The shaders[MESA_SHADER_VERTEX] can be NULL for merged shaders.
Fixes:
b2ac40e734194fcb571a72396b5644b1d351e48a
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8749
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22229>
}
/* Re-emit the vertex buffer descriptors because they are really tied to the pipeline. */
- if (graphics_pipeline->base.shaders[MESA_SHADER_VERTEX] &&
- graphics_pipeline->base.shaders[MESA_SHADER_VERTEX]->info.vs.vb_desc_usage_mask) {
+ const struct radv_shader *vs =
+ radv_get_shader(graphics_pipeline->base.shaders, MESA_SHADER_VERTEX);
+ if (vs && vs->info.vs.vb_desc_usage_mask) {
cmd_buffer->state.dirty |= RADV_CMD_DIRTY_VERTEX_BUFFER;
}