This widget is designed for lottie animation player.
Change-Id: I129e5aa0569012ebb734bf42e3b8ddc91ccb00b0
#include <elc_naviframe.h>
#include <elc_popup.h>
#include <elm_actionslider.h>
+#include <elm_animation_view.h>
#include <elm_app_common.h>
#include <elm_app_server.h>
#include <elm_app_server_view.h>
includesdir = $(includedir)/elementary-@VMAJ@
includesunstable_HEADERS = \
+elm_widget_animation_view.h \
elm_gen_common.h \
elm_atspi_bridge.h \
elm_atspi_ewk_wrapper.h \
includesunstabledir = $(includedir)/elementary-@VMAJ@
includesub_HEADERS = \
+elm_animation_view.h \
+elm_animation_view_eo.h \
+elm_animation_view.eo.h \
+elm_animation_view_legacy.h \
elc_ctxpopup.h \
elc_ctxpopup_eo.h \
elc_ctxpopup_legacy.h \
elc_player.c \
elc_popup.c \
elc_scrolled_entry.c \
+elm_animation_view.c \
elm_access.c \
elm_actionslider.c \
elm_app_common.c \
elm_bubble.eo \
elm_button.eo \
elm_calendar.eo \
+elm_animation_view.eo \
elm_check.eo \
elm_clock.eo \
elm_colorselector.eo \
--- /dev/null
+#ifdef HAVE_CONFIG_H
+# include "elementary_config.h"
+#endif
+
+#include <Elementary.h>
+
+#include "elm_priv.h"
+#include "elm_widget_animation_view.h"
+
+#define MY_CLASS ELM_ANIMATION_VIEW_CLASS
+
+#define MY_CLASS_NAME "Elm_Animation_View"
+#define MY_CLASS_NAME_LEGACY "elm_animation_view"
+
+static const char SIG_FOCUSED[] = "focused";
+static const char SIG_UNFOCUSED[] = "unfocused";
+static const char SIG_PLAY_START[] = "play,start";
+static const char SIG_PLAY_REPEAT[] = "play,repeat";
+static const char SIG_PLAY_DONE[] = "play,done";
+static const char SIG_PLAY_PAUSE[] = "play,pause";
+static const char SIG_PLAY_RESUME[] = "play,resume";
+static const char SIG_PLAY_STOP[] = "play,stop";
+static const char SIG_PLAY_UPDATE[] = "play,update";
+
+/* smart callbacks coming from Elm_Animation_View objects: */
+static const Evas_Smart_Cb_Description _smart_callbacks[] = {
+ {SIG_FOCUSED, ""},
+ {SIG_UNFOCUSED, ""},
+ {SIG_WIDGET_LANG_CHANGED, ""}, /**< handled by elm_widget */
+ {SIG_PLAY_START, ""},
+ {SIG_PLAY_REPEAT, ""},
+ {SIG_PLAY_DONE, ""},
+ {SIG_PLAY_PAUSE, ""},
+ {SIG_PLAY_RESUME, ""},
+ {SIG_PLAY_STOP, ""},
+ {NULL, NULL}
+};
+
+static void
+_transit_go_facade(Elm_Animation_View_Data *pd)
+{
+ pd->repeat_times = 0;
+ elm_transit_go(pd->transit);
+ evas_object_smart_callback_call(pd->obj, SIG_PLAY_START, NULL);
+}
+
+static Eina_Bool
+_visible_check(Eo *obj)
+{
+ if (!evas_object_visible_get(obj)) return EINA_FALSE;
+
+ //TODO: Check Smart parents visibilities?
+
+ Evas_Coord x, y, w, h;
+ evas_object_geometry_get(obj, &x, &y, &w, &h);
+ if (w == 0 || h == 0) return EINA_FALSE;
+
+ Evas_Coord output_w, output_h;
+ evas_output_size_get(evas_object_evas_get(obj), &output_w, &output_h);
+
+ //Outside viewport
+ if ((x + w < 0) || (x > output_w) ||
+ (y + h < 0) || (y > output_h))
+ return EINA_FALSE;
+
+ //Inside viewport
+ return EINA_TRUE;
+}
+
+static void
+_auto_play(Elm_Animation_View_Data *pd, Eina_Bool vis)
+{
+ if (!pd->auto_play || !pd->transit) return;
+
+ //Resume Animation
+ if (vis)
+ {
+ if (pd->state == ELM_ANIMATION_VIEW_STATE_PAUSE && pd->auto_play_pause)
+ {
+ elm_transit_paused_set(pd->transit, EINA_FALSE);
+ if (pd->play_back)
+ pd->state = ELM_ANIMATION_VIEW_STATE_PLAY_BACK;
+ else
+ pd->state = ELM_ANIMATION_VIEW_STATE_PLAY;
+ pd->auto_play_pause = EINA_FALSE;
+ evas_object_smart_callback_call(pd->obj, SIG_PLAY_RESUME, NULL);
+ }
+ }
+ //Pause Animation
+ else
+ {
+ if ((pd->state == ELM_ANIMATION_VIEW_STATE_PLAY) ||
+ (pd->state == ELM_ANIMATION_VIEW_STATE_PLAY_BACK))
+ {
+ elm_transit_paused_set(pd->transit, EINA_TRUE);
+ pd->state = ELM_ANIMATION_VIEW_STATE_PAUSE;
+ pd->auto_play_pause = EINA_TRUE;
+ evas_object_smart_callback_call(pd->obj, SIG_PLAY_PAUSE, NULL);
+ }
+ }
+}
+
+static void
+_transit_del_cb(Elm_Transit_Effect *effect, Elm_Transit *transit)
+{
