{
GstGLUploadMeta *upload;
GstVideoFrame frame;
-// GstMemory *mem;
+ GstMemory *mem;
gboolean ret;
-// guint i, n;
+ guint i, n;
g_return_val_if_fail (meta != NULL, FALSE);
g_return_val_if_fail (texture_id != NULL, FALSE);
GST_LOG ("Uploading for meta with textures %i,%i,%i,%i", texture_id[0],
texture_id[1], texture_id[2], texture_id[3]);
-#if 0
+
/* GstGLMemory */
n = gst_buffer_n_memory (upload->priv->buffer);
mem = gst_buffer_peek_memory (upload->priv->buffer, 0);
if (ret)
goto out;
}
-#endif
+
if (!(ret = gst_video_frame_map (&frame, &upload->info, upload->priv->buffer,
GST_MAP_READ))) {
GST_ERROR ("failed to map video frame");