// INTERNAL INCLUDES
#include "shared/view.h"
+#include <sstream>
+
using namespace Dali;
namespace
}
);
-const unsigned short indexLines[] = { 0, 1, 1, 2, 2, 3, 3, 4, 4, 0 };
-const unsigned short indexLoop[] = { 0, 1, 2, 3, 4 };
-const unsigned short indexStrip[] = { 0, 1, 2, 3, 4, 0 };
-const unsigned short* indices[3] = { &indexLines[0], &indexLoop[0], &indexStrip[0] };
-const unsigned int indicesSize[3] = { sizeof(indexLines)/sizeof(indexLines[0]), sizeof(indexLoop)/sizeof(indexLoop[0]), sizeof(indexStrip)/sizeof(indexStrip[0])};
+const unsigned short INDEX_LINES[] = { 0, 1, 1, 2, 2, 3, 3, 4, 4, 0 };
+const unsigned short INDEX_LOOP[] = { 0, 1, 2, 3, 4 };
+const unsigned short INDEX_STRIP[] = { 0, 1, 2, 3, 4, 0 };
+const unsigned short* INDICES[3] = { &INDEX_LINES[0], &INDEX_LOOP[0], &INDEX_STRIP[0] };
+const unsigned int INDICES_SIZE[3] = { sizeof(INDEX_LINES)/sizeof(INDEX_LINES[0]), sizeof(INDEX_LOOP)/sizeof(INDEX_LOOP[0]), sizeof(INDEX_STRIP)/sizeof(INDEX_STRIP[0])};
Geometry CreateGeometry()
{
// Create the geometry object
Geometry pentagonGeometry = Geometry::New();
pentagonGeometry.AddVertexBuffer( pentagonVertices );
- pentagonGeometry.SetIndexBuffer( indices[0], indicesSize[0] );
+ pentagonGeometry.SetIndexBuffer( INDICES[0], INDICES_SIZE[0] );
pentagonGeometry.SetGeometryType( Geometry::LINES );
return pentagonGeometry;
}
{
Stage stage = Stage::GetCurrent();
+ // initial settings
+ mPrimitiveType = Geometry::LINES;
+ mCurrentIndexCount = 10;
+ mMaxIndexCount = 10;
+
CreateRadioButtons();
stage.KeyEventSignal().Connect(this, &ExampleController::OnKeyEvent);
mStageSize = stage.GetSize();
- // The Init signal is received once (only) during the Application lifetime
- ReInitialise( Geometry::LINES );
+ Initialise();
// Hide the indicator bar
application.GetWindow().ShowIndicator( Dali::Window::INVISIBLE );
/**
* Invoked whenever application changes the type of geometry drawn
- * @param[in] type of geometry
*/
- void ReInitialise( Geometry::GeometryType geometryType )
+ void Initialise()
{
Stage stage = Stage::GetCurrent();
mGeometry = CreateGeometry();
mRenderer = Renderer::New( mGeometry, mShader );
+ mRenderer.SetIndexRange( 0, 10 ); // lines
+ mPrimitiveType = Geometry::LINES;
+
mMeshActor = Actor::New();
mMeshActor.AddRenderer( mRenderer );
mMeshActor.SetSize(200, 200);
{
Stage stage = Stage::GetCurrent();
- Toolkit::TableView modeSelectTableView = Toolkit::TableView::New( 3, 1 );
+ Toolkit::TableView modeSelectTableView = Toolkit::TableView::New( 4, 1 );
modeSelectTableView.SetParentOrigin( ParentOrigin::TOP_LEFT );
modeSelectTableView.SetAnchorPoint( AnchorPoint::TOP_LEFT );
modeSelectTableView.SetFitHeight( 0 );
modeSelectTableView.SetFitHeight( 1 );
modeSelectTableView.SetFitHeight( 2 );
modeSelectTableView.SetCellPadding( Vector2( 6.0f, 0.0f ) );
- modeSelectTableView.SetScale( Vector3( 0.5f, 0.5f, 0.5f ));
+ modeSelectTableView.SetScale( Vector3( 0.8f, 0.8f, 0.8f ));
const char* labels[] =
{
mButtons[i] = radio;
modeSelectTableView.AddChild( radio, Toolkit::TableView::CellPosition( i, 0 ) );
}
+
+ Toolkit::TableView elementCountTableView = Toolkit::TableView::New( 1, 3 );
+ elementCountTableView.SetCellPadding( Vector2( 6.0f, 0.0f ) );
+ elementCountTableView.SetParentOrigin( ParentOrigin::BOTTOM_LEFT );
+ elementCountTableView.SetAnchorPoint( AnchorPoint::BOTTOM_LEFT );
+ elementCountTableView.SetFitHeight( 0 );
+ elementCountTableView.SetFitWidth( 0 );
+ elementCountTableView.SetFitWidth( 1 );
+ elementCountTableView.SetFitWidth( 2 );
+ mMinusButton = Toolkit::PushButton::New();
