compositor: Use weston_surface_create for creating solid color fade surface
authorKristian Høgsberg <krh@bitplanet.net>
Thu, 26 Jan 2012 15:03:45 +0000 (10:03 -0500)
committerKristian Høgsberg <krh@bitplanet.net>
Thu, 26 Jan 2012 15:47:11 +0000 (10:47 -0500)
src/compositor.c

index 90b9dfa..2cb781e 100644 (file)
@@ -579,7 +579,7 @@ weston_surface_draw(struct weston_surface *es, struct weston_output *output)
                ec->current_shader = es->shader;
        }
 
-       if (es->alpha != ec->current_alpha) {
+       if (es->shader->alpha_uniform && es->alpha != ec->current_alpha) {
                glUniform1f(es->shader->alpha_uniform, es->alpha / 255.0);
                ec->current_alpha = es->alpha;
        }
@@ -695,47 +695,6 @@ fade_frame(struct weston_animation *animation,
 }
 
 static void
-solid_surface_init(struct weston_surface *surface,
-                  struct weston_output *output, GLfloat tint)
-{
-       struct weston_compositor *compositor = output->compositor;
-
-       surface->compositor = compositor;
-       surface->x = output->x;
-       surface->y = output->y;
-       surface->pitch = output->current->width;
-       surface->width = output->current->width;
-       surface->height = output->current->height;
-       surface->texture = GL_NONE;
-       surface->transform = NULL;
-       surface->alpha = compositor->current_alpha;
-       surface->shader = &compositor->solid_shader;
-       surface->color[0] = 0.0;
-       surface->color[1] = 0.0;
-       surface->color[2] = 0.0;
-       surface->color[3] = tint;
-       pixman_region32_init(&surface->damage);
-       pixman_region32_copy(&surface->damage, &output->region);
-       pixman_region32_init(&surface->opaque);
-
-       if (tint <= 1.0) {
-               surface->visual = WESTON_ARGB_VISUAL;
-       } else {
-               surface->visual = WESTON_RGB_VISUAL;
-               pixman_region32_copy(&surface->opaque, &output->region);
-       }
-
-       wl_list_insert(&compositor->surface_list, &surface->link);
-}
-
-static void
-solid_surface_release(struct weston_surface *surface)
-{
-       wl_list_remove(&surface->link);
-       pixman_region32_fini(&surface->damage);
-}
-
-static void
 weston_output_set_cursor(struct weston_output *output,
                         struct wl_input_device *dev)
 {
@@ -788,7 +747,7 @@ static void
 weston_output_repaint(struct weston_output *output, int msecs)
 {
        struct weston_compositor *ec = output->compositor;
-       struct weston_surface *es, solid;
+       struct weston_surface *es, *solid = NULL;
        struct weston_animation *animation, *next;
        struct weston_frame_callback *cb, *cnext;
        pixman_region32_t opaque, new_damage, total_damage,
@@ -796,8 +755,15 @@ weston_output_repaint(struct weston_output *output, int msecs)
 
        glViewport(0, 0, output->current->width, output->current->height);
 
-       if (ec->fade.spring.current >= 0.001)
-               solid_surface_init(&solid, output, ec->fade.spring.current);
+       if (ec->fade.spring.current >= 0.001) {
+               solid = weston_surface_create(ec,
+                                             output->x, output->y,
+                                             output->current->width,
+                                             output->current->height);
+               weston_surface_set_color(solid, 0.0, 0.0, 0.0,
+                                        ec->fade.spring.current);
+               wl_list_insert(&ec->surface_list, &solid->link);
+       }
 
        pixman_region32_init(&new_damage);
        pixman_region32_init(&opaque);
@@ -840,8 +806,8 @@ weston_output_repaint(struct weston_output *output, int msecs)
 
        output->repaint(output);
 
-       if (ec->fade.spring.current > 0.001)
-               solid_surface_release(&solid);
+       if (solid)
+               destroy_surface(&solid->surface.resource);
 
        pixman_region32_fini(&total_damage);