+ Elm_Animation_View_Data *pd = (Elm_Animation_View_Data *) effect;
+
+ if ((pd->state == ELM_ANIMATION_VIEW_STATE_PLAY && pd->keyframe == 1) ||
+ (pd->state == ELM_ANIMATION_VIEW_STATE_PLAY_BACK && pd->keyframe == 0))
+ evas_object_smart_callback_call(pd->obj, SIG_PLAY_DONE, NULL);
+
+ if (pd->transit != transit) return;
+
+ Elm_Animation_View_State prev_state = pd->state;
+ pd->state = ELM_ANIMATION_VIEW_STATE_STOP;
+ pd->transit = NULL;
+ pd->auto_play_pause = EINA_FALSE;
+
+ if (prev_state != ELM_ANIMATION_VIEW_STATE_STOP)
+ {
+ evas_object_smart_callback_call(pd->obj, SIG_PLAY_STOP, NULL);
+ pd->keyframe = 0;
+ }
+}
+
+static void
+_transit_cb(Elm_Transit_Effect *effect, Elm_Transit *transit, double progress)
+{
+ Elm_Animation_View_Data *pd = (Elm_Animation_View_Data *) effect;
+
+ if (!pd->vg)
+ {
+ ERR("Vector Object is removed in wrong way!, Elm_Animation_View = %p", pd->obj);
+ elm_transit_del(transit);
+ return;
+ }
+
+ if (pd->play_back)
+ {
+ pd->state = ELM_ANIMATION_VIEW_STATE_PLAY_BACK;
+ progress = 1 - progress;
+ }
+ else pd->state = ELM_ANIMATION_VIEW_STATE_PLAY;
+
+ pd->keyframe = progress;
+ evas_object_vg_animated_frame_set(pd->vg, (int) (pd->frame_cnt * progress));
+
+ if (pd->auto_repeat)
+ {
+ int repeat_times = elm_transit_current_repeat_times_get(pd->transit);
+ if (pd->repeat_times != repeat_times)
+ {
+ evas_object_smart_callback_call(pd->obj, SIG_PLAY_REPEAT, NULL);
+ pd->repeat_times = repeat_times;
+ }
+ }
+
+ evas_object_smart_callback_call(pd->obj, SIG_PLAY_UPDATE, NULL);
+}
+
+EOLIAN static void
+_elm_animation_view_evas_object_smart_add(Eo *obj, Elm_Animation_View_Data *priv)
+{
+ eo_do_super(obj, MY_CLASS, evas_obj_smart_add());
+
+ elm_widget_sub_object_parent_add(obj);
+
+ // Create vg to render vector animation
+ Eo *vg = evas_object_vg_add(evas_object_evas_get(obj));
+ elm_widget_resize_object_set(obj, vg, EINA_TRUE);
+
+ priv->vg = vg;
+ priv->speed = 1;
+ priv->frame_duration = 0;
+}
+
+EOLIAN static void
+_elm_animation_view_evas_object_smart_del(Eo *obj, Elm_Animation_View_Data *pd EINA_UNUSED)
+{
+ ELM_WIDGET_DATA_GET_OR_RETURN(obj, wd);
+ if (pd->file) eina_stringshare_del(pd->file);
+ if (pd->transit) elm_transit_del(pd->transit);
+ pd->state = ELM_ANIMATION_VIEW_STATE_NOT_READY;
+ eo_do_super(obj, MY_CLASS, evas_obj_smart_del());
+}
+
+EOLIAN static void
+_elm_animation_view_eo_base_destructor(Eo *obj,
+ Elm_Animation_View_Data *pd)
+{
+ eo_do_super(obj, MY_CLASS, eo_destructor());
+}
+
+EOLIAN static Eo *
+_elm_animation_view_eo_base_constructor(Eo *obj,
+ Elm_Animation_View_Data *pd)
+{
+ pd->obj = obj = eo_do_super_ret(obj, MY_CLASS, obj, eo_constructor());
+ eo_do(obj,
+ evas_obj_type_set(MY_CLASS_NAME_LEGACY),
+ evas_obj_smart_callbacks_descriptions_set(_smart_callbacks));
+
+ return obj;
+}
+
+static Eina_Bool
+_ready_play(Elm_Animation_View_Data *pd)
+{
+ pd->auto_play_pause = EINA_FALSE;
+ pd->state = ELM_ANIMATION_VIEW_STATE_STOP;
+
+ if (pd->transit) elm_transit_del(pd->transit);
+
+ pd->frame_cnt = (double) evas_object_vg_animated_frame_count_get(pd->vg);
+ pd->frame_duration = evas_object_vg_animated_frame_duration_get(pd->vg, 0, 0);
+ evas_object_vg_animated_frame_set(pd->vg, 0);
+
+ if (pd->frame_duration > 0)
+ {
+ Elm_Transit *transit = elm_transit_add();
+ elm_transit_object_add(transit, pd->vg);
+ if (pd->auto_repeat) elm_transit_repeat_times_set(transit, -1);
+ elm_transit_duration_set(transit, pd->frame_duration * (1/pd->speed));
+ elm_transit_effect_add(transit, _transit_cb, pd, _transit_del_cb);
+ elm_transit_progress_value_set(transit, pd->keyframe);
+ elm_transit_objects_final_state_keep_set(transit, EINA_TRUE);
+ pd->transit = transit;
+
+ return EINA_TRUE;
+ }
+ return EINA_FALSE;
+}
+
+EOLIAN static Eina_Bool
+_elm_animation_view_efl_file_file_set(Eo *obj EINA_UNUSED, Elm_Animation_View_Data *pd, const char *file, const char *key)