+ mMinusButton.SetLabelText( "<<" );
+ mMinusButton.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mMinusButton.SetAnchorPoint( AnchorPoint::CENTER_LEFT );
+
+ Toolkit::PushButton mPlusButton = Toolkit::PushButton::New();
+ mPlusButton.SetLabelText( ">>" );
+ mPlusButton.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mPlusButton.SetAnchorPoint( AnchorPoint::CENTER_RIGHT );
+
+ mMinusButton.ClickedSignal().Connect( this, &ExampleController::OnButtonClicked );
+ mPlusButton.ClickedSignal().Connect( this, &ExampleController::OnButtonClicked );
+
+ mIndicesCountLabel = Toolkit::TextLabel::New();
+ mIndicesCountLabel.SetParentOrigin( ParentOrigin::CENTER );
+ mIndicesCountLabel.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+
+ std::stringstream str;
+ str << mCurrentIndexCount;
+ mIndicesCountLabel.SetProperty( Toolkit::TextLabel::Property::TEXT, str.str() );
+ mIndicesCountLabel.SetProperty( Toolkit::TextLabel::Property::TEXT_COLOR, Vector4( 1.0, 1.0, 1.0, 1.0 ) );
+ mIndicesCountLabel.SetProperty( Toolkit::TextLabel::Property::VERTICAL_ALIGNMENT, "BOTTOM");
+ mIndicesCountLabel.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::WIDTH );
+ mIndicesCountLabel.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
+
+ elementCountTableView.AddChild( mMinusButton, Toolkit::TableView::CellPosition( 0, 0 ) );
+ elementCountTableView.AddChild( mIndicesCountLabel, Toolkit::TableView::CellPosition( 0, 1 ) );
+ elementCountTableView.AddChild( mPlusButton, Toolkit::TableView::CellPosition( 0, 2 ) );
+
stage.Add(modeSelectTableView);
+ stage.Add(elementCountTableView);
}
/**
bool OnButtonPressed( Toolkit::Button button )
{
- const Geometry::GeometryType geomTypes[] =
- {
- Geometry::LINES,
- Geometry::LINE_LOOP,
- Geometry::LINE_STRIP
- };
-
- size_t index;
+ int indicesArray;
if( button == mButtons[0] )
{
- index = 0;
+ mCurrentIndexCount = 10;
+ mMaxIndexCount = 10;
+ mPrimitiveType = Geometry::LINES;
+ indicesArray = 0;
}
else if( button == mButtons[1] )
{
- index = 1;
+ mCurrentIndexCount = 5;
+ mMaxIndexCount = 5;
+ mPrimitiveType = Geometry::LINE_LOOP;
+ indicesArray = 1;
}
else
{
- index = 2;
+ mCurrentIndexCount = 6;
+ mMaxIndexCount = 6;
+ mPrimitiveType = Geometry::LINE_STRIP;
+ indicesArray = 2;
}
- mGeometry.SetIndexBuffer( indices[index], indicesSize[index] );
- mGeometry.SetGeometryType( geomTypes[ index ] );
-
+ std::stringstream str;
+ str << mCurrentIndexCount;
+ mIndicesCountLabel.SetProperty( Toolkit::TextLabel::Property::TEXT, str.str() );
+ mGeometry.SetGeometryType( mPrimitiveType );
+ mGeometry.SetIndexBuffer( INDICES[ indicesArray ], INDICES_SIZE[ indicesArray ] );
+ mRenderer.SetIndexRange( 0, mCurrentIndexCount );
return true;
}
+ bool OnButtonClicked( Toolkit::Button button )
+ {
+ if( button == mMinusButton )
+ {
+ if (--mCurrentIndexCount < 2 )
+ mCurrentIndexCount = 2;
+ }
+ else
+ {
+ if (++mCurrentIndexCount > mMaxIndexCount )
+ mCurrentIndexCount = mMaxIndexCount;
+ }
+ std::stringstream str;
+ str << mCurrentIndexCount;
+ mIndicesCountLabel.SetProperty( Toolkit::TextLabel::Property::TEXT, str.str() );
+ mRenderer.SetIndexRange( 0, mCurrentIndexCount );
+ return true;
+ }
private:
Geometry mGeometry;
Renderer mRenderer;
Actor mMeshActor;
- Toolkit::RadioButton mButtons[3];
+ Toolkit::RadioButton mButtons[3];
+ Toolkit::PushButton mMinusButton;
+ Toolkit::PushButton mPlusButton;
+ Toolkit::TextLabel mIndicesCountLabel;
+ Geometry::GeometryType mPrimitiveType;
+ int mCurrentIndexCount;
+ int mMaxIndexCount;
};
void RunTest( Application& application )