lavapipe: add lavapipe specific shader stages define.
authorDave Airlie <airlied@redhat.com>
Tue, 16 May 2023 20:56:36 +0000 (06:56 +1000)
committerMarge Bot <emma+marge@anholt.net>
Tue, 23 May 2023 14:39:32 +0000 (14:39 +0000)
This currently does nothing, but we need to increase this to add
task/mesh later.

Reviewed-by: Brian Paul <brianp@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23065>

src/gallium/frontends/lavapipe/lvp_descriptor_set.c
src/gallium/frontends/lavapipe/lvp_execute.c
src/gallium/frontends/lavapipe/lvp_pipeline.c
src/gallium/frontends/lavapipe/lvp_private.h

index 4482f25..b70d0a1 100644 (file)
@@ -98,7 +98,7 @@ VKAPI_ATTR VkResult VKAPI_CALL lvp_CreateDescriptorSetLayout(
       else
          set_layout->size += binding->descriptorCount;
 
-      for (gl_shader_stage stage = MESA_SHADER_VERTEX; stage < MESA_SHADER_STAGES; stage++) {
+      for (gl_shader_stage stage = MESA_SHADER_VERTEX; stage < LVP_SHADER_STAGES; stage++) {
          set_layout->binding[b].stage[stage].const_buffer_index = -1;
          set_layout->binding[b].stage[stage].shader_buffer_index = -1;
          set_layout->binding[b].stage[stage].sampler_index = -1;
@@ -237,7 +237,7 @@ lvp_pipeline_layout_create(struct lvp_device *device,
       const struct lvp_descriptor_set_layout *set_layout =
          vk_to_lvp_descriptor_set_layout(layout->vk.set_layouts[set]);
 
-      for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+      for (unsigned i = 0; i < LVP_SHADER_STAGES; i++) {
          layout->stage[i].uniform_block_size += set_layout->stage[i].uniform_block_size;
          for (unsigned j = 0; j < set_layout->stage[i].uniform_block_count; j++) {
             assert(layout->stage[i].uniform_block_count + j < MAX_PER_STAGE_DESCRIPTOR_UNIFORM_BLOCKS * MAX_SETS);
@@ -291,7 +291,7 @@ lvp_pipeline_layout_create(struct lvp_device *device,
       const VkPushConstantRange *range = pCreateInfo->pPushConstantRanges + i;
       layout->push_constant_size = MAX2(layout->push_constant_size,
                                         range->offset + range->size);
-      layout->push_constant_stages |= (range->stageFlags & BITFIELD_MASK(MESA_SHADER_STAGES));
+      layout->push_constant_stages |= (range->stageFlags & BITFIELD_MASK(LVP_SHADER_STAGES));
    }
    layout->push_constant_size = align(layout->push_constant_size, 16);
    return layout;
@@ -318,7 +318,7 @@ lvp_descriptor_set_create(struct lvp_device *device,
    struct lvp_descriptor_set *set;
    size_t base_size = sizeof(*set) + layout->size * sizeof(set->descriptors[0]);
    size_t size = base_size;
-   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++)
+   for (unsigned i = 0; i < LVP_SHADER_STAGES; i++)
       size += layout->stage[i].uniform_block_size;
    set = vk_alloc(&device->vk.alloc /* XXX: Use the pool */, size, 8,
                    VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
index 9781b72..a382a80 100644 (file)
@@ -85,10 +85,10 @@ struct rendering_state {
    bool blend_color_dirty;
    bool ve_dirty;
    bool vb_dirty;
-   bool constbuf_dirty[MESA_SHADER_STAGES];
-   bool pcbuf_dirty[MESA_SHADER_STAGES];
-   bool has_pcbuf[MESA_SHADER_STAGES];
-   bool inlines_dirty[MESA_SHADER_STAGES];
+   bool constbuf_dirty[LVP_SHADER_STAGES];
+   bool pcbuf_dirty[LVP_SHADER_STAGES];
+   bool has_pcbuf[LVP_SHADER_STAGES];
+   bool inlines_dirty[LVP_SHADER_STAGES];
    bool vp_dirty;
    bool scissor_dirty;
    bool ib_dirty;
@@ -129,29 +129,29 @@ struct rendering_state {
    ubyte index_size;
    unsigned index_offset;
    struct pipe_resource *index_buffer;
-   struct pipe_constant_buffer const_buffer[MESA_SHADER_STAGES][16];
-   int num_const_bufs[MESA_SHADER_STAGES];
+   struct pipe_constant_buffer const_buffer[LVP_SHADER_STAGES][16];
+   int num_const_bufs[LVP_SHADER_STAGES];
    int num_vb;
    unsigned start_vb;
    struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
    struct cso_velems_state velem;
 
