bool nir_lower_constant_initializers(nir_shader *shader,
nir_variable_mode modes);
-void nir_move_vec_src_uses_to_dest(nir_shader *shader);
+bool nir_move_vec_src_uses_to_dest(nir_shader *shader);
bool nir_lower_vec_to_movs(nir_shader *shader);
bool nir_lower_alu_to_scalar(nir_shader *shader);
bool nir_lower_load_const_to_scalar(nir_shader *shader);
static bool
move_vec_src_uses_to_dest_block(nir_block *block)
{
+ bool progress = false;
+
nir_foreach_instr(instr, block) {
if (instr->type != nir_instr_type_alu)
continue;
continue;
use_alu_src->swizzle[j] = swizzle[use_alu_src->swizzle[j]];
+ progress = true;
}
}
}
}
- return true;
+ return progress;
}
-static void
+static bool
nir_move_vec_src_uses_to_dest_impl(nir_shader *shader, nir_function_impl *impl)
{
+ bool progress = false;
+
nir_metadata_require(impl, nir_metadata_dominance);
nir_index_instrs(impl);
nir_foreach_block(block, impl) {
- move_vec_src_uses_to_dest_block(block);
+ progress |= move_vec_src_uses_to_dest_block(block);
}
nir_metadata_preserve(impl, nir_metadata_block_index |
nir_metadata_dominance);
+
+ return progress;
}
-void
+bool
nir_move_vec_src_uses_to_dest(nir_shader *shader)
{
+ bool progress = false;
+
nir_foreach_function(function, shader) {
if (function->impl)
- nir_move_vec_src_uses_to_dest_impl(shader, function->impl);
+ progress |= nir_move_vec_src_uses_to_dest_impl(shader,
+ function->impl);
}
+
+ return progress;
}