this was being set from back before zink actually supported 64bit
natively and only 32bit was functional, but it breaks 64bit support
cc: mesa-stable
fixes (lavapipe):
KHR-GL46.gpu_shader_fp64.builtin.mod_dvec2
KHR-GL46.gpu_shader_fp64.builtin.mod_dvec3
KHR-GL46.gpu_shader_fp64.builtin.mod_dvec4
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15274>
.lower_unpack_32_2x16_split = true,
.lower_vector_cmp = true,
.lower_int64_options = 0,
- .lower_doubles_options = ~nir_lower_fp64_full_software,
+ .lower_doubles_options = 0,
.lower_uniforms_to_ubo = true,
.has_fsub = true,
.has_isub = true,