radv: Set both compute and graphics SGPRS on descriptor set flush.
authorBas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fri, 2 Jun 2017 21:51:50 +0000 (23:51 +0200)
committerBas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Sat, 3 Jun 2017 20:24:37 +0000 (22:24 +0200)
We clear the descriptors_dirty array afterwards, so the SGPRs for
the other pipeline don't get updated on the flush for that other
draw/dispatch, so we have to make sure we do it immediately.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Fixes: ae61ddabe8c "radv: move userdata sgpr ownership to compiler side."

src/amd/vulkan/radv_cmd_buffer.c

index 64eab2d..0f7b754 100644 (file)
@@ -1243,38 +1243,39 @@ emit_stage_descriptor_set_userdata(struct radv_cmd_buffer *cmd_buffer,
 
 static void
 radv_emit_descriptor_set_userdata(struct radv_cmd_buffer *cmd_buffer,
-                                 struct radv_pipeline *pipeline,
                                  VkShaderStageFlags stages,
                                  struct radv_descriptor_set *set,
                                  unsigned idx)
 {
-       if (stages & VK_SHADER_STAGE_FRAGMENT_BIT)
-               emit_stage_descriptor_set_userdata(cmd_buffer, pipeline,
-                                                  idx, set->va,
-                                                  MESA_SHADER_FRAGMENT);
+       if (cmd_buffer->state.pipeline) {
+               if (stages & VK_SHADER_STAGE_FRAGMENT_BIT)
+                       emit_stage_descriptor_set_userdata(cmd_buffer, cmd_buffer->state.pipeline,
+                                                          idx, set->va,
+                                                          MESA_SHADER_FRAGMENT);
 
-       if (stages & VK_SHADER_STAGE_VERTEX_BIT)
-               emit_stage_descriptor_set_userdata(cmd_buffer, pipeline,
-                                                  idx, set->va,
-                                                  MESA_SHADER_VERTEX);
+               if (stages & VK_SHADER_STAGE_VERTEX_BIT)
+                       emit_stage_descriptor_set_userdata(cmd_buffer, cmd_buffer->state.pipeline,
+                                                          idx, set->va,
+                                                          MESA_SHADER_VERTEX);
 
-       if ((stages & VK_SHADER_STAGE_GEOMETRY_BIT) && radv_pipeline_has_gs(pipeline))
-               emit_stage_descriptor_set_userdata(cmd_buffer, pipeline,
-                                                  idx, set->va,
-                                                  MESA_SHADER_GEOMETRY);
+               if ((stages & VK_SHADER_STAGE_GEOMETRY_BIT) && radv_pipeline_has_gs(cmd_buffer->state.pipeline))
+                       emit_stage_descriptor_set_userdata(cmd_buffer, cmd_buffer->state.pipeline,
+                                                          idx, set->va,
+                                                          MESA_SHADER_GEOMETRY);
 
-       if ((stages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) && radv_pipeline_has_tess(pipeline))
-               emit_stage_descriptor_set_userdata(cmd_buffer, pipeline,
-                                                  idx, set->va,
-                                                  MESA_SHADER_TESS_CTRL);
+               if ((stages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) && radv_pipeline_has_tess(cmd_buffer->state.pipeline))
+                       emit_stage_descriptor_set_userdata(cmd_buffer, cmd_buffer->state.pipeline,
+                                                          idx, set->va,
+                                                          MESA_SHADER_TESS_CTRL);
 
-       if ((stages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) && radv_pipeline_has_tess(pipeline))
-               emit_stage_descriptor_set_userdata(cmd_buffer, pipeline,
-                                                  idx, set->va,
-                                                  MESA_SHADER_TESS_EVAL);
+               if ((stages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) && radv_pipeline_has_tess(cmd_buffer->state.pipeline))
+                       emit_stage_descriptor_set_userdata(cmd_buffer, cmd_buffer->state.pipeline,
+                                                          idx, set->va,
+                                                          MESA_SHADER_TESS_EVAL);
+       }
 
