Evas canvas3d: Move evas 3d types to evas_types.eot
authorOleksandr Shcherbina <o.shcherbina@samsung.com>
Tue, 14 Jul 2015 10:19:35 +0000 (11:19 +0100)
committerTom Hacohen <tom@stosb.com>
Tue, 4 Aug 2015 09:57:14 +0000 (10:57 +0100)
Summary:
Move evas_canvas3d types from Evas_Eo.h to evas_types.eot
Change enum constatnt for vertex_arrtib, material_attrib, blend_func
Correct namespace for Evas.Real type

Reviewers: cedric, tasn

Reviewed By: tasn

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2734

48 files changed:
src/bin/edje/edje_cc_handlers.c
src/examples/evas/evas-3d-aabb.c
src/examples/evas/evas-3d-blending.c
src/examples/evas/evas-3d-colorpick.c
src/examples/evas/evas-3d-cube-rotate.c
src/examples/evas/evas-3d-cube.c
src/examples/evas/evas-3d-cube2.c
src/examples/evas/evas-3d-eet.c
src/examples/evas/evas-3d-fog.c
src/examples/evas/evas-3d-frustum.c
src/examples/evas/evas-3d-md2.c
src/examples/evas/evas-3d-mmap-set.c
src/examples/evas/evas-3d-obj.c
src/examples/evas/evas-3d-parallax-occlusion.c
src/examples/evas/evas-3d-pick.c
src/examples/evas/evas-3d-ply.c
src/examples/evas/evas-3d-proxy.c
src/examples/evas/evas-3d-shadows.c
src/examples/evas/shooter/evas-3d-shooter-header.c
src/examples/evas/shooter/evas-3d-shooter-macros.h
src/examples/evas/shooter/evas-3d-shooter.c
src/lib/edje/edje_calc.c
src/lib/evas/Evas_Eo.h
src/lib/evas/canvas/evas_canvas3d_camera.eo
src/lib/evas/canvas/evas_canvas3d_light.eo
src/lib/evas/canvas/evas_canvas3d_material.c
src/lib/evas/canvas/evas_canvas3d_material.eo
src/lib/evas/canvas/evas_canvas3d_mesh.c
src/lib/evas/canvas/evas_canvas3d_mesh.eo
src/lib/evas/canvas/evas_canvas3d_node.c
src/lib/evas/canvas/evas_canvas3d_node.eo
src/lib/evas/canvas/evas_canvas3d_object.eo
src/lib/evas/canvas/evas_canvas3d_primitive.eo
src/lib/evas/canvas/evas_canvas3d_scene.c
src/lib/evas/canvas/evas_canvas3d_scene.eo
src/lib/evas/canvas/evas_types.eot
src/lib/evas/common3d/primitives/primitive_common.h
src/modules/evas/engines/gl_common/evas_gl_3d.c
src/modules/evas/engines/gl_common/evas_gl_3d_renderer.c
src/modules/evas/engines/gl_common/evas_gl_3d_shader.c
src/modules/evas/model_loaders/eet/evas_model_load_eet.c
src/modules/evas/model_loaders/md2/evas_model_load_md2.c
src/modules/evas/model_loaders/obj/evas_model_load_obj.c
src/modules/evas/model_loaders/ply/evas_model_load_ply.c
src/modules/evas/model_savers/eet/evas_model_save_eet.c
src/modules/evas/model_savers/obj/evas_model_save_obj.c
src/modules/evas/model_savers/ply/evas_model_save_ply.c
src/tests/evas/evas_test_mesh.c

index 9f2e21b..e002d19 100644 (file)
@@ -10018,11 +10018,11 @@ st_collections_group_parts_part_description_properties_material(void)
    check_arg_count(1);
 
    material_attrib = parse_enum(0,
-                     "AMBIENT", EVAS_CANVAS3D_MATERIAL_AMBIENT,
-                     "DIFFUSE", EVAS_CANVAS3D_MATERIAL_DIFFUSE,
-                     "SPECULAR", EVAS_CANVAS3D_MATERIAL_SPECULAR,
-                     "EMISSION", EVAS_CANVAS3D_MATERIAL_EMISSION,
-                     "NORMAL", EVAS_CANVAS3D_MATERIAL_NORMAL,
+                     "AMBIENT", EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT,
+                     "DIFFUSE", EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE,
+                     "SPECULAR", EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR,
+                     "EMISSION", EVAS_CANVAS3D_MATERIAL_ATTRIB_EMISSION,
+                     "NORMAL", EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL,
                      NULL);
 
    if (current_part->type == EDJE_PART_TYPE_MESH_NODE)
index c9aa61b..c8d906c 100644 (file)
@@ -196,16 +196,16 @@ main(void)
          evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT,
                                   EVAS_CANVAS3D_WRAP_MODE_REPEAT));
    eo_do(material,
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, texture),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT,
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, texture),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT,
                                     0.01, 0.01, 0.01, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE,
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE,
                                     1.0, 1.0, 1.0, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR,
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR,
                                     1.0, 1.0, 1.0, 1.0),
          evas_canvas3d_material_shininess_set(50.0));
 
@@ -215,7 +215,7 @@ main(void)
                                  evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
 
    material_box = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
-   eo_do(material_box, evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE));
+   eo_do(material_box, evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE));
 
    cube = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas);
    eo_do(cube,
index b2ea648..98bd74a 100644 (file)
 static const char *blend_func_names[] =
 {
    /**< The scale factors for color components is (0, 0, 0, 0)*/
-   "EVAS_CANVAS3D_BLEND_ZERO",
+   "EVAS_CANVAS3D_BLEND_FUNC_ZERO",
    /**< The scale factors for color components is (1, 1, 1, 1)*/
-   "EVAS_CANVAS3D_BLEND_ONE",
+   "EVAS_CANVAS3D_BLEND_FUNC_ONE",
    /**< The scale factors for color components is (Rs/kR, Gs/kG, Bs/kB, As/kA)*/
-   "EVAS_CANVAS3D_BLEND_SRC_COLOR",
+   "EVAS_CANVAS3D_BLEND_FUNC_SRC_COLOR",
    /**< The scale factors for color components is (1, 1, 1, 1) - (Rs/kR, Gs/kG, Bs/kB, As/kA)*/
-   "EVAS_CANVAS3D_BLEND_ONE_MINUS_SRC_COLOR",
+   "EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_SRC_COLOR",
    /**< The scale factors for color components is (Rd/kR, Gd/kG, Bd/kB, Ad/kA)*/
-   "EVAS_CANVAS3D_BLEND_DST_COLOR",
+   "EVAS_CANVAS3D_BLEND_FUNC_DST_COLOR",
    /**< The scale factors for color components is (1, 1, 1, 1) - (Rd/kR, Gd/kG, Bd/kB, Ad/kA)*/
-   "EVAS_CANVAS3D_BLEND_ONE_MINUS_DST_COLOR",
+   "EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_DST_COLOR",
    /**< The scale factors for color components is (As/kA, As/kA, As/kA, As/kA)*/
-   "EVAS_CANVAS3D_BLEND_SRC_ALPHA",
+   "EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA",
    /**< The scale factors for color components is (1, 1, 1, 1) - (As/kA, As/kA, As/kA, As/kA)*/
-   "EVAS_CANVAS3D_BLEND_ONE_MINUS_SRC_ALPHA",
+   "EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_SRC_ALPHA",
    /**< The scale factors for color components is (Ad/kA, Ad/kA, Ad/kA, Ad/kA)*/
-   "EVAS_CANVAS3D_BLEND_DST_ALPHA",
+   "EVAS_CANVAS3D_BLEND_FUNC_DST_ALPHA",
    /**< The scale factors for color components is (1, 1, 1, 1) - (Ad/kA, Ad/kA, Ad/kA, Ad/kA)*/
-   "EVAS_CANVAS3D_BLEND_ONE_MINUS_DST_ALPHA",
+   "EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_DST_ALPHA",
    /**< The scale factors for color components is (Rc, Gc, Bc, Ac)*/
-   "EVAS_CANVAS3D_BLEND_CONSTANT_COLOR",
+   "EVAS_CANVAS3D_BLEND_FUNC_CONSTANT_COLOR",
    /**< The scale factors for color components is (1, 1, 1, 1) - (Rc, Gc, Bc, Ac)*/
-   "EVAS_CANVAS3D_BLEND_ONE_MINUS_CONSTANT_COLOR",
+   "EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_CONSTANT_COLOR",
    /**< The scale factors for color components is (Ac, Ac, Ac, Ac)*/
-   "EVAS_CANVAS3D_BLEND_CONSTANT_ALPHA",
+   "EVAS_CANVAS3D_BLEND_FUNC_CONSTANT_ALPHA",
    /**< The scale factors for color components is (1, 1, 1, 1) - (Ac, Ac, Ac, Ac)*/
-   "EVAS_CANVAS3D_BLEND_ONE_MINUS_CONSTANT_ALPHA",
+   "EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_CONSTANT_ALPHA",
    /**< The scale factors for color components is (i, i, i, 1) where i = min(As, kA, Ad)/kA*/
-   "EVAS_CANVAS3D_BLEND_SRC_ALPHA_SATURATE",
+   "EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA_SATURATE",
 };
 
 typedef struct _Scene_Data
@@ -75,8 +75,8 @@ Evas             *evas        = NULL;
 Eo               *background  = NULL;
 Eo               *image       = NULL;
 
-int func1 = EVAS_CANVAS3D_BLEND_SRC_ALPHA;
-int func2 = EVAS_CANVAS3D_BLEND_ONE_MINUS_SRC_ALPHA;
+int func1 = EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA;
+int func2 = EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_SRC_ALPHA;
 
 static void
 _on_key_down(void *data, Evas *e EINA_UNUSED, Evas_Object *eo EINA_UNUSED, void *event_info)
@@ -93,15 +93,15 @@ _on_key_down(void *data, Evas *e EINA_UNUSED, Evas_Object *eo EINA_UNUSED, void
    if (!strcmp("Right", ev->key))
      func2--;
 
-   if(func1 < EVAS_CANVAS3D_BLEND_ZERO)
-     func1 = EVAS_CANVAS3D_BLEND_SRC_ALPHA_SATURATE;
-   if(func1 > EVAS_CANVAS3D_BLEND_SRC_ALPHA_SATURATE)
-     func1 = EVAS_CANVAS3D_BLEND_ZERO;
+   if(func1 < EVAS_CANVAS3D_BLEND_FUNC_ZERO)
+     func1 = EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA_SATURATE;
+   if(func1 > EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA_SATURATE)
+     func1 = EVAS_CANVAS3D_BLEND_FUNC_ZERO;
 
-   if(func2 < EVAS_CANVAS3D_BLEND_ZERO)
-     func2 = EVAS_CANVAS3D_BLEND_SRC_ALPHA_SATURATE;
-   if(func2 > EVAS_CANVAS3D_BLEND_SRC_ALPHA_SATURATE)
-     func2 = EVAS_CANVAS3D_BLEND_ZERO;
+   if(func2 < EVAS_CANVAS3D_BLEND_FUNC_ZERO)
+     func2 = EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA_SATURATE;
+   if(func2 > EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA_SATURATE)
+     func2 = EVAS_CANVAS3D_BLEND_FUNC_ZERO;
    eo_do(scene->mesh1, evas_canvas3d_mesh_blending_func_set(func1, func2));
    printf("sfactor = %s, dfactor = %s\n", blend_func_names[func1], blend_func_names[func2]);
 }
@@ -197,25 +197,25 @@ _mesh_setup(Scene_Data *data)
    data->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
 
    eo_do(data->material,
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
 
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 1.0, 0.2, 0.2, 0.2),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 1.0, 0.0, 0.0, 0.2),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 0.2),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 1.0, 0.2, 0.2, 0.2),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 0.0, 0.0, 0.2),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 0.2),
          evas_canvas3d_material_shininess_set(100.0));
 
    data->material1 = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
 
    eo_do(data->material1,
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
 
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.0, 0.2, 0.2, 0.2),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.0, 0.0, 1.0, 0.2),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 0.2),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.0, 0.2, 0.2, 0.2),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.0, 0.0, 1.0, 0.2),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 0.2),
          evas_canvas3d_material_shininess_set(100.0));
 
    data->sphere = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas);
index 0691fb2..f0a6444 100644 (file)
@@ -263,16 +263,16 @@ _init_sphere(void *this, const char *texture)
          evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT,
                                   EVAS_CANVAS3D_WRAP_MODE_REPEAT));
    eo_do(sphere->material,
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, sphere->texture),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT,
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, sphere->texture),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT,
                                     0.01, 0.01, 0.01, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE,
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE,
                                     1.0, 1.0, 1.0, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR,
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR,
                                     1.0, 1.0, 1.0, 1.0),
          evas_canvas3d_material_shininess_set(50.0));
    return EINA_TRUE;
index b78ed03..eec0234 100644 (file)
@@ -191,12 +191,12 @@ _mesh_setup(Scene_Data *data)
    data->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
 
    eo_do(data->material,
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.2, 0.2, 0.2, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0),
          evas_canvas3d_material_shininess_set(100.0));
 
    /* Setup primitive */
index 1ed4a07..d3bcbbe 100644 (file)
@@ -176,13 +176,13 @@ _mesh_setup(Scene_Data *data)
    data->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
 
    eo_do(data->material,
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
 
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.2, 0.2, 0.2, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0),
          evas_canvas3d_material_shininess_set(100.0));
 
    /* Setup mesh. */
@@ -191,13 +191,13 @@ _mesh_setup(Scene_Data *data)
          evas_canvas3d_mesh_vertex_count_set(24),
          evas_canvas3d_mesh_frame_add(0),
 
-         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_POSITION,
+         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION,
                                             12 * sizeof(float), &cube_vertices[ 0]),
-         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_NORMAL,
+         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL,
                                             12 * sizeof(float), &cube_vertices[ 3]),
-         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_COLOR,
+         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR,
                                             12 * sizeof(float), &cube_vertices[ 6]),
-         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD,
+         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD,
                                             12 * sizeof(float), &cube_vertices[10]),
 
          evas_canvas3d_mesh_index_data_set(EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT,
index c053867..a2dd1fe 100644 (file)
@@ -156,25 +156,25 @@ _mesh_setup(Scene_Data *data)
    data->material1 = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
 
    eo_do(data->material0,
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),
-
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE),
+
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.2, 0.2, 0.2, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0),
          evas_canvas3d_material_shininess_set(100.0));
 
    eo_do(data->material1,
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),
-
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE),
+
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.2, 0.2, 0.2, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0),
          evas_canvas3d_material_shininess_set(100.0));
 
    data->texture0 = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
@@ -189,11 +189,11 @@ _mesh_setup(Scene_Data *data)
          evas_canvas3d_texture_file_set(normal_map_path, NULL));
 
    eo_do(data->material0,
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, data->texture0));
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, data->texture0));
    eo_do(data->material1,
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, data->texture1));
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, data->texture1));
    eo_do(data->material1,
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_NORMAL, data->texture_normal));
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, data->texture_normal));
 
    /* Set data of primitive */
    data->cube = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas);
index 3703516..9067825 100644 (file)
@@ -166,15 +166,15 @@ main(void)
          evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_PHONG));
 
    eo_do(material,
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT,
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT,
                                     0.50, 0.50, 0.00, 0.30),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE,
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE,
                                     0.00, 0.50, 0.50, 0.30),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR,
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR,
                                     0.50, 0.00, 0.50, 0.30),
          evas_canvas3d_material_shininess_set(50.0));
 
index a767c2d..5d191e8 100644 (file)
@@ -136,13 +136,13 @@ _mesh_setup(Scene_Data *data)
    data->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
 
    eo_do(data->material,
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
 
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.2, 0.2, 0.2, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0),
          evas_canvas3d_material_shininess_set(100.0));
 
    data->sphere = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas);
index 15e5e3c..e6a54f6 100644 (file)
@@ -334,13 +334,13 @@ _mesh_setup(Scene_Data *data)
    data->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
 
    eo_do(data->material,
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
 
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.2, 0.2, 0.2, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0),
          evas_canvas3d_material_shininess_set(100.0));
 
    data->cube = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas);
@@ -385,15 +385,15 @@ _mesh_setup_model(Scene_Data *data)
          evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT));
 
    eo_do(data->material_model,
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE);
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.01, 0.01, 0.01, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 1.0, 1.0, 1.0, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
-         evas_canvas3d_material_texture_set( EVAS_CANVAS3D_MATERIAL_DIFFUSE, data->texture_model),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE);
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.01, 0.01, 0.01, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 1.0, 1.0, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+         evas_canvas3d_material_texture_set( EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, data->texture_model),
          evas_canvas3d_material_shininess_set(100.0));
 
    eo_do(data->mesh_model,
index 2827274..9409efc 100644 (file)
@@ -149,16 +149,16 @@ main(void)
          evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT,
                                   EVAS_CANVAS3D_WRAP_MODE_REPEAT));
    eo_do(material,
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, texture),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT,
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, texture),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT,
                                     0.01, 0.01, 0.01, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE,
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE,
                                     1.0, 1.0, 1.0, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR,
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR,
                                     1.0, 1.0, 1.0, 1.0),
          evas_canvas3d_material_shininess_set(50.0));
 
index 6ff754a..39f6d34 100644 (file)
@@ -231,15 +231,15 @@ main(void)
    material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
 
    eo_do(material,
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT,
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT,
                                     0.01, 0.01, 0.01, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE,
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE,
                                     1.0, 1.0, 0.0, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR,
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR,
                                     0.5, 0.0, 1.0, 1.0),
          evas_canvas3d_material_shininess_set(50.0));
 
index 2f99875..0d40a41 100644 (file)
 #define ADD_MATERIAL(name)                                                 \
    name = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);                            \
    eo_do(name,                                                             \
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE), \
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE), \
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),\
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),  \
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT,              \
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE), \
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE), \
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),\
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE),  \
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT,              \
                                     COL_RED, 0.5),                         \
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE,              \
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE,              \
                                     COL_GREEN, 0.5),                       \
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR,             \
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR,             \
                                     COL_BLUE, 0.5),                        \
          evas_canvas3d_material_shininess_set(100.0));
 
@@ -211,7 +211,7 @@ main(void)
 
    ADD_MATERIAL(material_with_tex)
    eo_do(material_with_tex,
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, texture));
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, texture));
 
    if (!ecore_file_mkpath(PACKAGE_EXAMPLES_DIR EVAS_SAVED_FILES))
      fprintf(stderr, "Failed to create folder %s\n\n",
index 70d24b3..fd1e8ce 100644 (file)
@@ -155,18 +155,18 @@ _mesh_setup(Scene_Data *data)
                                   EVAS_CANVAS3D_WRAP_MODE_REPEAT));
 
    eo_do(data->material_rocks,
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_NORMAL, data->texture_rocks_n),
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, data->texture_rocks),
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, data->texture_rocks),
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, data->texture_rocks),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
-
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.1, 0.1, 0.1, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 1.0, 1.0, 1.0, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, data->texture_rocks_n),
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, data->texture_rocks),
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, data->texture_rocks),
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, data->texture_rocks),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
+
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.1, 0.1, 0.1, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 1.0, 1.0, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0),
          evas_canvas3d_material_shininess_set(100.0));
 
    data->material_wood = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
@@ -181,18 +181,18 @@ _mesh_setup(Scene_Data *data)
                                   EVAS_CANVAS3D_WRAP_MODE_REPEAT));
 
    eo_do(data->material_wood,
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_NORMAL, data->texture_four_n),
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, data->texture_wood),
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, data->texture_wood),
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, data->texture_wood),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
-
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.1, 0.1, 0.1, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 1.0, 1.0, 1.0, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, data->texture_four_n),
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, data->texture_wood),
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, data->texture_wood),
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, data->texture_wood),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
+
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.1, 0.1, 0.1, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 1.0, 1.0, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0),
          evas_canvas3d_material_shininess_set(100.0));
 
