radv: remove multisample bit from shader key.
authorDave Airlie <airlied@redhat.com>
Thu, 14 Jun 2018 22:48:54 +0000 (08:48 +1000)
committerDave Airlie <airlied@redhat.com>
Thu, 14 Jun 2018 23:33:20 +0000 (09:33 +1000)
This wasn't being used anywhere inside the shader from what I can see.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/amd/vulkan/radv_pipeline.c
src/amd/vulkan/radv_private.h
src/amd/vulkan/radv_shader.h

index 6eeedc6..ccbcbba 100644 (file)
@@ -1868,7 +1868,6 @@ radv_generate_graphics_pipeline_key(struct radv_pipeline *pipeline,
            pCreateInfo->pMultisampleState->rasterizationSamples > 1) {
                uint32_t num_samples = pCreateInfo->pMultisampleState->rasterizationSamples;
                uint32_t ps_iter_samples = radv_pipeline_get_ps_iter_samples(pCreateInfo->pMultisampleState);
-               key.multisample = true;
                key.log2_num_samples = util_logbase2(num_samples);
                key.log2_ps_iter_samples = util_logbase2(ps_iter_samples);
        }
@@ -1909,7 +1908,6 @@ radv_fill_shader_keys(struct radv_shader_variant_key *keys,
        for(int i = 0; i < MESA_SHADER_STAGES; ++i)
                keys[i].has_multiview_view_index = key->has_multiview_view_index;
 
-       keys[MESA_SHADER_FRAGMENT].fs.multisample = key->multisample;
        keys[MESA_SHADER_FRAGMENT].fs.col_format = key->col_format;
        keys[MESA_SHADER_FRAGMENT].fs.is_int8 = key->is_int8;
        keys[MESA_SHADER_FRAGMENT].fs.is_int10 = key->is_int10;
index 316fbc9..7841d70 100644 (file)
@@ -360,7 +360,6 @@ struct radv_pipeline_key {
        uint32_t is_int10;
        uint8_t log2_ps_iter_samples;
        uint8_t log2_num_samples;
-       uint32_t multisample : 1;
        uint32_t has_multiview_view_index : 1;
        uint32_t optimisations_disabled : 1;
 };
index 05de188..5b2284e 100644 (file)
@@ -98,7 +98,6 @@ struct radv_fs_variant_key {
        uint8_t log2_num_samples;
        uint32_t is_int8;
        uint32_t is_int10;
-       uint32_t multisample : 1;
 };
 
 struct radv_shader_variant_key {