static const struct vertex_info *
-lp_vbuf_get_vertex_info(struct vbuf_render *vbr)
+lp_setup_get_vertex_info(struct vbuf_render *vbr)
{
struct setup_context *setup = setup_context(vbr);
return setup->vertex_info;
static boolean
-lp_vbuf_allocate_vertices(struct vbuf_render *vbr,
+lp_setup_allocate_vertices(struct vbuf_render *vbr,
ushort vertex_size, ushort nr_vertices)
{
struct setup_context *setup = setup_context(vbr);
}
static void
-lp_vbuf_release_vertices(struct vbuf_render *vbr)
+lp_setup_release_vertices(struct vbuf_render *vbr)
{
/* keep the old allocation for next time */
}
static void *
-lp_vbuf_map_vertices(struct vbuf_render *vbr)
+lp_setup_map_vertices(struct vbuf_render *vbr)
{
struct setup_context *setup = setup_context(vbr);
return setup->vertex_buffer;
}
static void
-lp_vbuf_unmap_vertices(struct vbuf_render *vbr,
+lp_setup_unmap_vertices(struct vbuf_render *vbr,
ushort min_index,
ushort max_index )
{
static boolean
-lp_vbuf_set_primitive(struct vbuf_render *vbr, unsigned prim)
+lp_setup_set_primitive(struct vbuf_render *vbr, unsigned prim)
{
setup_context(vbr)->prim = prim;
return TRUE;
* draw elements / indexed primitives
*/
static void
-lp_vbuf_draw(struct vbuf_render *vbr, const ushort *indices, uint nr)
+lp_setup_draw(struct vbuf_render *vbr, const ushort *indices, uint nr)
{
struct setup_context *setup = setup_context(vbr);
const unsigned stride = setup->vertex_info->size * sizeof(float);
* It's up to us to convert the vertex array into point/line/tri prims.
*/
static void
-lp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
+lp_setup_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
{
struct setup_context *setup = setup_context(vbr);
const unsigned stride = setup->vertex_info->size * sizeof(float);
static void
-lp_vbuf_destroy(struct vbuf_render *vbr)
+lp_setup_vbuf_destroy(struct vbuf_render *vbr)
{
lp_setup_destroy(setup_context(vbr));
}
setup->base.max_indices = LP_MAX_VBUF_INDEXES;
setup->base.max_vertex_buffer_bytes = LP_MAX_VBUF_SIZE;
- setup->base.get_vertex_info = lp_vbuf_get_vertex_info;
- setup->base.allocate_vertices = lp_vbuf_allocate_vertices;
- setup->base.map_vertices = lp_vbuf_map_vertices;
- setup->base.unmap_vertices = lp_vbuf_unmap_vertices;
- setup->base.set_primitive = lp_vbuf_set_primitive;
- setup->base.draw = lp_vbuf_draw;
- setup->base.draw_arrays = lp_vbuf_draw_arrays;
- setup->base.release_vertices = lp_vbuf_release_vertices;
- setup->base.destroy = lp_vbuf_destroy;
+ setup->base.get_vertex_info = lp_setup_get_vertex_info;
+ setup->base.allocate_vertices = lp_setup_allocate_vertices;
+ setup->base.map_vertices = lp_setup_map_vertices;
+ setup->base.unmap_vertices = lp_setup_unmap_vertices;
+ setup->base.set_primitive = lp_setup_set_primitive;
+ setup->base.draw = lp_setup_draw;
+ setup->base.draw_arrays = lp_setup_draw_arrays;
+ setup->base.release_vertices = lp_setup_release_vertices;
+ setup->base.destroy = lp_setup_vbuf_destroy;
}