-   struct lvp_access_info access[MESA_SHADER_STAGES];
-   struct pipe_sampler_view *sv[MESA_SHADER_STAGES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
-   int num_sampler_views[MESA_SHADER_STAGES];
-   struct pipe_sampler_state ss[MESA_SHADER_STAGES][PIPE_MAX_SAMPLERS];
+   struct lvp_access_info access[LVP_SHADER_STAGES];
+   struct pipe_sampler_view *sv[LVP_SHADER_STAGES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
+   int num_sampler_views[LVP_SHADER_STAGES];
+   struct pipe_sampler_state ss[LVP_SHADER_STAGES][PIPE_MAX_SAMPLERS];
    /* cso_context api is stupid */
-   const struct pipe_sampler_state *cso_ss_ptr[MESA_SHADER_STAGES][PIPE_MAX_SAMPLERS];
-   int num_sampler_states[MESA_SHADER_STAGES];
-   bool sv_dirty[MESA_SHADER_STAGES];
-   bool ss_dirty[MESA_SHADER_STAGES];
-
-   struct pipe_image_view iv[MESA_SHADER_STAGES][PIPE_MAX_SHADER_IMAGES];
-   int num_shader_images[MESA_SHADER_STAGES];
-   struct pipe_shader_buffer sb[MESA_SHADER_STAGES][PIPE_MAX_SHADER_BUFFERS];
-   int num_shader_buffers[MESA_SHADER_STAGES];
-   bool iv_dirty[MESA_SHADER_STAGES];
-   bool sb_dirty[MESA_SHADER_STAGES];
+   const struct pipe_sampler_state *cso_ss_ptr[LVP_SHADER_STAGES][PIPE_MAX_SAMPLERS];
+   int num_sampler_states[LVP_SHADER_STAGES];
+   bool sv_dirty[LVP_SHADER_STAGES];
+   bool ss_dirty[LVP_SHADER_STAGES];
+
+   struct pipe_image_view iv[LVP_SHADER_STAGES][PIPE_MAX_SHADER_IMAGES];
+   int num_shader_images[LVP_SHADER_STAGES];
+   struct pipe_shader_buffer sb[LVP_SHADER_STAGES][PIPE_MAX_SHADER_BUFFERS];
+   int num_shader_buffers[LVP_SHADER_STAGES];
+   bool iv_dirty[LVP_SHADER_STAGES];
+   bool sb_dirty[LVP_SHADER_STAGES];
    bool disable_multisample;
    enum gs_output gs_output_lines : 2;
 
@@ -167,7 +167,7 @@ struct rendering_state {
       void *block[MAX_PER_STAGE_DESCRIPTOR_UNIFORM_BLOCKS * MAX_SETS];
       uint16_t size[MAX_PER_STAGE_DESCRIPTOR_UNIFORM_BLOCKS * MAX_SETS];
       uint16_t count;
-   } uniform_blocks[MESA_SHADER_STAGES];
+   } uniform_blocks[LVP_SHADER_STAGES];
 
    VkRect2D render_area;
    bool suspending;
@@ -194,7 +194,7 @@ struct rendering_state {
    struct pipe_stream_output_target *so_targets[PIPE_MAX_SO_BUFFERS];
    uint32_t so_offsets[PIPE_MAX_SO_BUFFERS];
 
-   struct lvp_shader *shaders[MESA_SHADER_STAGES];
+   struct lvp_shader *shaders[LVP_SHADER_STAGES];
 
    bool tess_ccw;
    void *tess_states[2];
@@ -524,8 +524,8 @@ static void emit_state(struct rendering_state *state)
       state->ve_dirty = false;
    }
 
-   bool constbuf_dirty[MESA_SHADER_STAGES] = {false};
-   bool pcbuf_dirty[MESA_SHADER_STAGES] = {false};
+   bool constbuf_dirty[LVP_SHADER_STAGES] = {false};
+   bool pcbuf_dirty[LVP_SHADER_STAGES] = {false};
 
    for (unsigned sh = 0; sh < MESA_SHADER_COMPUTE; sh++) {
       constbuf_dirty[sh] = state->constbuf_dirty[sh];
@@ -1165,7 +1165,7 @@ struct dyn_info {
       uint16_t sampler_view_count;
       uint16_t image_count;
       uint16_t uniform_block_count;
-   } stage[MESA_SHADER_STAGES];
+   } stage[LVP_SHADER_STAGES];
 
    uint32_t dyn_index;
    const uint32_t *dynamic_offsets;
@@ -1350,7 +1350,7 @@ static void increment_dyn_info(struct dyn_info *dyn_info,
    const struct lvp_descriptor_set_layout *layout =
       vk_to_lvp_descriptor_set_layout(vk_layout);
 
