return skPaint2GrPaintNoShader(dev, skPaint, false, constantColor, grPaint);
}
- // SkShader::asNewEffect() may do offscreen rendering. Setup default drawing state
- // Also require shader to set the render target .
+ // SkShader::asNewEffect() may do offscreen rendering. Setup default drawing state and require
+ // the shader to set a render target .
GrContext::AutoWideOpenIdentityDraw awo(dev->context(), NULL);
- GrContext::AutoRenderTarget(dev->context(), NULL);
// setup the shader as the first color effect on the paint
SkAutoTUnref<GrEffectRef> effect(shader->asNewEffect(dev->context(), skPaint));