    /* Set data of primitive */
index 261acc4..db8389a 100644 (file)
@@ -170,17 +170,17 @@ main(void)
          evas_canvas3d_texture_filter_set(EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR,
                                     EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR));
    eo_do(material,
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE,
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE,
                                       texture_diffuse),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
 
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.01, 0.01, 0.01,
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.01, 0.01, 0.01,
                                     1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 1.0, 1.0, 1.0,
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 1.0, 1.0,
                                     1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0,
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0,
                                     1.0),
          evas_canvas3d_material_shininess_set(50.0));
 
index 341011a..10881aa 100644 (file)
@@ -171,16 +171,16 @@ main(void)
          evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT,
                                   EVAS_CANVAS3D_WRAP_MODE_REPEAT));
    eo_do(material,
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, texture),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT,
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, texture),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT,
                                     0.01, 0.01, 0.01, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE,
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE,
                                     1.0, 1.0, 1.0, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR,
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR,
                                     1.0, 1.0, 1.0, 1.0),
          evas_canvas3d_material_shininess_set(50.0));
 
index 14bb7a3..48d85e4 100644 (file)
@@ -148,16 +148,16 @@ _mesh_setup(Scene_Data *data)
          evas_canvas3d_texture_source_visible_set(EINA_TRUE));
 
    eo_do(data->material,
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
 
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.2, 0.2, 0.2, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0),
          evas_canvas3d_material_shininess_set(100.0),
 
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, data->texture));
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, data->texture));
 
    /* Set data of primitive */
    data->cube = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas);
index 91d5a75..179d182 100644 (file)
@@ -182,13 +182,13 @@ _body_material_set(Body_3D *body, float r, float g, float b)
    body->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
 
    eo_do(body->material,
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
 
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, r, g, b, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, r, g, b, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, r, g, b, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, r, g, b, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0),
          evas_canvas3d_material_shininess_set(100.0));
 
    eo_do(body->mesh,
@@ -283,16 +283,16 @@ _fence_setup(Body_3D *fence)
    fence->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
 
    eo_do(fence->material,
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, texture),
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, texture),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_NORMAL, texture1),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 1.0, 1.0, 1.0, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 1.0, 1.0, 1.0, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, texture),
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, texture),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE),
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, texture1),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 1.0, 1.0, 1.0, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 1.0, 1.0, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0),
          evas_canvas3d_material_shininess_set(100.0));
 
    fence->primitive = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas);
@@ -374,11 +374,11 @@ _model_setup(Body_3D *model)
    model->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
 
    eo_do(model->material,
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, model->texture),
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, model->texture),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, model->texture),
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, model->texture),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
          evas_canvas3d_material_shininess_set(100.0));
 
 
@@ -418,7 +418,7 @@ _billboard_setup(Scene_Data *data)
    _body_material_set(&(data->billboard), 1.0, 1.0, 1.0);
 
    eo_do(data->billboard.material,
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, data->billboard.texture));
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, data->billboard.texture));
 
    eo_do(data->billboard.mesh,
          evas_canvas3d_mesh_frame_material_set(0, data->billboard.material),
@@ -426,8 +426,8 @@ _billboard_setup(Scene_Data *data)
          evas_canvas3d_mesh_alpha_test_enable_set(EINA_TRUE),
          evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_DIFFUSE),
          evas_canvas3d_mesh_blending_enable_set(EINA_TRUE),
-         evas_canvas3d_mesh_blending_func_set(EVAS_CANVAS3D_BLEND_SRC_ALPHA,
-                                        EVAS_CANVAS3D_BLEND_ONE_MINUS_SRC_ALPHA));
+         evas_canvas3d_mesh_blending_func_set(EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA,
+                                        EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_SRC_ALPHA));
 
    data->billboard.node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
                                  evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
index 988f85d..894df54 100644 (file)
@@ -153,7 +153,7 @@ Eina_Bool _mesh_aabb(Evas_Canvas3D_Mesh **mesh, Scene_Data *scene, int index)
      {
         eo_do(*mesh,
          evas_canvas3d_mesh_vertex_assembly_set(EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINES),
-              evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_POSITION, 6 * sizeof(float), &vertixes[ 0]),
+              evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, 6 * sizeof(float), &vertixes[ 0]),
               evas_canvas3d_mesh_index_data_copy_set(EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, 48, &indixes[0]));
 
         return EINA_TRUE;
@@ -366,9 +366,9 @@ _set_ball(Eo *mesh, int p)
 
    eo_do(mesh, evas_canvas3d_mesh_vertex_count_set(vcount),
          evas_canvas3d_mesh_frame_add(0);
-         evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_POSITION,
+         evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION,
                                        sizeof(vec3), &vertices[0]);
-         evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_NORMAL,
+         evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL,
                                        sizeof(vec3), &normals[0]);
          evas_canvas3d_mesh_index_data_copy_set(EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT,
                                 icount , &indices[0]));
index bf3964a..e19a507 100644 (file)
@@ -130,13 +130,13 @@ typedef struct _vec2
    data->material_##Object = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);                        \
                                                                                           \
    eo_do(data->material_##Object,                                                         \
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),                \
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),                \
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),               \
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),                 \
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, a, a, a, 1.0),              \
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE,  d, d, d, 1.0),             \
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, s, s, s, 1.0),             \
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),                \
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),                \
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),               \
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE),                 \
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, a, a, a, 1.0),              \
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE,  d, d, d, 1.0),             \
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, s, s, s, 1.0),             \
          evas_canvas3d_material_shininess_set(50.0));                                           \
                                                                                           \
    data->mesh_##Name = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
@@ -171,18 +171,17 @@ typedef struct _vec2
          evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT));   \
                                                                                           \
    eo_do(data->material_##Object,                                                         \
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE,                           \
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE,                           \
                                       data->texture_diffuse_##Object),                    \
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_AMBIENT,                           \
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT,                           \
                                       data->texture_diffuse_##Object));
 
 
 #define CUBE_TEXTURE_SET(Object, Name, vertex, image)                                           \
    eo_do(data->mesh_##Name,                                                                     \
          evas_canvas3d_mesh_from_primitive_set(0, data->cube_primitive),                              \
-         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD,                         \
+         evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD,                         \
                                             2 * sizeof(float), vertex));                        \
-                                                                                                \
    SETUP_DEFAULT_MESH(Object, Name, NORMAL_MAP)                                                 \
    data->texture_diffuse_##Object = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);                        \
                                                                                                 \
@@ -194,9 +193,9 @@ typedef struct _vec2
          evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT));         \
                                                                                                 \
    eo_do(data->material_##Object,                                                               \
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE,                                 \
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE,                                 \
                                       data->texture_diffuse_##Object),                          \
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_AMBIENT,                                 \
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT,                                 \
                                       data->texture_diffuse_##Object));
 
 
@@ -211,7 +210,7 @@ typedef struct _vec2
          evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT));   \
                                                                                           \
    eo_do(data->material_##Object,                                                         \
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_NORMAL,                            \
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL,                            \
                                       data->texture_normal_##Object));                    \
                                                                                           \
    eo_do(data->mesh_##Name,                                                               \
index 2e53ef8..fac65a3 100644 (file)
@@ -138,7 +138,7 @@ _key_down(void *data,
                    evas_canvas3d_texture_file_set(gazebo_t_trans_path, NULL));
              eo_do(scene->mesh_carpet,
                    evas_canvas3d_mesh_blending_enable_set(EINA_TRUE),
-                   evas_canvas3d_mesh_blending_func_set(EVAS_CANVAS3D_BLEND_SRC_ALPHA, EVAS_CANVAS3D_BLEND_ONE_MINUS_SRC_ALPHA));
+                   evas_canvas3d_mesh_blending_func_set(EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA, EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_SRC_ALPHA));
           }
         else
           {
@@ -537,9 +537,9 @@ _animate_scene_gun(void *data)
           {
              _scale(scene->mesh_node_rocket[i], 0.4);
              eo_do(scene->material_rocket[i],
-                   evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.8, 0.8, 0.8, 1.0),
-                   evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.2, 0.2, 0.0, 1.0),
-                   evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 0.5, 0.5, 0.5, 1.0));
+                   evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.8, 0.8, 0.8, 1.0),
+                   evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.2, 0.2, 0.0, 1.0),
+                   evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 0.5, 0.5, 0.5, 1.0));
 
              rocket_indicator[i] = 2;
 
@@ -576,9 +576,9 @@ _animate_scene_gun(void *data)
                  ((z * cosinus - x * sinus + z1) >= boxy.p0.z) && ((z * cosinus - x * sinus + z1) <= boxy.p1.z))
                {
                   eo_do(scene->material_rocket[i],
-                        evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.8, 0.8, 0.8, 1.0),
-                        evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.9, 0.1, 0.1, 1.0),
-                        evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 0.5, 0.5, 0.5, 1.0));
+                        evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.8, 0.8, 0.8, 1.0),
+                        evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.9, 0.1, 0.1, 1.0),
+                        evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 0.5, 0.5, 0.5, 1.0));
 
                   _scale(scene->mesh_node_rocket[i], 4.5);
                   rocket_indicator[i] = 3;
@@ -773,7 +773,7 @@ _mesh_setup_gun_planet(Scene_Data *data)
 
    ADD_MESH(world, world, 0.5, 0.5, 1.0);
    eo_do(data->mesh_world,
-         evas_canvas3d_mesh_from_primitive_set(0, data->sphere_primitive));
+   evas_canvas3d_mesh_from_primitive_set(0, data->sphere_primitive));
    SETUP_DEFAULT_MESH(world, world, DIFFUSE);
    SETUP_MESH_NODE(world);
 
@@ -842,7 +842,7 @@ _mesh_setup_gun_planet(Scene_Data *data)
               evas_canvas3d_texture_file_set(gazebo_t_trans_path, NULL));
         eo_do(data->mesh_carpet,
               evas_canvas3d_mesh_blending_enable_set(EINA_TRUE),
-              evas_canvas3d_mesh_blending_func_set(EVAS_CANVAS3D_BLEND_SRC_ALPHA, EVAS_CANVAS3D_BLEND_ONE_MINUS_SRC_ALPHA));
+              evas_canvas3d_mesh_blending_func_set(EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA, EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_SRC_ALPHA));
      }
 
    eo_do(data->mesh_node_carpet,
@@ -886,12 +886,12 @@ _mesh_setup_gun_planet(Scene_Data *data)
    /* Setup mesh for bounding sphere */
    data->material_ball = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
    eo_do(data->material_ball,
-          evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
-          evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
-          evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
-          evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 1.0, 1.0, 1.0, 1.0),
-          evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE,  0.0, 5.0, 1.0, 1.0),
-          evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+          evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+          evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+          evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
+          evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 1.0, 1.0, 1.0, 1.0),
+          evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE,  0.0, 5.0, 1.0, 1.0),
+          evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0),
           evas_canvas3d_material_shininess_set(50.0));
 
    data->mesh_ball = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
@@ -952,13 +952,13 @@ _mesh_setup_column(Scene_Data *data, int index)
    data->material_column = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
 
    eo_do(data->material_column,
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.4, 0.4, 0.4, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE,  0.6, 0.6, 0.6, 1.0),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.4, 0.4, 0.4, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE,  0.6, 0.6, 0.6, 1.0),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0),
          evas_canvas3d_material_shininess_set(50.0));
 
    data->mesh_column[index] = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
@@ -982,9 +982,9 @@ _mesh_setup_column(Scene_Data *data, int index)
          evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT));
 
    eo_do(data->material_column,
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE,
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE,
                                       data->texture_diffuse_column),
-         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_AMBIENT,
+         evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT,
                                       data->texture_diffuse_column));
 
    NORMAL_SET(column, column[index], red_brick_n_path)
index bf0e182..16d0c1a 100644 (file)
@@ -4459,26 +4459,26 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags, Edje_Calc_Params *sta
                 EINA_LIST_FOREACH(meshes, list, mesh)
                   {
                      eo_do(mesh,  material = evas_canvas3d_mesh_frame_material_get(0));
-                     eo_do(material,  texture = evas_canvas3d_material_texture_get(EVAS_CANVAS3D_MATERIAL_DIFFUSE));
+                     eo_do(material,  texture = evas_canvas3d_material_texture_get(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE));
 
                      pd_mesh_node = (Edje_Part_Description_Mesh_Node*) ep->chosen_description;
 
                      eo_do(material,
-                           evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
-                           evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
-                           evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
-                           evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, pd_mesh_node->mesh_node.properties.normal),
-                           evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT,
+                           evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE),
+                           evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE),
+                           evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),
+                           evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, pd_mesh_node->mesh_node.properties.normal),
+                           evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT,
                                                       pd_mesh_node->mesh_node.properties.ambient.r / 255,
                                                       pd_mesh_node->mesh_node.properties.ambient.g / 255,
                                                       pd_mesh_node->mesh_node.properties.ambient.b / 255,
                                                       pd_mesh_node->mesh_node.properties.ambient.a / 255),
-                           evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE,
+                           evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE,
                                                       pd_mesh_node->mesh_node.properties.diffuse.r / 255,
                                                       pd_mesh_node->mesh_node.properties.diffuse.g / 255,
                                                       pd_mesh_node->mesh_node.properties.diffuse.b / 255,
                                                       pd_mesh_node->mesh_node.properties.diffuse.a / 255),
-                           evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR,
+                           evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR,
                                                       pd_mesh_node->mesh_node.properties.specular.r / 255,
                                                       pd_mesh_node->mesh_node.properties.specular.g / 255,
                                                       pd_mesh_node->mesh_node.properties.specular.b / 255,
@@ -4519,7 +4519,7 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags, Edje_Calc_Params *sta
                           proxy = NULL;
 
                           eo_do(material,
-                                texture = evas_canvas3d_material_texture_get(EVAS_CANVAS3D_MATERIAL_DIFFUSE));
+                                texture = evas_canvas3d_material_texture_get(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE));
 
                           //proxy = _edje_image_name_find(ed, pd_mesh_node->mesh_node.texture.id);
                           /*FIXME Conflict with function _edje_image_name_find (two places in edje_utils and edje_edit.c,
index 453d85e..17466bc 100644 (file)
@@ -470,397 +470,6 @@ typedef void (Evas_Canvas3D_Surface_Func)(Evas_Real *out_x,
                                     Evas_Real a,
                                     Evas_Real b);
 