+{
+ if (!evas_object_vg_file_set(pd->vg, file, key)) return EINA_FALSE;
+
+ if (pd->file) eina_stringshare_del(pd->file);
+ pd->file = eina_stringshare_add(file);
+ pd->keyframe = 0;
+
+ if (!pd->file)
+ {
+ pd->state = ELM_ANIMATION_VIEW_STATE_NOT_READY;
+ pd->frame_cnt = 0;
+ pd->frame_duration = 0;
+ if (pd->transit) elm_transit_del(pd->transit);
+ return EINA_FALSE;
+ }
+
+ if (!_ready_play(pd)) return EINA_TRUE;
+
+ if (pd->auto_play)
+ {
+ _transit_go_facade(pd);
+
+ if (!_visible_check(obj))
+ {
+ elm_transit_paused_set(pd->transit, EINA_TRUE);
+ pd->state = ELM_ANIMATION_VIEW_STATE_PAUSE;
+ pd->auto_play_pause = EINA_TRUE;
+ evas_object_smart_callback_call(pd->obj, SIG_PLAY_PAUSE, NULL);
+ }
+ }
+ return EINA_TRUE;
+}
+
+EOLIAN static void
+_elm_animation_view_evas_object_smart_move(Eo *obj,
+ Elm_Animation_View_Data *pd,
+ Evas_Coord x, Evas_Coord y)
+{
+ eo_do_super(obj, MY_CLASS, evas_obj_smart_move(x, y));
+ _auto_play(pd, _visible_check(obj));
+}
+
+EOLIAN static void
+_elm_animation_view_evas_object_smart_resize(Eo *obj,
+ Elm_Animation_View_Data *pd,
+ Evas_Coord w, Evas_Coord h)
+{
+ eo_do_super(obj, MY_CLASS, evas_obj_smart_resize(w, h));
+ _auto_play(pd, _visible_check(obj));
+}
+
+EOLIAN static void
+_elm_animation_view_evas_object_smart_show(Eo *obj,
+ Elm_Animation_View_Data *pd)
+{
+ eo_do_super(obj, MY_CLASS, evas_obj_smart_show());
+ _auto_play(pd, _visible_check(obj));
+}
+
+EOLIAN static void
+_elm_animation_view_evas_object_smart_hide(Eo *obj,
+ Elm_Animation_View_Data *pd)
+{
+ eo_do_super(obj, MY_CLASS, evas_obj_smart_hide());
+ _auto_play(pd, _visible_check(obj));
+}
+
+EOLIAN static void
+_elm_animation_view_auto_repeat_set(Eo *obj EINA_UNUSED, Elm_Animation_View_Data *pd, Eina_Bool auto_repeat)
+{
+ if (pd->auto_repeat == auto_repeat) return;
+ pd->auto_repeat = auto_repeat;
+ if (pd->transit)
+ {
+ if (auto_repeat) elm_transit_repeat_times_set(pd->transit, -1);
+ else elm_transit_repeat_times_set(pd->transit, 0);
+ }
+}
+
+EOLIAN static Eina_Bool
+_elm_animation_view_auto_repeat_get(Eo *obj EINA_UNUSED, Elm_Animation_View_Data *pd)
+{
+ return pd->auto_repeat;
+}
+
+EOLIAN static void
+_elm_animation_view_auto_play_set(Eo *obj EINA_UNUSED, Elm_Animation_View_Data *pd,
+ Eina_Bool auto_play)
+{
+ pd->auto_play = auto_play;
+ if (!auto_play) pd->auto_play_pause = EINA_FALSE;
+}
+
+EOLIAN static Eina_Bool
+_elm_animation_view_auto_play_get(Eo *obj EINA_UNUSED, Elm_Animation_View_Data *pd)
+{
+ return pd->auto_play;
+}
+
+EOLIAN static Eina_Bool
+_elm_animation_view_play(Eo *obj EINA_UNUSED, Elm_Animation_View_Data *pd)
+{
+ if (pd->state == ELM_ANIMATION_VIEW_STATE_PLAY) return EINA_FALSE;
+
+ Eina_Bool rewind = EINA_FALSE;
+ if (pd->state == ELM_ANIMATION_VIEW_STATE_PLAY_BACK) rewind = EINA_TRUE;
+
+ pd->play_back = EINA_FALSE;
+ pd->auto_play_pause = EINA_FALSE;
+
+ if (!pd->file) return EINA_FALSE;
+ if (!pd->transit && !_ready_play(pd)) return EINA_FALSE;
+
+ if (pd->state == ELM_ANIMATION_VIEW_STATE_STOP)
+ _transit_go_facade(pd);
+ else if (rewind)
+ elm_transit_progress_value_set(pd->transit, pd->keyframe);
+
+ return EINA_TRUE;
+}
+
+EOLIAN static Eina_Bool
+_elm_animation_view_stop(Eo *obj EINA_UNUSED, Elm_Animation_View_Data *pd)
+{
+ if (!pd->transit) return EINA_FALSE;
+
+ if ((pd->state == ELM_ANIMATION_VIEW_STATE_NOT_READY) ||
+ (pd->state == ELM_ANIMATION_VIEW_STATE_STOP))
+ return EINA_FALSE;
+
+ evas_object_vg_animated_frame_set(pd->vg, 0);
+ pd->keyframe = 0;
+ pd->state = ELM_ANIMATION_VIEW_STATE_STOP;
+ evas_object_smart_callback_call(pd->obj, SIG_PLAY_STOP, NULL);
+ elm_transit_del(pd->transit);
+
+ return EINA_TRUE;
+}
+
+EOLIAN static Eina_Bool
+_elm_animation_view_pause(Eo *obj EINA_UNUSED, Elm_Animation_View_Data *pd)
+{
+ if (!pd->transit) return EINA_FALSE;
+
+ if ((pd->state == ELM_ANIMATION_VIEW_STATE_PLAY) ||
