#include "cvconfig.h"
+#if defined WIN32 || defined _WIN32
+
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#undef min
+#undef max
+
+void FillBitmapInfo( BITMAPINFO* bmi, int width, int height, int bpp, int origin );
+#endif
+
#include "opencv2/highgui/highgui.hpp"
#include "opencv2/highgui/highgui_c.h"
#include "opencv2/imgproc/imgproc_c.h"
#include "opencv2/highgui/highgui_tegra.hpp"
#endif
-#if defined WIN32 || defined _WIN32
-
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-#undef min
-#undef max
-
-void FillBitmapInfo( BITMAPINFO* bmi, int width, int height, int bpp, int origin );
-#endif
-
/* Errors */
#define HG_OK 0 /* Don't bet on it! */
#define HG_BADNAME -1 /* Bad window or file name */
if (window->status==CV_WINDOW_FULLSCREEN && prop_value==CV_WINDOW_NORMAL)
{
icvLoadWindowPos(window->name,position );
- SetWindowLongPtr(window->frame, GWL_STYLE, dwStyle | WS_CAPTION);
+ SetWindowLongPtr(window->frame, GWL_STYLE, dwStyle | WS_CAPTION | WS_THICKFRAME);
SetWindowPos(window->frame, HWND_TOP, position.x, position.y , position.width,position.height, SWP_NOZORDER | SWP_FRAMECHANGED);
window->status=CV_WINDOW_NORMAL;
//fullscreen
position.x=mi.rcMonitor.left;position.y=mi.rcMonitor.top;
position.width=mi.rcMonitor.right - mi.rcMonitor.left;position.height=mi.rcMonitor.bottom - mi.rcMonitor.top;
- SetWindowLongPtr(window->frame, GWL_STYLE, dwStyle & ~WS_CAPTION);
+ SetWindowLongPtr(window->frame, GWL_STYLE, dwStyle & ~WS_CAPTION & ~WS_THICKFRAME);
SetWindowPos(window->frame, HWND_TOP, position.x, position.y , position.width,position.height, SWP_NOZORDER | SWP_FRAMECHANGED);
window->status=CV_WINDOW_FULLSCREEN;