zink: fix 64bit float shader ops
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Mon, 7 Mar 2022 14:25:43 +0000 (09:25 -0500)
committerMarge Bot <emma+marge@anholt.net>
Tue, 8 Mar 2022 21:30:29 +0000 (21:30 +0000)
this was being set from back before zink actually supported 64bit
natively and only 32bit was functional, but it breaks 64bit support

cc: mesa-stable

fixes (lavapipe):
KHR-GL46.gpu_shader_fp64.builtin.mod_dvec2
KHR-GL46.gpu_shader_fp64.builtin.mod_dvec3
KHR-GL46.gpu_shader_fp64.builtin.mod_dvec4

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15274>

src/gallium/drivers/zink/zink_compiler.c

index 46869b6..c066325 100644 (file)
@@ -335,7 +335,7 @@ zink_screen_init_compiler(struct zink_screen *screen)
       .lower_unpack_32_2x16_split = true,
       .lower_vector_cmp = true,
       .lower_int64_options = 0,
-      .lower_doubles_options = ~nir_lower_fp64_full_software,
+      .lower_doubles_options = 0,
       .lower_uniforms_to_ubo = true,
       .has_fsub = true,
       .has_isub = true,