+ (pd->state == ELM_ANIMATION_VIEW_STATE_PLAY_BACK))
+ {
+ elm_transit_paused_set(pd->transit, EINA_TRUE);
+ pd->state = ELM_ANIMATION_VIEW_STATE_PAUSE;
+ pd->auto_play_pause = EINA_FALSE;
+ evas_object_smart_callback_call(pd->obj, SIG_PLAY_PAUSE, NULL);
+ return EINA_TRUE;
+ }
+
+ return EINA_FALSE;
+}
+
+EOLIAN static Eina_Bool
+_elm_animation_view_resume(Eo *obj EINA_UNUSED, Elm_Animation_View_Data *pd)
+{
+ if (!pd->transit) return EINA_FALSE;
+
+ if (pd->state == ELM_ANIMATION_VIEW_STATE_PAUSE)
+ {
+ elm_transit_paused_set(pd->transit, EINA_FALSE);
+ if (pd->play_back)
+ pd->state = ELM_ANIMATION_VIEW_STATE_PLAY_BACK;
+ else
+ pd->state = ELM_ANIMATION_VIEW_STATE_PLAY;
+ pd->auto_play_pause = EINA_FALSE;
+
+ evas_object_smart_callback_call(pd->obj, SIG_PLAY_RESUME, NULL);
+
+ return EINA_TRUE;
+ }
+
+ return EINA_FALSE;
+}
+
+EOLIAN static Eina_Bool
+_elm_animation_view_play_back(Eo *obj EINA_UNUSED, Elm_Animation_View_Data *pd)
+{
+ if (pd->state == ELM_ANIMATION_VIEW_STATE_PLAY_BACK) return EINA_FALSE;
+
+ Eina_Bool rewind = EINA_FALSE;
+ if (pd->state == ELM_ANIMATION_VIEW_STATE_PLAY) rewind = EINA_TRUE;
+
+ pd->play_back = EINA_TRUE;
+ pd->auto_play_pause = EINA_FALSE;
+
+ if (!pd->file) return EINA_FALSE;
+ if (!pd->transit && !_ready_play(pd)) return EINA_FALSE;
+
+ if (pd->state == ELM_ANIMATION_VIEW_STATE_STOP)
+ _transit_go_facade(pd);
+ else if (rewind)
+ elm_transit_progress_value_set(pd->transit, 1 - pd->keyframe);
+
+ return EINA_TRUE;
+}
+
+EOLIAN static Eina_Bool
+_elm_animation_view_speed_set(Eo *obj EINA_UNUSED, Elm_Animation_View_Data *pd, double speed)
+{
+ if (speed <= 0) return EINA_FALSE;
+ pd->speed = speed;
+
+ if (pd->transit)
+ elm_transit_duration_set(pd->transit, pd->frame_duration * (1/pd->speed));
+
+ return EINA_TRUE;
+}
+
+EOLIAN static void
+_elm_animation_view_keyframe_set(Eo *obj EINA_UNUSED, Elm_Animation_View_Data *pd, double keyframe)
+{
+ if (keyframe < 0) keyframe = 0;
+ else if (keyframe > 1) keyframe = 1;
+ if (pd->keyframe == keyframe) return;
+
+ pd->keyframe = keyframe;
+
+ if (pd->frame_cnt > 0)
+ evas_object_vg_animated_frame_set(pd->vg, (int) (pd->frame_cnt * keyframe));
+
+ if (pd->transit)
+ elm_transit_progress_value_set(pd->transit, keyframe);
+}
+
+EOLIAN static double
+_elm_animation_view_keyframe_get(Eo *obj EINA_UNUSED, Elm_Animation_View_Data *pd)
+{
+ return pd->keyframe;
+}
+
+EOLIAN static double
+_elm_animation_view_speed_get(Eo *obj EINA_UNUSED, Elm_Animation_View_Data *pd)
+{
+ return pd->speed;
+}
+
+EOLIAN static double
+_elm_animation_view_duration_time_get(Eo *obj EINA_UNUSED, Elm_Animation_View_Data *pd)
+{
+ return pd->frame_duration;
+}
+
+EAPI Elm_Animation_View*
+elm_animation_view_add(Evas_Object *parent)
+{
+ EINA_SAFETY_ON_NULL_RETURN_VAL(parent, NULL);
+ return eo_add(MY_CLASS, parent);
+}
+
+EAPI Eina_Bool
+elm_animation_view_file_set(Elm_Animation_View *obj, const char *file, const char *key)
+{
+ Eina_Bool ret;
+ return eo_do_ret((Eo *) obj, ret, efl_file_set(file, key));
+}
+
+EAPI Elm_Animation_View_State
+elm_animation_view_state_get(const Elm_Animation_View *obj)
+{
+ ELM_ANIMATION_VIEW_DATA_GET(obj, pd);
+ if (!pd) return ELM_ANIMATION_VIEW_STATE_NOT_READY;
+
+ return pd->state;
+}
+
+EAPI Eina_Bool
+elm_animation_view_is_playing_back(const Elm_Animation_View *obj)
+{
+ ELM_ANIMATION_VIEW_DATA_GET(obj, pd);
+ if (!pd) return EINA_FALSE;
+
+ return pd->play_back;
+}
+
+/* Internal EO APIs and hidden overrides */
+
+#define ELM_ANIMATION_VIEW_EXTRA_OPS \
+ EFL_CANVAS_GROUP_ADD_DEL_OPS(elm_animation_view)
+
+#include "elm_animation_view.eo.c"
--- /dev/null
+class Elm.Animation_View (Elm.Widget, Efl.File)
+{
+ [[Elementary Animation View class]]
+ legacy_prefix: elm_animation_view;
+ eo_prefix: elm_obj_animation_view;
+ methods {
+ @property auto_play {
+ [[Animation will be started automatically when it's possible.
