/* Wake up at about 30 fps */
#define WAKE_NUMERATOR 30
-#define WAKE_DENOMINATOR 1001
-#define BUFFER_TIMEOUT msecs_to_jiffies(500) /* 0.5 seconds */
+#define WAKE_DENOMINATOR 1000
+#define BUFFER_TIMEOUT msecs_to_jiffies(1000) /* 1 seconds */
#define VCDS_MAJOR_VERSION 0
#define VCDS_MINOR_VERSION 6
#define DFL_WIDTH 320
#define DFL_HEIGHT 240
-#define VIDEO_PATH_320x240 "/root/test_320x240.yuv"
-#define VIDEO_PATH_640x480 "/root/test_640x480.yuv"
+#define VIDEO_PATH_320x240 "/opt/home/root/test_320x240.yuv"
+#define VIDEO_PATH_640x480 "/opt/home/root/test_640x480.yuv"
static struct file *video_filp;
mm_segment_t old_fs;
}
#define frames_to_ms(frames) \
- ((frames * WAKE_NUMERATOR * 1000) / WAKE_DENOMINATOR)
+ ((frames * WAKE_NUMERATOR * 800) / WAKE_DENOMINATOR)
static void vcds_sleep(struct vcds_fh *fh)
{