-/**
- * Type of 3D Object
- *
- * @since 1.10
- * @ingroup Evas_Canvas3D_Type
- */
-typedef enum _Evas_Canvas3D_Object_Type
-{
-   EVAS_CANVAS3D_OBJECT_TYPE_INVALID = 0,
-   EVAS_CANVAS3D_OBJECT_TYPE_SCENE,
-   EVAS_CANVAS3D_OBJECT_TYPE_NODE,
-   EVAS_CANVAS3D_OBJECT_TYPE_CAMERA,
-   EVAS_CANVAS3D_OBJECT_TYPE_LIGHT,
-   EVAS_CANVAS3D_OBJECT_TYPE_MODEL,
-   EVAS_CANVAS3D_OBJECT_TYPE_MESH,
-   EVAS_CANVAS3D_OBJECT_TYPE_TEXTURE,
-   EVAS_CANVAS3D_OBJECT_TYPE_MATERIAL,
-   EVAS_CANVAS3D_OBJECT_TYPE_PRIMITIVE,
-} Evas_Canvas3D_Object_Type;
-
-/**
- * State of the Evas 3D
- *
- * @since 1.10
- * @ingroup Evas_Canvas3D_Type
- */
-typedef enum _Evas_Canvas3D_State
-{
-   EVAS_CANVAS3D_STATE_MAX = 16,
-
-   EVAS_CANVAS3D_STATE_ANY = 0,
-
-   EVAS_CANVAS3D_STATE_SCENE_ROOT_NODE = 1,
-   EVAS_CANVAS3D_STATE_SCENE_CAMERA_NODE,
-   EVAS_CANVAS3D_STATE_SCENE_BACKGROUND_COLOR,
-   EVAS_CANVAS3D_STATE_SCENE_SIZE,
-   EVAS_CANVAS3D_STATE_SCENE_SHADOWS_ENABLED,
-   EVAS_CANVAS3D_STATE_SCENE_UPDATED,
-
-   EVAS_CANVAS3D_STATE_TEXTURE_DATA = 1,
-   EVAS_CANVAS3D_STATE_TEXTURE_WRAP,
-   EVAS_CANVAS3D_STATE_TEXTURE_FILTER,
-
-   EVAS_CANVAS3D_STATE_MATERIAL_ID = 1,
-   EVAS_CANVAS3D_STATE_MATERIAL_COLOR,
-   EVAS_CANVAS3D_STATE_MATERIAL_TEXTURE,
-
-   EVAS_CANVAS3D_STATE_MESH_VERTEX_COUNT = 1,
-   EVAS_CANVAS3D_STATE_MESH_FRAME,
-   EVAS_CANVAS3D_STATE_MESH_MATERIAL,
-   EVAS_CANVAS3D_STATE_MESH_TRANSFORM,
-   EVAS_CANVAS3D_STATE_MESH_VERTEX_DATA,
-   EVAS_CANVAS3D_STATE_MESH_INDEX_DATA,
-   EVAS_CANVAS3D_STATE_MESH_VERTEX_ASSEMBLY,
-   EVAS_CANVAS3D_STATE_MESH_SHADE_MODE,
-   EVAS_CANVAS3D_STATE_MESH_FOG,
-   EVAS_CANVAS3D_STATE_MESH_BLENDING,
-   EVAS_CANVAS3D_STATE_MESH_ALPHA_TEST,
-   EVAS_CANVAS3D_STATE_MESH_COLOR_PICK,
-
-   EVAS_CANVAS3D_STATE_CAMERA_PROJECTION = 1,
-
-   EVAS_CANVAS3D_STATE_LIGHT_AMBIENT = 1,
-   EVAS_CANVAS3D_STATE_LIGHT_DIFFUSE,
-   EVAS_CANVAS3D_STATE_LIGHT_SPECULAR,
-   EVAS_CANVAS3D_STATE_LIGHT_SPOT_DIR,
-   EVAS_CANVAS3D_STATE_LIGHT_SPOT_EXP,
-   EVAS_CANVAS3D_STATE_LIGHT_SPOT_CUTOFF,
-   EVAS_CANVAS3D_STATE_LIGHT_ATTENUATION,
-   EVAS_CANVAS3D_STATE_LIGHT_PROJECTION,
-
-   EVAS_CANVAS3D_STATE_NODE_TRANSFORM_POSITION = 1,
-   EVAS_CANVAS3D_STATE_NODE_TRANSFORM_ORIENTATION,
-   EVAS_CANVAS3D_STATE_NODE_TRANSFORM_SCALE,
-   EVAS_CANVAS3D_STATE_NODE_MESH_GEOMETRY,
-   EVAS_CANVAS3D_STATE_NODE_MESH_MATERIAL,
-   EVAS_CANVAS3D_STATE_NODE_MESH_FRAME,
-   EVAS_CANVAS3D_STATE_NODE_MESH_SHADE_MODE,
-   EVAS_CANVAS3D_STATE_NODE_MESH_MATERIAL_ID,
-   EVAS_CANVAS3D_STATE_NODE_LIGHT,
-   EVAS_CANVAS3D_STATE_NODE_CAMERA,
-   EVAS_CANVAS3D_STATE_NODE_PARENT_POSITION,
-   EVAS_CANVAS3D_STATE_NODE_PARENT_ORIENTATION,
-   EVAS_CANVAS3D_STATE_NODE_PARENT_SCALE,
-   EVAS_CANVAS3D_STATE_NODE_MEMBER,
-   EVAS_CANVAS3D_STATE_NODE_PARENT_BILLBOARD,
-} Evas_Canvas3D_State;
-
-/**
- * Transform space
- *
- * @since 1.10
- * @ingroup Evas_Canvas3D_Types
- */
-typedef enum _Evas_Canvas3D_Space
-{
-   EVAS_CANVAS3D_SPACE_LOCAL = 0, /**< Local coordinate space */
-   EVAS_CANVAS3D_SPACE_PARENT,    /**< Parent coordinate space */
-   EVAS_CANVAS3D_SPACE_WORLD,     /**< World coordinate space */
-} Evas_Canvas3D_Space;
-
-/**
- * Types of a node
- *
- * @since 1.10
- * @ingroup Evas_Canvas3D_Types
- */
-typedef enum _Evas_Canvas3D_Node_Type
-{
-   EVAS_CANVAS3D_NODE_TYPE_NODE = 0, /**< Node with no items */
-   EVAS_CANVAS3D_NODE_TYPE_CAMERA,   /**< Node which can contain camera object */
-   EVAS_CANVAS3D_NODE_TYPE_LIGHT,    /**< Node which can contain light object */
-   EVAS_CANVAS3D_NODE_TYPE_MESH,     /**< Node which can contain mesh objects */
-} Evas_Canvas3D_Node_Type;
-
-/**
- * Types of node orientation
- *
- * @since 1.13
- * @ingroup Evas_Canvas3D_Types
- */
-typedef enum _Evas_Canvas3D_Node_Orientation_Type
-{
-   /**< Node with no orientation properties */
-   EVAS_CANVAS3D_NODE_ORIENTATION_TYPE_NONE = 0,
-   /**< Node orientation is given as a point to look at and a vector
-        that indicates the angle at which the subject is looking at the point */
-   EVAS_CANVAS3D_NODE_ORIENTATION_TYPE_LOOK_AT,
-   /**< Node orientation is given as id of another part to look at and a vector
-        that indicates the angle at which the subject is looking at the part */
-   EVAS_CANVAS3D_NODE_ORIENTATION_TYPE_LOOK_TO,
-   /**< Node orientation is given as an angle and an axis to rotate around */
-   EVAS_CANVAS3D_NODE_ORIENTATION_TYPE_ANGLE_AXIS,
-   /**< Node orientation is given as a quaternion */
-   EVAS_CANVAS3D_NODE_ORIENTATION_TYPE_QUATERNION,
-} Evas_Canvas3D_Node_Orientation_Type;
-
-/**
- * Vertex attribute IDs
- *
- * @since 1.10
- * @ingroup Evas_Canvas3D_Types
- */
-typedef enum _Evas_Canvas3D_Vertex_Attrib
-{
-   EVAS_CANVAS3D_VERTEX_POSITION = 0,   /**< Vertex position */
-   EVAS_CANVAS3D_VERTEX_NORMAL,         /**< Vertex normal */
-   EVAS_CANVAS3D_VERTEX_TANGENT,        /**< Vertex tangent (for normal mapping) */
-   EVAS_CANVAS3D_VERTEX_COLOR,          /**< Vertex color */
-   EVAS_CANVAS3D_VERTEX_TEXCOORD,       /**< Vertex texture coordinate */
-} Evas_Canvas3D_Vertex_Attrib;
-
-/**
- * Index formats
- *
- * @since 1.10
- * @ingroup Evas_Canvas3D_Types
- */
-typedef enum _Evas_Canvas3D_Index_Format
-{
-   EVAS_CANVAS3D_INDEX_FORMAT_NONE = 0,       /**< Indexing is not used */
-   EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_BYTE,  /**< Index is of type unsigned byte */
-   EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT  /**< Index is of type unsigned short */
-} Evas_Canvas3D_Index_Format;
-
-/**
- * Frustum modes
- *
- * @since 1.12
- * @ingroup Evas_Canvas3D_Types
- */
-typedef enum _Evas_Canvas3D_Frustum_Mode
-{
-   EVAS_CANVAS3D_FRUSTUM_MODE_BSPHERE,
-   EVAS_CANVAS3D_FRUSTUM_MODE_AABB,
-   EVAS_CANVAS3D_FRUSTUM_MODE_CENTRAL_POINT
-} Evas_Canvas3D_Frustum_Mode;
-
-
-/**
- * Vertex assembly modes
- *
- * Vertex assembly represents how the vertices are organized into geometric
- * primitives.
- *
- * @since 1.10
- * @ingroup Evas_Canvas3D_Types
- */
-typedef enum _Evas_Canvas3D_Vertex_Assembly
-{
-   /**< A vertex is rendered as a point */
-   EVAS_CANVAS3D_VERTEX_ASSEMBLY_POINTS = 0,
-   /**< Two vertices are organized as a line */
-   EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINES,
-   /**< Vertices are organized as a connected line path */
-   EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINE_STRIP,
-   /**< Vertices are organized as a closed line path */
-   EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINE_LOOP,
-   /**< Three vertices are organized as a triangle */
-   EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES,
-   /**< Vertices are organized as connected triangles */
-   EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLE_STRIP,
-   /**< Vertices are organized as a triangle fan */
-   EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLE_FAN,
-} Evas_Canvas3D_Vertex_Assembly;
-
-typedef enum _Evas_Canvas3D_Blend_Func
-{
-   /**< The scale factors for color components is (0, 0, 0, 0)*/
-   EVAS_CANVAS3D_BLEND_ZERO = 0,
-   /**< The scale factors for color components is (1, 1, 1, 1)*/
-   EVAS_CANVAS3D_BLEND_ONE,
-   /**< The scale factors for color components is (Rs/kR, Gs/kG, Bs/kB, As/kA)*/
-   EVAS_CANVAS3D_BLEND_SRC_COLOR,
-   /**< The scale factors for color components is (1, 1, 1, 1) - (Rs/kR, Gs/kG, Bs/kB, As/kA)*/
-   EVAS_CANVAS3D_BLEND_ONE_MINUS_SRC_COLOR,
-   /**< The scale factors for color components is (Rd/kR, Gd/kG, Bd/kB, Ad/kA)*/
-   EVAS_CANVAS3D_BLEND_DST_COLOR,
-   /**< The scale factors for color components is (1, 1, 1, 1) - (Rd/kR, Gd/kG, Bd/kB, Ad/kA)*/
-   EVAS_CANVAS3D_BLEND_ONE_MINUS_DST_COLOR,
-   /**< The scale factors for color components is (As/kA, As/kA, As/kA, As/kA)*/
-   EVAS_CANVAS3D_BLEND_SRC_ALPHA,
-   /**< The scale factors for color components is (1, 1, 1, 1) - (As/kA, As/kA, As/kA, As/kA)*/
-   EVAS_CANVAS3D_BLEND_ONE_MINUS_SRC_ALPHA,
-   /**< The scale factors for color components is (Ad/kA, Ad/kA, Ad/kA, Ad/kA)*/
-   EVAS_CANVAS3D_BLEND_DST_ALPHA,
-   /**< The scale factors for color components is (1, 1, 1, 1) - (Ad/kA, Ad/kA, Ad/kA, Ad/kA)*/
-   EVAS_CANVAS3D_BLEND_ONE_MINUS_DST_ALPHA,
-   /**< The scale factors for color components is (Rc, Gc, Bc, Ac)*/
-   EVAS_CANVAS3D_BLEND_CONSTANT_COLOR,
-   /**< The scale factors for color components is (1, 1, 1, 1) - (Rc, Gc, Bc, Ac)*/
-   EVAS_CANVAS3D_BLEND_ONE_MINUS_CONSTANT_COLOR,
-   /**< The scale factors for color components is (Ac, Ac, Ac, Ac)*/
-   EVAS_CANVAS3D_BLEND_CONSTANT_ALPHA,
-   /**< The scale factors for color components is (1, 1, 1, 1) - (Ac, Ac, Ac, Ac)*/
-   EVAS_CANVAS3D_BLEND_ONE_MINUS_CONSTANT_ALPHA,
-   /**< The scale factors for color components is (i, i, i, 1) where i = min(As, kA, Ad)/kA*/
-   EVAS_CANVAS3D_BLEND_SRC_ALPHA_SATURATE,
-} Evas_Canvas3D_Blend_Func;
-
-/**
- * Comparsion functions for testing(alpha, depth, stencil) in fragment shader.
- *
- * @since 1.14
- * @ingroup Evas_Canvas3D_Types
- */
-typedef enum _Evas_Canvas3D_Comparison
-{
-   /**< Never passes.*/
-   EVAS_CANVAS3D_COMPARISON_NEVER,
-   /**< Passes if the incoming value is less than the reference value.*/
-   EVAS_CANVAS3D_COMPARISON_LESS,
-   /**< Passes if the incoming value is equal to the reference value.*/
-   EVAS_CANVAS3D_COMPARISON_EQUAL,
-   /**< Passes if the incoming value is less than or equal to the reference value.*/
-   EVAS_CANVAS3D_COMPARISON_LEQUAL,
-   /**< Passes if the incoming value is greater than the reference value.*/
-   EVAS_CANVAS3D_COMPARISON_GREATER,
-   /**< Passes if the incoming value is not equal to the reference value.*/
-   EVAS_CANVAS3D_COMPARISON_NOTEQUAL,
-   /**< Passes if the incoming value is greater than or equal to the reference value.*/
-   EVAS_CANVAS3D_COMPARISON_GEQUAL,
-   /**< Always passes (initial value).*/
-   EVAS_CANVAS3D_COMPARISON_ALWAYS,
-} Evas_Canvas3D_Comparison;
-
-/**
- * Wrap modes
- *
- * @since 1.10
- * @ingroup Evas_Canvas3D_Types
- */
-typedef enum _Evas_Canvas3D_Wrap_Mode
-{
-   /**< Values will be clamped to be in range [min, max] */
-   EVAS_CANVAS3D_WRAP_MODE_CLAMP = 0,
-   /**< Values will be repeated */
-   EVAS_CANVAS3D_WRAP_MODE_REPEAT,
-   /**< Values will be repeated in a reflected manner */
-   EVAS_CANVAS3D_WRAP_MODE_REFLECT
-} Evas_Canvas3D_Wrap_Mode;
-
-/**
- * Mesh primitive
- *
- * @since 1.12
- * @ingroup Evas_Canvas3D_Types
- */
-typedef enum _Evas_Canvas3D_Mesh_Primitive
-{
-   /**< An empty space */
-   EVAS_CANVAS3D_MESH_PRIMITIVE_NONE = 0,
-   /**< One sided square */
-   EVAS_CANVAS3D_MESH_PRIMITIVE_SQUARE,
-   /**< Cube */
-   EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE,
-   /**< Cylinder (can use precision and texture scale) */
-   EVAS_CANVAS3D_MESH_PRIMITIVE_CYLINDER,
-   /**< Cone (can use precision and texture scale) */
-   EVAS_CANVAS3D_MESH_PRIMITIVE_CONE,
-   /**< Sphere (can use precision and texture scale) */
-   EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE,
-   /**< Torus (can use ratio, precision and texture scale) */
-   EVAS_CANVAS3D_MESH_PRIMITIVE_TORUS,
-   /**< Custom surface (can use pointer to users function, precision and texture scale) */
-   EVAS_CANVAS3D_MESH_PRIMITIVE_SURFACE,
-   /**< Terrain as surface with pointer to Perlin's noise function */
-   EVAS_CANVAS3D_MESH_PRIMITIVE_TERRAIN,
-   /**< Count of supported primitives */
-   EVAS_CANVAS3D_MESH_PRIMITIVE_COUNT
-} Evas_Canvas3D_Mesh_Primitive;
-
-/**
- * Mode of mesh primitive
- *
- * @since 1.15
- * @ingroup Evas_Canvas3D_Types
- */
-typedef enum _Evas_Canvas3D_Primitive_Mode
-{
-   /**< Default mode of primitive */
-   EVAS_CANVAS3D_PRIMITIVE_MODE_DEFAULT = 0,
-   /**< Primitive without base (supported for cylinder and cone) */
-   EVAS_CANVAS3D_PRIMITIVE_MODE_WITHOUT_BASE,
-   /**< Ptimitive with alternative UV (supported for sphere)*/
-   EVAS_CANVAS3D_PRIMITIVE_MODE_ALTERNATIVE_UV
-} Evas_Canvas3D_Primitive_Mode;
-
-/**
- * Texture filters
- *
- * @since 1.10
- * @ingroup Evas_Canvas3D_Types
- */
-typedef enum _Evas_Canvas3D_Texture_Filter
-{
-   /**< Samples nearest texel */
-   EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST = 0,
-   /**< Lineary interpolate nearby texels */
-   EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR,
-   /**< Nearest sampling mipmap */
-   EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST_MIPMAP_NEAREST,
-   /**< Nearest sampling mipmap and interpolate */
-   EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR_MIPMAP_NEAREST,
-   /**< Linear sampling in nearest mipmap */
-   EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST_MIPMAP_LINEAR,
-   /**< Linear sampling in mipmap and interpolate */
-   EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR_MIPMAP_LINEAR
-} Evas_Canvas3D_Texture_Filter;
-
-/**
- * Shade modes
- *
- * @since 1.10
- * @ingroup Evas_Canvas3D_Types
- */
-typedef enum _Evas_Canvas3D_Shade_Mode
-{
-   /**< Shaded using vertex color attribute */
-   EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR = 0,
-   /**< Shaded using material diffuse term */
-   EVAS_CANVAS3D_SHADE_MODE_DIFFUSE,
-   /**< Per-vertex flat lighting */
-   EVAS_CANVAS3D_SHADE_MODE_FLAT,
-   /**< Per-pixel phong shading */
-   EVAS_CANVAS3D_SHADE_MODE_PHONG,
-   /**< Per-pixel normal map shading */
-   EVAS_CANVAS3D_SHADE_MODE_NORMAL_MAP,
-   /**< fragment color is defined by its z-coord*/
-   EVAS_CANVAS3D_SHADE_MODE_SHADOW_MAP_RENDER,
-   /**< rendering to additional frame bufer*/
-   EVAS_CANVAS3D_SHADE_MODE_COLOR_PICK,
-   /**< Per-pixel parallax occlusion map shading */
-   EVAS_CANVAS3D_SHADE_MODE_PARALLAX_OCCLUSION,
-} Evas_Canvas3D_Shade_Mode;
-
-/**
- * Material attributes
- *
- * @since 1.10
- * @ingroup Evas_Canvas3D_Types
- */
-typedef enum _Evas_Canvas3D_Material_Attrib
-{
-   EVAS_CANVAS3D_MATERIAL_AMBIENT = 0,     /**< Ambient term */
-   EVAS_CANVAS3D_MATERIAL_DIFFUSE,         /**< Diffuse term */
-   EVAS_CANVAS3D_MATERIAL_SPECULAR,        /**< Specular term */
-   EVAS_CANVAS3D_MATERIAL_EMISSION,        /**< Emission term */
-   EVAS_CANVAS3D_MATERIAL_NORMAL,          /**< Normal map term */
-} Evas_Canvas3D_Material_Attrib;
-
 #include "canvas/evas_image.eo.h"
 
 #include "canvas/evas_canvas3d_camera.eo.h"
index 4a46bae..80c5fa4 100644 (file)
@@ -1,3 +1,5 @@
+import evas_types;
+
 class Evas.Canvas3D.Camera (Evas.Canvas3D.Object, Evas.Common_Interface)
 {
    legacy_prefix: null;
@@ -10,7 +12,7 @@ class Evas.Canvas3D.Camera (Evas.Canvas3D.Object, Evas.Common_Interface)
 
            See also @.projection_perspective_set, @.projection_ortho_set and @.projection_frustum_set.]]
          params {
-           @in matrix: const(Evas_Real)*; [[Projection Matrix]]
+           @in matrix: const(Evas.Real)*; [[Projection Matrix]]
          }
       }
 
@@ -19,7 +21,7 @@ class Evas.Canvas3D.Camera (Evas.Canvas3D.Object, Evas.Common_Interface)
 
            See also @.projection_matrix_set.]]
          params {
-           @out matrix: Evas_Real; [[Projection Matrix]]
+           @out matrix: Evas.Real; [[Projection Matrix]]
          }
       }
 
@@ -29,10 +31,10 @@ class Evas.Canvas3D.Camera (Evas.Canvas3D.Object, Evas.Common_Interface)
            See also @.projection_matrix_set.]]
 
          params {
-            fovy: Evas_Real; [[Field of view angle in Y direction.]]
-            aspect: Evas_Real; [[Aspect ratio.]]
-            dnear: Evas_Real; [[Distance to near clipping plane.]]
-            dfar: Evas_Real; [[Distance to far clipping plane.]]
+            fovy: Evas.Real; [[Field of view angle in Y direction.]]
+            aspect: Evas.Real; [[Aspect ratio.]]
+            dnear: Evas.Real; [[Distance to near clipping plane.]]
+            dfar: Evas.Real; [[Distance to far clipping plane.]]
          }
       }
 
@@ -41,12 +43,12 @@ class Evas.Canvas3D.Camera (Evas.Canvas3D.Object, Evas.Common_Interface)
 
            See also @.projection_matrix_set.]]
          params {
-            left: Evas_Real; [[Left X coordinate of the near clipping plane.]]
-            right: Evas_Real; [[Right X coordinate of the near clipping plane..]]
-            bottom: Evas_Real; [[Bottom Y coordinate of the near clipping plane.]]
-            top: Evas_Real; [[Top Y coordinate of the near clipping plane]]
-            dnear: Evas_Real; [[Distance to near clipping plane.]]
-            dfar: Evas_Real; [[Distance to far clipping plane.]]
+            left: Evas.Real; [[Left X coordinate of the near clipping plane.]]
+            right: Evas.Real; [[Right X coordinate of the near clipping plane..]]
+            bottom: Evas.Real; [[Bottom Y coordinate of the near clipping plane.]]
+            top: Evas.Real; [[Top Y coordinate of the near clipping plane]]
+            dnear: Evas.Real; [[Distance to near clipping plane.]]
+            dfar: Evas.Real; [[Distance to far clipping plane.]]
          }
       }
       projection_ortho_set {
@@ -54,12 +56,12 @@ class Evas.Canvas3D.Camera (Evas.Canvas3D.Object, Evas.Common_Interface)
 
            See also @.projection_matrix_set.]]
          params {
-            left: Evas_Real; [[Left X coordinate of the near clipping plane.]]
-            right: Evas_Real; [[Right X coordinate of the near clipping plane..]]
-            bottom: Evas_Real; [[Bottom Y coordinate of the near clipping plane.]]
-            top: Evas_Real; [[Top Y coordinate of the near clipping plane]]
-            dnear: Evas_Real; [[Distance to near clipping plane.]]
-            dfar: Evas_Real; [[Distance to far clipping plane.]]
+            left: Evas.Real; [[Left X coordinate of the near clipping plane.]]
+            right: Evas.Real; [[Right X coordinate of the near clipping plane..]]
+            bottom: Evas.Real; [[Bottom Y coordinate of the near clipping plane.]]
+            top: Evas.Real; [[Top Y coordinate of the near clipping plane]]
+            dnear: Evas.Real; [[Distance to near clipping plane.]]
+            dfar: Evas.Real; [[Distance to far clipping plane.]]
          }
       }
       node_visible_get {
index 91a286e..ce7d033 100644 (file)
@@ -1,3 +1,5 @@
+import evas_types;
+
 class Evas.Canvas3D.Light (Evas.Canvas3D.Object, Evas.Common_Interface)
 {
    legacy_prefix: null;
@@ -45,7 +47,7 @@ class Evas.Canvas3D.Light (Evas.Canvas3D.Object, Evas.Common_Interface)
               See also @.spot_exponent.set]]
          }
          values {
-            exponent: Evas_Real; [[Spot exponent value.]]
+            exponent: Evas.Real; [[Spot exponent value.]]
          }
       }
 