+
+ If $auto_play is $true, animation will be started when it's readied.
+ The condition of auto play is when animation view opened file successfully,
+ yet to play it plus when the object is visible.
+ If animation view is disabled, invisible,
+ it turns to pause state then resume animation when it's visible again.
+
+ Warning: This auto play will be only affected to the next animation source.
+ So must be called before elm_animation_view_file_set().]]
+ set {
+ }
+ get {
+ }
+ values {
+ auto_play: bool; [[$true Enable auto play mode, disable otherwise]]
+ }
+ }
+ @property auto_repeat {
+ [[Turn on/off animation looping.
+
+ If $auto_repeat is $true, it repeats animation when animation frame is reached to
+ end. This auto repeat mode is valid to both play and play_back cases.]]
+ set {
+ }
+ get {
+ }
+ values {
+ auto_repeat: bool; [[Enable loop mode if $true, disable otherwise]]
+ }
+ }
+ @property speed {
+ [[Control animation speed.
+
+ Control animation speed by multiplying $speed value. If you want to play
+ animation double-time faster, you can give $speed 2. If you want to play
+ animation double-time slower, you can give $speed 0.5.
+
+ Warning: speed must be greater than zero.]]
+ set {
+ return: bool; [[$true when it's successful. $false otherwise.]]
+ }
+ get {
+ }
+ values {
+ speed: double; [[ Speed factor. Default value is 1]]
+ }
+ }
+ @property duration_time {
+ [[Get the duration of animation in seconds.
+
+ This API returns total duration time of current animation in the seconds.
+ If current animation source isn't animatable, it returns zero.]]
+ get {
+ }
+ values {
+ frame_duration: double; [[duration time in the seconds]]
+ }
+ }
+ @property keyframe {
+ [[Set current keyframe position of animation view.
+
+ When you required to jump on a certain frame instantly,
+ you can change current keyframe by using this API.
+
+ Warning: The range of keyframe is 0 ~ 1.]]
+ set {
+ }
+ get {
+ }
+ values {
+ keyframe: double; [[Keyframe position. Value must be 0 ~ 1.]]
+ }
+ }
+ play {
+ [[Play animation one time instantly when it's available.
+
+ If current keyframe is on a certain position by playing back, this will
+ play forward from there.
+
+ Warning: Play request will be ignored if animation source is not set yet or
+ animation is paused state or it's already on playing.]]
+
+ return: bool; [[$true when it's successful. $false otherwise.]]
+ }
+ play_back {
+ [[Play back animation one time instantly when it's available.
+
+ If current keyframe is on a certain position by playing, this will
+ play backward from there.
+
+ Warning: Play back request will be ignored if animation source is not set yet or
+ animation is paused state or it's already on playing back.]]
+
+ return: bool; [[$true when it's successful. $false otherwise.]]
+ }
+ pause {
+ [[Pause current animation instantly.
+
+ Once animation is paused, animation view must get resume to play continue again.
+
+ Warning: Animation must be on playing or playing back status.]]
+
+ return: bool; [[$true when it's successful. $false otherwise.]]
+ }
+ resume {
+ [[Resume paused animation to continue animation.
+
+ Warning: This resume must be called on animation paused status. ]]
+
+ return: bool; [[$true when it's successful. $false otherwise.]]
+ }
+ stop {
+ [[Stop playing animation.
+
+ Stop animation instatly regardless of it's status and reset to
+ show first frame of animation. Even though current animation is paused,
+ the animation status will be stopped.]]
+
+ return: bool; [[$true when it's successful. $false otherwise.]]
