SceneCombiner: move header for scenecombiner to public folder.
authorKim Kulling <kim.kulling@googlemail.com>
Wed, 21 Jun 2017 12:21:16 +0000 (14:21 +0200)
committerKim Kulling <kim.kulling@googlemail.com>
Wed, 21 Jun 2017 12:21:16 +0000 (14:21 +0200)
code/CMakeLists.txt
include/assimp/SceneCombiner.h [moved from code/SceneCombiner.h with 99% similarity]

index 017420d..6df6655 100644 (file)
@@ -96,6 +96,7 @@ SET( PUBLIC_HEADERS
   ${HEADER_PATH}/Exporter.hpp
   ${HEADER_PATH}/DefaultIOStream.h
   ${HEADER_PATH}/DefaultIOSystem.h
+  ${HEADER_PATH}/SceneCombiner.h
 )
 
 SET( Core_SRCS
@@ -148,7 +149,6 @@ SET( Common_SRCS
   SpatialSort.cpp
   SpatialSort.h
   SceneCombiner.cpp
-  SceneCombiner.h
   ScenePreprocessor.cpp
   ScenePreprocessor.h
   SkeletonMeshBuilder.cpp
similarity index 99%
rename from code/SceneCombiner.h
rename to include/assimp/SceneCombiner.h
index af008b1..ca4e68c 100644 (file)
@@ -143,7 +143,6 @@ struct NodeAttachmentInfo
  */
 #define AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY 0x10
 
-
 typedef std::pair<aiBone*,unsigned int> BoneSrcIndex;
 
 // ---------------------------------------------------------------------------
@@ -153,7 +152,6 @@ struct BoneWithHash : public std::pair<uint32_t,aiString*>  {
     std::vector<BoneSrcIndex> pSrcBones;
 };
 
-
 // ---------------------------------------------------------------------------
 /** @brief Utility for SceneCombiner
  */