@@ -64,7 +66,7 @@ class Evas.Canvas3D.Light (Evas.Canvas3D.Object, Evas.Common_Interface)
               See also @.spot_cutoff.set]]
          }
          values {
-            cutoff: Evas_Real; [[Cutoff angle in degree..]]
+            cutoff: Evas.Real; [[Cutoff angle in degree..]]
          }
       }
 
@@ -91,10 +93,10 @@ class Evas.Canvas3D.Light (Evas.Canvas3D.Object, Evas.Common_Interface)
 
            Default ambient color is (0.0, 0.0, 0.0, 1.0).]]
          params {
-           @in r: Evas_Real; [[Red component of the ambient color between [0.0, 1.0].]]
-           @in g: Evas_Real; [[Green component of the ambient color between [0.0, 1.0].]]
-           @in b: Evas_Real; [[Blue component of the ambient color between [0.0, 1.0].]]
-           @in a: Evas_Real; [[Alpha component of the ambient color between [0.0, 1.0].]]
+           @in r: Evas.Real; [[Red component of the ambient color between [0.0, 1.0].]]
+           @in g: Evas.Real; [[Green component of the ambient color between [0.0, 1.0].]]
+           @in b: Evas.Real; [[Blue component of the ambient color between [0.0, 1.0].]]
+           @in a: Evas.Real; [[Alpha component of the ambient color between [0.0, 1.0].]]
          }
       }
       ambient_get @const {
@@ -102,10 +104,10 @@ class Evas.Canvas3D.Light (Evas.Canvas3D.Object, Evas.Common_Interface)
 
            See also @.ambient_set]]
          params {
-           @out r: Evas_Real; [[Red component of the ambient color between [0.0, 1.0].]]
-           @out g: Evas_Real; [[Green component of the ambient color between [0.0, 1.0].]]
-           @out b: Evas_Real; [[Blue component of the ambient color between [0.0, 1.0].]]
-           @out a: Evas_Real; [[Alpha component of the ambient color between [0.0, 1.0].]]
+           @out r: Evas.Real; [[Red component of the ambient color between [0.0, 1.0].]]
+           @out g: Evas.Real; [[Green component of the ambient color between [0.0, 1.0].]]
+           @out b: Evas.Real; [[Blue component of the ambient color between [0.0, 1.0].]]
+           @out a: Evas.Real; [[Alpha component of the ambient color between [0.0, 1.0].]]
          }
       }
 
@@ -114,10 +116,10 @@ class Evas.Canvas3D.Light (Evas.Canvas3D.Object, Evas.Common_Interface)
 
            Default diffuse color is (1.0, 1.0, 1.0, 1.0).]]
          params {
-           @in r: Evas_Real; [[Red component of the diffuse color between [0.0, 1.0].]]
-           @in g: Evas_Real; [[Green component of the diffuse color between [0.0, 1.0].]]
-           @in b: Evas_Real; [[Blue component of the diffuse color between [0.0, 1.0].]]
-           @in a: Evas_Real; [[Alpha component of the diffuse color between [0.0, 1.0].]]
+           @in r: Evas.Real; [[Red component of the diffuse color between [0.0, 1.0].]]
+           @in g: Evas.Real; [[Green component of the diffuse color between [0.0, 1.0].]]
+           @in b: Evas.Real; [[Blue component of the diffuse color between [0.0, 1.0].]]
+           @in a: Evas.Real; [[Alpha component of the diffuse color between [0.0, 1.0].]]
          }
       }
       diffuse_get @const {
@@ -125,10 +127,10 @@ class Evas.Canvas3D.Light (Evas.Canvas3D.Object, Evas.Common_Interface)
 
            See also @.diffuse_set]]
          params {
-           @out r: Evas_Real; [[Red component of the diffuse color between [0.0, 1.0].]]
-           @out g: Evas_Real; [[Green component of the diffuse color between [0.0, 1.0].]]
-           @out b: Evas_Real; [[Blue component of the diffuse color between [0.0, 1.0].]]
-           @out a: Evas_Real; [[Alpha component of the diffuse color between [0.0, 1.0].]]
+           @out r: Evas.Real; [[Red component of the diffuse color between [0.0, 1.0].]]
+           @out g: Evas.Real; [[Green component of the diffuse color between [0.0, 1.0].]]
+           @out b: Evas.Real; [[Blue component of the diffuse color between [0.0, 1.0].]]
+           @out a: Evas.Real; [[Alpha component of the diffuse color between [0.0, 1.0].]]
          }
       }
 
@@ -137,10 +139,10 @@ class Evas.Canvas3D.Light (Evas.Canvas3D.Object, Evas.Common_Interface)
 
            Default specular color is (1.0, 1.0, 1.0, 1.0).]]
          params {
-           @in r: Evas_Real; [[Red component of the specular color between [0.0, 1.0].]]
-           @in g: Evas_Real; [[Green component of the specular color between [0.0, 1.0].]]
-           @in b: Evas_Real; [[Blue component of the specular color between [0.0, 1.0].]]
-           @in a: Evas_Real; [[Alpha component of the specular color between [0.0, 1.0].]]
+           @in r: Evas.Real; [[Red component of the specular color between [0.0, 1.0].]]
+           @in g: Evas.Real; [[Green component of the specular color between [0.0, 1.0].]]
+           @in b: Evas.Real; [[Blue component of the specular color between [0.0, 1.0].]]
+           @in a: Evas.Real; [[Alpha component of the specular color between [0.0, 1.0].]]
          }
       }
       specular_get @const {
@@ -148,10 +150,10 @@ class Evas.Canvas3D.Light (Evas.Canvas3D.Object, Evas.Common_Interface)
 
            See also @.specular_set]]
          params {
-           @out r: Evas_Real; [[Red component of the specular color between [0.0, 1.0].]]
-           @out g: Evas_Real; [[Green component of the specular color between [0.0, 1.0].]]
-           @out b: Evas_Real; [[Blue component of the specular color between [0.0, 1.0].]]
-           @out a: Evas_Real; [[Alpha component of the specular color between [0.0, 1.0].]]
+           @out r: Evas.Real; [[Red component of the specular color between [0.0, 1.0].]]
+           @out g: Evas.Real; [[Green component of the specular color between [0.0, 1.0].]]
+           @out b: Evas.Real; [[Blue component of the specular color between [0.0, 1.0].]]
+           @out a: Evas.Real; [[Alpha component of the specular color between [0.0, 1.0].]]
          }
       }
 
@@ -168,9 +170,9 @@ class Evas.Canvas3D.Light (Evas.Canvas3D.Object, Evas.Common_Interface)
 
            See also @.attenuation_enable.set]]
          params {
-            @in constant: Evas_Real; [[Constant attenuation term..]]
-            @in linear: Evas_Real; [[Linear attenuation term..]]
-            @in quadratic: Evas_Real; [[Quadratic attenuation term..]]
+            @in constant: Evas.Real; [[Constant attenuation term..]]
+            @in linear: Evas.Real; [[Linear attenuation term..]]
+            @in quadratic: Evas.Real; [[Quadratic attenuation term..]]
          }
       }
 
@@ -179,9 +181,9 @@ class Evas.Canvas3D.Light (Evas.Canvas3D.Object, Evas.Common_Interface)
 
            See also @.attenuation_set]]
          params {
-            @out constant: Evas_Real; [[Constant attenuation term..]]
-            @out linear: Evas_Real; [[Linear attenuation term..]]
-            @out quadratic: Evas_Real; [[Quadratic attenuation term..]]
+            @out constant: Evas.Real; [[Constant attenuation term..]]
+            @out linear: Evas.Real; [[Linear attenuation term..]]
+            @out quadratic: Evas.Real; [[Quadratic attenuation term..]]
          }
       }
 
@@ -192,7 +194,7 @@ class Evas.Canvas3D.Light (Evas.Canvas3D.Object, Evas.Common_Interface)
 
            See also @.projection_perspective_set, @.projection_ortho_set and @.projection_frustum_set]]
          params {
-           @in matrix: const(Evas_Real) *; [[Projection Matrix. Pointer to the array of 16 Evas_Real values in column major order.]]
+           @in matrix: const(Evas.Real) *; [[Projection Matrix. Pointer to the array of 16 Evas.Real values in column major order.]]
          }
       }
 
@@ -201,7 +203,7 @@ class Evas.Canvas3D.Light (Evas.Canvas3D.Object, Evas.Common_Interface)
 
            See also @.projection_matrix_set]]
          params {
-           @out matrix: Evas_Real; [[Projection Matrix]]
+           @out matrix: Evas.Real; [[Projection Matrix]]
          }
       }
 
@@ -211,10 +213,10 @@ class Evas.Canvas3D.Light (Evas.Canvas3D.Object, Evas.Common_Interface)
            See also @.projection_matrix_set]]
 
          params {
-            fovy: Evas_Real; [[Field of view angle in Y direction.]]
-            aspect: Evas_Real; [[Aspect ratio.]]
-            dnear: Evas_Real; [[Distance to near clipping plane.]]
-            dfar: Evas_Real; [[Distance to far clipping plane.]]
+            fovy: Evas.Real; [[Field of view angle in Y direction.]]
+            aspect: Evas.Real; [[Aspect ratio.]]
+            dnear: Evas.Real; [[Distance to near clipping plane.]]
+            dfar: Evas.Real; [[Distance to far clipping plane.]]
          }
       }
 
@@ -223,12 +225,12 @@ class Evas.Canvas3D.Light (Evas.Canvas3D.Object, Evas.Common_Interface)
 
            @Evas.Canvas3D.Light.projection_matrix_set]]
          params {
-            left: Evas_Real; [[Left X coordinate of the near clipping plane.]]
-            right: Evas_Real; [[Right X coordinate of the near clipping plane.]]
-            bottom: Evas_Real; [[Bottom Y coordinate of the near clipping plane.]]
-            top: Evas_Real; [[Top Y coordinate of the near clipping plane]]
-            dnear: Evas_Real; [[Distance to near clipping plane.]]
-            dfar: Evas_Real; [[Distance to far clipping plane.]]
+            left: Evas.Real; [[Left X coordinate of the near clipping plane.]]
+            right: Evas.Real; [[Right X coordinate of the near clipping plane.]]
+            bottom: Evas.Real; [[Bottom Y coordinate of the near clipping plane.]]
+            top: Evas.Real; [[Top Y coordinate of the near clipping plane]]
+            dnear: Evas.Real; [[Distance to near clipping plane.]]
+            dfar: Evas.Real; [[Distance to far clipping plane.]]
          }
       }
       projection_ortho_set {
@@ -236,12 +238,12 @@ class Evas.Canvas3D.Light (Evas.Canvas3D.Object, Evas.Common_Interface)
 
            See also @.projection_matrix_set]]
          params {
-            left: Evas_Real; [[Left X coordinate of the near clipping plane.]]
-            right: Evas_Real; [[Right X coordinate of the near clipping plane.]]
-            bottom: Evas_Real; [[Bottom Y coordinate of the near clipping plane.]]
-            top: Evas_Real; [[Top Y coordinate of the near clipping plane]]
-            dnear: Evas_Real; [[Distance to near clipping plane.]]
-            dfar: Evas_Real; [[Distance to far clipping plane.]]
+            left: Evas.Real; [[Left X coordinate of the near clipping plane.]]
+            right: Evas.Real; [[Right X coordinate of the near clipping plane.]]
+            bottom: Evas.Real; [[Bottom Y coordinate of the near clipping plane.]]
+            top: Evas.Real; [[Top Y coordinate of the near clipping plane]]
+            dnear: Evas.Real; [[Distance to near clipping plane.]]
+            dfar: Evas.Real; [[Distance to far clipping plane.]]
          }
       }
    }
index 46f5a84..8ce2486 100644 (file)
@@ -94,10 +94,10 @@ _evas_canvas3d_material_eo_base_constructor(Eo *obj EINA_UNUSED, Evas_Canvas3D_M
    obj = eo_do_super_ret(obj, MY_CLASS, obj, eo_constructor());
    eo_do(obj, evas_canvas3d_object_type_set(EVAS_CANVAS3D_OBJECT_TYPE_MATERIAL));
 
-   evas_color_set(&pd->attribs[EVAS_CANVAS3D_MATERIAL_AMBIENT].color, 0.2, 0.2, 0.2, 1.0);
-   evas_color_set(&pd->attribs[EVAS_CANVAS3D_MATERIAL_DIFFUSE].color, 0.8, 0.8, 0.8, 1.0);
-   evas_color_set(&pd->attribs[EVAS_CANVAS3D_MATERIAL_SPECULAR].color, 1.0, 1.0, 1.0, 1.0);
-   evas_color_set(&pd->attribs[EVAS_CANVAS3D_MATERIAL_EMISSION].color, 0.0, 0.0, 0.0, 1.0);
+   evas_color_set(&pd->attribs[EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT].color, 0.2, 0.2, 0.2, 1.0);
+   evas_color_set(&pd->attribs[EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE].color, 0.8, 0.8, 0.8, 1.0);
+   evas_color_set(&pd->attribs[EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR].color, 1.0, 1.0, 1.0, 1.0);
+   evas_color_set(&pd->attribs[EVAS_CANVAS3D_MATERIAL_ATTRIB_EMISSION].color, 0.0, 0.0, 0.0, 1.0);
    pd->shininess = 150.0;
 
    return obj;
index a2f5808..839da7e 100644 (file)
@@ -22,10 +22,10 @@ class Evas.Canvas3D.Material (Evas.Canvas3D.Object, Evas.Common_Interface)
 
          params {
             @in attrib: Evas.Canvas3D.Material_Attrib; [[Material attribute ID.]]
-            @in r: Evas_Real; [[Red component of the color.]]
-            @in g: Evas_Real; [[Green component of the color.]]
-            @in b: Evas_Real; [[Blue component of the color.]]
-            @in a: Evas_Real; [[Alpha component of the color.]]
+            @in r: Evas.Real; [[Red component of the color.]]
+            @in g: Evas.Real; [[Green component of the color.]]
+            @in b: Evas.Real; [[Blue component of the color.]]
+            @in a: Evas.Real; [[Alpha component of the color.]]
          }
       }
 
@@ -36,10 +36,10 @@ class Evas.Canvas3D.Material (Evas.Canvas3D.Object, Evas.Common_Interface)
          ]]
          params {
             @in attrib: Evas.Canvas3D.Material_Attrib; [[Material attribute ID.]]
-            @out r: Evas_Real; [[Pointer to receive red component of the color.]]
-            @out g: Evas_Real; [[Pointer to receive green component of the color.]]
-            @out b: Evas_Real; [[Pointer to receive blue component of the color.]]
-            @out a: Evas_Real; [[Pointer to receive alpha component of the color.]]
+            @out r: Evas.Real; [[Pointer to receive red component of the color.]]
+            @out g: Evas.Real; [[Pointer to receive green component of the color.]]
+            @out b: Evas.Real; [[Pointer to receive blue component of the color.]]
+            @out a: Evas.Real; [[Pointer to receive alpha component of the color.]]
          }
       }
 
@@ -88,7 +88,7 @@ class Evas.Canvas3D.Material (Evas.Canvas3D.Object, Evas.Common_Interface)
             ]]
          }
          values {
-            shininess: Evas_Real; [[Shininess value.]]
+            shininess: Evas.Real; [[Shininess value.]]
          }
       }
 
index 1b18699..c6082ea 100644 (file)
@@ -70,9 +70,9 @@ evas_canvas3d_mesh_aabb_add_to_frame(Evas_Canvas3D_Mesh_Data *pd, int frame, int
         return EINA_FALSE;
      }
 
-   step = curframe->vertices[EVAS_CANVAS3D_VERTEX_POSITION].element_count;
-   size = curframe->vertices[EVAS_CANVAS3D_VERTEX_POSITION].size;
-   minmaxdata = (float *)curframe->vertices[EVAS_CANVAS3D_VERTEX_POSITION].data;
+   step = curframe->vertices[EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION].element_count;
+   size = curframe->vertices[EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION].size;
+   minmaxdata = (float *)curframe->vertices[EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION].data;
 
    if (!minmaxdata)
      {
@@ -117,8 +117,8 @@ _mesh_init(Evas_Canvas3D_Mesh_Data *pd)
    pd->assembly = EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES;
 
    pd->nodes = NULL;
-   pd->blend_sfactor = EVAS_CANVAS3D_BLEND_ONE;
-   pd->blend_dfactor = EVAS_CANVAS3D_BLEND_ZERO;
+   pd->blend_sfactor = EVAS_CANVAS3D_BLEND_FUNC_ONE;
+   pd->blend_dfactor = EVAS_CANVAS3D_BLEND_FUNC_ZERO;
    pd->blending = EINA_FALSE;
 
    pd->alpha_comparison = EVAS_CANVAS3D_COMPARISON_ALWAYS;
@@ -398,7 +398,7 @@ _evas_canvas3d_mesh_frame_vertex_data_set(Eo *obj, Evas_Canvas3D_Mesh_Data *pd,
         return;
      }
 
-   if (attrib == EVAS_CANVAS3D_VERTEX_POSITION)
+   if (attrib == EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION)
      {
         int i = 0, j = 0, size = stride/sizeof(float);
         float vxmin, vymin, vzmin, vxmax, vymax, vzmax;
@@ -434,19 +434,19 @@ _evas_canvas3d_mesh_frame_vertex_data_set(Eo *obj, Evas_Canvas3D_Mesh_Data *pd,
              ERR("Axis-Aligned Bounding Box wasn't added in frame %d ", frame);
           }
      }
-   else if (attrib == EVAS_CANVAS3D_VERTEX_NORMAL)
+   else if (attrib == EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL)
      {
         element_count = 3;
      }
-   else if (attrib == EVAS_CANVAS3D_VERTEX_TANGENT)
+   else if (attrib == EVAS_CANVAS3D_VERTEX_ATTRIB_TANGENT)
      {
         element_count = 3;
      }
-   else if (attrib == EVAS_CANVAS3D_VERTEX_COLOR)
+   else if (attrib == EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR)
      {
         element_count = 4;
      }
-   else if (attrib == EVAS_CANVAS3D_VERTEX_TEXCOORD)
+   else if (attrib == EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD)
      {
         element_count = 2;
      }
@@ -481,23 +481,23 @@ _evas_canvas3d_mesh_frame_vertex_data_copy_set(Eo *obj, Evas_Canvas3D_Mesh_Data
         return;
      }
 
-   if (attrib == EVAS_CANVAS3D_VERTEX_POSITION)
+   if (attrib == EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION)
      {
         element_count = 3;
      }
-   else if (attrib == EVAS_CANVAS3D_VERTEX_NORMAL)
+   else if (attrib == EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL)
      {
         element_count = 3;
      }
-   else if (attrib == EVAS_CANVAS3D_VERTEX_TANGENT)
+   else if (attrib == EVAS_CANVAS3D_VERTEX_ATTRIB_TANGENT)
      {
         element_count = 3;
      }
-   else if (attrib == EVAS_CANVAS3D_VERTEX_COLOR)
+   else if (attrib == EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR)
      {
         element_count = 4;
      }
-   else if (attrib == EVAS_CANVAS3D_VERTEX_TEXCOORD)
+   else if (attrib == EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD)
      {
         element_count = 2;
      }
@@ -583,7 +583,7 @@ _evas_canvas3d_mesh_frame_vertex_data_copy_set(Eo *obj, Evas_Canvas3D_Mesh_Data
           }
      }
 