+ }
+ }
+ implements {
+ Eo.Base.constructor;
+ Eo.Base.destructor;
+ Evas.Object_Smart.add;
+ Evas.Object_Smart.del;
+ Evas.Object_Smart.show;
+ Evas.Object_Smart.hide;
+ Evas.Object_Smart.move;
+ Evas.Object_Smart.resize;
+ Efl.File.file.set;
+ }
+}
--- /dev/null
+/**
+ * @defgroup Elm_Animation_View Animation_View
+ * @ingroup Elementary
+ *
+ * Animation_View widget is designed to show and play animation of
+ * vector graphics based content. It hides all efl_canvas_vg details
+ * but just open an API to read vector data from file. Also, it implements
+ * details of animation control methods of Vector.
+ *
+ * Vector data could contain static or animatable vector elements including
+ * animation infomation. Currently approved vector data file format is svg, json and eet.
+ * Only json(known for Lottie file as well) and eet could contains animation infomation,
+ * currently Animation_View is supporting.
+ *
+ * This widget emits the following signals, besides the ones sent from
+ * @ref Animation_View:
+ * @li "play,start": animation is just started.
+ * @li "play,repeat": animation is just repeated.
+ * @li "play,done": animation is just finished.
+ * @li "play,pause": animation is just paused.
+ * @li "play,resume": animation is just resumed.
+ * @li "play,stop": animation is just stopped.
+ * @li "play,update": animation is updated to the next frame.
+ *
+ */
+
+/**
+ * @ingroup Elm_Animation_View
+ */
+
+#ifdef EFL_EO_API_SUPPORT
+#include "elm_animation_view_eo.h"
+#endif
+#ifndef EFL_NOLEGACY_API_SUPPORT
+#include "elm_animation_view_legacy.h"
+#endif
+/**
+ * @}
+ */
--- /dev/null
+#include "elm_animation_view.eo.h"
--- /dev/null
+typedef Eo Elm_Animation_View;
+
+typedef enum
+{
+ ELM_ANIMATION_VIEW_STATE_NOT_READY, /*< Animation is not ready to play. (Probably, it didn't file set yet or failed to read file. @since 1.22 @ingroup Elm_Animation_View */
+ ELM_ANIMATION_VIEW_STATE_PLAY, /*< Animation is on playing. @see elm_animation_play() @since 1.22 @ingroup Elm_Animation_View */
+ ELM_ANIMATION_VIEW_STATE_PLAY_BACK, /*< Animation is on playing back (rewinding). @see elm_animation_back() @since 1.22 @ingroup Elm_Animation_View */
+ ELM_ANIMATION_VIEW_STATE_PAUSE, /*< Animation has been paused. To continue animation, call elm_animation_view_resume(). @see elm_animation_pause() @since 1.22 @ingroup Elm_Animation_View */
+ ELM_ANIMATION_VIEW_STATE_STOP /*< Animation view successfully loaded a file then readied for playing. Otherwise after finished animation or stopped forcely by request. @see elm_animation_stop() @since 1.22 @ingroup Elm_Animation_View */
+} Elm_Animation_View_State;
+
+/**
+ * Add a new animation view widget to the parent's canvas
+ *
+ * @param parent The parent object
+ * @return The new animation view object or @c NULL if it failed to create.
+ *
+ * @ingroup Elm_Animation_View
+ *
+ * @since 1.22
+ */
+EAPI Elm_Animation_View *elm_animation_view_add(Evas_Object *parent);
+
+/**
+ *
+ * Set the source file from where an vector object must fetch the real
+ * vector data (it may be one of json, svg, eet files).
+ *
+ * If the file supports multiple data stored in it (as Eet files do),
+ * you can specify the key to be used as the index of the vector in
+ * this file.
+ *
+ * @param[in] file The vector file path.
+ * @param[in] key The vector key in @p file (if its an Eet one), or @c
+NULL, otherwise.
+ *
+ * @return @c EINA_TRUE if it's succeed to read file, @c EINA_FALSE otherwise.
+ *
+ * @ingroup Elm_Animation_View
+ *
+ * @since 1.22
+*/
+EAPI Eina_Bool elm_animation_view_file_set(Elm_Animation_View *obj, const char *file, const char *key);
+
+/**
+ * @brief Get current animation view state.
+ *
+ * @return Current animation view state
+ *
+ * @see Elm_Animation_View_State
+ *
+ * @ingroup Elm_Animation_View
+ *
+ * @since 1.22
+ */
+EAPI Elm_Animation_View_State elm_animation_view_state_get(const Elm_Animation_View *obj);
+
+/**
+ * @brief Returns the status whether current animation is on playing forward or backward.
+ *
+ * @return @c EINA_TRUE, if animation on playing back, @c EINA_FALSE otherwise.
+ *
+ * @ingroup Elm_Animation_View
+ *
+ * @warning If animation view is not on playing, it will return @c EINA_FALSE.
+ *
+ * @since 1.22
+ */
+EAPI Eina_Bool elm_animation_view_is_playing_back(const Elm_Animation_View *obj);
+
+#include "elm_animation_view.eo.legacy.h"
double duration;
double begin;
double current;
+ double revert_start;
+ double revert_elapsed;
+ double revert_paused;
+ double revert_delayed;
} time;
struct
{
Eina_Bool reverse;
} repeat;
double progress;
+ double inter_progress;
+ double revert_begin_progress;
+ double revert_duration;
+ double total_revert_time;
unsigned int effects_pending_del;
int walking;
double v[4];
Eina_Bool state_keep : 1;
Eina_Bool finished : 1;
Eina_Bool smooth : 1;
+ Eina_Bool revert_mode : 1;
};
struct _Elm_Transit_Effect_Module
free(transit);
}
-//If the transit is deleted then EINA_FALSE is retruned.
