--- /dev/null
+/*
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd. All rights reserved.
+
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "Common.h"
+
+/************************************************************************/
+/* Drawing Commands */
+/************************************************************************/
+
+
+void tvgDrawCmds(tvg::Canvas* canvas)
+{
+ if (!canvas) return;
+
+ //load the tvg file
+ auto picture = tvg::Picture::gen();
+ if (picture->load(EXAMPLE_DIR"/test.tvg") != tvg::Result::Success) {
+ cout << "TVG is not supported. Did you enable TVG Loader?" << endl;
+ return;
+ }
+ canvas->push(move(picture));
+}
+
+
+/************************************************************************/
+/* Sw Engine Test Code */
+/************************************************************************/
+
+static unique_ptr<tvg::SwCanvas> swCanvas;
+
+void tvgSwTest(uint32_t* buffer)
+{
+ //Create a Canvas
+ swCanvas = tvg::SwCanvas::gen();
+ swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
+
+ /* Push the shape into the Canvas drawing list
+ When this shape is into the canvas list, the shape could update & prepare
+ internal data asynchronously for coming rendering.
+ Canvas keeps this shape node unless user call canvas->clear() */
+ tvgDrawCmds(swCanvas.get());
+}
+
+void drawSwView(void* data, Eo* obj)
+{
+ if (swCanvas->draw() == tvg::Result::Success) {
+ swCanvas->sync();
+ }
+}
+
+
+/************************************************************************/
+/* GL Engine Test Code */
+/************************************************************************/
+
+static unique_ptr<tvg::GlCanvas> glCanvas;
+
+void initGLview(Evas_Object *obj)
+{
+ static constexpr auto BPP = 4;
+
+ //Create a Canvas
+ glCanvas = tvg::GlCanvas::gen();
+ glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
+
+ /* Push the shape into the Canvas drawing list
+ When this shape is into the canvas list, the shape could update & prepare
+ internal data asynchronously for coming rendering.
+ Canvas keeps this shape node unless user call canvas->clear() */
+ tvgDrawCmds(glCanvas.get());
+}
+
+void drawGLview(Evas_Object *obj)
+{
+ auto gl = elm_glview_gl_api_get(obj);
+ gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ gl->glClear(GL_COLOR_BUFFER_BIT);
+
+ if (glCanvas->draw() == tvg::Result::Success) {
+ glCanvas->sync();
+ }
+}
+
+
+/************************************************************************/
+/* Main Code */
+/************************************************************************/
+
+int main(int argc, char **argv)
+{
+ tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
+
+ if (argc > 1) {
+ if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
+ }
+
+ //Initialize ThorVG Engine
+ if (tvgEngine == tvg::CanvasEngine::Sw) {
+ cout << "tvg engine: software" << endl;
+ } else {
+ cout << "tvg engine: opengl" << endl;
+ }
+
+ //Threads Count
+ auto threads = std::thread::hardware_concurrency();
+
+ //Initialize ThorVG Engine
+ if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
+
+ elm_init(argc, argv);
+
+ if (tvgEngine == tvg::CanvasEngine::Sw) {
+ createSwView();
+ } else {
+ createGlView();
+ }
+
+ elm_run();
+ elm_shutdown();
+
+ //Terminate ThorVG Engine
+ tvg::Initializer::term(tvgEngine);
+
+ } else {
+ cout << "engine is not supported" << endl;
+ }
+ return 0;
+}
* SOFTWARE.
*/
-#include "Common.h"
+#include <iostream>
#include <fstream>
+#include <thread>
+#include <string.h>
+#include <thorvg.h>
+
+using namespace std;
/************************************************************************/
/* Drawing Commands */
star->close();
}
-void tvgDrawCmds(tvg::Canvas* canvas)
+void exportTvg()
{
- if (!canvas) return;
-
//prepare the main scene
auto scene = tvg::Scene::gen();
scene->composite(move(mask), tvg::CompositeMethod::InvAlphaMask);
//save the tvg file
- if (tvg::Saver::save(move(scene), EXAMPLE_DIR"/test.tvg") != tvg::Result::Success) {
+ auto saver = tvg::Saver::gen();
+ if (saver->save(move(scene), EXAMPLE_DIR"/test.tvg") != tvg::Result::Success) {
cout << "Problem with saving the test.tvg file." << endl;
return;
}
- //load the tvg file
- auto picture = tvg::Picture::gen();
- if (picture->load(EXAMPLE_DIR"/test.tvg") != tvg::Result::Success) {
- cout << "Problem with loading the test.tvg file." << endl;
- return;
- }
- canvas->push(move(picture));
-}
-
-
-/************************************************************************/
-/* Sw Engine Test Code */
-/************************************************************************/
-
-static unique_ptr<tvg::SwCanvas> swCanvas;
-
-void tvgSwTest(uint32_t* buffer)
-{
- //Create a Canvas
- swCanvas = tvg::SwCanvas::gen();
- swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
-
- /* Push the shape into the Canvas drawing list
- When this shape is into the canvas list, the shape could update & prepare
- internal data asynchronously for coming rendering.
- Canvas keeps this shape node unless user call canvas->clear() */
- tvgDrawCmds(swCanvas.get());
-}
-
-void drawSwView(void* data, Eo* obj)
-{
- if (swCanvas->draw() == tvg::Result::Success) {
- swCanvas->sync();
- }
-}
-
-
-/************************************************************************/
-/* GL Engine Test Code */
-/************************************************************************/
-
-static unique_ptr<tvg::GlCanvas> glCanvas;
-
-void initGLview(Evas_Object *obj)
-{
- static constexpr auto BPP = 4;
-
- //Create a Canvas
- glCanvas = tvg::GlCanvas::gen();
- glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
-
- /* Push the shape into the Canvas drawing list
- When this shape is into the canvas list, the shape could update & prepare
- internal data asynchronously for coming rendering.
- Canvas keeps this shape node unless user call canvas->clear() */
- tvgDrawCmds(glCanvas.get());
-}
-
-void drawGLview(Evas_Object *obj)
-{
- auto gl = elm_glview_gl_api_get(obj);
- gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
- gl->glClear(GL_COLOR_BUFFER_BIT);
-
- if (glCanvas->draw() == tvg::Result::Success) {
- glCanvas->sync();
- }
+ cout << "Successfully exported to test.tvg, Please check the result using PictureTvg!" << endl;
}
//Initialize ThorVG Engine
if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
- elm_init(argc, argv);
-
- if (tvgEngine == tvg::CanvasEngine::Sw) {
- createSwView();
- } else {
- createGlView();
- }
-
- elm_run();
- elm_shutdown();
+ exportTvg();
//Terminate ThorVG Engine
tvg::Initializer::term(tvgEngine);