-   if (attrib == EVAS_CANVAS3D_VERTEX_POSITION &&
+   if (attrib == EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION &&
        !evas_canvas3d_mesh_aabb_add_to_frame(pd, frame, stride))
      {
         ERR("Axis-Aligned Bounding Box wasn't added in frame %d ", frame);
index 96fddaf..0196736 100644 (file)
@@ -1,3 +1,5 @@
+import evas_types;
+
 class Evas.Canvas3D.Mesh (Evas.Canvas3D.Object, Evas.Common_Interface, Efl.File)
 {
    legacy_prefix: null;
@@ -174,19 +176,19 @@ class Evas.Canvas3D.Mesh (Evas.Canvas3D.Object, Evas.Common_Interface, Efl.File)
       fog_color_set {
          [[Set the fog color and density for the given mesh.]]
          params {
-            @in r: Evas_Real; [[The red component of the fog color.]]
-            @in g: Evas_Real; [[The green component of the fog color.]]
-            @in b: Evas_Real; [[The blue component of the fog color.]]
-            @in a: Evas_Real; [[The transparency of fog.]]
+            @in r: Evas.Real; [[The red component of the fog color.]]
+            @in g: Evas.Real; [[The green component of the fog color.]]
+            @in b: Evas.Real; [[The blue component of the fog color.]]
+            @in a: Evas.Real; [[The transparency of fog.]]
          }
       }
       fog_color_get {
          [[Set the fog color and density for the given mesh.]]
          params {
-            @out r: Evas_Real; [[Pointer to receive red component of the fog color.]]
-            @out g: Evas_Real; [[Pointer to receive green component of the fog color.]]
-            @out b: Evas_Real; [[Pointer to receive blue component of the fog color.]]
-            @out a: Evas_Real; [[Pointer to receive transparency of fog.]]
+            @out r: Evas.Real; [[Pointer to receive red component of the fog color.]]
+            @out g: Evas.Real; [[Pointer to receive green component of the fog color.]]
+            @out b: Evas.Real; [[Pointer to receive blue component of the fog color.]]
+            @out a: Evas.Real; [[Pointer to receive transparency of fog.]]
          }
       }
       blending_func_set {
@@ -306,7 +308,7 @@ class Evas.Canvas3D.Mesh (Evas.Canvas3D.Object, Evas.Common_Interface, Efl.File)
         }
         values {
            comparison_func: Evas.Canvas3D.Comparison; [[The alpha comparison function.]]
-           ref_value: Evas_Real; [[The reference value that incoming alpha values are compared to.]]
+           ref_value: Evas.Real; [[The reference value that incoming alpha values are compared to.]]
         }
       }
 
index 2fb2bf2..707625c 100644 (file)
@@ -522,7 +522,7 @@ _pack_meshes_vertex_data(Evas_Canvas3D_Node *node, Evas_Vec3 **vertices, int *co
     EINA_LIST_FOREACH(m, l, mesh)
       {
          eo_do(node, frame = evas_canvas3d_node_mesh_frame_get(mesh));
-         evas_canvas3d_mesh_interpolate_vertex_buffer_get(mesh, frame, EVAS_CANVAS3D_VERTEX_POSITION,
+         evas_canvas3d_mesh_interpolate_vertex_buffer_get(mesh, frame, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION,
                                                     &pos0, &pos1, &pos_weight);
          if(!pos0.data) continue;
          if(!pos0.stride)
@@ -545,7 +545,7 @@ _pack_meshes_vertex_data(Evas_Canvas3D_Node *node, Evas_Vec3 **vertices, int *co
     EINA_LIST_FOREACH(m, l, mesh)
       {
          eo_do(node, frame = evas_canvas3d_node_mesh_frame_get(mesh));
-         evas_canvas3d_mesh_interpolate_vertex_buffer_get(mesh, frame, EVAS_CANVAS3D_VERTEX_POSITION,
+         evas_canvas3d_mesh_interpolate_vertex_buffer_get(mesh, frame, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION,
                                                     &pos0, &pos1, &pos_weight);
          if(!pos0.data) continue;
          int stride = 0;
index df85e69..d6515db 100644 (file)
@@ -1,3 +1,5 @@
+import evas_types;
+
 class Evas.Canvas3D.Node (Evas.Canvas3D.Object, Evas.Common_Interface)
 {
    legacy_prefix: null;
@@ -60,9 +62,9 @@ class Evas.Canvas3D.Node (Evas.Canvas3D.Object, Evas.Common_Interface)
 
            See also @Evas.Canvas3D.Node.position_inherit.set.]]
          params {
-            @in x: Evas_Real;  [[X coordinate of the position.]]
-            @in y: Evas_Real;  [[Y coordinate of the position.]]
-            @in z: Evas_Real;  [[Z coordinate of the position.]]
+            @in x: Evas.Real;  [[X coordinate of the position.]]
+            @in y: Evas.Real;  [[Y coordinate of the position.]]
+            @in z: Evas.Real;  [[Z coordinate of the position.]]
          }
       }
       orientation_set {
@@ -75,10 +77,10 @@ class Evas.Canvas3D.Node (Evas.Canvas3D.Object, Evas.Common_Interface)
 
            See also @Evas.Canvas3D.Node.orientation_inherit.set.]]
          params {
-            @in x: Evas_Real;  [[X term of the orientation quaternion (w, x, y, z.]]
-            @in y: Evas_Real;  [[Y term of the orientation quaternion (w, x, y, z.]]
-            @in z: Evas_Real;  [[Z term of the orientation quaternion (w, x, y, z.]]
-            @in w: Evas_Real;  [[W term of the orientation quaternion (w, x, y, z.]]
+            @in x: Evas.Real;  [[X term of the orientation quaternion (w, x, y, z.]]
+            @in y: Evas.Real;  [[Y term of the orientation quaternion (w, x, y, z.]]
+            @in z: Evas.Real;  [[Z term of the orientation quaternion (w, x, y, z.]]
+            @in w: Evas.Real;  [[W term of the orientation quaternion (w, x, y, z.]]
          }
       }
 
@@ -87,10 +89,10 @@ class Evas.Canvas3D.Node (Evas.Canvas3D.Object, Evas.Common_Interface)
 
            See also @Evas.Canvas3D.Node.orientation_set.]]
          params {
-            @in angle: Evas_Real;  [[Rotation angle.]]
-            @in x: Evas_Real;      [[X term of the rotation axis.]]
-            @in y: Evas_Real;      [[Y term of the rotation axis.]]
-            @in z: Evas_Real;      [[Z term of the rotation axis.]]
+            @in angle: Evas.Real;  [[Rotation angle.]]
+            @in x: Evas.Real;      [[X term of the rotation axis.]]
+            @in y: Evas.Real;      [[Y term of the rotation axis.]]
+            @in z: Evas.Real;      [[Z term of the rotation axis.]]
          }
       }
 
@@ -105,9 +107,9 @@ class Evas.Canvas3D.Node (Evas.Canvas3D.Object, Evas.Common_Interface)
 
            See also @Evas.Canvas3D.Node.scale_inherit.set.]]
          params {
-            @in x: Evas_Real;      [[Scale factor along X-axis.]]
-            @in y: Evas_Real;      [[Scale factor along Y-axis.]]
-            @in z: Evas_Real;      [[Scale factor along Z-axis.]]
+            @in x: Evas.Real;      [[Scale factor along X-axis.]]
+            @in y: Evas.Real;      [[Scale factor along Y-axis.]]
+            @in z: Evas.Real;      [[Scale factor along Z-axis.]]
          }
       }
 
@@ -117,9 +119,9 @@ class Evas.Canvas3D.Node (Evas.Canvas3D.Object, Evas.Common_Interface)
            See also @Evas.Canvas3D.Node.position_set.]]
          params {
             @in space: Evas.Canvas3D.Space; [[The given node.]]
-            @out x: Evas_Real;              [[Pointer to receive X coordinate of the position.]]
-            @out y: Evas_Real;              [[Pointer to receive Y coordinate of the position.]]
-            @out z: Evas_Real;              [[Pointer to receive Z coordinate of the position.]]
+            @out x: Evas.Real;              [[Pointer to receive X coordinate of the position.]]
+            @out y: Evas.Real;              [[Pointer to receive Y coordinate of the position.]]
+            @out z: Evas.Real;              [[Pointer to receive Z coordinate of the position.]]
          }
       }
 
@@ -129,10 +131,10 @@ class Evas.Canvas3D.Node (Evas.Canvas3D.Object, Evas.Common_Interface)
            See also @Evas.Canvas3D.Node.orientation_set.]]
          params {
             @in space: Evas.Canvas3D.Space; [[The given node.]]
-            @out x: Evas_Real;              [[Pointer to receive X term of the orientation quaternion.]]
-            @out y: Evas_Real;              [[Pointer to receive Y term of the orientation quaternion.]]
-            @out z: Evas_Real;              [[Pointer to receive Z term of the orientation quaternion.]]
-            @out w: Evas_Real;              [[Pointer to receive W term of the orientation quaternion.]]
+            @out x: Evas.Real;              [[Pointer to receive X term of the orientation quaternion.]]
+            @out y: Evas.Real;              [[Pointer to receive Y term of the orientation quaternion.]]
+            @out z: Evas.Real;              [[Pointer to receive Z term of the orientation quaternion.]]
+            @out w: Evas.Real;              [[Pointer to receive W term of the orientation quaternion.]]
          }
       }
 
@@ -142,9 +144,9 @@ class Evas.Canvas3D.Node (Evas.Canvas3D.Object, Evas.Common_Interface)
            See also @Evas.Canvas3D.Node.scale_get.]]
          params {
             @in space: Evas.Canvas3D.Space; [[The given node.]]
-            @out x: Evas_Real;              [[Pointer to receive Scale factor along X-axis.]]
-            @out y: Evas_Real;              [[Pointer to receive Scale factor along X-axis.]]
-            @out z: Evas_Real;              [[Pointer to receive Scale factor along X-axis.]]
+            @out x: Evas.Real;              [[Pointer to receive Scale factor along X-axis.]]
+            @out y: Evas.Real;              [[Pointer to receive Scale factor along X-axis.]]
+            @out z: Evas.Real;              [[Pointer to receive Scale factor along X-axis.]]
          }
       }
 
@@ -158,13 +160,13 @@ class Evas.Canvas3D.Node (Evas.Canvas3D.Object, Evas.Common_Interface)
            See also @Evas.Canvas3D.Node.orientation_set.]]
          params {
             @in target_space: Evas.Canvas3D.Space;  [[Space where the target position belongs to.]]
-            @in x: Evas_Real;                       [[X coordinate of the target position.]]
-            @in y: Evas_Real;                       [[Y coordinate of the target position.]]
-            @in z: Evas_Real;                       [[Z coordinate of the target position.]]
+            @in x: Evas.Real;                       [[X coordinate of the target position.]]
+            @in y: Evas.Real;                       [[Y coordinate of the target position.]]
+            @in z: Evas.Real;                       [[Z coordinate of the target position.]]
             @in up_space: Evas.Canvas3D.Space;      [[Space where the up vector belongs to.]]
-            @in ux: Evas_Real;                      [[X term of the up vector.]]
-            @in uy: Evas_Real;                      [[Y term of the up vector.]]
-            @in uz: Evas_Real;                      [[Z term of the up vector.]]
+            @in ux: Evas.Real;                      [[X term of the up vector.]]
+            @in uy: Evas.Real;                      [[Y term of the up vector.]]
+            @in uz: Evas.Real;                      [[Z term of the up vector.]]
          }
       }
 
@@ -206,12 +208,12 @@ class Evas.Canvas3D.Node (Evas.Canvas3D.Object, Evas.Common_Interface)
       bounding_box_get{
          [[Get axis-aligned bounding box (AABB) of the given node.]]
          params {
-            @in x: Evas_Real *; [[Pointer to receive X coordinate of the first point of AABB.]]
-            @in y: Evas_Real *; [[Pointer to receive Y coordinate of the first point of AABB.]]
-            @in z: Evas_Real *; [[Pointer to receive Z coordinate of the first point of AABB.]]
-            @in x2: Evas_Real *; [[Pointer to receive X coordinate of the second point of AABB.]]
-            @in y2: Evas_Real *; [[Pointer to receive Y coordinate of the second point of AABB.]]
-            @in z2: Evas_Real *; [[Pointer to receive Z coordinate of the second point of AABB.]]
+            @in x: Evas.Real *; [[Pointer to receive X coordinate of the first point of AABB.]]
+            @in y: Evas.Real *; [[Pointer to receive Y coordinate of the first point of AABB.]]
+            @in z: Evas.Real *; [[Pointer to receive Z coordinate of the first point of AABB.]]
+            @in x2: Evas.Real *; [[Pointer to receive X coordinate of the second point of AABB.]]
+            @in y2: Evas.Real *; [[Pointer to receive Y coordinate of the second point of AABB.]]
+            @in z2: Evas.Real *; [[Pointer to receive Z coordinate of the second point of AABB.]]
          }
       }
 
@@ -219,10 +221,10 @@ class Evas.Canvas3D.Node (Evas.Canvas3D.Object, Evas.Common_Interface)
          [[Get bounding sphere of the given node.]]
          params {
 
-            @in x: Evas_Real *; [[Pointer to receive X coordinate of the center of sphere.]]
-            @in y: Evas_Real *; [[Pointer to receive Y coordinate of the center of sphere.]]
-            @in z: Evas_Real *; [[Pointer to receive Z coordinate of center of sphere.]]
-            @in r: Evas_Real *; [[Pointer to receive radius of center of sphere.]]
+            @in x: Evas.Real *; [[Pointer to receive X coordinate of the center of sphere.]]
+            @in y: Evas.Real *; [[Pointer to receive Y coordinate of the center of sphere.]]
+            @in z: Evas.Real *; [[Pointer to receive Z coordinate of center of sphere.]]
+            @in r: Evas.Real *; [[Pointer to receive radius of center of sphere.]]
          }
       }
 
index 9dac3ae..5d2b2d5 100644 (file)
@@ -1,3 +1,5 @@
+import evas_types;
+
 class Evas.Canvas3D.Object (Eo.Base, Evas.Common_Interface)
 {
    legacy_prefix: null;
index f56e2e7..ba5b5e2 100644 (file)
@@ -1,3 +1,5 @@
+import evas_types;
+
 class Evas.Canvas3D.Primitive (Evas.Canvas3D.Object, Evas.Common_Interface)
 {
    legacy_prefix: null;
@@ -67,7 +69,7 @@ class Evas.Canvas3D.Primitive (Evas.Canvas3D.Object, Evas.Common_Interface)
                See also @.ratio.set.]]
          }
          values {
-            ratio: Evas_Real; [[Ratio of primitive.]]
+            ratio: Evas.Real; [[Ratio of primitive.]]
          }
       }
       @property precision {
@@ -127,8 +129,8 @@ class Evas.Canvas3D.Primitive (Evas.Canvas3D.Object, Evas.Common_Interface)
                See also @.tex_scale.set.]]
          }
          values {
-            tex_scale_x: Evas_Real;
-            tex_scale_y: Evas_Real;
+            tex_scale_x: Evas.Real;
+            tex_scale_y: Evas.Real;
          }
       }
    }
index 342bfd3..1f039ff 100644 (file)
@@ -293,10 +293,10 @@ _pick_data_mesh_add(Evas_Canvas3D_Pick_Data *data, const Evas_Ray3 *ray,
    memset(&tex0, 0x00, sizeof(Evas_Canvas3D_Vertex_Buffer));
    memset(&tex1, 0x00, sizeof(Evas_Canvas3D_Vertex_Buffer));
 
-   evas_canvas3d_mesh_interpolate_vertex_buffer_get(mesh, frame, EVAS_CANVAS3D_VERTEX_POSITION,
+   evas_canvas3d_mesh_interpolate_vertex_buffer_get(mesh, frame, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION,
                                               &pos0, &pos1, &pos_weight);
 
-   evas_canvas3d_mesh_interpolate_vertex_buffer_get(mesh, frame, EVAS_CANVAS3D_VERTEX_TEXCOORD,
+   evas_canvas3d_mesh_interpolate_vertex_buffer_get(mesh, frame, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD,
                                               &tex0, &tex1, &tex_weight);
    Evas_Canvas3D_Mesh_Data *pdmesh = eo_data_scope_get(mesh, EVAS_CANVAS3D_MESH_CLASS);
    if (pdmesh->indices)
index 46b1750..a9e7aa0 100644 (file)
@@ -1,3 +1,5 @@
+import evas_types;
+
 class Evas.Canvas3D.Scene (Evas.Canvas3D.Object, Evas.Common_Interface)
 {
    legacy_prefix: null;
@@ -35,20 +37,20 @@ class Evas.Canvas3D.Scene (Evas.Canvas3D.Object, Evas.Common_Interface)
            Default background color is (0.0, 0.0, 0.0, 0.0).
          ]]
          params {
-            @in r: Evas_Real; [[Red component of the background color.]]
-            @in g: Evas_Real; [[Green component of the background color.]]
-            @in b: Evas_Real; [[Blue component of the background color.]]
-            @in a: Evas_Real; [[Alpha component of the background color.]]
+            @in r: Evas.Real; [[Red component of the background color.]]
+            @in g: Evas.Real; [[Green component of the background color.]]
+            @in b: Evas.Real; [[Blue component of the background color.]]
+            @in a: Evas.Real; [[Alpha component of the background color.]]
          }
       }
 
       background_color_get @const {
          [[Get the background color of a scene.]]
          params {
-            @out r: Evas_Real; [[Pointer to receive red component of the background color.]]
-            @out g: Evas_Real; [[Pointer to receive green component of the background color.]]
-            @out b: Evas_Real; [[Pointer to receive blue component of the background color.]]
-            @out a: Evas_Real; [[Pointer to receive alpha component of the background color.]]
+            @out r: Evas.Real; [[Pointer to receive red component of the background color.]]
+            @out g: Evas.Real; [[Pointer to receive green component of the background color.]]
+            @out b: Evas.Real; [[Pointer to receive blue component of the background color.]]
+            @out a: Evas.Real; [[Pointer to receive alpha component of the background color.]]
          }
       }
 
@@ -63,12 +65,12 @@ class Evas.Canvas3D.Scene (Evas.Canvas3D.Object, Evas.Common_Interface)
          ]]
          return: bool;
          params {
-            @in x: Evas_Real;                [[X coordinate of the picking position.]]
-            @in y: Evas_Real;                [[Y coordinate of the picking position.]]
+            @in x: Evas.Real;                [[X coordinate of the picking position.]]
+            @in y: Evas.Real;                [[Y coordinate of the picking position.]]
             @out node: Evas.Canvas3D.Node *; [[Pointer to receive the node contains the picked mesh.]]
             @out mesh: Evas.Canvas3D.Mesh *; [[Pointer to receive the picked mesh.]]
-            @out s: Evas_Real;               [[Pointer to receive the texture "s" coordinate.]]
-            @out t: Evas_Real;               [[Pointer to receive the texture "t" coordinate.]]
+            @out s: Evas.Real;               [[Pointer to receive the texture "s" coordinate.]]
+            @out t: Evas.Real;               [[Pointer to receive the texture "t" coordinate.]]
          }
       }
 
@@ -76,8 +78,8 @@ class Evas.Canvas3D.Scene (Evas.Canvas3D.Object, Evas.Common_Interface)
          [[Search given node in the given position.]]
          return: Evas.Canvas3D.Node *;
          params {
-            @in x: Evas_Real; [[X coordinate of the picking position.]]
-            @in y: Evas_Real; [[Y coordinate of the picking position.]]
+            @in x: Evas.Real; [[X coordinate of the picking position.]]
+            @in y: Evas.Real; [[Y coordinate of the picking position.]]
             @in node: Evas.Canvas3D.Node *; [[Node for search.]]
          }
       }
@@ -86,8 +88,8 @@ class Evas.Canvas3D.Scene (Evas.Canvas3D.Object, Evas.Common_Interface)
          [[Get list of the all root members from scene in the given position.]]
          return: list<Evas.Canvas3D.Node *> *;
          params {
-            @in x: Evas_Real; [[X coordinate of the picking position.]]
-            @in y: Evas_Real; [[Y coordinate of the picking position.]]
+            @in x: Evas.Real; [[X coordinate of the picking position.]]
+            @in y: Evas.Real; [[Y coordinate of the picking position.]]
          }
       }
       shadows_enable_set {
index 0e7596d..6a6b98e 100644 (file)
@@ -229,3 +229,283 @@ struct Evas.Engine_Info; [[A generic Evas Engine information structure]]
 struct Evas.Axis; [[Details for a single device axis state
 
