int TDefaultGlslIoResolver::resolveInOutLocation(EShLanguage stage, TVarEntryInfo& ent) {
const TType& type = ent.symbol->getType();
- const TString& name = ent.symbol->getName();
+ const TString& name = IsAnonymous(ent.symbol->getName()) ?
+ ent.symbol->getType().getTypeName()
+ :
+ ent.symbol->getName();
if (currentStage != stage) {
preStage = currentStage;
currentStage = stage;
int TDefaultGlslIoResolver::resolveUniformLocation(EShLanguage /*stage*/, TVarEntryInfo& ent) {
const TType& type = ent.symbol->getType();
- const TString& name = ent.symbol->getName();
+ const TString& name = IsAnonymous(ent.symbol->getName()) ?
+ ent.symbol->getType().getTypeName()
+ :
+ ent.symbol->getName();
// kick out of not doing this
if (! doAutoLocationMapping()) {
return ent.newLocation = -1;
int TDefaultGlslIoResolver::resolveBinding(EShLanguage /*stage*/, TVarEntryInfo& ent) {
const TType& type = ent.symbol->getType();
- const TString& name = ent.symbol->getName();
+ const TString& name = IsAnonymous(ent.symbol->getName()) ?
+ ent.symbol->getType().getTypeName()
+ :
+ ent.symbol->getName();
// On OpenGL arrays of opaque types take a seperate binding for each element
int numBindings = intermediate.getSpv().openGl != 0 && type.isSizedArray() ? type.getCumulativeArraySize() : 1;
TResourceType resource = getResourceType(type);
void TDefaultGlslIoResolver::reserverStorageSlot(TVarEntryInfo& ent, TInfoSink& infoSink) {
const TType& type = ent.symbol->getType();
- const TString& name = ent.symbol->getName();
+ const TString& name = IsAnonymous(ent.symbol->getName()) ?
+ ent.symbol->getType().getTypeName()
+ :
+ ent.symbol->getName();
TStorageQualifier storage = type.getQualifier().storage;
EShLanguage stage(EShLangCount);
switch (storage) {
void TDefaultGlslIoResolver::reserverResourceSlot(TVarEntryInfo& ent, TInfoSink& infoSink) {
const TType& type = ent.symbol->getType();
- const TString& name = ent.symbol->getName();
+ const TString& name = IsAnonymous(ent.symbol->getName()) ?
+ ent.symbol->getType().getTypeName()
+ :
+ ent.symbol->getName();
int resource = getResourceType(type);
if (type.getQualifier().hasBinding()) {
TVarSlotMap& varSlotMap = resourceSlotMap[resource];