-       if (stages & VK_SHADER_STAGE_COMPUTE_BIT)
-               emit_stage_descriptor_set_userdata(cmd_buffer, pipeline,
+       if (cmd_buffer->state.compute_pipeline && (stages & VK_SHADER_STAGE_COMPUTE_BIT))
+               emit_stage_descriptor_set_userdata(cmd_buffer, cmd_buffer->state.compute_pipeline,
                                                   idx, set->va,
                                                   MESA_SHADER_COMPUTE);
 }
@@ -1298,8 +1299,7 @@ radv_flush_push_descriptors(struct radv_cmd_buffer *cmd_buffer)
 }
 
 static void
-radv_flush_indirect_descriptor_sets(struct radv_cmd_buffer *cmd_buffer,
-                                   struct radv_pipeline *pipeline)
+radv_flush_indirect_descriptor_sets(struct radv_cmd_buffer *cmd_buffer)
 {
        uint32_t size = MAX_SETS * 2 * 4;
        uint32_t offset;
@@ -1322,34 +1322,35 @@ radv_flush_indirect_descriptor_sets(struct radv_cmd_buffer *cmd_buffer,
        uint64_t va = cmd_buffer->device->ws->buffer_get_va(cmd_buffer->upload.upload_bo);
        va += offset;
 
-       if (pipeline->shaders[MESA_SHADER_VERTEX])
-               radv_emit_userdata_address(cmd_buffer, pipeline, MESA_SHADER_VERTEX,
-                                          AC_UD_INDIRECT_DESCRIPTOR_SETS, va);
+       if (cmd_buffer->state.pipeline) {
+               if (cmd_buffer->state.pipeline->shaders[MESA_SHADER_VERTEX])
+                       radv_emit_userdata_address(cmd_buffer, cmd_buffer->state.pipeline, MESA_SHADER_VERTEX,
+                                                  AC_UD_INDIRECT_DESCRIPTOR_SETS, va);
 
-       if (pipeline->shaders[MESA_SHADER_FRAGMENT])
-               radv_emit_userdata_address(cmd_buffer, pipeline, MESA_SHADER_FRAGMENT,
-                                          AC_UD_INDIRECT_DESCRIPTOR_SETS, va);
+               if (cmd_buffer->state.pipeline->shaders[MESA_SHADER_FRAGMENT])
+                       radv_emit_userdata_address(cmd_buffer, cmd_buffer->state.pipeline, MESA_SHADER_FRAGMENT,
+                                                  AC_UD_INDIRECT_DESCRIPTOR_SETS, va);
 
-       if (radv_pipeline_has_gs(pipeline))
-               radv_emit_userdata_address(cmd_buffer, pipeline, MESA_SHADER_GEOMETRY,
-                                          AC_UD_INDIRECT_DESCRIPTOR_SETS, va);
+               if (radv_pipeline_has_gs(cmd_buffer->state.pipeline))
+                       radv_emit_userdata_address(cmd_buffer, cmd_buffer->state.pipeline, MESA_SHADER_GEOMETRY,
+                                                  AC_UD_INDIRECT_DESCRIPTOR_SETS, va);
 
-       if (radv_pipeline_has_tess(pipeline))
-               radv_emit_userdata_address(cmd_buffer, pipeline, MESA_SHADER_TESS_CTRL,
-                                          AC_UD_INDIRECT_DESCRIPTOR_SETS, va);
+               if (radv_pipeline_has_tess(cmd_buffer->state.pipeline))
+                       radv_emit_userdata_address(cmd_buffer, cmd_buffer->state.pipeline, MESA_SHADER_TESS_CTRL,
+                                                  AC_UD_INDIRECT_DESCRIPTOR_SETS, va);
 