                     @since 1.13]]
+
+type Evas.Real: double; [[A type for floating value]]
+
+enum Evas.Canvas3D.Object_Type
+{
+   [[Type of 3D Object
+
+     @since 1.10]]
+   invalid = 0,
+   scene,
+   node,
+   camera,
+   light,
+   model,
+   mesh,
+   texture,
+   material,
+   primitive [[@since 1.15]]
+}
+
+enum Evas.Canvas3D.State
+{
+   [[State of the Evas 3D
+
+     @since 1.10]]
+   max = 16,
+
+   any = 0,
+
+   scene_root_node = 1,
+   scene_camera_node,
+   scene_background_color,
+   scene_size,
+   scene_shadows_enabled,
+   scene_updated, [[@since 1.14]]
+
+   texture_data = 1,
+   texture_wrap,
+   texture_filter,
+
+   material_id = 1,
+   material_color,
+   material_texture,
+
+   mesh_vertex_count = 1,
+   mesh_frame,
+   mesh_material,
+   mesh_transform,
+   mesh_vertex_data,
+   mesh_index_data,
+   mesh_vertex_assembly,
+   mesh_shade_mode,
+   mesh_fog,
+   mesh_blending,
+   mesh_alpha_test,
+   mesh_color_pick,
+
+   camera_projection = 1,
+
+   light_ambient = 1,
+   light_diffuse,
+   light_specular,
+   light_spot_dir,
+   light_spot_exp,
+   light_spot_cutoff,
+   light_attenuation,
+   light_projection,
+
+   node_transform_position = 1,
+   node_transform_orientation,
+   node_transform_scale,
+   node_mesh_geometry,
+   node_mesh_material,
+   node_mesh_frame,
+   node_mesh_shade_mode,
+   node_mesh_material_id,
+   node_light,
+   node_camera,
+   node_parent_position,
+   node_parent_orientation,
+   node_parent_scale,
+   node_member,
+   node_parent_billboard [[@since 1.14]]
+}
+
+enum Evas.Canvas3D.Space
+{
+   [[Transform space
+
+     @since 1.10]]
+   local = 0, [[Local coordinate space]]
+   parent,    [[Parent coordinate space]]
+   world      [[World coordinate space]]
+}
+
+enum Evas.Canvas3D.Node_Type
+{
+   [[Types of a node
+
+     @since 1.10]]
+   node = 0, [[Node with no items]]
+   camera,   [[Node which can contain camera object]]
+   light,    [[Node which can contain light object]]
+   mesh      [[Node which can contain mesh objects]]
+}
+
+enum Evas.Canvas3D.Node_Orientation_Type
+{
+   [[Types of node orientation
+
+     @since 1.13]]
+   none = 0,   [[Node with no orientation properties]]
+   look_at,    [[Node orientation is given as a point to look at and a vector that indicates the angle at which the subject is looking at the point]]
+   look_to,    [[Node orientation is given as id of another part to look at and a vector that indicates the angle at which the subject is looking at the part]]
+   angle_axis, [[Node orientation is given as an angle and an axis to rotate around]]
+   quaternion  [[Node orientation is given as a quaternion]]
+}
+
+enum Evas.Canvas3D.Index_Format
+{
+   [[Index formats
+
+     @since 1.10]]
+   none = 0,      [[Indexing is not used]]
+   unsigned_byte, [[Index is of type unsigned byte]]
+   unsigned_short [[Index is of type unsigned short]]
+}
+
+enum Evas.Canvas3D.Frustum_Mode
+{
+  [[Frustum modes
+
+   @since 1.12]]
+   bsphere, [[Bounding sphere]]
+   aabb,    [[Axis-aligned bounding box]]
+   central_point
+}
+
+enum Evas.Canvas3D.Vertex_Assembly
+{
+   [[Vertex assembly modes. Vertex assembly represents how the vertices are organized into geometric primitives.
+
+     @since 1.10]]
+   points = 0,     [[A vertex is rendered as a point]]
+   lines,          [[Two vertices are organized as a line]]
+   line_strip,     [[Vertices are organized as a connected line path]]
+   line_loop,      [[Vertices are organized as a closed line path]]
+   triangles,      [[Three vertices are organized as a triangle]]
+   triangle_strip, [[Vertices are organized as connected triangles]]
+   triangle_fan    [[Vertices are organized as a triangle fan]]
+}
+
+enum Evas.Canvas3D.Comparison
+{
+  [[Comparsion functions for testing(alpha, depth, stencil) in fragment shader
+
+    @since 1.14]]
+   never,    [[Never passes]]
+   less,     [[Passes if the incoming value is less than the reference value]]
+   equal,    [[Passes if the incoming value is equal to the reference value]]
+   lequal,   [[Passes if the incoming value is less than or equal to the reference value]]
+   greater,  [[Passes if the incoming value is greater than the reference value]]
+   notequal, [[Passes if the incoming value is not equal to the reference value]]
+   gequal,   [[Passes if the incoming value is greater than or equal to the reference value]]
+   always    [[Always passes (initial value)]]
+}
+
+enum Evas.Canvas3D.Wrap_Mode
+{
+  [[Wrap modes for texture units
+
+    @since 1.14]]
+   clamp = 0, [[Values will be clamped to be in range (min, max)]]
+   repeat,    [[Values will be repeated]]
+   reflect    [[Values will be repeated in a reflected manner]]
+}
+
+enum Evas.Canvas3D.Texture_Filter
+{
+  [[Filters for texture units
+
+    @since 1.14]]
+   nearest = 0,            [[Samples nearest texel]]
+   linear,                 [[Lineary interpolate nearby texels]]
+   nearest_mipmap_nearest, [[Nearest sampling mipmap]]
+   linear_mipmap_nearest,  [[Nearest sampling mipmap and interpolate]]
+   nearest_mipmap_linear,  [[Linear sampling in nearest mipmap]]
+   linear_mipmap_linear    [[Linear sampling in mipmap and interpolate]]
+}
+
+enum Evas.Canvas3D.Mesh_Primitive
+{
+   [[Mesh primitive
+
+    @since 1.12]]
+   none = 0, [[An empty space]]
+   square,   [[One sided square]]
+   cube,
+   cylinder, [[Cylinder (can use precision and texture scale)]]
+   cone,     [[Cone (can use precision and texture scale)]]
+   sphere,   [[Sphere (can use precision and texture scale)]]
+   torus,    [[Torus (can use ratio, precision and texture scale)]]
+   surface,  [[Custom surface (can use pointer to users function, precision and texture scale)]]
+   terrain,  [[Terrain as surface with pointer to perlin's noise function]]
+   count
+}
+
+enum Evas.Canvas3D.Primitive_Mode
+{
+   [[Mode of mesh primitive
+
+    @since 1.15]]
+   default = 0,   [[Default mode of primitive]]
+   without_base,  [[Primitive without base (supported for cylinder and cone)]]
+   alternative_uv [[Ptimitive with alternative uv (supported for sphere)]]
+}
+
+enum Evas.Canvas3D.Shade_Mode
+{
+   [[Shader shade modes
+
+    @since 1.10]]
+   vertex_color = 0,  [[Shaded using vertex color attribute]]
+   diffuse,           [[Shaded using material diffuse term]]
+   flat,              [[Per-vertex flat lighting]]
+   phong,             [[Per-pixel phong shading]]
+   normal_map,        [[Per-pixel normal map shading]]
+   shadow_map_render, [[Fragment color is defined by its z-coord]]
+   color_pick,        [[Rendering to additional frame bufer]]
+   parallax_occlusion [[Per-pixel parallax occlusion map shading]]
+}
+
+enum Evas.Canvas3D.Vertex_Attrib
+{
+   [[Vertex attribute IDs
+
+    @since 1.10]]
+   position = 0,  [[vertex position]]
+   normal,        [[vertex normal]]
+   tangent,       [[vertex tangent (for normal mapping)]]
+   color,         [[vertex color]]
+   texcoord       [[vertex texture coordinate]]
+}
+
+enum Evas.Canvas3D.Blend_Func
+{
+   [[Blending function
+
+    @since 1.14]]
+
+   zero = 0,                 [[The scale factors for color components is (0, 0, 0, 0)]]
+   one,                      [[The scale factors for color components is (1, 1, 1, 1)]]
+   src_color,                [[The scale factors for color components is (rs/kr, gs/kg, bs/kb, as/ka)]]
+   one_minus_src_color,      [[The scale factors for color components is (1, 1, 1, 1) - (rs/kr, gs/kg, bs/kb, as/ka)]]
+   dst_color,                [[The scale factors for color components is (rd/kr, gd/kg, bd/kb, ad/ka)]]
+   one_minus_dst_color,      [[The scale factors for color components is (1, 1, 1, 1) - (rd/kr, gd/kg, bd/kb, ad/ka)]]
+   src_alpha,                [[The scale factors for color components is (as/ka, as/ka, as/ka, as/ka)]]
+   one_minus_src_alpha,      [[The scale factors for color components is (1, 1, 1, 1) - (as/ka, as/ka, as/ka, as/ka)]]
+   dst_alpha,                [[The scale factors for color components is (ad/ka, ad/ka, ad/ka, ad/ka)]]
+   one_minus_dst_alpha,      [[The scale factors for color components is (1, 1, 1, 1) - (ad/ka, ad/ka, ad/ka, ad/ka)]]
+   constant_color,           [[The scale factors for color components is (rc, gc, bc, ac)]]
+   one_minus_constant_color, [[The scale factors for color components is (1, 1, 1, 1) - (rc, gc, bc, ac)]]
+   constant_alpha,           [[The scale factors for color components is (ac, ac, ac, ac)]]
+   one_minus_constant_alpha, [[The scale factors for color components is (1, 1, 1, 1) - (ac, ac, ac, ac)]]
+   src_alpha_saturate        [[The scale factors for color components is (i, i, i, 1) where i = min(as, ka, ad)/ka]]
+}
+
+enum Evas.Canvas3D.Material_Attrib
+{
+  [[Material attributes
+
+    @since 1.10]]
+   ambient = 0, [[ambient term]]
+   diffuse,     [[diffuse term]]
+   specular,    [[specular term]]
+   emission,    [[emission term]]
+   normal       [[Normal map term]]
+}
+
+type Evas.Canvas3D.Surface_Func: __undefined_type;
index fa05b6f..7f4e39d 100644 (file)
          evas_canvas3d_mesh_frame_add(frame),                                            \
          evas_canvas3d_mesh_index_data_copy_set(EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT,     \
                                           icount, &indices[0]));                   \
-   _set_vec3_vertex_data(mesh, frame, vcount, vertices, EVAS_CANVAS3D_VERTEX_POSITION);  \
-   _set_vec3_vertex_data(mesh, frame, vcount, normals, EVAS_CANVAS3D_VERTEX_NORMAL);     \
-   _set_vec2_vertex_data(mesh, frame, vcount, tex_coord, EVAS_CANVAS3D_VERTEX_TEXCOORD); \
-   _set_vec3_vertex_data(mesh, frame, vcount, tangents, EVAS_CANVAS3D_VERTEX_TANGENT);   \
+   _set_vec3_vertex_data(mesh, frame, vcount, vertices, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION);  \
+   _set_vec3_vertex_data(mesh, frame, vcount, normals, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL);     \
+   _set_vec2_vertex_data(mesh, frame, vcount, tex_coord, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD); \
+   _set_vec3_vertex_data(mesh, frame, vcount, tangents, EVAS_CANVAS3D_VERTEX_ATTRIB_TANGENT);   \
    free(indices);
 
 #define SET_VERTEX_DATA_FROM_ARRAY(mesh, frame, varray, vcount, indices, icount) \
          evas_canvas3d_mesh_frame_add(frame), \
          evas_canvas3d_mesh_index_data_copy_set(EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, \
                                           icount, &indices[0])); \
-   _set_vertex_data_from_array(mesh, frame, varray, EVAS_CANVAS3D_VERTEX_POSITION, \
+   _set_vertex_data_from_array(mesh, frame, varray, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, \
                                0, 3, 15, vcount); \
-   _set_vertex_data_from_array(mesh, frame, varray, EVAS_CANVAS3D_VERTEX_NORMAL, \
+   _set_vertex_data_from_array(mesh, frame, varray, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL, \
                                3, 3, 15, vcount); \
-   _set_vertex_data_from_array(mesh, frame, varray, EVAS_CANVAS3D_VERTEX_COLOR, \
+   _set_vertex_data_from_array(mesh, frame, varray, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR, \
                                6, 4, 15, vcount); \
-   _set_vertex_data_from_array(mesh, frame, varray, EVAS_CANVAS3D_VERTEX_TEXCOORD, \
+   _set_vertex_data_from_array(mesh, frame, varray, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD, \
                                10, 2, 15, vcount); \
-   _set_vertex_data_from_array(mesh, frame, varray, EVAS_CANVAS3D_VERTEX_TANGENT, \
+   _set_vertex_data_from_array(mesh, frame, varray, EVAS_CANVAS3D_VERTEX_ATTRIB_TANGENT, \
                                12, 3, 15, vcount);
 
 void _generate_indices(unsigned short *indices, int count, int width);
index 94b944a..6264f80 100644 (file)
@@ -558,31 +558,31 @@ _vertex_attrib_flag_add(E3D_Draw_Data *data,
 {
    switch (attrib)
      {
-      case EVAS_CANVAS3D_VERTEX_POSITION:
+      case EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION:
          data->flags |= E3D_SHADER_FLAG_VERTEX_POSITION;
 
          if (blend)
            data->flags |= E3D_SHADER_FLAG_VERTEX_POSITION_BLEND;
          break;
-      case EVAS_CANVAS3D_VERTEX_NORMAL:
+      case EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL:
          data->flags |= E3D_SHADER_FLAG_VERTEX_NORMAL;
 
          if (blend)
            data->flags |= E3D_SHADER_FLAG_VERTEX_NORMAL_BLEND;
          break;
-      case EVAS_CANVAS3D_VERTEX_TANGENT:
+      case EVAS_CANVAS3D_VERTEX_ATTRIB_TANGENT:
          data->flags |= E3D_SHADER_FLAG_VERTEX_TANGENT;
 
          if (blend)
            data->flags |= E3D_SHADER_FLAG_VERTEX_TANGENT_BLEND;
          break;
-      case EVAS_CANVAS3D_VERTEX_COLOR:
+      case EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR:
          data->flags |= E3D_SHADER_FLAG_VERTEX_COLOR;
 
          if (blend)
            data->flags |= E3D_SHADER_FLAG_VERTEX_COLOR_BLEND;
          break;
-      case EVAS_CANVAS3D_VERTEX_TEXCOORD:
+      case EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD:
          data->flags |= E3D_SHADER_FLAG_VERTEX_TEXCOORD;
 
          if (blend)
@@ -599,19 +599,19 @@ _material_color_flag_add(E3D_Draw_Data *data, Evas_Canvas3D_Material_Attrib attr
 {
    switch (attrib)
      {
-      case EVAS_CANVAS3D_MATERIAL_AMBIENT:
+      case EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT:
          data->flags |= E3D_SHADER_FLAG_AMBIENT;
          break;
-      case EVAS_CANVAS3D_MATERIAL_DIFFUSE:
+      case EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE:
          data->flags |= E3D_SHADER_FLAG_DIFFUSE;
          break;
-      case EVAS_CANVAS3D_MATERIAL_SPECULAR:
+      case EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR:
          data->flags |= E3D_SHADER_FLAG_SPECULAR;
          break;
-      case EVAS_CANVAS3D_MATERIAL_EMISSION:
+      case EVAS_CANVAS3D_MATERIAL_ATTRIB_EMISSION:
          data->flags |= E3D_SHADER_FLAG_EMISSION;
          break;
-      case EVAS_CANVAS3D_MATERIAL_NORMAL:
+      case EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL:
          ERR("Material attribute normal should not be used with color values.");
          break;
       default:
@@ -625,35 +625,35 @@ _material_texture_flag_add(E3D_Draw_Data *data, Evas_Canvas3D_Material_Attrib at
 {
    switch (attrib)
      {
-      case EVAS_CANVAS3D_MATERIAL_AMBIENT:
+      case EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT:
          data->flags |= E3D_SHADER_FLAG_AMBIENT;
          data->flags |= E3D_SHADER_FLAG_AMBIENT_TEXTURE;
 
          if (blend)
            data->flags |= E3D_SHADER_FLAG_AMBIENT_TEXTURE_BLEND;
          break;
-      case EVAS_CANVAS3D_MATERIAL_DIFFUSE:
+      case EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE:
          data->flags |= E3D_SHADER_FLAG_DIFFUSE;
          data->flags |= E3D_SHADER_FLAG_DIFFUSE_TEXTURE;
 
          if (blend)
            data->flags |= E3D_SHADER_FLAG_DIFFUSE_TEXTURE_BLEND;
          break;
-      case EVAS_CANVAS3D_MATERIAL_SPECULAR:
+      case EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR:
          data->flags |= E3D_SHADER_FLAG_SPECULAR;
          data->flags |= E3D_SHADER_FLAG_SPECULAR_TEXTURE;
 
          if (blend)
            data->flags |= E3D_SHADER_FLAG_SPECULAR_TEXTURE_BLEND;
          break;
-      case EVAS_CANVAS3D_MATERIAL_EMISSION:
+      case EVAS_CANVAS3D_MATERIAL_ATTRIB_EMISSION:
          data->flags |= E3D_SHADER_FLAG_EMISSION;
          data->flags |= E3D_SHADER_FLAG_EMISSION_TEXTURE;
 
          if (blend)
            data->flags |= E3D_SHADER_FLAG_EMISSION_TEXTURE_BLEND;
          break;
-      case EVAS_CANVAS3D_MATERIAL_NORMAL:
+      case EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL:
          data->flags |= E3D_SHADER_FLAG_NORMAL_TEXTURE;
 
          if (blend)
@@ -795,7 +795,7 @@ _material_color_build(E3D_Draw_Data *data, int frame,
      {
         data->materials[attrib].color = pdmf0->attribs[attrib].color;
 
-        if (attrib == EVAS_CANVAS3D_MATERIAL_SPECULAR)
+        if (attrib == EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR)
           data->shininess = pdmf0->shininess;
      }
    else
@@ -809,7 +809,7 @@ _material_color_build(E3D_Draw_Data *data, int frame,
                          &pdmf0->attribs[attrib].color,
                          weight);
 
-        if (attrib == EVAS_CANVAS3D_MATERIAL_SPECULAR)
+        if (attrib == EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR)
           {
              data->shininess = pdmf0->shininess * weight +
                 pdmf1->shininess * (1.0 - weight);
@@ -894,7 +894,7 @@ _material_texture_build(E3D_Draw_Data *data, int frame,
 
         data->materials[attrib].texture_weight = weight;
 
-        if (attrib == EVAS_CANVAS3D_MATERIAL_SPECULAR)
+        if (attrib == EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR)
           {
              data->shininess = pdmf0->shininess * weight +
                 pdmf1->shininess * (1.0 - weight);
@@ -904,7 +904,7 @@ _material_texture_build(E3D_Draw_Data *data, int frame,
      }
    else
      {
-        if (attrib == EVAS_CANVAS3D_MATERIAL_SPECULAR)
+        if (attrib == EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR)
           data->shininess = pdmf0->shininess;
 
