EAPI Eina_Bool edje_object_text_class_set (Evas_Object *obj, const char *text_class, const char *font, Evas_Font_Size size);
/**
+ * @}
+ */
+
+/**
+ * @defgroup Edje_Object_Geometry_Group Edje Object Geometry
+ *
+ * @brief Functions that deal with object's geometry.
+ *
+ * By geometry we mean size and position. So in this groups there are
+ * functions to manipulate object's geometry or retrieve information
+ * about it.
+ *
+ * Keep in mind that by changing an object's geometry, it may affect
+ * the appearance in the screen of the parts inside. Most times
+ * that is what you want.
+ *
+ * @ingroup Edje_Object_Group
+ *
+ * @{
+ */
+
+/**
* @brief Get the minimum size specified -- as an EDC property -- for a
* given Edje object
*
EAPI void edje_object_size_min_restricted_calc(Evas_Object *obj, Evas_Coord *minw, Evas_Coord *minh, Evas_Coord restrictedw, Evas_Coord restrictedh);
/**
+ * @}
+ */
+
+/**
+ * @addtogroup Edje_Object_Group
+ *
+ * @{
+ */
+
+/**
* @brief Check if an Edje part exists in a given Edje object's group
* definition.
*