#define need_GL_EXT_framebuffer_object
#define need_GL_EXT_fog_coord
#define need_GL_EXT_gpu_program_parameters
+#define need_GL_EXT_provoking_vertex
#define need_GL_EXT_secondary_color
#define need_GL_EXT_stencil_two_side
#define need_GL_ATI_separate_stencil
{"GL_EXT_packed_depth_stencil", NULL},
{"GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
{"GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions},
+ {"GL_EXT_provoking_vertex", GL_EXT_provoking_vertex_functions },
{"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
{"GL_EXT_shadow_funcs", NULL},
{"GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions},
R300_GA_COLOR_CONTROL_RGB0_SHADING_GOURAUD | R300_GA_COLOR_CONTROL_ALPHA0_SHADING_GOURAUD | \
R300_GA_COLOR_CONTROL_RGB1_SHADING_GOURAUD | R300_GA_COLOR_CONTROL_ALPHA1_SHADING_GOURAUD | \
R300_GA_COLOR_CONTROL_RGB2_SHADING_GOURAUD | R300_GA_COLOR_CONTROL_ALPHA2_SHADING_GOURAUD | \
- R300_GA_COLOR_CONTROL_RGB3_SHADING_GOURAUD | R300_GA_COLOR_CONTROL_ALPHA3_SHADING_GOURAUD | \
- R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST )
+ R300_GA_COLOR_CONTROL_RGB3_SHADING_GOURAUD | R300_GA_COLOR_CONTROL_ALPHA3_SHADING_GOURAUD)
/** TODO: might be candidate for removal, the GOURAUD stuff also looks buggy to me */
# define R300_RE_SHADE_MODEL_FLAT ( \
R300_GA_COLOR_CONTROL_RGB0_SHADING_FLAT | R300_GA_COLOR_CONTROL_ALPHA0_SHADING_FLAT | \
R300_GA_COLOR_CONTROL_RGB1_SHADING_FLAT | R300_GA_COLOR_CONTROL_ALPHA1_SHADING_GOURAUD | \
R300_GA_COLOR_CONTROL_RGB2_SHADING_FLAT | R300_GA_COLOR_CONTROL_ALPHA2_SHADING_FLAT | \
- R300_GA_COLOR_CONTROL_RGB3_SHADING_FLAT | R300_GA_COLOR_CONTROL_ALPHA3_SHADING_GOURAUD | \
- R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST )
+ R300_GA_COLOR_CONTROL_RGB3_SHADING_FLAT | R300_GA_COLOR_CONTROL_ALPHA3_SHADING_GOURAUD)
/* Specifies red & green components of fill color -- S312 format -- Backwards comp. */
#define R300_GA_SOLID_RG 0x427c
R300_STATECHANGE(r300, zb);
}
+ if (new_state & (_NEW_LIGHT)) {
+ R300_STATECHANGE(r300, shade2);
+ if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION)
+ r300->hw.shade2.cmd[1] |= R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST;
+ else
+ r300->hw.shade2.cmd[1] &= ~R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST;
+ }
+
r300->radeon.NewGLState |= new_state;
}