None.
+Changes to Chapter 2 of the GLX 1.3 Specification (Functions and Errors)
+
+ Replace the following sentence from section 2.2 Rendering Contexts:
+ In addition, a rendering context can be current for only one
+ thread at a time.
+ with:
+ In addition, an indirect rendering context can be current for
+ only one thread at a time. A direct rendering context may be
+ current to multiple threads, with synchronization of access to
+ the context thruogh the GL managed by the application through
+ mutexes.
+
Changes to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
- Remove the following sentence from section 3.3.7 Rendering Contexts:
+ Replace the following sentence from section 3.3.7 Rendering Contexts:
If ctx is current to some other thread, then
glXMakeContextCurrent will generate a BadAccess error.
+ with:
+ If ctx is an indirect context current to some other thread,
+ then glXMakeContextCurrent will generate a BadAccess error.
- Remove the following sentence from section 3.5 Rendering Contexts:
+ Replace the following sentence from section 3.5 Rendering Contexts:
If ctx is current to some other thread, then
glXMakeCurrent will generate a BadAccess error.
+ with:
+ If ctx is an indirect context current to some other thread,
+ then glXMakeCurrent will generate a BadAccess error.
GLX Protocol
- None. The GLX extension is client-side.
+ None. The GLX extension only extends to direct rendering contexts.
Errors
share in synchronization for binding of their own contexts, so the
refcounting of the contexts is required to be threadsafe.
+ (6) Does this apply to indirect contexts?
+
+ This was ignored in the initial revision of the spec. Behavior
+ for indirect contexts is left as-is.
+
Revision History
20 November 2009 Eric Anholt - initial specification