+//If the transit is deleted then EINA_FALSE is returned.
static Eina_Bool
_transit_animate_op(Elm_Transit *transit, double progress)
{
_transit_animate_cb(void *data)
{
Elm_Transit *transit = data;
- double elapsed_time, duration;
+ double elapsed_time, duration, revert_progress;
transit->time.current = ecore_loop_time_get();
- elapsed_time = transit->time.current - transit->time.begin;
- duration = transit->time.duration + transit->time.delayed;
+ elapsed_time = (transit->time.current - transit->time.begin - transit->time.delayed)
+ - (2 * transit->total_revert_time);
+ duration = transit->time.duration;
+ transit->progress = elapsed_time / duration;
- if (elapsed_time > duration)
- elapsed_time = duration;
+ if (transit->revert_mode && transit->revert_begin_progress == 0)
+ {
+ transit->revert_begin_progress = transit->progress;
+ transit->time.revert_start = transit->time.current;
+ }
+
+ if (transit->revert_mode)
+ {
+ transit->time.revert_elapsed =
+ (transit->time.current - transit->time.revert_start - transit->time.revert_delayed);
+ revert_progress = transit->time.revert_elapsed / duration;
+ transit->progress = transit->revert_begin_progress - revert_progress;
+ }
+
+ /* Intervention Progress */
+ transit->progress += transit->inter_progress;
- transit->progress = elapsed_time / duration;
switch (transit->tween_mode)
{
case ELM_TRANSIT_TWEEN_MODE_LINEAR:
/* Reverse? */
if (transit->repeat.reverse) transit->progress = 1 - transit->progress;
- if (transit->time.duration > 0)
+ if (!_transit_animate_op(transit, transit->progress))
+ return ECORE_CALLBACK_CANCEL;
+
+ if (transit->revert_mode && (transit->progress <= 0 || transit->progress >= 1))
{
- if (!_transit_animate_op(transit, transit->progress))
- return ECORE_CALLBACK_CANCEL;
+ transit->revert_mode = EINA_FALSE;
+ transit->time.begin = ecore_loop_time_get();
+ transit->time.revert_delayed = 0;
+ transit->total_revert_time = 0;
+ transit->inter_progress = 0;
+ if ((transit->repeat.count >= 0) &&
+ (transit->repeat.current == transit->repeat.count) &&
+ ((!transit->auto_reverse) || transit->repeat.reverse))
+ {
+ transit->finished = EINA_TRUE;
+ elm_transit_del(transit);
+ return ECORE_CALLBACK_CANCEL;
+ }
+ else
+ return ECORE_CALLBACK_RENEW;
}
/* Not end. Keep going. */
- if (elapsed_time < duration) return ECORE_CALLBACK_RENEW;
+ if ((!transit->repeat.reverse && transit->progress < 1) ||
+ (transit->repeat.reverse && transit->progress > 0) ||
+ transit->revert_mode) return ECORE_CALLBACK_RENEW;
/* Repeat and reverse and time done! */
if ((transit->repeat.count >= 0) &&
else transit->repeat.reverse = EINA_TRUE;
transit->time.begin = ecore_loop_time_get();
+ transit->time.delayed = 0;
+ transit->total_revert_time = 0;
+ transit->inter_progress = 0;
return ECORE_CALLBACK_RENEW;
}
transit->repeat.current = 0;
}
+EAPI int
+elm_transit_current_repeat_times_get(const Elm_Transit *transit)
+{
+ ELM_TRANSIT_CHECK_OR_RETURN(transit, 0);
+ return transit->repeat.current;
+}
+
EAPI int
elm_transit_repeat_times_get(const Elm_Transit *transit)
{
elm_transit_duration_set(Elm_Transit *transit, double duration)
{
ELM_TRANSIT_CHECK_OR_RETURN(transit);
- if (transit->animator)
- {
- WRN("elm_transit does not allow to set the duration time in operating! : transit=%p", transit);
- return;
- }
transit->time.duration = duration;
}
return transit->time.duration;
}
+EAPI Eina_Bool
+elm_transit_revert(Elm_Transit *transit)
+{
+ ELM_TRANSIT_CHECK_OR_RETURN(transit, EINA_FALSE);
+
+ if (!transit->animator) return EINA_FALSE;
+
+ if (transit->revert_mode)
+ {
+ transit->total_revert_time += transit->time.revert_elapsed;
+ transit->revert_mode = EINA_FALSE;
+ }
+ else
+ {
+ transit->revert_mode = EINA_TRUE;
+ transit->time.revert_elapsed = 0;
+ transit->revert_begin_progress = 0;
+ }
+
+ return EINA_TRUE;
+}
+
EAPI void
elm_transit_go(Elm_Transit *transit)
{
transit->time.paused = 0;
transit->time.delayed = 0;
+ transit->time.revert_paused = 0;
+ transit->time.revert_delayed = 0;
+ transit->total_revert_time = 0;
+ transit->revert_mode = EINA_FALSE;
transit->time.begin = ecore_loop_time_get();
transit->animator = ecore_animator_add(_transit_animate_cb, transit);
if (paused)
{
- if (transit->time.paused > 0)
- return;
+ if (transit->revert_mode)
+ {
+ if (transit->time.revert_paused > 0)return;
+ transit->time.revert_paused = ecore_loop_time_get();
