#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
namespace Assimp {
-
namespace D3MF {
namespace XmlTag {
-
- const std::string model = "model";
- const std::string metadata = "metadata";
- const std::string resources = "resources";
- const std::string object = "object";
- const std::string mesh = "mesh";
- const std::string vertices = "vertices";
- const std::string vertex = "vertex";
- const std::string triangles = "triangles";
- const std::string triangle = "triangle";
- const std::string x = "x";
- const std::string y = "y";
- const std::string z = "z";
- const std::string v1 = "v1";
- const std::string v2 = "v2";
- const std::string v3 = "v3";
- const std::string id = "id";
- const std::string name = "name";
- const std::string type = "type";
- const std::string build = "build";
- const std::string item = "item";
- const std::string objectid = "objectid";
- const std::string transform = "transform";
-
+ static const std::string model = "model";
+ static const std::string metadata = "metadata";
+ static const std::string resources = "resources";
+ static const std::string object = "object";
+ static const std::string mesh = "mesh";
+ static const std::string vertices = "vertices";
+ static const std::string vertex = "vertex";
+ static const std::string triangles = "triangles";
+ static const std::string triangle = "triangle";
+ static const std::string x = "x";
+ static const std::string y = "y";
+ static const std::string z = "z";
+ static const std::string v1 = "v1";
+ static const std::string v2 = "v2";
+ static const std::string v3 = "v3";
+ static const std::string id = "id";
+ static const std::string name = "name";
+ static const std::string type = "type";
+ static const std::string build = "build";
+ static const std::string item = "item";
+ static const std::string objectid = "objectid";
+ static const std::string transform = "transform";
}