OUT, TimePeriod( delay, duration ) );
-          mHide.AnimateBy( Property( mActor[count], Actor::Property::POSITION_Z ), 1000.0f, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay +delayBetweenActors*actorsPerPage + duration, duration ) );
-        }
-        ++count;
-      }
-    }
-
-    mHide.Play();
-    mHide.FinishedSignal().Connect( this, &PerfScroll::OnAnimationEnd );
-  }
-
-private:
-  Application&  mApplication;
-
-  std::vector<Actor>  mActor;
-  std::vector<ImageView>  mImageView;
-  Actor mParent;
-
-  Vector3             mSize;
-  unsigned int        mRowsPerPage;
-  unsigned int        mColumnsPerPage;
-  unsigned int        mPageCount;
-
-  Animation           mShow;
-  Animation           mScroll;
-  Animation           mHide;
-};
-
-void RunTest( Application& application )
-{
-  PerfScroll test( application );
-
-  application.MainLoop();
-}
-
-// Entry point for Linux & Tizen applications
-//
-int main( int argc, char **argv )
-{
-  Application application = Application::New( &argc, &argv );
-
-  for( int i(1) ; i < argc; ++i )
-  {
-    std::string arg( argv[i] );
-    if( arg.compare("--use-mesh") == 0)
-    {
-      gUseMesh = true;
-    }
-    else if( arg.compare("--use-imageview") == 0)
-    {
-      gUseImageView = true;
-    }
-    else if( arg.compare("--nine-patch" ) == 0)
-    {
-      gNinePatch = true;
-    }
-    else if( arg.compare(0, 2, "-t" ) == 0)
-    {
-      gDuration = atof( arg.substr( 2, arg.size()).c_str());
-    }
-  }
-
-  RunTest( application );
-
-  return 0;
-}