         _material_texture_flag_add(data, attrib, EINA_FALSE);
@@ -1043,98 +1043,98 @@ _mesh_draw_data_build(E3D_Draw_Data *data,
 
    if (pdmesh->shade_mode == EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR)
      {
-        BUILD(vertex_attrib,     VERTEX_POSITION,     EINA_TRUE);
-        BUILD(vertex_attrib,     VERTEX_COLOR,        EINA_TRUE);
+        BUILD(vertex_attrib,     VERTEX_ATTRIB_POSITION,     EINA_TRUE);
+        BUILD(vertex_attrib,     VERTEX_ATTRIB_COLOR,        EINA_TRUE);
      }
    else if (pdmesh->shade_mode == EVAS_CANVAS3D_SHADE_MODE_SHADOW_MAP_RENDER)
      {
-        BUILD(vertex_attrib,     VERTEX_POSITION,     EINA_TRUE);
+        BUILD(vertex_attrib,     VERTEX_ATTRIB_POSITION,     EINA_TRUE);
         if (pdmesh->alpha_test_enabled)
           {
-             BUILD(material_texture,  MATERIAL_DIFFUSE,    EINA_FALSE);
+             BUILD(material_texture,  MATERIAL_ATTRIB_DIFFUSE,    EINA_FALSE);
 
              if (_flags_need_tex_coord(data->flags))
-               BUILD(vertex_attrib,     VERTEX_TEXCOORD,     EINA_FALSE);
+               BUILD(vertex_attrib,     VERTEX_ATTRIB_TEXCOORD,     EINA_FALSE);
           }
      }
    else if (pdmesh->shade_mode == EVAS_CANVAS3D_SHADE_MODE_COLOR_PICK)
      {
-        BUILD(vertex_attrib,     VERTEX_POSITION,     EINA_TRUE);
+        BUILD(vertex_attrib,     VERTEX_ATTRIB_POSITION,     EINA_TRUE);
      }
    else if (pdmesh->shade_mode == EVAS_CANVAS3D_SHADE_MODE_DIFFUSE)
      {
-        BUILD(vertex_attrib,     VERTEX_POSITION,     EINA_TRUE);
-        BUILD(material_color,    MATERIAL_DIFFUSE,    EINA_TRUE);
-        BUILD(material_texture,  MATERIAL_DIFFUSE,    EINA_FALSE);
+        BUILD(vertex_attrib,     VERTEX_ATTRIB_POSITION,     EINA_TRUE);
+        BUILD(material_color,    MATERIAL_ATTRIB_DIFFUSE,    EINA_TRUE);
+        BUILD(material_texture,  MATERIAL_ATTRIB_DIFFUSE,    EINA_FALSE);
 
         if (_flags_need_tex_coord(data->flags))
-          BUILD(vertex_attrib,     VERTEX_TEXCOORD,     EINA_FALSE);
+          BUILD(vertex_attrib,     VERTEX_ATTRIB_TEXCOORD,     EINA_FALSE);
      }
    else if (pdmesh->shade_mode == EVAS_CANVAS3D_SHADE_MODE_FLAT)
      {
-        BUILD(vertex_attrib,     VERTEX_POSITION,     EINA_TRUE);
-        BUILD(vertex_attrib,     VERTEX_NORMAL,       EINA_TRUE);
+        BUILD(vertex_attrib,     VERTEX_ATTRIB_POSITION,     EINA_TRUE);
+        BUILD(vertex_attrib,     VERTEX_ATTRIB_NORMAL,       EINA_TRUE);
 
-        BUILD(material_color,    MATERIAL_AMBIENT,    EINA_FALSE);
-        BUILD(material_color,    MATERIAL_DIFFUSE,    EINA_FALSE);
-        BUILD(material_color,    MATERIAL_SPECULAR,   EINA_FALSE);
-        BUILD(material_color,    MATERIAL_EMISSION,   EINA_FALSE);
+        BUILD(material_color,    MATERIAL_ATTRIB_AMBIENT,    EINA_FALSE);
+        BUILD(material_color,    MATERIAL_ATTRIB_DIFFUSE,    EINA_FALSE);
+        BUILD(material_color,    MATERIAL_ATTRIB_SPECULAR,   EINA_FALSE);
+        BUILD(material_color,    MATERIAL_ATTRIB_EMISSION,   EINA_FALSE);
 
-        BUILD(material_texture,  MATERIAL_AMBIENT,    EINA_FALSE);
-        BUILD(material_texture,  MATERIAL_DIFFUSE,    EINA_FALSE);
-        BUILD(material_texture,  MATERIAL_SPECULAR,   EINA_FALSE);
-        BUILD(material_texture,  MATERIAL_EMISSION,   EINA_FALSE);
+        BUILD(material_texture,  MATERIAL_ATTRIB_AMBIENT,    EINA_FALSE);
+        BUILD(material_texture,  MATERIAL_ATTRIB_DIFFUSE,    EINA_FALSE);
+        BUILD(material_texture,  MATERIAL_ATTRIB_SPECULAR,   EINA_FALSE);
+        BUILD(material_texture,  MATERIAL_ATTRIB_EMISSION,   EINA_FALSE);
 
         _light_build(data, light, matrix_eye);
         evas_normal_matrix_get(&data->matrix_normal, matrix_mv);
 
         if (_flags_need_tex_coord(data->flags))
-          BUILD(vertex_attrib,     VERTEX_TEXCOORD,     EINA_FALSE);
+          BUILD(vertex_attrib,     VERTEX_ATTRIB_TEXCOORD,     EINA_FALSE);
      }
    else if (pdmesh->shade_mode == EVAS_CANVAS3D_SHADE_MODE_PHONG)
      {
-        BUILD(vertex_attrib,     VERTEX_POSITION,     EINA_TRUE);
-        BUILD(vertex_attrib,     VERTEX_NORMAL,       EINA_TRUE);
+        BUILD(vertex_attrib,     VERTEX_ATTRIB_POSITION,     EINA_TRUE);
+        BUILD(vertex_attrib,     VERTEX_ATTRIB_NORMAL,       EINA_TRUE);
 
-        BUILD(material_color,    MATERIAL_AMBIENT,    EINA_FALSE);
-        BUILD(material_color,    MATERIAL_DIFFUSE,    EINA_FALSE);
-        BUILD(material_color,    MATERIAL_SPECULAR,   EINA_FALSE);
-        BUILD(material_color,    MATERIAL_EMISSION,   EINA_FALSE);
+        BUILD(material_color,    MATERIAL_ATTRIB_AMBIENT,    EINA_FALSE);
+        BUILD(material_color,    MATERIAL_ATTRIB_DIFFUSE,    EINA_FALSE);
+        BUILD(material_color,    MATERIAL_ATTRIB_SPECULAR,   EINA_FALSE);
+        BUILD(material_color,    MATERIAL_ATTRIB_EMISSION,   EINA_FALSE);
 
-        BUILD(material_texture,  MATERIAL_AMBIENT,    EINA_FALSE);
-        BUILD(material_texture,  MATERIAL_DIFFUSE,    EINA_FALSE);
-        BUILD(material_texture,  MATERIAL_SPECULAR,   EINA_FALSE);
-        BUILD(material_texture,  MATERIAL_EMISSION,   EINA_FALSE);
+        BUILD(material_texture,  MATERIAL_ATTRIB_AMBIENT,    EINA_FALSE);
+        BUILD(material_texture,  MATERIAL_ATTRIB_DIFFUSE,    EINA_FALSE);
+        BUILD(material_texture,  MATERIAL_ATTRIB_SPECULAR,   EINA_FALSE);
+        BUILD(material_texture,  MATERIAL_ATTRIB_EMISSION,   EINA_FALSE);
 
         _light_build(data, light, matrix_eye);
         evas_normal_matrix_get(&data->matrix_normal, matrix_mv);
 
         if (_flags_need_tex_coord(data->flags))
-          BUILD(vertex_attrib,     VERTEX_TEXCOORD,     EINA_FALSE);
+          BUILD(vertex_attrib,     VERTEX_ATTRIB_TEXCOORD,     EINA_FALSE);
      }
    else if ((pdmesh->shade_mode == EVAS_CANVAS3D_SHADE_MODE_NORMAL_MAP) ||
             (pdmesh->shade_mode == EVAS_CANVAS3D_SHADE_MODE_PARALLAX_OCCLUSION))
      {
-        BUILD(vertex_attrib,     VERTEX_POSITION,     EINA_TRUE);
-        BUILD(vertex_attrib,     VERTEX_NORMAL,       EINA_TRUE);
-        BUILD(vertex_attrib,     VERTEX_TEXCOORD,     EINA_TRUE);
-        BUILD(material_texture,  MATERIAL_NORMAL,     EINA_TRUE);
-        BUILD(vertex_attrib,     VERTEX_TANGENT,      EINA_FALSE);
+        BUILD(vertex_attrib,     VERTEX_ATTRIB_POSITION,     EINA_TRUE);
+        BUILD(vertex_attrib,     VERTEX_ATTRIB_NORMAL,       EINA_TRUE);
+        BUILD(vertex_attrib,     VERTEX_ATTRIB_TEXCOORD,     EINA_TRUE);
+        BUILD(material_texture,  MATERIAL_ATTRIB_NORMAL,     EINA_TRUE);
+        BUILD(vertex_attrib,     VERTEX_ATTRIB_TANGENT,      EINA_FALSE);
 
 
         if (pdmesh->shade_mode == EVAS_CANVAS3D_SHADE_MODE_NORMAL_MAP)
-          BUILD(vertex_attrib,     VERTEX_TANGENT,      EINA_FALSE);
-        else BUILD(vertex_attrib,     VERTEX_TANGENT,      EINA_TRUE);
-
-        BUILD(material_color,    MATERIAL_AMBIENT,    EINA_FALSE);
-        BUILD(material_color,    MATERIAL_DIFFUSE,    EINA_FALSE);
-        BUILD(material_color,    MATERIAL_SPECULAR,   EINA_FALSE);
-        BUILD(material_color,    MATERIAL_EMISSION,   EINA_FALSE);
-
-        BUILD(material_texture,  MATERIAL_AMBIENT,    EINA_FALSE);
-        BUILD(material_texture,  MATERIAL_DIFFUSE,    EINA_FALSE);
-        BUILD(material_texture,  MATERIAL_SPECULAR,   EINA_FALSE);
-        BUILD(material_texture,  MATERIAL_EMISSION,   EINA_FALSE);
+          BUILD(vertex_attrib,     VERTEX_ATTRIB_TANGENT,      EINA_FALSE);
+        else BUILD(vertex_attrib,     VERTEX_ATTRIB_TANGENT,      EINA_TRUE);
+
+        BUILD(material_color,    MATERIAL_ATTRIB_AMBIENT,    EINA_FALSE);
+        BUILD(material_color,    MATERIAL_ATTRIB_DIFFUSE,    EINA_FALSE);
+        BUILD(material_color,    MATERIAL_ATTRIB_SPECULAR,   EINA_FALSE);
+        BUILD(material_color,    MATERIAL_ATTRIB_EMISSION,   EINA_FALSE);
+
+        BUILD(material_texture,  MATERIAL_ATTRIB_AMBIENT,    EINA_FALSE);
+        BUILD(material_texture,  MATERIAL_ATTRIB_DIFFUSE,    EINA_FALSE);
+        BUILD(material_texture,  MATERIAL_ATTRIB_SPECULAR,   EINA_FALSE);
+        BUILD(material_texture,  MATERIAL_ATTRIB_EMISSION,   EINA_FALSE);
 
         _light_build(data, light, matrix_eye);
         evas_normal_matrix_get(&data->matrix_normal, matrix_mv);
index 0710ab5..2b0e7ae 100644 (file)
@@ -47,35 +47,35 @@ _gl_blend_func_get(Evas_Canvas3D_Blend_Func blend_func)
 {
    switch (blend_func)
      {
-      case EVAS_CANVAS3D_BLEND_ZERO:
+      case EVAS_CANVAS3D_BLEND_FUNC_ZERO:
          return GL_ZERO;
-      case EVAS_CANVAS3D_BLEND_ONE:
+      case EVAS_CANVAS3D_BLEND_FUNC_ONE:
          return GL_ONE;
-      case EVAS_CANVAS3D_BLEND_SRC_COLOR:
+      case EVAS_CANVAS3D_BLEND_FUNC_SRC_COLOR:
          return GL_SRC_COLOR;
-      case EVAS_CANVAS3D_BLEND_ONE_MINUS_SRC_COLOR:
+      case EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_SRC_COLOR:
          return GL_ONE_MINUS_SRC_COLOR;
-      case EVAS_CANVAS3D_BLEND_DST_COLOR:
+      case EVAS_CANVAS3D_BLEND_FUNC_DST_COLOR:
          return GL_DST_COLOR;
-      case EVAS_CANVAS3D_BLEND_ONE_MINUS_DST_COLOR:
+      case EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_DST_COLOR:
          return GL_ONE_MINUS_DST_COLOR;
-      case EVAS_CANVAS3D_BLEND_SRC_ALPHA:
+      case EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA:
          return GL_SRC_ALPHA;
-      case EVAS_CANVAS3D_BLEND_ONE_MINUS_SRC_ALPHA:
+      case EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_SRC_ALPHA:
          return GL_ONE_MINUS_SRC_ALPHA;
-      case EVAS_CANVAS3D_BLEND_DST_ALPHA:
+      case EVAS_CANVAS3D_BLEND_FUNC_DST_ALPHA:
          return GL_DST_ALPHA;
-      case EVAS_CANVAS3D_BLEND_ONE_MINUS_DST_ALPHA:
+      case EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_DST_ALPHA:
          return GL_ONE_MINUS_DST_ALPHA;
-      case EVAS_CANVAS3D_BLEND_CONSTANT_COLOR:
+      case EVAS_CANVAS3D_BLEND_FUNC_CONSTANT_COLOR:
          return GL_CONSTANT_COLOR;
-      case EVAS_CANVAS3D_BLEND_ONE_MINUS_CONSTANT_COLOR:
+      case EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_CONSTANT_COLOR:
          return GL_ONE_MINUS_CONSTANT_COLOR;
-      case EVAS_CANVAS3D_BLEND_CONSTANT_ALPHA:
+      case EVAS_CANVAS3D_BLEND_FUNC_CONSTANT_ALPHA:
          return GL_CONSTANT_ALPHA;
-      case EVAS_CANVAS3D_BLEND_ONE_MINUS_CONSTANT_ALPHA:
+      case EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_CONSTANT_ALPHA:
          return GL_ONE_MINUS_CONSTANT_ALPHA;
-      case EVAS_CANVAS3D_BLEND_SRC_ALPHA_SATURATE:
+      case EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA_SATURATE:
          return GL_SRC_ALPHA_SATURATE;
       default:
          return GL_ZERO;
index 22fcced..0046508 100644 (file)
@@ -410,103 +410,103 @@ _uniform_upload(E3D_Uniform u, GLint loc, const E3D_Draw_Data *data)
          break;
       }
       case E3D_UNIFORM_POSITION_WEIGHT:
-         glUniform1f(loc, data->vertices[EVAS_CANVAS3D_VERTEX_POSITION].weight);
+         glUniform1f(loc, data->vertices[EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION].weight);
          break;
       case E3D_UNIFORM_NORMAL_WEIGHT:
-         glUniform1f(loc, data->vertices[EVAS_CANVAS3D_VERTEX_NORMAL].weight);
+         glUniform1f(loc, data->vertices[EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL].weight);
          break;
       case E3D_UNIFORM_TANGENT_WEIGHT:
-         glUniform1f(loc, data->vertices[EVAS_CANVAS3D_VERTEX_TANGENT].weight);
+         glUniform1f(loc, data->vertices[EVAS_CANVAS3D_VERTEX_ATTRIB_TANGENT].weight);
          break;
       case E3D_UNIFORM_COLOR_WEIGHT:
-         glUniform1f(loc, data->vertices[EVAS_CANVAS3D_VERTEX_COLOR].weight);
+         glUniform1f(loc, data->vertices[EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR].weight);
          break;
       case E3D_UNIFORM_TEXCOORD_WEIGHT:
-         glUniform1f(loc, data->vertices[EVAS_CANVAS3D_VERTEX_TEXCOORD].weight);
+         glUniform1f(loc, data->vertices[EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD].weight);
          break;
       case E3D_UNIFORM_TEXTURE_WEIGHT_AMBIENT:
-         glUniform1f(loc, data->materials[EVAS_CANVAS3D_MATERIAL_AMBIENT].texture_weight);
+         glUniform1f(loc, data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT].texture_weight);
          break;
       case E3D_UNIFORM_TEXTURE_WEIGHT_DIFFUSE:
-         glUniform1f(loc, data->materials[EVAS_CANVAS3D_MATERIAL_DIFFUSE].texture_weight);
+         glUniform1f(loc, data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE].texture_weight);
          break;
       case E3D_UNIFORM_TEXTURE_WEIGHT_SPECULAR:
-         glUniform1f(loc, data->materials[EVAS_CANVAS3D_MATERIAL_SPECULAR].texture_weight);
+         glUniform1f(loc, data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR].texture_weight);
          break;
       case E3D_UNIFORM_TEXTURE_WEIGHT_EMISSION:
-         glUniform1f(loc, data->materials[EVAS_CANVAS3D_MATERIAL_EMISSION].texture_weight);
+         glUniform1f(loc, data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_EMISSION].texture_weight);
          break;
       case E3D_UNIFORM_TEXTURE_WEIGHT_NORMAL:
-         glUniform1f(loc, data->materials[EVAS_CANVAS3D_MATERIAL_NORMAL].texture_weight);
+         glUniform1f(loc, data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL].texture_weight);
          break;
       case E3D_UNIFORM_TEXTURE_AMBIENT0:
-         glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_AMBIENT].sampler0);
+         glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT].sampler0);
          break;
       case E3D_UNIFORM_TEXTURE_DIFFUSE0:
-         glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_DIFFUSE].sampler0);
+         glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE].sampler0);
          break;
       case E3D_UNIFORM_TEXTURE_SPECULAR0:
-         glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_SPECULAR].sampler0);
+         glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR].sampler0);
          break;
       case E3D_UNIFORM_TEXTURE_EMISSION0:
-         glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_EMISSION].sampler0);
+         glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_EMISSION].sampler0);
          break;
       case E3D_UNIFORM_TEXTURE_NORMAL0:
-         glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_NORMAL].sampler0);
+         glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL].sampler0);
          break;
       case E3D_UNIFORM_TEXTURE_AMBIENT1:
-         glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_AMBIENT].sampler1);
+         glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT].sampler1);
          break;
       case E3D_UNIFORM_TEXTURE_DIFFUSE1:
-         glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_DIFFUSE].sampler1);
+         glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE].sampler1);
          break;
       case E3D_UNIFORM_TEXTURE_SPECULAR1:
-         glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_SPECULAR].sampler1);
+         glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR].sampler1);
          break;
       case E3D_UNIFORM_TEXTURE_EMISSION1:
-         glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_EMISSION].sampler1);
+         glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_EMISSION].sampler1);
          break;
       case E3D_UNIFORM_TEXTURE_NORMAL1:
-         glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_NORMAL].sampler1);
+         glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL].sampler1);
          break;
       case E3D_UNIFORM_TEXTURE_MATRIX_TRANSFORM_AMBIENT0: {
-         SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0)
+         SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0)
          break;
       }
       case E3D_UNIFORM_TEXTURE_MATRIX_TRANSFORM_DIFFUSE0: {
-         SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0)
+         SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0)
          break;
       }
       case E3D_UNIFORM_TEXTURE_MATRIX_TRANSFORM_SPECULAR0: {
-         SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_SPECULAR, 0)
+         SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 0)
          break;
       }
       case E3D_UNIFORM_TEXTURE_MATRIX_TRANSFORM_EMISSION0: {
-         SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_EMISSION, 0)
+         SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_ATTRIB_EMISSION, 0)
          break;
       }
       case E3D_UNIFORM_TEXTURE_MATRIX_TRANSFORM_NORMAL0: {
-         SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_NORMAL, 0)
+         SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, 0)
          break;
       }
       case E3D_UNIFORM_TEXTURE_MATRIX_TRANSFORM_AMBIENT1: {
-         SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_AMBIENT, 1)
+         SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 1)
          break;
       }
       case E3D_UNIFORM_TEXTURE_MATRIX_TRANSFORM_DIFFUSE1: {
-         SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 1)
+         SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1)
          break;
       }
       case E3D_UNIFORM_TEXTURE_MATRIX_TRANSFORM_SPECULAR1: {
-         SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1)
+         SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1)
          break;
       }
       case E3D_UNIFORM_TEXTURE_MATRIX_TRANSFORM_EMISSION1: {
-         SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_EMISSION, 1)
+         SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_ATTRIB_EMISSION, 1)
          break;
       }
       case E3D_UNIFORM_TEXTURE_MATRIX_TRANSFORM_NORMAL1: {
-         SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_NORMAL, 1)
+         SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, 1)
          break;
       }
       case E3D_UNIFORM_SHADOWMAP:
@@ -545,31 +545,31 @@ _uniform_upload(E3D_Uniform u, GLint loc, const E3D_Draw_Data *data)
          break;
       case E3D_UNIFORM_MATERIAL_AMBIENT:
          glUniform4f(loc,
-                     data->materials[EVAS_CANVAS3D_MATERIAL_AMBIENT].color.r,
-                     data->materials[EVAS_CANVAS3D_MATERIAL_AMBIENT].color.g,
-                     data->materials[EVAS_CANVAS3D_MATERIAL_AMBIENT].color.b,
-                     data->materials[EVAS_CANVAS3D_MATERIAL_AMBIENT].color.a);
+                     data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT].color.r,
+                     data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT].color.g,
+                     data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT].color.b,
+                     data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT].color.a);
          break;
       case E3D_UNIFORM_MATERIAL_DIFFUSE:
          glUniform4f(loc,
-                     data->materials[EVAS_CANVAS3D_MATERIAL_DIFFUSE].color.r,
-                     data->materials[EVAS_CANVAS3D_MATERIAL_DIFFUSE].color.g,
-                     data->materials[EVAS_CANVAS3D_MATERIAL_DIFFUSE].color.b,
-                     data->materials[EVAS_CANVAS3D_MATERIAL_DIFFUSE].color.a);
+                     data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE].color.r,
+                     data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE].color.g,
+                     data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE].color.b,
+                     data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE].color.a);
          break;
       case E3D_UNIFORM_MATERIAL_SPECULAR:
          glUniform4f(loc,
-                     data->materials[EVAS_CANVAS3D_MATERIAL_SPECULAR].color.r,
-                     data->materials[EVAS_CANVAS3D_MATERIAL_SPECULAR].color.g,
-                     data->materials[EVAS_CANVAS3D_MATERIAL_SPECULAR].color.b,
-                     data->materials[EVAS_CANVAS3D_MATERIAL_SPECULAR].color.a);
+                     data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR].color.r,
+                     data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR].color.g,
+                     data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR].color.b,
+                     data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR].color.a);
          break;
       case E3D_UNIFORM_MATERIAL_EMISSION:
          glUniform4f(loc,
-                     data->materials[EVAS_CANVAS3D_MATERIAL_EMISSION].color.r,
-                     data->materials[EVAS_CANVAS3D_MATERIAL_EMISSION].color.g,
-                     data->materials[EVAS_CANVAS3D_MATERIAL_EMISSION].color.b,
-                     data->materials[EVAS_CANVAS3D_MATERIAL_EMISSION].color.a);
+                     data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_EMISSION].color.r,
+                     data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_EMISSION].color.g,
+                     data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_EMISSION].color.b,
+                     data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_EMISSION].color.a);
          break;
       case E3D_UNIFORM_MATERIAL_SHININESS:
          glUniform1f(loc, data->shininess);
index 803846d..a36dff4 100644 (file)
@@ -23,17 +23,17 @@ _set_geometry_to_mesh_from_eet_file(Evas_Canvas3D_Mesh *mesh,
          evas_canvas3d_mesh_vertex_assembly_set(EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES),
          evas_canvas3d_mesh_frame_add(0),
 