+ }
+ else
+ {
+ if (transit->time.paused > 0)return;
+ transit->time.paused = ecore_loop_time_get();
+ }
ecore_animator_freeze(transit->animator);
- transit->time.paused = ecore_loop_time_get();
}
else
{
- if (transit->time.paused == 0)
- return;
- ecore_animator_thaw(transit->animator);
- transit->time.delayed += (ecore_loop_time_get() - transit->time.paused);
- transit->time.paused = 0;
+ if (transit->revert_mode)
+ {
+ if (transit->time.revert_paused == 0) return;
+ ecore_animator_thaw(transit->animator);
+ transit->time.revert_delayed += (ecore_loop_time_get() - transit->time.revert_paused);
+ transit->time.revert_paused = 0;
+ }
+ else
+ {
+ if (transit->time.paused == 0) return;
+ ecore_animator_thaw(transit->animator);
+ transit->time.delayed += (ecore_loop_time_get() - transit->time.paused);
+ transit->time.paused = 0;
+ }
}
}
return EINA_TRUE;
}
+EAPI void
+elm_transit_progress_value_set(Elm_Transit *transit, double progress)
+{
+ ELM_TRANSIT_CHECK_OR_RETURN(transit);
+
+ if (progress < 0) progress = 0;
+ else if (progress > 1) progress = 1;
+
+ transit->inter_progress = (progress - transit->progress);
+}
+
EAPI double
elm_transit_progress_value_get(const Elm_Transit *transit)
{
*/
EAPI int elm_transit_repeat_times_get(const Elm_Transit *transit);
+/**
+ * Get current transit repeated count.
+ *
+ * @see elm_transit_repeat_times_set()
+ *
+ * @param transit The Transit object.
+ * @return Current repeated count. If @p transit is NULL
+ * 0 is returned
+ *
+ * @warning Return value is only valid when repeat times is set.
+ * @since 1.22
+ *
+ * @ingroup Elm_Transit
+ */
+EAPI int elm_transit_current_repeat_times_get(const Elm_Transit *transit);
+
/**
* Set the transit animation acceleration type.
*
*/
EAPI void elm_transit_go(Elm_Transit *transit);
+/**
+ * This API can be used to reverse play an ongoing transition.
+ * It shows effect only when an animation is going on.
+ * If this API is called twice transition will go in forward direction as normal one.
+ * If a repeat count is set, this API call will revert just the ongoing cycle and once
+ * it is reverted back completely, the transition will go in forward direction.
+ * If an autoreverse is set for the transition and this API is called in the midst of
+ * the transition the ongoing transition will be reverted and once it is done, the
+ * transition will begin again and complete a full auto reverse cycle.
+ *
+ * @note @p transit can not be NULL
+ *
+ * @param transit The transit object.
+ * @return @c EINA_TRUE if transition is reverted, @c EINA_FALSE otherwise.
+ *
+ * @since 1.18
+ * @ingroup Elm_Transit
+ */
+EAPI Eina_Bool elm_transit_revert(Elm_Transit *transit);
+
/**
* Starts the transition in given seconds.
*
*/
EAPI double elm_transit_progress_value_get(const Elm_Transit *transit);
+
+/**
+ * Set current time progression of the animation.
+ *
+ * Intervene current progress instantly when it requires to jump onto a specific frame position.
+ *
+ * @note @p transit can not be NULL
+ *
+ * @param transit The transit object.
+ * @param progress The time progression value. The value must be in range of (0.0 ~ 1.0).
+ *
+ * @see elm_transit_progress_value_get()
+ *
+ * @since 1.22
+ *
+ * @ingroup Elm_Transit
+ */
+EAPI void elm_transit_progress_value_set(Elm_Transit *transit, double progress);
+
/**
* Makes the chain relationship between two transits.
*
--- /dev/null
+#ifndef ELM_WIDGET_ANIMATION_VIEW_H
+#define ELM_WIDGET_ANIMATION_VIEW_H
+
+#include "Elementary.h"
+
+typedef struct _Elm_Animation_View_Data Elm_Animation_View_Data;
+
+struct _Elm_Animation_View_Data
+{
+ Eo* obj; //Elm_Animation_View Object
+ Eo* vg; //Evas_Object_Vg
+ Elm_Animation_View_State state;
+ Elm_Transit *transit;
+ Eina_Stringshare *file;
+ double speed;
+ double keyframe;
+ double frame_cnt;
+ int repeat_times;
+ double frame_duration;
+
+ Eina_Bool play_back : 1;
+ Eina_Bool auto_play : 1;
+ Eina_Bool auto_play_pause: 1;
+ Eina_Bool auto_repeat : 1;
+};
+
+#define ELM_ANIMATION_VIEW_DATA_GET(o, sd) \
+ Elm_Animation_View_Data * sd = eo_data_scope_get(o, ELM_ANIMATION_VIEW_CLASS)
+
+#define ELM_ANIMATION_VIEW_DATA_GET_OR_RETURN(o, ptr) \
+ ELM_ANIMATION_VIEW_DATA_GET(o, ptr); \
+ if (EINA_UNLIKELY(!ptr)) \
+ { \
+ ERR("No widget data for object %p (%s)", \
+ o, evas_object_type_get(o)); \
+ return; \
+ }
+
+#endif