-   for (gl_shader_stage stage = MESA_SHADER_VERTEX; stage < MESA_SHADER_STAGES; stage++) {
+   for (gl_shader_stage stage = MESA_SHADER_VERTEX; stage < LVP_SHADER_STAGES; stage++) {
       dyn_info->stage[stage].const_buffer_count += layout->stage[stage].const_buffer_count;
       dyn_info->stage[stage].shader_buffer_count += layout->stage[stage].shader_buffer_count;
       dyn_info->stage[stage].sampler_count += layout->stage[stage].sampler_count;
@@ -4567,7 +4567,7 @@ VkResult lvp_execute_cmds(struct lvp_device *device,
    state->rs_state.scissor = true;
    state->rs_state.no_ms_sample_mask_out = true;
 
-   for (enum pipe_shader_type s = MESA_SHADER_VERTEX; s < MESA_SHADER_STAGES; s++) {
+   for (enum pipe_shader_type s = MESA_SHADER_VERTEX; s < LVP_SHADER_STAGES; s++) {
       for (unsigned i = 0; i < ARRAY_SIZE(state->cso_ss_ptr[s]); i++)
          state->cso_ss_ptr[s][i] = &state->ss[s][i];
    }
index 00c64a2..249103a 100644 (file)
@@ -74,7 +74,7 @@ shader_destroy(struct lvp_device *device, struct lvp_shader *shader)
 void
 lvp_pipeline_destroy(struct lvp_device *device, struct lvp_pipeline *pipeline)
 {
-   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++)
+   for (unsigned i = 0; i < LVP_SHADER_STAGES; i++)
       shader_destroy(device, &pipeline->shaders[i]);
 
    if (pipeline->layout)
index 613e78a..d59c077 100644 (file)
@@ -113,7 +113,8 @@ void __lvp_finishme(const char *file, int line, const char *format, ...)
       return; \
    } while (0)
 
-#define LVP_STAGE_MASK ((1 << MESA_SHADER_STAGES) - 1)
+#define LVP_SHADER_STAGES MESA_SHADER_STAGES
+#define LVP_STAGE_MASK ((1 << LVP_SHADER_STAGES) - 1)
 
 #define lvp_foreach_stage(stage, stage_bits)                         \
    for (gl_shader_stage stage,                                       \
@@ -126,7 +127,7 @@ struct lvp_physical_device {
 
    struct pipe_loader_device *pld;
    struct pipe_screen *pscreen;
-   const nir_shader_compiler_options *drv_options[MESA_SHADER_STAGES];
+   const nir_shader_compiler_options *drv_options[LVP_SHADER_STAGES];
    uint32_t max_images;
 
    struct vk_sync_timeline_type sync_timeline_type;
@@ -268,7 +269,7 @@ struct lvp_descriptor_set_binding_layout {
       int16_t image_index;
       int16_t uniform_block_index;
       int16_t uniform_block_offset;
-   } stage[MESA_SHADER_STAGES];
+   } stage[LVP_SHADER_STAGES];
 
    /* Immutable samplers (or NULL if no immutable samplers) */
    struct pipe_sampler_state **immutable_samplers;
@@ -299,7 +300,7 @@ struct lvp_descriptor_set_layout {
       uint16_t uniform_block_count;
       uint16_t uniform_block_size;
       uint16_t uniform_block_sizes[MAX_PER_STAGE_DESCRIPTOR_UNIFORM_BLOCKS]; //zero-indexed
-   } stage[MESA_SHADER_STAGES];
+   } stage[LVP_SHADER_STAGES];
 
    /* Number of dynamic offsets used by this descriptor set */
    uint16_t dynamic_offset_count;
@@ -396,7 +397,7 @@ struct lvp_pipeline_layout {
       uint16_t uniform_block_size;
       uint16_t uniform_block_count;
       uint16_t uniform_block_sizes[MAX_PER_STAGE_DESCRIPTOR_UNIFORM_BLOCKS * MAX_SETS];
-   } stage[MESA_SHADER_STAGES];
+   } stage[LVP_SHADER_STAGES];
 };
 
 
@@ -465,7 +466,7 @@ struct lvp_pipeline {
    void *state_data;
    bool is_compute_pipeline;
    bool force_min_sample;
-   struct lvp_shader shaders[MESA_SHADER_STAGES];
+   struct lvp_shader shaders[LVP_SHADER_STAGES];
    gl_shader_stage last_vertex;
    struct vk_graphics_pipeline_state graphics_state;
    VkGraphicsPipelineLibraryFlagsEXT stages;