-       if (radv_pipeline_has_tess(pipeline))
-               radv_emit_userdata_address(cmd_buffer, pipeline, MESA_SHADER_TESS_EVAL,
-                                          AC_UD_INDIRECT_DESCRIPTOR_SETS, va);
+               if (radv_pipeline_has_tess(cmd_buffer->state.pipeline))
+                       radv_emit_userdata_address(cmd_buffer, cmd_buffer->state.pipeline, MESA_SHADER_TESS_EVAL,
+                                                  AC_UD_INDIRECT_DESCRIPTOR_SETS, va);
+       }
 
-       if (pipeline->shaders[MESA_SHADER_COMPUTE])
-               radv_emit_userdata_address(cmd_buffer, pipeline, MESA_SHADER_COMPUTE,
+       if (cmd_buffer->state.compute_pipeline)
+               radv_emit_userdata_address(cmd_buffer, cmd_buffer->state.compute_pipeline, MESA_SHADER_COMPUTE,
                                           AC_UD_INDIRECT_DESCRIPTOR_SETS, va);
 }
 
 static void
 radv_flush_descriptors(struct radv_cmd_buffer *cmd_buffer,
-                      struct radv_pipeline *pipeline,
                       VkShaderStageFlags stages)
 {
        unsigned i;
@@ -1360,8 +1361,9 @@ radv_flush_descriptors(struct radv_cmd_buffer *cmd_buffer,
        if (cmd_buffer->state.push_descriptors_dirty)
                radv_flush_push_descriptors(cmd_buffer);
 
-       if (pipeline->need_indirect_descriptor_sets) {
-               radv_flush_indirect_descriptor_sets(cmd_buffer, pipeline);
+       if ((cmd_buffer->state.pipeline && cmd_buffer->state.pipeline->need_indirect_descriptor_sets) ||
+           (cmd_buffer->state.compute_pipeline && cmd_buffer->state.compute_pipeline->need_indirect_descriptor_sets)) {
+               radv_flush_indirect_descriptor_sets(cmd_buffer);
        }
 
        MAYBE_UNUSED unsigned cdw_max = radeon_check_space(cmd_buffer->device->ws,
@@ -1375,7 +1377,7 @@ radv_flush_descriptors(struct radv_cmd_buffer *cmd_buffer,
                if (!set)
                        continue;
 
-               radv_emit_descriptor_set_userdata(cmd_buffer, pipeline, stages, set, i);
+               radv_emit_descriptor_set_userdata(cmd_buffer, stages, set, i);
        }
        cmd_buffer->state.descriptors_dirty = 0;
        cmd_buffer->state.push_descriptors_dirty = false;
@@ -1546,8 +1548,7 @@ radv_cmd_buffer_flush_state(struct radv_cmd_buffer *cmd_buffer,
 
        radv_emit_primitive_reset_state(cmd_buffer, indexed_draw);
 
-       radv_flush_descriptors(cmd_buffer, cmd_buffer->state.pipeline,
-                              VK_SHADER_STAGE_ALL_GRAPHICS);
+       radv_flush_descriptors(cmd_buffer, VK_SHADER_STAGE_ALL_GRAPHICS);
        radv_flush_constants(cmd_buffer, cmd_buffer->state.pipeline,
                             VK_SHADER_STAGE_ALL_GRAPHICS);
 
@@ -2802,8 +2803,7 @@ static void
 radv_flush_compute_state(struct radv_cmd_buffer *cmd_buffer)
 {
        radv_emit_compute_pipeline(cmd_buffer);
-       radv_flush_descriptors(cmd_buffer, cmd_buffer->state.compute_pipeline,
-                              VK_SHADER_STAGE_COMPUTE_BIT);
+       radv_flush_descriptors(cmd_buffer, VK_SHADER_STAGE_COMPUTE_BIT);
        radv_flush_constants(cmd_buffer, cmd_buffer->state.compute_pipeline,
                             VK_SHADER_STAGE_COMPUTE_BIT);
        si_emit_cache_flush(cmd_buffer);