Use the driFillInModes utility function.
authorIan Romanick <idr@us.ibm.com>
Mon, 4 Oct 2004 22:58:39 +0000 (22:58 +0000)
committerIan Romanick <idr@us.ibm.com>
Mon, 4 Oct 2004 22:58:39 +0000 (22:58 +0000)
src/mesa/drivers/dri/mga/mga_xmesa.c

index 083583e..8bed48c 100644 (file)
@@ -94,74 +94,6 @@ int MGA_DEBUG = 0;
 static int getSwapInfo( __DRIdrawablePrivate *dPriv, __DRIswapInfo * sInfo );
 
 #ifdef USE_NEW_INTERFACE
-static __GLcontextModes * fill_in_modes( __GLcontextModes * modes,
-                                        unsigned pixel_bits, 
-                                        unsigned depth_bits,
-                                        unsigned stencil_bits,
-                                        const GLenum * db_modes,
-                                        unsigned num_db_modes,
-                                        int visType )
-{
-    static const uint8_t bits[2][4] = {
-       {          5,          6,          5,          0 },
-       {          8,          8,          8,          0 }
-    };
-
-    static const uint32_t masks[2][4] = {
-       { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 },
-       { 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 }
-    };
-
-    unsigned   i;
-    unsigned   j;
-    const unsigned index = ((pixel_bits + 15) / 16) - 1;
-
-    for ( i = 0 ; i < num_db_modes ; i++ ) {
-       for ( j = 0 ; j < 2 ; j++ ) {
-
-           modes->redBits   = bits[index][0];
-           modes->greenBits = bits[index][1];
-           modes->blueBits  = bits[index][2];
-           modes->alphaBits = bits[index][3];
-           modes->redMask   = masks[index][0];
-           modes->greenMask = masks[index][1];
-           modes->blueMask  = masks[index][2];
-           modes->alphaMask = masks[index][3];
-           modes->rgbBits   = modes->redBits + modes->greenBits
-               + modes->blueBits;
-
-           modes->accumRedBits   = 16 * j;
-           modes->accumGreenBits = 16 * j;
-           modes->accumBlueBits  = 16 * j;
-           modes->accumAlphaBits = (masks[index][3] != 0) ? 16 * j : 0;
-           modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;
-
-           modes->stencilBits = stencil_bits;
-           modes->depthBits = depth_bits;
-
-           modes->visualType = visType;
-           modes->renderType = GLX_RGBA_BIT;
-           modes->drawableType = GLX_WINDOW_BIT;
-           modes->rgbMode = GL_TRUE;
-
-           if ( db_modes[i] == GLX_NONE ) {
-               modes->doubleBufferMode = GL_FALSE;
-           }
-           else {
-               modes->doubleBufferMode = GL_TRUE;
-               modes->swapMethod = db_modes[i];
-           }
-
-           modes = modes->next;
-       }
-    }
-    
-    return modes;
-}
-#endif /* USE_NEW_INTERFACE */
-
-
-#ifdef USE_NEW_INTERFACE
 static __GLcontextModes *
 mgaFillInModes( unsigned pixel_bits, unsigned depth_bits,
                unsigned stencil_bits, GLboolean have_back_buffer )
@@ -171,7 +103,8 @@ mgaFillInModes( unsigned pixel_bits, unsigned depth_bits,
     unsigned num_modes;
     unsigned depth_buffer_factor;
     unsigned back_buffer_factor;
-    unsigned i;
+    GLenum fb_format;
+    GLenum fb_type;
 
     /* GLX_SWAP_COPY_OML is only supported because the MGA driver doesn't
      * support pageflipping at all.
@@ -180,40 +113,54 @@ mgaFillInModes( unsigned pixel_bits, unsigned depth_bits,
        GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML
     };
 
-    int depth_buffer_modes[3][2];
-
+    uint8_t depth_bits_array[3];
+    uint8_t stencil_bits_array[3];
 
-    depth_buffer_modes[0][0] = 0;
-    depth_buffer_modes[1][0] = depth_bits;
-    depth_buffer_modes[2][0] = depth_bits;
 
+    depth_bits_array[0] = 0;
+    depth_bits_array[1] = depth_bits;
+    depth_bits_array[2] = depth_bits;
+    
     /* Just like with the accumulation buffer, always provide some modes
      * with a stencil buffer.  It will be a sw fallback, but some apps won't
      * care about that.
      */
-    depth_buffer_modes[0][1] = 0;
-    depth_buffer_modes[1][1] = 0;
-    depth_buffer_modes[2][1] = (stencil_bits == 0) ? 8 : stencil_bits;
+    stencil_bits_array[0] = 0;
+    stencil_bits_array[1] = 0;
+    stencil_bits_array[2] = (stencil_bits == 0) ? 8 : stencil_bits;
 
     depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1;
     back_buffer_factor  = (have_back_buffer) ? 2 : 1;
 
     num_modes = depth_buffer_factor * back_buffer_factor * 4;
 
+    if ( pixel_bits == 16 ) {
+        fb_format = GL_RGB;
+        fb_type = GL_UNSIGNED_SHORT_5_6_5;
+    }
+    else {
+        fb_format = GL_BGR;
+        fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+    }
+
     modes = (*create_context_modes)( num_modes, sizeof( __GLcontextModes ) );
     m = modes;
-    for ( i = 0 ; i < depth_buffer_factor ; i++ ) {
-       m = fill_in_modes( m, pixel_bits, 
-                          depth_buffer_modes[i][0], depth_buffer_modes[i][1],
+    if ( ! driFillInModes( & m, fb_format, fb_type,
+                          depth_bits_array, stencil_bits_array, depth_buffer_factor,
                           back_buffer_modes, back_buffer_factor,
-                          GLX_TRUE_COLOR );
+                          GLX_TRUE_COLOR ) ) {
+       fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
+                __func__, __LINE__ );
+       return NULL;
     }
 
-    for ( i = 0 ; i < depth_buffer_factor ; i++ ) {
-       m = fill_in_modes( m, pixel_bits, 
-                          depth_buffer_modes[i][0], depth_buffer_modes[i][1],
+    if ( ! driFillInModes( & m, fb_format, fb_type,
+                          depth_bits_array, stencil_bits_array, depth_buffer_factor,
                           back_buffer_modes, back_buffer_factor,
-                          GLX_DIRECT_COLOR );
+                          GLX_DIRECT_COLOR ) ) {
+       fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
+                __func__, __LINE__ );
+       return NULL;
     }
 
     /* Mark the visual as slow if there are "fake" stencil bits.