Makes it easier to include glslang in a larger CMake project---instead
of having to call `target_link_libraries(glslang OSDependent OGLCompiler
HLSL)`, for example, you only need to call
`target_link_libraries(glslang)` and it will pull in the helpers it
needs.
This is also better in terms of cleaning up the "public interface",
of sorts, for building glslang: end-users probably shouldn't need to
know or be explicitly dependent on internal targets.
add_library(SPIRV STATIC ${SOURCES} ${HEADERS})
set_property(TARGET SPIRV PROPERTY FOLDER glslang)
+target_link_libraries(SPIRV glslang)
add_library(SPVRemapper STATIC ${SPVREMAP_SOURCES} ${SPVREMAP_HEADERS})
set_property(TARGET SPVRemapper PROPERTY FOLDER glslang)
set(LIBRARIES
glslang
- OGLCompiler
- OSDependent
SPIRV
SPVRemapper
glslang-default-resource-limits)
-if(ENABLE_HLSL)
- set(LIBRARIES ${LIBRARIES} HLSL)
-endif(ENABLE_HLSL)
if(WIN32)
set(LIBRARIES ${LIBRARIES} psapi)
add_library(glslang STATIC ${BISON_GLSLParser_OUTPUT_SOURCE} ${SOURCES} ${HEADERS})
set_property(TARGET glslang PROPERTY FOLDER glslang)
+target_link_libraries(glslang OGLCompiler OSDependent)
+if(ENABLE_HLSL)
+ target_link_libraries(glslang HLSL)
+endif()
if(WIN32)
source_group("Public" REGULAR_EXPRESSION "Public/*")