; CHECK-NEXT: # =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, mu
; CHECK-NEXT: vle32.v v8, (a0)
-; CHECK-NEXT: vadd.vx v8, v8, a1
+; CHECK-NEXT: vsub.vx v8, v8, a1
; CHECK-NEXT: vse32.v v8, (a0)
; CHECK-NEXT: addi a2, a2, -4
; CHECK-NEXT: addi a0, a0, 16
%0 = getelementptr inbounds i32, i32* %a, i64 %index
%1 = bitcast i32* %0 to <4 x i32>*
%wide.load = load <4 x i32>, <4 x i32>* %1, align 4
- %2 = add <4 x i32> %wide.load, %broadcast.splat
+ %2 = sub <4 x i32> %wide.load, %broadcast.splat
%3 = bitcast i32* %0 to <4 x i32>*
store <4 x i32> %2, <4 x i32>* %3, align 4
%index.next = add nuw i64 %index, 4