/**
+ * Clone all entries in a hash table, into a new table.
+ *
+ * \param table the hash table to clone
+ */
+struct _mesa_HashTable *
+_mesa_HashClone(const struct _mesa_HashTable *table)
+{
+ /* cast-away const */
+ struct _mesa_HashTable *table2 = (struct _mesa_HashTable *) table;
+ struct hash_entry *entry;
+ struct _mesa_HashTable *clonetable;
+
+ ASSERT(table);
+ _glthread_LOCK_MUTEX(table2->Mutex);
+
+ clonetable = _mesa_NewHashTable();
+ assert(clonetable);
+ hash_table_foreach(table->ht, entry) {
+ _mesa_HashInsert(clonetable, (GLint)(uintptr_t)entry->key, entry->data);
+ }
+
+ _glthread_UNLOCK_MUTEX(table2->Mutex);
+
+ return clonetable;
+}
+
+
+/**
* Walk over all entries in a hash table, calling callback function for each.
* Note: we use a separate mutex in this function to avoid a recursive
* locking deadlock (in case the callback calls _mesa_HashRemove()) and to
void (*callback)(GLuint key, void *data, void *userData),
void *userData);
+extern struct _mesa_HashTable *
+_mesa_HashClone(const struct _mesa_HashTable *table);
+
extern void
_mesa_HashWalk(const struct _mesa_HashTable *table,
void (*callback)(GLuint key, void *data, void *userData),