-         evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_POSITION, 0, NULL),
-         evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_NORMAL,   0, NULL),
-         evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD, 0, NULL),
+         evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, 0, NULL),
+         evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL,   0, NULL),
+         evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD, 0, NULL),
 
-         pos = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_POSITION),
-         nor = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_NORMAL),
-         tex = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_TEXCOORD),
+         pos = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION),
+         nor = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL),
+         tex = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD),
 
-         stride_pos = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_POSITION),
-         stride_nor = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_NORMAL),
-         stride_tex = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_TEXCOORD));
+         stride_pos = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION),
+         stride_nor = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL),
+         stride_tex = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD));
 
    if (stride_pos == 0) stride_pos = sizeof(float) * 3;
    if (stride_nor == 0) stride_nor = sizeof(float) * 3;
@@ -62,9 +62,9 @@ _set_geometry_to_mesh_from_eet_file(Evas_Canvas3D_Mesh *mesh,
 
         /* unmap vertex buffer */
    eo_do(mesh,
-         evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_POSITION),
-         evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_NORMAL),
-         evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_TEXCOORD));
+         evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION),
+         evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL),
+         evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD));
 }
 
 void
@@ -76,24 +76,24 @@ _set_material_to_mesh_from_eet_file(Evas_Canvas3D_Mesh *mesh,
    material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, pd->evas);
 
    eo_do(material,
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT,
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT,
                                      !!(eet_mesh->materials->colors[0].a > 0)),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE,
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE,
                                      !!(eet_mesh->materials->colors[1].a > 0)),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR,
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR,
                                      !!(eet_mesh->materials->colors[2].a > 0)),
-         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT,
+         evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE),
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT,
                                     eet_mesh->materials->colors[0].r,
                                     eet_mesh->materials->colors[0].g,
                                     eet_mesh->materials->colors[0].b,
                                     eet_mesh->materials->colors[0].a),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE,
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE,
                                     eet_mesh->materials->colors[1].r,
                                     eet_mesh->materials->colors[1].g,
                                     eet_mesh->materials->colors[1].b,
                                     eet_mesh->materials->colors[1].a),
-         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR,
+         evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR,
                                     eet_mesh->materials->colors[2].r,
                                     eet_mesh->materials->colors[2].g,
                                     eet_mesh->materials->colors[2].b,
index 169b7f6..530b4d5 100644 (file)
@@ -352,18 +352,18 @@ evas_model_load_file_md2(Evas_Canvas3D_Mesh *mesh, Eina_File *file)
               evas_canvas3d_mesh_frame_add(f),
 
               /* Allocate vertex buffer for the frame. */
-              evas_canvas3d_mesh_frame_vertex_data_copy_set(f, EVAS_CANVAS3D_VERTEX_POSITION, 0, NULL),
-              evas_canvas3d_mesh_frame_vertex_data_copy_set(f, EVAS_CANVAS3D_VERTEX_NORMAL,   0, NULL),
-              evas_canvas3d_mesh_frame_vertex_data_copy_set(f, EVAS_CANVAS3D_VERTEX_TEXCOORD, 0, NULL),
+              evas_canvas3d_mesh_frame_vertex_data_copy_set(f, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, 0, NULL),
+              evas_canvas3d_mesh_frame_vertex_data_copy_set(f, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL,   0, NULL),
+              evas_canvas3d_mesh_frame_vertex_data_copy_set(f, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD, 0, NULL),
 
               /* Map vertex buffer. */
-              pos = (float *)evas_canvas3d_mesh_frame_vertex_data_map(f, EVAS_CANVAS3D_VERTEX_POSITION),
-              nor = (float *)evas_canvas3d_mesh_frame_vertex_data_map(f, EVAS_CANVAS3D_VERTEX_NORMAL),
-              tex = (float *)evas_canvas3d_mesh_frame_vertex_data_map(f, EVAS_CANVAS3D_VERTEX_TEXCOORD),
+              pos = (float *)evas_canvas3d_mesh_frame_vertex_data_map(f, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION),
+              nor = (float *)evas_canvas3d_mesh_frame_vertex_data_map(f, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL),
+              tex = (float *)evas_canvas3d_mesh_frame_vertex_data_map(f, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD),
 
-              stride_pos = evas_canvas3d_mesh_frame_vertex_stride_get(f, EVAS_CANVAS3D_VERTEX_POSITION),
-              stride_nor = evas_canvas3d_mesh_frame_vertex_stride_get(f, EVAS_CANVAS3D_VERTEX_NORMAL),
-              stride_tex = evas_canvas3d_mesh_frame_vertex_stride_get(f, EVAS_CANVAS3D_VERTEX_TEXCOORD));
+              stride_pos = evas_canvas3d_mesh_frame_vertex_stride_get(f, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION),
+              stride_nor = evas_canvas3d_mesh_frame_vertex_stride_get(f, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL),
+              stride_tex = evas_canvas3d_mesh_frame_vertex_stride_get(f, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD));
 
         if (stride_pos == 0)
           stride_pos = sizeof(float) * 3;
@@ -405,9 +405,9 @@ evas_model_load_file_md2(Evas_Canvas3D_Mesh *mesh, Eina_File *file)
 
         /* Unmap vertex buffer. */
         eo_do(mesh,
-              evas_canvas3d_mesh_frame_vertex_data_unmap(f, EVAS_CANVAS3D_VERTEX_POSITION),
-              evas_canvas3d_mesh_frame_vertex_data_unmap(f, EVAS_CANVAS3D_VERTEX_NORMAL),
-              evas_canvas3d_mesh_frame_vertex_data_unmap(f, EVAS_CANVAS3D_VERTEX_TEXCOORD));
+              evas_canvas3d_mesh_frame_vertex_data_unmap(f, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION),
+              evas_canvas3d_mesh_frame_vertex_data_unmap(f, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL),
+              evas_canvas3d_mesh_frame_vertex_data_unmap(f, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD));
 
         pd = eo_data_scope_get(mesh, EVAS_CANVAS3D_MESH_CLASS);
 
index ccb65ea..bd5777f 100644 (file)
@@ -376,21 +376,21 @@ evas_model_load_file_obj(Evas_Canvas3D_Mesh *mesh, Eina_File *file)
          evas_canvas3d_mesh_vertex_count_set(counts._triangles_counter * 3),
          evas_canvas3d_mesh_vertex_assembly_set(EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES),
          evas_canvas3d_mesh_frame_add(0),
-         evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_POSITION, 0, NULL),
-         pos = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_POSITION),
-         stride_pos = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_POSITION));
+         evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, 0, NULL),
+         pos = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION),
+         stride_pos = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION));
 
    if (counts.existence_of_normal)
      eo_do(mesh,
-           evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_NORMAL, 0, NULL),
-           nor = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_NORMAL),
-           stride_nor = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_NORMAL));
+           evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL, 0, NULL),
+           nor = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL),
+           stride_nor = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL));
 
    if (counts.existence_of_tex_point)
      eo_do(mesh,
-           evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD, 0, NULL),
-           tex = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_TEXCOORD),
-           stride_tex = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_TEXCOORD));
+           evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD, 0, NULL),
+           tex = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD),
+           stride_tex = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD));
 
    if (stride_pos == 0) stride_pos = sizeof(float) * 3;
    if ((counts.existence_of_normal) && (stride_nor == 0))
@@ -437,11 +437,11 @@ evas_model_load_file_obj(Evas_Canvas3D_Mesh *mesh, Eina_File *file)
    free(_triangles);
 
         /* Unmap vertex buffer. */
-   eo_do(mesh, evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_POSITION));
+   eo_do(mesh, evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION));
    if (counts.existence_of_normal)
-     eo_do(mesh, evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_NORMAL));
+     eo_do(mesh, evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL));
    if (counts.existence_of_tex_point)
-     eo_do(mesh, evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_TEXCOORD));
+     eo_do(mesh, evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD));
 
    Evas_Canvas3D_Mesh_Data *pd = eo_data_scope_get(mesh, EVAS_CANVAS3D_MESH_CLASS);
 
index 7812780..ad56abc 100644 (file)
@@ -278,20 +278,20 @@ evas_model_load_file_ply(Evas_Canvas3D_Mesh *mesh, Eina_File *file)
          evas_canvas3d_mesh_vertex_count_set(header.triangles_count * 3),
          evas_canvas3d_mesh_vertex_assembly_set(EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES),
          evas_canvas3d_mesh_frame_add(0),
-         evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_POSITION, 0, NULL),
-         evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_NORMAL,   0, NULL),
-         evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD, 0, NULL),
-         evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_COLOR,    0, NULL),
+         evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, 0, NULL),
+         evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL,   0, NULL),
+         evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD, 0, NULL),
+         evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR,    0, NULL),
 
-         pos = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_POSITION),
-         nor = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_NORMAL),
-         tex = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_TEXCOORD),
-         col = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_COLOR),
+         pos = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION),
+         nor = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL),
+         tex = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD),
+         col = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR),
 
-         stride_pos = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_POSITION),
-         stride_nor = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_NORMAL),
-         stride_tex = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_TEXCOORD),
-         stride_col = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_COLOR));
+         stride_pos = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION),
+         stride_nor = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL),
+         stride_tex = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD),
+         stride_col = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR));
 
    if (stride_pos == 0) stride_pos = sizeof(float) * 3;
    if (stride_nor == 0) stride_nor = sizeof(float) * 3;
@@ -366,10 +366,10 @@ evas_model_load_file_ply(Evas_Canvas3D_Mesh *mesh, Eina_File *file)
 
         /* Unmap vertex buffer. */
    eo_do(mesh,
-         evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_POSITION),
-         evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_NORMAL),
-         evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_TEXCOORD),
-         evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_COLOR));
+         evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION),
+         evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL),
+         evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD),
+         evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR));
 
    pd = eo_data_scope_get(mesh, EVAS_CANVAS3D_MESH_CLASS);
 
index 71e094a..ff43a3f 100644 (file)
@@ -59,9 +59,9 @@ _set_geometry_to_eet_file_from_mesh(Evas_Canvas3D_Mesh_Data *mesh,
         src += f->vertices[a].element_count;\
      }
    geometry->vertices = vertices;
-   SAVE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_POSITION, position, vertices[i].position.z = src[2];)
-   SAVE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_NORMAL, normal, vertices[i].normal.z = src[2];)
-   SAVE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_TEXCOORD, texcoord,)
+   SAVE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, position, vertices[i].position.z = src[2];)
+   SAVE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL, normal, vertices[i].normal.z = src[2];)
+   SAVE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD, texcoord,)
 #undef SAVE_GEOMETRICS
 
    eet_mesh->geometries = geometry;
index b009c32..d9be3dc 100644 (file)
@@ -20,7 +20,7 @@
         for (i = 0; i < pd->vertex_count; i++)                     \
           {                                                        \
              fprintf(_obj_file, format, src[0], src[1]);           \
-             if (a != EVAS_CANVAS3D_VERTEX_TEXCOORD)                     \
+             if (a != EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD)                     \
                fprintf(_obj_file, " %.4f", src[2]);                \
              fprintf(_obj_file, "\n");                             \
              src += f->vertices[a].element_count;                  \
@@ -103,12 +103,12 @@ _save_mesh(Evas_Canvas3D_Mesh_Data *pd, const char *_obj_file_name, Evas_Canvas3
         return;
      }
 
-   SAVE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_POSITION, "v %.4f %.4f")
-   SAVE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_NORMAL, "vn %.4f %.4f")
-   SAVE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_TEXCOORD, "vt %.4f %.4f")
+   SAVE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, "v %.4f %.4f")
+   SAVE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL, "vn %.4f %.4f")
+   SAVE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD, "vt %.4f %.4f")
 
-   existence_of_normal = (f->vertices[EVAS_CANVAS3D_VERTEX_NORMAL].data != NULL);
-   existence_of_tex_point = (f->vertices[EVAS_CANVAS3D_VERTEX_TEXCOORD].data != NULL);
+   existence_of_normal = (f->vertices[EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL].data != NULL);
+   existence_of_tex_point = (f->vertices[EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD].data != NULL);
 
    fprintf(_obj_file,"usemtl Material\n s off\n");
    for (i = 1; i <= pd->vertex_count; i++)//numeration of faces in .obj started from 1
@@ -138,17 +138,17 @@ _save_material(Evas_Canvas3D_Mesh_Data *pd EINA_UNUSED,
    fprintf(_mtl_file, "newmtl Material \n");
    fprintf(_mtl_file, "Ns 1.000000 \n");//exp factor for specular highlight
    fprintf(_mtl_file, "Ka %.6f %.6f %.6f \n",
-           (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_AMBIENT].color.r,
-           (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_AMBIENT].color.g,
-           (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_AMBIENT].color.b);
+           (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT].color.r,
+           (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT].color.g,
+           (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT].color.b);
    fprintf(_mtl_file, "Kd %.6f %.6f %.6f \n",
-           (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_DIFFUSE].color.r,
-           (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_DIFFUSE].color.g,
-           (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_DIFFUSE].color.b);
+           (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE].color.r,
+           (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE].color.g,
+           (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE].color.b);
    fprintf(_mtl_file, "Ks %.6f %.6f %.6f \n",
-           (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_SPECULAR].color.r,
-           (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_SPECULAR].color.g,
-           (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_SPECULAR].color.b);
+           (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR].color.r,
+           (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR].color.g,
+           (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR].color.b);
    fprintf(_mtl_file, "Ni 1.000000 \n");//optical density
    fprintf(_mtl_file, "d 1.000000 \n");//a factor d of 1.0 is fully opaque material
    fprintf(_mtl_file, "illum 2 \n");//illumination properties
index e5ad7c2..05eeca6 100644 (file)
@@ -33,10 +33,10 @@ evas_model_save_file_ply(const Evas_Canvas3D_Mesh *mesh, const char *file, Evas_
    fprintf(_ply_file,"element face %d\nproperty list uchar uint vertex_indices\nend_header\n",
            pd->vertex_count / 3);
 
-   src_pos = (float*)(&f->vertices[EVAS_CANVAS3D_VERTEX_POSITION])->data;
-   src_nor = (float*)(&f->vertices[EVAS_CANVAS3D_VERTEX_NORMAL])->data;
-   src_tex = (float*)(&f->vertices[EVAS_CANVAS3D_VERTEX_TEXCOORD])->data;
-   src_col = (float*)(&f->vertices[EVAS_CANVAS3D_VERTEX_COLOR])->data;
+   src_pos = (float*)(&f->vertices[EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION])->data;
+   src_nor = (float*)(&f->vertices[EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL])->data;
+   src_tex = (float*)(&f->vertices[EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD])->data;
+   src_col = (float*)(&f->vertices[EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR])->data;
 
    for (i = 0; i < pd->vertex_count; i++)
      {
index 6c14dd3..34de08f 100644 (file)
@@ -27,7 +27,7 @@
      {                                                      \
         if ((src1[0] != src2[0]) || (src1[1] != src2[1]))   \
            return 1;                                        \
-        if (a != EVAS_CANVAS3D_VERTEX_TEXCOORD)             \
+        if (a != EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD)             \
            if (src1[2] != src2[2])                          \
               return 1;                                     \
         src1 += f1->vertices[a].element_count;              \
@@ -94,9 +94,9 @@ static int _compare_meshes(Evas_Canvas3D_Mesh *mesh1, Evas_Canvas3D_Mesh *mesh2)
    if ((pd1->vertex_count) != (pd2->vertex_count))
       return 1;
 
-   COMPARE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_POSITION)
-   COMPARE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_NORMAL)
-   COMPARE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_TEXCOORD)
+   COMPARE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION)
+   COMPARE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL)
+   COMPARE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD)
 
    return 0;
 }